Equivalent Exchange 3 - pre1h1.5.2
Posted 21 November 2012 - 05:06 AM
Posted 21 November 2012 - 05:24 AM
Posted 21 November 2012 - 06:57 AM
Posted 21 November 2012 - 07:01 AM
more likely because flowerchild incorrectly sees incompatibility as a way to constrain player choice and progression.
Posted 21 November 2012 - 11:10 AM
And because he whines and cries about Eloraam being a terrible person with Forge. But that's all I'll say on that subject.
Posted 21 November 2012 - 01:39 PM
Posted 21 November 2012 - 04:02 PM
I believe that he said he would get around to posting a changelog for pre2 sometime in the next few days. You could also try looking for it on his GitHub page.
Posted 21 November 2012 - 04:51 PM
 changed portable to pocket, more accurate wording since nearly all furnaces can be moved easily [/edit]
Posted 21 November 2012 - 06:13 PM
And for those who say this is all he has to show for six months of development. Disregarding this is a pre-release for a moment, released because of the constant ing from people asking him when an updated version will come, you people do realize Pahimar has a life outside of modding right? He does this for fun, not to please you.
I for one am excited to see how the mod develops, from what I heard of the new mechanics, they definetley seem more entertaining Remeber the point of the mod is to have fun, and while energy condensers were useful, I wouldn't exactly call them fun. And there will (and cuurently are) be ways too change one item to another.
I do have a question Pahimar, if you can give us a little more insight into the mechanics or purpose of red water, and how it will be used in the future. Also, since this mod is now open source, and you will have an api for it, will this allow people to create addons for the mod?
And I thought about this, soul sand should have an influence on creating the philosopher stone, if you have some FMA influence involved. Or it could be a way to "repair" it if you decide to add a damage value after each usage.
Posted 21 November 2012 - 06:50 PM
Posted 21 November 2012 - 08:56 PM
Not sure if this is my fault, or a bug that can be iron out in the future. Thought I'd let you know anyway
Posted 21 November 2012 - 10:20 PM
Posted 21 November 2012 - 10:34 PM
Its named after Direwolf20 , I suppose adding the 20 on at the end of the item made it look a little weird though.
Posted 21 November 2012 - 10:39 PM
Posted 21 November 2012 - 11:28 PM
Posted 21 November 2012 - 11:46 PM
Posted 22 November 2012 - 01:41 AM
i can (and will) wait
Posted 22 November 2012 - 07:35 AM
I was going to ask this question but it seems that someone beat me to it. Huzzah!
Unfortunately, that means I will have to step up demolition of my Wizards' Tower so that it's ready for Minecraft 1.4.4 >.<
Posted 22 November 2012 - 07:42 AM