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GLSL Shaders Mod modified by karyonix

1.4.6 1.4.7 glsl shaders

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#1

karyonix
    karyonix

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Posted 30 October 2012 - 03:43 PM

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This is modified version of daxnitro's GLSL Shaders mod, updated for newer Minecraft version since 1.4.2.
There are some added features.
- Support connected texture
- Support multiple composite programs (compostire1, composite2, composite3)
Features from GLSL Shaders OF by id_miner are being added but not fully done yet.

This mod require relatively recent, fast graphic card.
Anything older or slower than NVIDIA 8800GT is not likely to work well with this mod.

Releases
  • ShadersMod (modified by karyonix) 1.44 (2013-03-06)
    ShadersMod-mc1.4.6-ofuD5-1.44 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5
    Release note
    - Fixed abnormal GUI rendering when rain is OFF.
    - Added uniform int entityHurt and uniform int entityFlash for gbuffers_entities.
    - Added custom DRAWBUFFERS setting.
    EDIT:
    - Added uniform float sunAngle and uniform float shadowAngle
    Spoiler:
Installation v1.20+
    You need correct version of minecraft and OptiFine.  Wrong version does not work.
    Example :
    ShadersMod-mc1.4.6-ofuD5-1.43 for Minecraft 1.4.6-1.4.7
    is to be used with OptiFine 1.4.6_HD_U_D5
    will not work with OptiFine 1.4.6_HD_D5 (standard edition not ultra),
    will not work with OptiFine 1.4.6_HD_U_C3 (wrong OptiFine version),
    will not work with OptiFine 1.4.5_HD_U_D5 (wrong Minecraft version).

    MCPatcher HD fix is not compatible.
    Modloader is not compatible.
    Forge is compatible.  See compatible Forge version number in OptiFine thread.
    Forge includes FML which provides modloader functionality.
  • Installation for use with Magic Launcher

    1. Open Magic Launcher.
    2. Click Setup button.  
    3. Select or create configuration you want to use.
    4. If you use Forge, add Forge universal zip.
    5. Add OptiFine zip (below Forge universal if used together).
    6. Add ShadersMod zip below OptiFine.
    7. OK and login.  Test the game without shaderpack first.
    8. Option... Shaders... open shaderpacks folder
    9. Put some shaderpacks in the folder.
    10. Go back to Minecraft Shaders GUI.  Click shaderpack name from the list.  

  • Manual installation in minecraft.jar (for advanced user, if you don't want to use Magic Launcher)

    1. Make a backup of original minecraft.jar. (You may want it later.)
    2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
    3. Delete META-INF in minecraft.jar.
    4. If you use Forge, copy files from Forge universal zip into minecraft.jar
    5. Copy files from OptiFine zip into minecraft.jar.
    6. Copy files from ShadersMod zip into minecraft.jar
    7. Close minecraft.jar file and run the game.  Test it without shaderpack first.
    If the game cannot run, you may have to restore minecraft.jar from backup and try again or give up.
    8. Option... Shaders... open shaderpacks folder
    9. Put some shaderpacks in the folder
    10. Go back to Minecraft Shaders GUI.  Click shaderpack name from the list.  

Shaderpacks
  • bump-shadow-waving v0.9.2 experimental build (2013-03-06)
    download link
    Require ShadersMod 1.44+
    Based on alternative shaders in daxnitro's GLSL Shaders release and daxnitro's wiki.
    Effects :
      Waving leaves, grass etc.
      POM, Shadow, Fog,
      DOF blur (disabled by default, edit final.fsh to enable)
    Use normal map + height map in *_nh.png.
    Use Sonic Ether's specular texture format in *_s.png.
    Compatible with default texture (but it has no bump and specular effect).
    Compatible with default lightmap. Incompatible with special lightmap made for SEUSv10rc5.
    Rain is not looking good.  I may fix it in later version.

  • Sonic Ether's Unbelievable Shaders v10 RC7
    topic link

  • Chocapic13's shaders
    topic link

  • Sildur's Shaders (PC/Mac/Intel)
    topic link

  • Naelego's Cel Shaders
    topic link

  • Alexei03a's Reflection Shaders
    topic link


  • How to prepare shaderpack zip file
    Spoiler:
  • How to prepare shaderpack folder for in-game shaders selection
    Spoiler:
    Here is folder structure for .minecraft/shaderpacks
    Spoiler:

Texture Packs
Texture packs! By Sildur

Graphics drivers links
Spoiler:

Thanks
- daxnitro for original GLSL Shaders mod
- id_miner for GLSL Shaders OF
- sp614x for Optifine
- sonicether for Sonic Ether's Unbelievable Shaders
- snowycat2012, volDeus for suggestion of fixing buffer overflow
- Alexei03a for suggestion of improvement.

History
daxnitro created the original GLSL SHADERS mod which create possibility for better-looking Minecraft.
However, in September to October 2012, daxnitro did not update his mod for new Minecraft version 1.3.2-1.4.2.  The last version was 2.1.6 for Minecraft 1.3.1.
Many users requested an update for new Mincraft version.
daxnitro said in his post that he allow modification and distribution of his mod.
Spoiler:
So I started updating new version of mod. id_miner also made his updated version of GLSL Shaders mod as well.  He post it in his GLSL Shaders OF thread.  I am combining his code in my version of shaders mod.  He plans to leave development of shaders mod after I include all his added features in my version.
If you like the mod and want to donate to daxnitro, see the link in his thread.

Old Releases
Spoiler:

Related Pages
GLSL Shaders Mod by daxnitro
GLSL Shaders OF by id_miner
GLSL Shaders Mod modified by karyonix
OptiFine by sp614x
Magic Launcher by sp614x
Sonic Ether's Unbelievable Shaders
Sonic Ether's facebook page

Edited by karyonix, 19 March 2013 - 09:55 AM.


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#2

WyvernGrim

Posted 30 October 2012 - 03:54 PM

Looks good. I'm gonna try it.

#3

waysidemedal
  • Minecraft: waysidemedal

Posted 30 October 2012 - 04:21 PM

Thanks for updating =D

#4

LetLiveEverything
  • Location: PA

Posted 30 October 2012 - 08:27 PM

Nice, glad to see people are taking up on the mod to keep it updated.

It still al works fine for me except with one thing: Does anyone possibly know why I can't use Modloader and the shaders at the same time? I've posted on the original forum to no answer as of yet... Anyway, I still get the water shaders, and the God's rays, but the actual shadows and lighting on the textures do not work anymore when I activate Modloader. Is there a way to solve this, or a workaround?

#5

awesomest10

Posted 30 October 2012 - 08:30 PM

Can i run without magic launcher?

#6

Pokenate1096
  • Location: United states
  • Minecraft: Pokenate1096

Posted 30 October 2012 - 09:14 PM

Thanks for the upload! :D
I love this mod and always will

#7

JackTDawson
  • Location: Bashing my head up against a stone
  • Minecraft: JackDawson

Posted 30 October 2012 - 11:59 PM

Just wanted to say..  Nice shader Mod. The only thing I wish was that the water was more realistic instead of that cartoonist look. Other then that, great job.

i5-2500K Quad Core @ 3.3 GigHertz Per Core
GTX 660ti  with 2 gigs ram
Regular Ram - 8 Gig Ram


Posted Image


View Postawesomest10, on 30 October 2012 - 08:30 PM, said:

Can i run without magic launcher?

I just copied the OptiFine and ran the install and it worked fine without needing any launchers.

#8

NostrumDomus
  • Location: I don't know, help me!
  • Minecraft: NostrumDomus
  • Xbox:Tw1sted Voodoo

Posted 31 October 2012 - 01:51 AM

Perhaps I am doing something wrong here? I've tried every thing I possibly could to install this mod with absolutely no results. I'm not blaming the creator, I'm blaming my own incapability.

I followed the directions to a T, and when I started minecraft (I use the Magic Launcher) I load in fine, everything seems okay, but I see no results. Did I do something wrong? Am I supposed to install the files to the jar itself? That can't be right as the shaders are already in the jar file.

I run the following:
Magic Launcher
Optifine Ultra
Forge
Pam's mods
Steve's carts 2
Rei's Mini map

I believe that is everything. What am I doing wrong? I checked the log multiple times, there are no errors and everything seems to be installed fine. Is there another file I need? Let me know if you can please, thank you. IN the meantime I'll take a look through the thread again to see if there is anything that I missed. Once again, thank you for your time and I appreciate all help that you can give me.

#9

Da9L
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Posted 31 October 2012 - 03:12 AM

I've been trying to get this to work all night, but i allmost got it now with SEUSv10rc5.. It just still doesnt seem to quite as it should i think.. And i really cant tell what is wrong it just looks wrong.. Maybe very much too overlighted and some grass lights up when it shouldnt.. And the water doesnt look right.. Maybe its just me thats having to high expectations, but heres a picture..

Posted Image

Sorry for the big picture! What have i done wrong ?

In the game settings i have disabled anti-aliasing, anisotropic filering and enabled custom colors.. I even turned the brightness all the way down

I run on a Win7 x64 machine, with newest nVidia drivers on a GTX 590.. Core i7 920 CPU..

#10

Maloonkey

Posted 31 October 2012 - 04:35 AM

View PostDa9L, on 31 October 2012 - 03:12 AM, said:

I've been trying to get this to work all night, but i allmost got it now with SEUSv10rc5.. It just still doesnt seem to quite as it should i think.. And i really cant tell what is wrong it just looks wrong.. Maybe very much too overlighted and some grass lights up when it shouldnt.. And the water doesnt look right.. Maybe its just me thats having to high expectations, but heres a picture..

Posted Image

Sorry for the big picture! What have i done wrong ?

In the game settings i have disabled anti-aliasing, anisotropic filering and enabled custom colors.. I even turned the brightness all the way down

I run on a Win7 x64 machine, with newest nVidia drivers on a GTX 590.. Core i7 920 CPU..
1. The grass looks fine to me.
2. SEUS isn't the most perfect modification of GLSL. But it has its bugs.
3. The lighting engine in Minecraft does the same thing. SEUS doesn't edit how light interacts with objects like paintings and chests.
4. You have the water shader turned off. Turning it on will make it look alot better.
5. It looked green because it was also raining which changes how things look.
6. The color was designed to look like that.

You have done nothing wrong, It's just natural.
Everything in life is fun n' games until those arrows come flyin' in at your knees.

#11

doubleUnderscore
  • Location: On Neptune, currently hacking your computer.
  • Minecraft: pbemery
  • Xbox:PEPSI 127

Posted 31 October 2012 - 04:42 AM

Is the download tutorial same with mac? what kind of requirements are there? (forge, modloader, launcher, patcher, hd graphics card)
Posted ImageYou shall not pass!
Spoiler:

#12

karyonix
    karyonix

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  • Location: Thailand
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Posted 31 October 2012 - 06:46 AM

@ NorstrumDomus
If you install GLSL mod before other mods, GLSL mod's files may be overwritten or overridden by other mod's files.
Try install all mods in minecraft.jar before running nitrous installer for GLSL mod.  
You have many mods.  It is possible that some of them are incompatible with GLSL mod.  

@ Da9L
1. Some of the grass looks just weird when so bright
- The grass are waving and the shadow has low resolution.  Some grass is nearly parallel with sun light, so it casts no shadow and some is at different angle, it has shadow.  You will see shadow blinks on and off.
2. Look at the veins on the building. Why are some so bright and others not?
- I don't know.
3. Lighting seems awkward
- Yes.  It is like that on other computers as well.
4. Weird water
- The dark patch in water is probably SEUSv10rc5 bug.
5. At night everything is green
- Everything is gray at night in my PC when it is not raining.  SEUSv10rc5 is like this.
6. When its dark, colors turn to something that looks like 256 colors.
- I think it depends on light map and texture or the formula in shaders.
In summary, I think you installed it correctly.  But SEUSv10rc5 with Ovo's Rustic Pack is a test release to demonstrate normal mapping and reflection feature.  I hope we will get more refined shaders and texture packs from Sonic Ether and other artists in the future.

#13

NitroKitteh

Posted 31 October 2012 - 07:05 AM

I'm having trouble installing this :s I get this error while installing:
Exception in thread "Thread-2" java.lang.NullPointerException
at daxnitro.nitrous.FileUtility.deleteDirectory(FileUtility.java:178)
at daxnitro.nitrous.FileUtility.copyDirectoryContents(FileUtility.java:166)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:137)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
I have Forge and Optifine installed. Help, please!
(^-^) Ohai!

#14

Moster
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Posted 31 October 2012 - 08:54 AM

This + SEUS v10 looks so awesome :)

Posted Image

#15

NitroKitteh

Posted 31 October 2012 - 09:17 AM

Got ti to work with SEUS v10 :D partly... I don't have shadows, everything is super bright, The sun flare thing also doesn't work :(
how can I fix that?
(^-^) Ohai!

#16

Moster
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Posted 31 October 2012 - 09:21 AM

What did you do so far?

Im using 1 one of the texture packs from here:

http://www.mediafire...lgmwqw9x5ac5x7s

#17

NitroKitteh

Posted 31 October 2012 - 09:29 AM

I realised that i had one of the mcpatcher mods enabled and that was causing a problem >,<  I did make my texture pack "Compatible"(Replaced lightmaps etc.), Added the texturepack compatibility addon(contains specularmaps and all that stuff.)changed my water texture to solid magenta(Water shader now works Posted Image) but i don't see the shadows, Sunflare thingy doesn't work, and everything is super bright.
EDIT: I'm going to try out the texture pack you gave the link to and see what hapens.
EDIT2:Same thing as above
(^-^) Ohai!

#18

Moster
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Posted 31 October 2012 - 09:33 AM

Did you also correctly replace the files of Seus 10 in the glsl shader folder?

they go here: Shaders/mods/shaders/contents/files/shaders/

#19

NitroKitteh

Posted 31 October 2012 - 09:35 AM

Yes i did. :(  BTW: I'm using v10(meant for 1.3.1) on minecraft 1.4.2 . Is that a problem?
(^-^) Ohai!

#20

Moster
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Posted 31 October 2012 - 09:39 AM

No, Im using the same one.
https://rapidshare.c....1.zip|3918|0|0

Which GPU do you have?