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[1.7.2/1.7.4/1.7.5]Shaders Mod v2.3.12 (updated by karyonix)

shaders glsl 1.7.2 1.7.4 1.7.5

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7142 replies to this topic

#1701

Alexei03a
  • Location: Ulan-Ude
  • Minecraft: Solovei95

Posted 09 May 2013 - 08:05 AM

karyonix, I beg to allow using projections and shadows for "gbuffers" shaders.
Pacman!

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#1702

creeperXDXD47

Posted 09 May 2013 - 09:07 AM

I like using this mixed in with other mods like Mo Creatures and Fossil Archeology but I have a question: Do the shaders work in different dimensions from mods? For example: Dravite Hills from Divine RPG.
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I used to post a lot like you but then I became inactive

#1703

suteck
    suteck

    Tree Puncher

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Posted 09 May 2013 - 05:38 PM

Hey guys

This is very off topic and I apologise, but people in this thread seem to be very switched on.

Im running a server thats roughly 1.5-2 years old.  So you can imagine that for us to find emerald, or a jungle biome, we have to go on a exploring expedition that rivals Columbus or Captain James Cook.

it was brought to my attention today that it may be possible to update the map....or make a new map by using the same seed and everything that people have built on the server, and everything in their chests would be brought over....can this be done?

Basically what I'm asking, is this.  Can I update my minecraft world so that all thew new stuff like emerald and what not is not so far away?

#1704

pocketpc
  • Location: Michigan, U.S.
  • Minecraft: pocketpc
  • Xbox:p0cketpc

Posted 09 May 2013 - 05:46 PM

View Postsuteck, on 09 May 2013 - 05:38 PM, said:

Hey guys

This is very off topic and I apologise, but people in this thread seem to be very switched on.

Im running a server thats roughly 1.5-2 years old.  So you can imagine that for us to find emerald, or a jungle biome, we have to go on a exploring expedition that rivals Columbus or Captain James Cook.

it was brought to my attention today that it may be possible to update the map....or make a new map by using the same seed and everything that people have built on the server, and everything in their chests would be brought over....can this be done?

Basically what I'm asking, is this.  Can I update my minecraft world so that all thew new stuff like emerald and what not is not so far away?

I don't know of any way to create a while new world while keeping buildings and chests, sadly.

Theoretically, you should be able to delete empty chunks in MCEdit, change their biome, and regenerate them. However, I have never attempted such a thing, and from what I have heard, it can be risky. You'd probably be better off just resetting the map, or set up a command block to warp people a fair distance from spawn into new chunks.
Dell Inspiron 15 | Intel i5-3337U | Intel HD 4000 | 685GB 7200RPM HDD | 6GB RAM

#1705

EskimoNoise
  • Location: England
  • Minecraft: EskimoNoise
  • Xbox:EskimoNoise

Posted 09 May 2013 - 06:35 PM

View Postsuteck, on 09 May 2013 - 05:38 PM, said:

Hey guys

This is very off topic and I apologise, but people in this thread seem to be very switched on.

Im running a server thats roughly 1.5-2 years old.  So you can imagine that for us to find emerald, or a jungle biome, we have to go on a exploring expedition that rivals Columbus or Captain James Cook.

it was brought to my attention today that it may be possible to update the map....or make a new map by using the same seed and everything that people have built on the server, and everything in their chests would be brought over....can this be done?

Basically what I'm asking, is this.  Can I update my minecraft world so that all thew new stuff like emerald and what not is not so far away?

There's probably some fancy automatic way to do it, but I'd make copies of the buildings in mcedit, save them as schematics and then paste them back into a new copy of the world seed at the same co-ordinates.
Wouldn't really help with finding new jungle biomes though.

Btw, depending on what version of minecraft you used to create the world in the first place, there's a good chance that using that seed number will produce a completely different world on a newer minecraft version

EskimoNoise's Texture Pack Conversions For Shaders

https://www.facebook.com/EskimoNoise


#1706

EskimoNoise
  • Location: England
  • Minecraft: EskimoNoise
  • Xbox:EskimoNoise

Posted 09 May 2013 - 06:53 PM

View PostRamzi3D, on 09 May 2013 - 06:16 PM, said:

naaaaaaaaaaaaah! I want an update!Posted Image

I want people to stop moaning about there being no update because it's not going to make any difference
Looks like we're both going to be disappointed Posted Image

EskimoNoise's Texture Pack Conversions For Shaders

https://www.facebook.com/EskimoNoise


#1707

lentebriesje

Posted 09 May 2013 - 08:47 PM

This mod is great, using it in 1.5.1 still but it is really user friendly, i really like it :) thanks
Posted Image

#1708

xCrayer
    xCrayer

    Stone Miner

  • Members
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  • Minecraft: DeviloNCrayer
  • Xbox:xCrayer

Posted 09 May 2013 - 08:53 PM

View PostEskimoNoise, on 09 May 2013 - 12:18 AM, said:

Not sure why you'd want my world save but here you go, please bear in mind that I get bored/distracted very easily so there's lots of unfinished stuff
http://www.mediafire...s3k1piub7i8i1sa

Edit: For some weird reason about 50 100 of you have download my world save so far.
A bit of feedback would be nice, even if it's just to say how much it sucks.

Thanks for sharing it!
Devil Never Cry...

#1709

mrEnd
    mrEnd

    Out of the Water

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Posted 09 May 2013 - 09:18 PM

Do you gonna update to 1.5.2?
pls

#1710

Saberpeep
    Saberpeep

    The Meaning of Life, the Universe, and Everything...

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Posted 09 May 2013 - 11:00 PM

View PostmrEnd, on 09 May 2013 - 09:18 PM, said:

Do you gonna update to 1.5.2?
pls

You gonna have to wait, karyonix is still working on it.
pls

Posted Image


#1711

BlueThunderZekrom
  • Location: In a House, on Planet Earth
  • Minecraft: BlueFlaireZekrom

Posted 10 May 2013 - 12:18 AM

View PostEskimoNoise, on 09 May 2013 - 06:53 PM, said:

I want people to stop moaning about there being no update because it's not going to make any difference
Looks like we're both going to be disappointed Posted Image

You've seem to take a liking to GLSL Shaders EskimoNoise, so why don't you update it? You obviously are interested with it.
Posted Image

#1712

EskimoNoise
  • Location: England
  • Minecraft: EskimoNoise
  • Xbox:EskimoNoise

Posted 10 May 2013 - 12:26 AM

View PostBlueThunderZekrom, on 10 May 2013 - 12:18 AM, said:

You've seem to take a liking to GLSL Shaders EskimoNoise, so why don't you update it? You obviously are interested with it.

I'd love to, but my self destructing brain doesn't play ball when it comes to anything complicated.
Besides, it looks like Karyonix and Sonic Ether have things pretty well covered already.

EskimoNoise's Texture Pack Conversions For Shaders

https://www.facebook.com/EskimoNoise


#1713

karyonix
    karyonix

    Redstone Miner

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  • 534 posts
  • Location: Thailand
  • Minecraft: karyonix

Posted 10 May 2013 - 06:06 AM

Sonic Ether has updated Shaders mod to 1.5.2 with normal map loading.
I can't do it that fast.
I think I will leave it to him.

I will study about different modding approach.
I want to relief Shaders mod's dependency on OptiFine version.

#1714

mikepenz

Posted 10 May 2013 - 07:37 AM

View Postkaryonix, on 10 May 2013 - 06:06 AM, said:

Sonic Ether has updated Shaders mod to 1.5.2 with normal map loading.
I can't do it that fast.
I think I will leave it to him.

I will study about different modding approach.
I want to relief Shaders mod's dependency on OptiFine version.

Is your glsl shaders mod open source?

#1715

rymdnisse

Posted 10 May 2013 - 07:41 AM

Thanks for the amazing mod! And keep it up! Posted Image
This is my first cinematic made with Shaders mod and some editing in after effects:


#1716

grandpa_mazay
  • Location: Russia

Posted 10 May 2013 - 07:46 AM

View Postkaryonix, on 10 May 2013 - 06:06 AM, said:

Sonic Ether has updated Shaders mod to 1.5.2 with normal map loading.
I can't do it that fast.
I think I will leave it to him.

I will study about different modding approach.
I want to relief Shaders mod's dependency on OptiFine version.


Hi karyonix,

Can you please clarify some points of your statement?
Are you abandoning the development of the mod completely?
Are you going to join efforts with Sonic Ether?
Can we expect any more releases from you? 1.6?

Anyway, thanks for your efforts and can you please publish the source code of the last preview (1.45.1).

#1717

karyonix
    karyonix

    Redstone Miner

  • Members
  • 534 posts
  • Location: Thailand
  • Minecraft: karyonix

Posted 10 May 2013 - 10:54 AM

I plan to finish 1.5.x texture loading update and may continue updating a few more versions.
Users may not need my version if Sonic Ether's version is released before mine.
I will probably move on to next project -- converting Shaders mod for FML and do code patching at load time.  I hope it will provide greater flexibility and compatibility.

Here is ShadersMod WIP 1.45.2 updated for 1.5.2 D2.
It is just like previous preview.  No normal map and specular map for terrain.
ShadersMod-mc1.5.2-ofuD2-1.45.2.zip download link
Source code diff (based on decompiled minecraft+optifine) download link

#1718

Negative_Xer0
  • Location: /Milky Way/Planet 3/Home
  • Minecraft: negative_xer0

Posted 10 May 2013 - 10:59 AM

View Postkaryonix, on 10 May 2013 - 10:54 AM, said:

I plan to finish 1.5.x texture loading update and may continue updating a few more versions.
Users may not need my version if Sonic Ether's version is released before mine.
I will probably move on to next project -- converting Shaders mod for FML and do code patching at load time.  I hope it will provide greater flexibility and compatibility.

Here is ShadersMod WIP 1.45.2 updated for 1.5.2 D2.
It is just like previous preview.  No normal map and specular map for terrain.
ShadersMod-mc1.5.2-ofuD2-1.45.2.zip download link
Source code diff (based on decompiled minecraft+optifine) download link
Thank you! :D

#1719

SuporeMaster
  • Location: The Netherlands
  • Minecraft: SuporeMaster
  • Xbox:nope.avi

Posted 10 May 2013 - 01:30 PM

View Postkaryonix, on 10 May 2013 - 10:54 AM, said:

I plan to finish 1.5.x texture loading update and may continue updating a few more versions.
Users may not need my version if Sonic Ether's version is released before mine.
I will probably move on to next project -- converting Shaders mod for FML and do code patching at load time.  I hope it will provide greater flexibility and compatibility.

Here is ShadersMod WIP 1.45.2 updated for 1.5.2 D2.
It is just like previous preview.  No normal map and specular map for terrain.
ShadersMod-mc1.5.2-ofuD2-1.45.2.zip download link
Source code diff (based on decompiled minecraft+optifine) download link
Thanks man! Gl with finishing it!
Posted Image
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Spoiler: Help w/ shaders

#1720

anicet74
    anicet74

    Void Walker

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  • Location: In a white and weird antichamber,trying to get out of it
  • Minecraft: Someone...

Posted 10 May 2013 - 01:45 PM

nice,I can't wait to see mapping back (and I hope that it will support alpha variation to make things such as reflective glass)

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