Underson04, on 14 August 2013 - 05:12 PM, said:
Thank you for the answer
Thank your for the answer.
RudoPlays have this problem, but Seus and chocapic haven't got this problem x.x
No problem, glad to help
RudoPlays might be fixable, if it is based on RC7 then just use the gbuffers_water.vsh from the fixed RC7 build, if it is based on RC6 then look for the fixed gbuffers_water.vsh somewhere in this thread..
Greency99, on 14 August 2013 - 05:15 PM, said:
Sildur1, on 14 August 2013 - 05:35 PM, said:
Umm not really didn't use anything from SEUS, karyonix helped me with fixing it on my own, also his instead of her plz, i'm not a girl
The only thing that the next update will contain, is the "tick" technique which we saw in SEUS, instead of using the worldtime.
Ahh, sorry, I just assumed you used the fixed gbuffers_water.vsh that Cody released..
Really?! Wow, got thrown off somewhere along the lines. Sorry about that! Identity crisis
Ahh, so the shaders run on their own clock, regardless of how fast/slow the world is moving, gotcha. I've been loving your shaders as of late
! Thanks for all of your hard work!
I have a glitch off/on, maybe my view distance is off, but I think I have a memory leak or something running your AMD shaders (Med/High/Ultra). I've got a 6950 and it'll typically chug along at 20-30 FPS. No problems with SEUS v10.0, SEUS K26, or SEUS v10 RC7. MC will just consume all 2 GB of RAM I allocate, and at that point the FPS will slowly drop more & more. The menus (ESC)(E)(M) all slow down too. If I can manage to get into the menu, change the shader to something else, and then back ... I'm good for a little while again.
I know you don't have any AMD cards to test, so, I just thought I'd throw that out there. I have an nV card in my notebook, it runs your nV Lite just fine. Same config, just copied from my NB to my Desktop. Different resolutions (1600x900 vs 1920x1080).