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[1.7.2/1.7.4/1.7.5]Shaders Mod v2.3.12 (updated by karyonix)

shaders glsl 1.7.2 1.7.4 1.7.5

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7167 replies to this topic

#2941

DanZay
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Posted 04 August 2013 - 01:13 PM

View Postsabrehawk, on 04 August 2013 - 01:07 PM, said:

i have fresh 1.62 launcher profile (forge) no other mods ,  no texturepacks . only coremod and shaderpack 1.62 from that tutorial vid

the world at the horizon flickers like hell, put in pre 2 from the link in this thread . same problem...am i missing something?

latest geforce drivers on a 680m (laptop gpu)

I'm fairly sure I fixed this by turning Advanced OpenGL is off.

You will also see a nice fps boost too, so I guess it's an imcompatibility (for now).

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#2942

sabrehawk

Posted 04 August 2013 - 01:25 PM

thx that did fix the flicker but i hadnt even checked my FPS yet..and now im shocked out my pants !!!!

only 30-40 fps on VANILLA texture pack ..

on 1.47 with sildurs i had a lot better fps on a 64 or 128 HD texture pack.

chunk loading is unbearable slow without optifine.

ARGH: D

#2943

DanZay
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Posted 04 August 2013 - 01:30 PM

This build is still not at all like what it'll be like for release so I wouldn't worry about FPS yet (even OptiFine compatibility is still to come/expected). Very excited.

Also, I don't think the texturepack matters much (up to 128x or so) in the case of your laptop anyway.

#2944

sabrehawk

Posted 04 August 2013 - 01:33 PM

ill grab a uptodate texture pack and check out what the difference is....ill keep ya posted Posted Image

update:

OH YES IT MATTERS ...but not the way i thought....i just loaded up SPHAX PUREDBCRAFT 64 HD 1.62
and now i have 50+ FPS

ROFL :DDD its better than the low res vanilla textures.

update : ok i have to step down on that ..the frames settled to 40 after a while , but on that pack i have
a water bug ...water is divided in huge tiles  Posted Image

btw the printscreen colors are way off to the colors i actually have in the game...water is kinda green in the picture..ingame its more of a light azure blue.

Posted Image
  Posted ImagePosted Image

#2945

SuporeMaster
  • Location: The Netherlands
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Posted 04 August 2013 - 02:19 PM

View Postsabrehawk, on 04 August 2013 - 01:33 PM, said:

ill grab a uptodate texture pack and check out what the difference is....ill keep ya posted Posted Image

update:

OH YES IT MATTERS ...but not the way i thought....i just loaded up SPHAX PUREDBCRAFT 64 HD 1.62
and now i have 50+ FPS

ROFL :DDD its better than the low res vanilla textures.

update : ok i have to step down on that ..the frames settled to 40 after a while , but on that pack i have
a water bug ...water is divided in huge tiles  Posted Image

btw the printscreen colors are way off to the colors i actually have in the game...water is kinda green in the picture..ingame its more of a light azure blue.

-snip-
Well known bug, it'll probably get fixed in the near future.
Posted Image
Most people think the cake is a lie. Without cake my life has no meaning. My life has a meaning. Therefore the cake is true.
Spoiler: Help w/ shaders

#2946

sabrehawk

Posted 04 August 2013 - 02:27 PM

also that dynamiclghts162 doesnt show any effect? (its loaded ok no errors as far as i can see)

lighting in general is very evened out theres no distinct light source to be identified in a area with
such. Seems the range has increased a lot lately or its a lot more volumetric.

#2947

IanM_56
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Posted 04 August 2013 - 03:32 PM

I can't wait for 1.6.2 update

Posted Image
A double resolution texture pack that stays faithful to the original Minecraft textures.


#2948

Geotan
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Posted 04 August 2013 - 03:41 PM

View PostBlupoiz0n, on 04 August 2013 - 12:50 PM, said:

Ive got a wool glitch! Tried RudoPlays and Sildurs and both diddnt work! Got all the latest drivers but no one else has the same glitch! GPU: MSI 7770 Ghz Edition

-snip-

Me too, but I think it's a problem with the shader packs themselves (I have an Asus GTX 770), as the mod doesn't have this problem with none or internal on. I think it's got something to do with the carpet.

Edit: This only happens when facing North, East, and South. Facing West there is no problem.

Posted Image


#2949

Charchargaming1
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Posted 04 August 2013 - 04:00 PM

Ok
[center][url=http://www.minecraftforum.net/topic/2239063-164forge-zelda-sword-skills-v022/]Posted Image[/url][/center]

#2950

SuporeMaster
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Posted 04 August 2013 - 04:17 PM

View PostCharchargaming1, on 04 August 2013 - 04:00 PM, said:

Ok
Is that your post? Congratulations.
Posted Image
Most people think the cake is a lie. Without cake my life has no meaning. My life has a meaning. Therefore the cake is true.
Spoiler: Help w/ shaders

#2951

karyonix
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Posted 04 August 2013 - 04:26 PM

bump-shadow-waving shaderpack do not have water wave bug.
There must be some change in minecraft 1.6 that affect SEUS water.vsh.

#2952

bigfoot54321

Posted 04 August 2013 - 04:33 PM

I still can't seem to get it to work the mod is installed but the only thing I can see is water which is clear but when I am in water I can see everything fine. Are there certain requirements for a computer to get this mod?

#2953

MastaJack

Posted 04 August 2013 - 05:03 PM

Hey, Is my graphics card good for this mod: NVIDIA Geforce GT 540M. I've also got a 2.0GHz Intel Core i7-2630QM (quad-core).

#2954

minecraftsuperman

Posted 04 August 2013 - 05:25 PM

hey Karyonix, is intel celeron g530 good for this mod? because on some shaderpacks a lag to hell

#2955

bigfoot54321

Posted 04 August 2013 - 05:44 PM

View Postbigfoot54321, on 04 August 2013 - 04:33 PM, said:

I still can't seem to get it to work the mod is installed but the only thing I can see is water which is clear but when I am in water I can see everything fine. Are there certain requirements for a computer to get this mod?
never mind my mac needed some system updates  and once I updated them the mod works fantastically  sorry for the trouble I feel pretty stupid right now....

#2956

UXRO
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Posted 04 August 2013 - 05:54 PM

IGN by ME: Posted Image

#2957

CraftPotato13
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Posted 04 August 2013 - 06:26 PM

View PostMastaJack, on 04 August 2013 - 05:03 PM, said:

Hey, Is my graphics card good for this mod: NVIDIA Geforce GT 540M. I've also got a 2.0GHz Intel Core i7-2630QM (quad-core).
I use shaders with the GeForce GT 530 and an i7 - running minecraft with more ram can get me at most 12 fps (with SEUS standard v10) but is fine for Rudoplays or other less performance intense shader packs.

#2958

MastaJack

Posted 04 August 2013 - 06:33 PM

View PostCraftPotato13, on 04 August 2013 - 06:26 PM, said:

I use shaders with the GeForce GT 530 and an i7 - running minecraft with more ram can get me at most 12 fps (with SEUS standard v10) but is fine for Rudoplays or other less performance intense shader packs.

Thanks dude.

#2959

MastaJack

Posted 04 August 2013 - 06:39 PM

View PostCraftPotato13, on 04 August 2013 - 06:26 PM, said:

I use shaders with the GeForce GT 530 and an i7 - running minecraft with more ram can get me at most 12 fps (with SEUS standard v10) but is fine for Rudoplays or other less performance intense shader packs.

I'm getting about 25-30 FPS with rudo plays.

#2960

Geotan
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Posted 04 August 2013 - 07:06 PM

View Postkaryonix, on 04 August 2013 - 04:26 PM, said:

bump-shadow-waving shaderpack do not have water wave bug.
There must be some change in minecraft 1.6 that affect SEUS water.vsh.
The download for the bump-shadow-waving shaderpack was taken down.

Posted Image