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[1.6.2] ShowMonsters

gui mod 1.6.2

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210 replies to this topic

#1

KaboPC
    KaboPC

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Posted 30 October 2012 - 10:47 PM

Posted Image

ShowMonsters is a mod that lists the mobs that can be picked by the spawning algorithm to spawn in the block where the player's feet are positioned (Before v3 the head was used).  It will also perform checks to validate whether the position is good for spawning, and is useful because it can be used to identify locations where special spawns such as Wither Skeletons and Witches can occur.

Spoiler: Video

Install the mod and press F4 (F3 for older versions) to toggle the display which lists the monsters and their weight (chance of being picked).

Apoc's Nether Fortress Bounding Box Outline Mod is also available in the older distributions.

To use it hold F3 and press N to display the bounding boxes of the Nether Fortress structures.

This mod is provided "as is" and all issues arising from its use are at your own risk.

Download

Forge Versions: Non-Forge Versions: Bukkit Versions (Thanks to Warloxx): The source code of the NFBBOutline mod is included and licensed 3-clause BSD


CustomCheck Example for Modders:
Spoiler: Change Log:
Spoiler: Installation


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#2

JmAn50_O6

Posted 31 October 2012 - 02:55 AM

Nice useful mod! Downloading...
[url="http://www.minecraft...pdated-to-v01/"][IMG]http://i.imgur.com/t12Yi.png[/IMG][/url]

#3

Slidedrum
  • Location: Markov Geist
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Posted 31 October 2012 - 03:02 AM

very nice!  maiby you could add a 1/0 or a true/false thing like the numbers to show if it is actually a valid spawn location.  that would make it a lot more useful.
Posted Image
if you would not mind doing me a favor and pressing that little + button? thanks!

#4

KaboPC
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Posted 31 October 2012 - 03:37 AM

View PostSlidedrum, on 31 October 2012 - 03:02 AM, said:

very nice!  maiby you could add a 1/0 or a true/false thing like the numbers to show if it is actually a valid spawn location.  that would make it a lot more useful.

I'm working on something like that for the next release. :)

#5

Thesnailslayer
  • Location: Canada.
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Posted 31 October 2012 - 03:38 AM

Great job!  And welcome to the forums....

#6

zccool4718
  • Minecraft: zccool4718

Posted 31 October 2012 - 04:00 AM

anyone have a link not filled with virus's?
Dedicated Servers $50-500 - Unmetered Bandwidth, 3TB Storage -
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#7

blackroseanjel
  • Location: Washington State
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Posted 31 October 2012 - 04:56 AM

very useful =) great job

#8

LandKingdom
  • Location: Italy
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Posted 31 October 2012 - 08:56 PM

Very useful, keep up the good job! I'm really excited about you working to make id work for SMP

#9

PopeMichael

Posted 01 November 2012 - 03:44 AM

Is there an approximate time frame for the SMP version?

#10

TaxcoBellz

Posted 01 November 2012 - 04:58 AM

Could you use this mod in multiplayer?

#11

Scaterz
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Posted 01 November 2012 - 09:13 AM

Good Mod Keep Working :)

#12

Spok
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Posted 02 November 2012 - 12:10 AM

This is an amazing mod. It will be very good for people who are experimenting with custom mob farms. I cannot wait for you to make this mod compatible with Forge and SMP. I really enjoy the new TMI mod and Inventory Tweaks, as well as many other inv/gui client-side mods. When you will make this mod compatible for SMP, servers will be more useful as the majority of the minecraft population prefers to play with their friends, and it is easier to make a large-scale mob farm with a few people, or have it built for your use by a few people. =]

Keep up the good work! Small mods like this that make a big difference are a great addition to the game. Me and my friend Ziddia, the creator of the Hat Fortress 2 mod, are thinking of making a mod that incorporates these small additions to the game that make it easier (ex: visual saturation bar). We are still not sure how this mod will turn out, but it would be amazing if we could use some of the stuff from your mod, giving you the credit you deserve.
Sometimes, you just have to add some redstone.
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#13

markdaman9
  • Location: Toronto, Canada
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Posted 02 November 2012 - 03:34 AM

Great!!
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#14

rexrapter1234

Posted 02 November 2012 - 04:37 PM

Nice mod :)

I cannot seam to get the mod/s to working in single player or in smp and I have followed the installation instructions for the mod/s.

#15

FFall123
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Posted 03 November 2012 - 02:29 PM

View PostKaboPC, on 30 October 2012 - 10:47 PM, said:

Note on compatibility: The current version of the included mods were intended for an Unmodded Minecraft 1.4.2; for compatibility with other mods, you may need to merge the class files into the minecraft.jar or merge source code and recompile to work with other mods.
Derpy question: Does OptiFine count?
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#16

Scaterz
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Posted 04 November 2012 - 04:55 AM

well i using magic launcher and it doesnt work and i try with vanilla launcher works >.> what happened?


*EDIT : can you make this magic launcher compatible ?

#17

KaboPC
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Posted 04 November 2012 - 01:41 PM

View PostFusionFall123, on 03 November 2012 - 02:29 PM, said:

Derpy question: Does OptiFine count?

What I have heard is that this does work with OptiFine if you install OptiFine after you install my mod, but I will be releasing the Forge version today, which should be compatible, so check back later.

View PostScaterz, on 04 November 2012 - 04:55 AM, said:

well i using magic launcher and it doesnt work and i try with vanilla launcher works >.> what happened?

A comment on my video said it should work with Magic Launcher if you to unpack it and repack it as a zip that contains only the class file.

#18

Scaterz
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Posted 04 November 2012 - 03:01 PM

Tried For Many Times
Here a Screenshot For Making It
Just Copy This .class items into a .zip
well magic launcher says 6 errors but i dont see any errors xD
Spoiler:


#19

KaboPC
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Posted 04 November 2012 - 06:21 PM

View PostScaterz, on 04 November 2012 - 03:01 PM, said:

Tried For Many Times
Here a Screenshot For Making It
Just Copy This .class items into a .zip
well magic launcher says 6 errors but i dont see any errors xD

That is weird. If you can find a way to get the error log, let me see it; I don't know anything about Magic Launcher, but maybe I can help.

Also, the Forge version is up now. I don't know if that will help you though; I don't know how compatible Forge and Magic Launcher are.

#20

Sytrus
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Posted 04 November 2012 - 06:54 PM

V3 link is not working.