Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

Dynmap - Dynamic web-based maps for Minecraft

1.5.2 1.5.1 1.4.7 bukkit mcpc+ spout

  • Please log in to reply
1069 replies to this topic

#1

mikeprimm
    mikeprimm

    Zombie Killer

  • Curse Premium
  • Curse Premium
  • 241 posts

Posted 29 October 2012 - 11:50 PM

Dynmap - Real-time Minecraft maps:Dynmap provides an in-browser map, like Google Maps, of your Minecraft world. It updates the map in realtime while you have your browser opened and shows the current players, regions and in-game messages on top of the map. It also allows viewers of the map to chat from within their browser with players in-game.

Downloads:

Current Recommended Releases:
Bukkit/Spigot v1.2.5-v1.5.1, Tekkit Classic v3.1.3: Dynmap v1.7.1 - [Adfly] [dev.bukkit.org]
Minecraft v1.5.2 with Forge v7.8.0, MCPC-Plus v1.5.2: DynmapForge v1.7.1 - [Adfly]
Minecraft v1.5.1 with Forge v7.7.1, MCPC-Plus v1.5.1: DynmapForge v1.7.1 - [Adfly]
Minecraft v1.4.7 with Forge v6.6.x, MCPC-Plus v1.4.7: DynmapForge v1.7.1 - [Adfly]
Bukkit API Bridge plugin for MCPC-Plus or BukkitForge (also requires DynmapForge): DynmapCBBridge v1.7 - [Adfly]
Spout Server v1.5.x:  DynmapSpout v1.7.1 - [Adfly]

Latest Alpha/Pre-release Builds:
None

Latest Development Builds: (use at your own risk!)  (NOTE: These are now JAR files - install by just putting them in plugins or mods, as appropriate - other needed files will self-extract)
Bukkit/Spigot v1.2.5-v1.5.2, Tekkit Classic v3.1.3: Dynmap v1.8-alpha-1: [Adfly]
Minecraft v1.5.2 with Forge v7.8.0: Dynmap v1.8-alpha-1: [Adfly]
Minecraft v1.5.1 with Forge v7.7.1, MCPC-Plus v1.5.1: Dynmap v1.8-alpha-1: [Adfly]
Minecraft v1.4.7 with Forge v6.6.x, MCPC-Plus v1.4.7: Dynmap v1.8-alpha-1: [Adfly]
Spout Server: Dynmap v1.8: [Adfly]

Final Recommended Releases (no updates planned):
Minecraft v1.4.5 with Forge v6.4.1+: DynmapForge v1.6 - [Adfly]
Minecraft v1.4.2 with Forge v6.0.1+: DynmapForge v1.4 - [Adfly]
Minecraft v1.3.2 with Forge v4.2.5+: DynmapForge v1.4 - [Adfly]
Minecraft v1.2.5 with Forge v3.3.7+: DynmapForge v1.6 - [Adfly]

Spoiler: Older Versions

Support Information
Wiki
Issue tracker
Source code
Previous support thread for Bukkit version
IRC: irc.esper.net #dynmap

Also, you can now find release notices, and other random Dynmap development thoughts, on Twitter!

Posted ImageInstallation For Bukkit, Spigot, MCPC (v1.2.x), or Tekkit-Classic:
Download the latest recommended version which comes packaged as a JAR file.  Copy the JAR file to the minecraft_server/plugins/ directory.  If an older dynmap-*.jar file is present in the plugins/ directory, delete it (you do NOT need to delete older plugins/dynmap directories or their content).  Start the server, and allow t plugin to initialize.  Open browser, go to http://localhost:8123/ or http://ip-address-of-server:8123/.  Check the minecraft_server/plugins/dynmap directory for the configuration files and one of the links below on how to further customize your settings.

Installation For Minecraft Server with Minecraft Forge, including MCPC-Plus and BukkitForge:
Download the latest recommended version which comes packaged as a JAR file.  Copy the JAR file to the minecraft_server/mods directory.  If an older Dynmap-*.jar or Dynmap-*.zip file is present in the mods/ directory, delete it (you do NOT need to delete older dynmap/ directories or their content).  Start the server, and allow the plugin to initialize.  Open browser, go to http://localhost:8123/ or http://ip-address-of-server:8123/.  Check the minecraft_server/dynmap/ directory for the configuration files and one of the links below on how to further customize your settings.

Installation of DynmapCBBridge
If you are running a Forge-based server that also include Bukkit compatibility, such as MCPC-Plus or BukkitForge, you can install the DynmapCBBridge plugin in the 'plugins/' directory (in addition to installing the appropriate Forge-based Dynmap, as above).  DynmapCBBridge will allow other Bukkit plugins that use the Dynmap API (such as Dynmap-WorldGuard or Dynmap-Essentials) to function with Dynmap for Forge.

Installation for Spout Server:
Download the latest recommended version which comes packaged as a JAR file.  Copy the JAR file to the spout_server/plugins/ directory.  If an older dynmap*.jar is in the plugins/ directory, delete it (you do not need to delete older plugins/dynmap/ directories or their content).  Start the server, and allow the plugin to initialize.  Open browser, go to http://localhost:8123/ or http://ip-address-of-server:8123/.  Check the minecraft_server/plugins/dynmap directory for the configuration files and one of the links below on how to further customize your settings.

FAQ
How to configure Dynmap
How to configure separate webservers
Dynmap Commands

Videos:
Dynmap and add-ons setup guide - Big thanks to deery50!! (updated for 0.70.1)
Spanish dynmap tutorial - Big thanks to cloud_strife_91spain!
Installation video from the folks at ServerMiner hosting (specific to their system)

Features:
  • Configurable maps of different types
  • Support for multiple worlds
  • Support for rendering using standard and enhanced texture packs
  • Realtime players (with portraits) on map
  • Place markers, areas, and lines that will show on the map.
  • Two-way chatting through web and Minecraft.
  • Time on map
  • Weather on map
  • Rendering support for a variety of popular Minecraft Mods:
    • AdditionalPipes for BC (both v1.2.5 and unofficial v1.4.6 versions)
    • Advanced Machines for IC2
    • Advanced Power Management for IC2 (thanks to dannybear!)
    • Advanced Solar Panels for IC2 (thanks to dannybear!)
    • BetterWorlds
    • Biomes O Plenty
    • BuildCraft
    • Charging Bench for IC2
    • ColoredBlocks
    • Compact Solars for IC2
    • ComputerCraft
    • Equivalent Exchange 2
    • Ender Storage
    • ExtraBees (thanks to HanFox!)
    • Extrabiomes XL (v2.x and v3.x)
    • Extrabiomes - Bunyan
    • Forestry
    • Forgotten Nature
    • Greg's Lighting (thanks to dannybear!)
    • GregTech
    • IndustrialCraft 2
    • Iron Chest
    • LC Trees++
    • Millenaire
    • MineFactory Reloaded
    • MystCraft (partial support - thanks to HanFox!)
    • Metallurgy 2
    • NetherOres
    • Obsidian Pressure Plates
    • Pam's HarvestCraft Mods (27 of them)
    • RailCraft
    • Red Power 2
    • Soul Shards
    • SuperSlopes
    • TerraFirmaCraft
    • ThaumCraft (partial support)
    • Thermal Expansion (thanks to HanFox!)
    • Tropicraft
    • Tubestuff
    • Twilight Forest
    • XyCraft
Known Issues:
  • Support for most v1.5.x mods has not been completed: existing v1.4.7 support works well for MOST mods, but not all.  If you are having problems with v1.5.x mods, try the latest development build, and report an issue if that does not address the problem.
Change Log:
Version 1.7.1:
  • Fix handling of area markers with 2 corners when used for resolution boosting
Version 1.7:
  • Repackage Dynmap as standard JAR-only mod/plugin - self-extracts needed files when loaded
  • Add support for resolution 'boosting' - having one default resolution for each map, while also having the option to have areas designated by area markers (outlines) or circle markers set to 'boost' the resolution of the tiles for those areas to a higher resolution.
  • Add support for 3 more template sets, configured to support the new 'boosting' feature:
    • 'low_boost_hi' - this is like the 'lowres' (4 pixels/block) templates, but makes it so that areas with 'boost:true' set are rendered as 'hires' (16 pixels/block). Boosting only set for surface map.
    • 'hi_boost_vhi' - this is like the 'hires' (16 pixels/block) templats, but makes it so that areas with the 'boost:true' set are rendered as 'vhires' (32 pixels/block). Boosting only set for surface map.
    • 'hi_boost_xhi' - this is like the 'hires' (16 pixels/block) templats, but makes it so that areas with the 'boost:true' set are rendered as 'xhires' (64 pixels/block). Boosting only set for surface map.
  • Add support for Connected Texture Mod (CTM from MCPatcher) texture pack enhancements (controlled by ctm-support setting - default enabled
  • Add support for Custom Colors mod (MCPatcher) texture pack enhancements (controlled by custom-colors-support setting - default enabled)
  • Add options on '/dmap mapset' and '/dmarker mapadd' commands for configuring the 'boostzoom' level for a given map: 0=no boost (128x128), 1=twice as high (256x256), 2=four times higher (512x512), 3=eight times higher (1024x1024).
  • Add options on the '/dmarker updatearea' and '/dmarker addarea' commands for enabling/disabling boosting on the area marker (boost:true versus boost:false, respectively). Add viewing of setting to '/dmarker listareas'.
  • Add support for v1.5.2 (Forge v7.8.0)
  • Fix rendering of lava and flowing lava (bug in 1.7-alpha-1)
  • Support disabling of join/quit on web UI (if joinmessage/quitmessage settings are "")
  • Add full support for 'material' based CTM matching (previously, 'material' was processed like 'block')
  • Fix handling of texture packs for wall signs
  • Fix quartz block textures not being properly loaded
  • Tune performance on ray tracer
  • Fix for lighting calculation error on smooth lighting on non-cube blocks
  • Prevent shutdown exceptions on recent CraftBukkit builds
  • Fix model for inverted trapdoor blocks
  • Fix incorrect handling of v1.4.x terrain.png textures (v1.6 problem)
  • Add information message pointing to yamllint.com on yaml errors (thanks to buerkle!)
  • Fix MFR rubber wood and leaves rendering
  • Update ThermalExpansion for v1.5.x, and add Hardened Glass support
  • Update Biomes-O-Plenty for v1.5.2
  • Migrate ForgottenNature to v1.5.x
  • Migrate PowerConverters to v1.5.x
  • Migrate Forestry to v1.5.x
  • Migrate Pam's Harvestcraft to v.1.5.x (thanks to brakhtus!)
  • Migrate ObsidiPlates to v1.5.x
  • Add support for MC version sensitivity in *-model and *-texture render data files
Version 1.6:
  • Add support for Forge v7.7.1 (MC v1.5.1)
  • Update to support MC v1.5.0 blocks
  • Add support for using v1.5.x texture packs (pre v1.5.x texture packs are still supported)
  • [Forge] Fix memory leak on MCPC+ v1.4.7 and v1.5.1
  • Update web UI library (Leaflet) and jQuery to better support mobile and new browsers (thanks to crussell52!)
  • [Bukkit] Switch logger to use logger provided for plugin
  • Handle 'top-on-all-sides' block rendering for non-standard double-slab blocks
  • Handle exception in rendering with some add-on BC pipes
  • Fix issue with MFR support on older builds
  • [Forge v6-5.0-7.7.1] Add API support
  • Update Biomes O Plenty support (configuration breaks, new blocks)
  • Fix render exception when encountering unsupported BC-style pipes
  • Add option (initial-zoomout-validate setting) to disable startup-time zoom out tile validation (can be quite expensive on large maps)
  • Add robots.txt file to web to discourage indexing of map by bots (Google, etc)
  • Fix ExtraBees to support new config values
  • Avoid writing tile files for all transparent tiles - reduces file count somewhat (15-20%)
  • [Forge v6.5.0-v7.7.1] Add support for Dynmap API on Forge, and support for Bukkit API compatibility bridge (DynmapCBBridge) - lets Bukkit mods be used on MCPC+ or BukkitForge modded Forge servers when DynmapCBBridge is added as a Bukkit plugin
  • Switch support for MCPC+ from Bukkit build to Forge builds to fix memory leak issues
  • [Bukkit] Remove MCPC-Plus supprt from Bukkit version - add message directing use of Forge version
Spoiler: Older Versions
DynmapCBBridge
This is a Bukkit-style plugin that can be used with the Forge-based mods on servers that are Forge-based, but also supply Bukkit API compatibility (such as MCPC-Plus and the BukkitForge mod).  Adding this mod to the 'plugins' directory on a MCPC-Plus server, or a Forge server with the BukkitForge mod installed, will allow other Bukkit-based mods that support using the Dynmap API (such as many of the Dynmap-* mods) to work properly with DynmapForge.  Support for using Bukkit-based permissions mods is also partially implemented, but not currently well tested.

Dynmap API (for Bukkit/Spigot/Tekkit-Classic version)
For plugin programmers that want to integrate with Dynmap, we now offer a simple JAR containing the published interfaces - this is only intended for building code that uses the API (in the same way that bukkit.jar is used for building to craftbukkit). The API information:

Current version: [Adfly]
Source code

Dynmap Add-Ons (for Bukkit/Tekkit version, or MCPC-Plus/BukkitForge with Forge version AND DynmapCBBridge)
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide: Bukkit plugins integrated with Dynmap for Bukkit:
The following mods are known to support dynmap integration without needing an add-on: Rules for reporting problems:

Simple rules - same as every other mod I know of:
  • ALWAYS be polite - the mod is free, and I don't owe you anything.  Neither do the other folks in this forum.  If you don't appreciate that providing this mod is a courtesy, and than any support for it is also a courtesy, I will have absolutely no problem with ignoring you, and will encourage others to do the same.

  • ALWAYS include the MC server version, Bukkit/Forge build, and Dynmap release/build you are running

  • ALWAYS include a crash report or exception report - if you don't have one, don't bother saying "crash" - might as well be saying "something is wrong", for all the use there is in it.

  • If you don't include these data, I'll probably ignore the report.
Additional rules for Dynmap errors:
  • If the blocks for a mod aren't rendering as you would expect, include the name and specific version/build of the mod, and the name of the configured block settings from the mod's configuration file for the blocks i question (along with the actual number you have it configured for)

  • If you are talking about the web, ALWAYS indicate how you have it set up - internal web server, external server (including which server AND what procedure you followed to configure it).

  • If a problem is occuring while using the web client, include the name and versions of web browser tested.
IF YOU DO NOT FOLLOW THESE RULES, I WILL LIKELY IGNORE YOUR REPORT.  THIS APPLIES TO THIS FORUM AND TO ISSUES ON GITHUB.

Donations
For folks interested in supporting the development of Dynmap and my other mods:

Posted Image
More Guinness and Starbucks are always welcome!

Sponsors
These are some really nice folks that are helping support Dynmap development, both through hosting a test server and by sharing a cut of subscriptions opened via the linked image, below: check them out if you're looking for a dynmap-friendly game server host.
Posted Image

Register or log in to remove.

#2

ferperti976

Posted 30 October 2012 - 01:15 AM

Dang man, this looks pretty cool. I'll check it out.

#3

msknight5

Posted 30 October 2012 - 09:17 AM

Hi, I was wondering if/when there will be a way to turn off mcstats.org in the configs.  (I've done some searching but I can't find it.)

I could throw it in to my firewall but I'd prefer to turn it off in the plugin.

Many thanks for any advice.
Posted Image

#4

Fungustruck
  • Minecraft: Fungustruck

Posted 30 October 2012 - 10:07 AM

I'm having a bit of an issue with DynMap. I've downloaded the 1.4.2 version, put it in my servers root folder and unpacked it. When I start my server and try to issue any dynmap related command through the console I simply get "Unknown command". I also tried downloading the minecraft_server.jar and running it locally, but I get the same problem there. And I doing something horribly wrong or what?

Pictures showing my file structure which is as you'd expect:
http://blankt.net/dump/dynmap1.png
http://blankt.net/dump/dynmap2.png
http://blankt.net/dump/dynmap3.png

#5

Kane_Hart
    Kane_Hart

    Forum/Wiki Sponsor

  • Curse Premium
  • Curse Premium
  • 1579 posts
  • Location: Barrie Ontario Canada

Posted 30 October 2012 - 08:28 PM

Thanks Mike! Keep up the good work and for people who don't know much about Dynmap its prob one the best mods out there for mapping your servers. Has tons of features and this guy never stops working on it.

Some examples: (Please note that I use low bandwidth and resource rendering so I don't really do 3D maps but it can easily do that and handle it)

2D Alpha World: http://mc.godcraft.com:8080/
3D Mod World: http://mc.godcraft.com:9191/
Kane Hart |- Twitter @KaneHart -|- YouTube Channel-| Godcraft.Com -|- TerrariaOnline.com -|
WoW/D3/SC2 Battle Tag: Kane#1375 Guild Wars 2: Kane.1976

#6

nicopop
    nicopop

    Tree Puncher

  • Members
  • 21 posts
  • Location: on mars

Posted 30 October 2012 - 09:43 PM

when i try to /dynmap register in single player it say :you dont have permission to use this command.....why!!
do you want to win a free code every day:
http://www.mindistor...l/?i_am=nicopop

#7

mikeprimm
    mikeprimm

    Zombie Killer

  • Curse Premium
  • Curse Premium
  • 241 posts

Posted 31 October 2012 - 02:51 AM

It only applies the Bukkit version - you should find a directory named plugins/PluginMetrics.  Edit the config.yml there, and set opt-out to true.

View Postmsknight5, on 30 October 2012 - 09:17 AM, said:

Hi, I was wondering if/when there will be a way to turn off mcstats.org in the configs.  (I've done some searching but I can't find it.)

I could throw it in to my firewall but I'd prefer to turn it off in the plugin.

Many thanks for any advice.

View PostFungustruck, on 30 October 2012 - 10:07 AM, said:

I'm having a bit of an issue with DynMap. I've downloaded the 1.4.2 version, put it in my servers root folder and unpacked it. When I start my server and try to issue any dynmap related command through the console I simply get "Unknown command". I also tried downloading the minecraft_server.jar and running it locally, but I get the same problem there. And I doing something horribly wrong or what?

Pictures showing my file structure which is as you'd expect:
http://blankt.net/dump/dynmap1.png
http://blankt.net/dump/dynmap2.png
http://blankt.net/dump/dynmap3.png

First thing would be to be sure you've got the current one - you've got 1.0-alpha-1, versus the release level 1.0 for 1.4.2.  Just to confirm - you've got 1.4.2 with the v6.0.1 Forge installed, correct?

#8

mikeprimm
    mikeprimm

    Zombie Killer

  • Curse Premium
  • Curse Premium
  • 241 posts

Posted 31 October 2012 - 02:58 AM

View Postnicopop, on 30 October 2012 - 09:43 PM, said:

when i try to /dynmap register in single player it say :you dont have permission to use this command.....why!!
Actually hadn't done any SSP testing - looks like the permissions check for the commands isn't recognizing the SSP player as an operatior.    I'll look in to a fix for this ASAP.

#9

Dragon3d
  • Location: Redmond WA, USA
  • Minecraft: Dragon3d

Posted 31 October 2012 - 03:46 AM

THANK YOU for making a Forge version!  Just dropped into my server and it's working great!  Woohoo! Posted Image Posted Image Posted Image

#10

Aeraesoria
    Aeraesoria

    Lapis Lazuli Collector

  • Members
  • 1108 posts
  • Minecraft: Elessar_Elanesse

Posted 31 October 2012 - 04:40 AM

neat looking, any chance you might add a map for cave exploring? or a part of this that maps caves you've explored?
Posted Image

#11

Fungustruck
  • Minecraft: Fungustruck

Posted 31 October 2012 - 01:22 PM

View Postmikeprimm, on 31 October 2012 - 02:51 AM, said:

First thing would be to be sure you've got the current one - you've got 1.0-alpha-1, versus the release level 1.0 for 1.4.2.  Just to confirm - you've got 1.4.2 with the v6.0.1 Forge installed, correct?
I downloaded the latest version and the problem persists, issuing any /dynmap command from ingame or the console produces the same message.

#12

Grimshad
    Grimshad

    Zombie Killer

  • Members
  • 188 posts

Posted 31 October 2012 - 03:38 PM

Woot, glad this is finally coming to vanilla. Bukkit doesn't have enough mod support so vanilla users like me miss out on great stuff like this and worldedit.

Thanks!

#13

hollisd
    hollisd

    Tree Puncher

  • Members
  • 12 posts

Posted 31 October 2012 - 07:28 PM

I just downloaded the plugin onto my server through multicraft. (it is hosted by beastnode). The ip is 198.49.65.114 and when i try to go to the Dynmap online using 198.49.65.114:8123, it says epic craft on the top of the webpage and the map is clearly NOT my server. Any advice?
thanks
Posted Image

#14

mikeprimm
    mikeprimm

    Zombie Killer

  • Curse Premium
  • Curse Premium
  • 241 posts

Posted 31 October 2012 - 07:59 PM

View PostAeraesoria, on 31 October 2012 - 04:40 AM, said:

neat looking, any chance you might add a map for cave exploring? or a part of this that maps caves you've explored?
We have a couple of cave map options - the default one (which shows as the 3rd map selection on the default map configuration), and a new one that is a fully texture mapped view (like the surface maps, but with the "ceiling" cut off for the lit underground spaces).  As with all our rendering, its based on which portions of the world data have been generated due to players having been near them at some point or another - what is rendered isn't directly tied to what one or another specific player has seen, but will always be a superset of that and other terrain somewhere near where a player has been.

View PostFungustruck, on 31 October 2012 - 01:22 PM, said:

I downloaded the latest version and the problem persists, issuing any /dynmap command from ingame or the console produces the same message.
Yep - SSP wasn't specifically tested, and it looks like there are some issues.  I'll spend some time and see what I can do to get it working right.

View Posthollisd, on 31 October 2012 - 07:28 PM, said:

I just downloaded the plugin onto my server through multicraft. (it is hosted by beastnode). The ip is 198.49.65.114 and when i try to go to the Dynmap online using 198.49.65.114:8123, it says epic craft on the top of the webpage and the map is clearly NOT my server. Any advice?
thanks
A LOT of folks use Dynmap (active count right now is at least 20,000 servers), so it is often the case in hosted servers that another server on the same box is already using the 8123 port for their dynmap.  Thing you need to do is this:
1) Switch the "webserver_port" setting in configuration.txt to another port that isn't being used - try 8124, 8133, or the like.
2) Depending on your hoster, you MAY also need to ask them to then open that port in the firewall.

#15

skace
    skace

    Newly Spawned

  • Members
  • 1 posts

Posted 31 October 2012 - 08:30 PM

I don't fully understand making my own map style. would this be correct for an HD cave map?

  - class: org.dynmap.hdmap.HDMap
name: cavehd
title: "CaveHD"
prefix: cthd
perspective: iso_SE_30_hires
shader: stdtexture-cave
lighting: default
mapzoomin: 1

#16

lutetey99

Posted 31 October 2012 - 09:37 PM

Hello Mate. How do you Make a Dynmap? I have it Installed on my server it says it all up and running, but i Can't find out how to Actually look at the Map! Any Help?

#17

Zenalia1979
  • Location: Ohio
  • Minecraft: Zenalia

Posted 31 October 2012 - 09:43 PM

I tried upgrading but had an error with the web file not matching.  I downgraded, but I can only access the map locally.  I'm running a tekkit server, which says forge but you didn't have an option for forge with minecraft 1.2.5 or tekkit 3.1.2. - (Edit: The bukkit map works for v 1.2.5)

Edit:  The problem with accessing locally was my router being a twit.  I still cannot run this upgrade though.  I assume it's meant to work with tekkit because the blocks in the mods are updated on your map.  I am excited to try it as the tekkit blocks are currently just black on the map (as I'm sure you know).  Any help is appreciated.  Thank you so much for this awesome plugin!

2nd Edit:  So apparently, clearing cache is a good idea. ;-)  Web file not matching was fixed with this simple little thing I should have thought of.  /dynmap fullrender is a useful command as well.  Now the only problem that I can see is that some blocks are still black (i.e. marble, rubber wood).  Thanks again for this awesome plugin!

#18

CayleRise

Posted 31 October 2012 - 11:03 PM

Website: "Web files are not matched with plugin version: All files need to be same version (1.1-1365)"

Server: "[SEVERE] [dynmap] Error reading plugins\dynmap\markers.yml"

Bukkit: 1.4.2 BETA

Why is this?

www.MineCrapMap.no-ip.org

#19

hollisd
    hollisd

    Tree Puncher

  • Members
  • 12 posts

Posted 31 October 2012 - 11:04 PM

thanks!
Posted Image

#20

Zepanv
    Zepanv

    Stone Miner

  • Curse Premium
  • Curse Premium
  • 82 posts

Posted 31 October 2012 - 11:22 PM

View Postmikeprimm, on 31 October 2012 - 07:59 PM, said:

We have a couple of cave map options - the default one (which shows as the 3rd map selection on the default map configuration), and a new one that is a fully texture mapped view (like the surface maps, but with the "ceiling" cut off for the lit underground spaces).  As with all our rendering, its based on which portions of the world data have been generated due to players having been near them at some point or another - what is rendered isn't directly tied to what one or another specific player has seen, but will always be a superset of that and other terrain somewhere near where a player has been.

Is there an example somewhere of how to setup this map?  Sounds very interesting.