If you are looking for the latest version of the GLSL Shaders mod
click on the link below:
GLSL Shaders Mod modified by karyonix
I am leaving the shader development (due to my lack of time).
Karyonix's version does the same and more!
(I will be using it too
I am leaving here my old files, sources included
Spoiler:
I have recompiled the mod and made it loadable with Magic Launcher
( it requires Optifine, thanks to Optifine it is Forge compatible )
Daxnitro stated this in the source code:
// Code written by daxnitro. Do what you want with it but give me some credit if you use it in whole or in part.
And this on the forum:
daxnitro, on 07 January 2011 - 08:40 AM, said:
But if you are daxnitro and want me to remove the download just PM me!
I am keeping daxnitro's license:
Code written by daxnitro modified by id_miner. Do what you want with it and distribute it how you want. But give us some credit if you use it in whole or in part.
Changes
v1.1.4
New Optifine
test.zip shader can be deleted.
v1.1.3
Added GLSL v2.0 checking of GPU.
Fixed (SEUS v10) lightmaps of other than overworld dimensions (Forge dimensions are also working).
You can use different lightmap[world.id].png files for dimensions. If the file does not exist, lightmap0.png will be used.
v1.1.1
Disabled Anti-aliasing, Anisotropic filtering and custom colors options in Optifine (SEUS v10 workaround)
Added Block breaking button to Shaders option.
Fixed shader loading bug ( when there was more set of shaders in the zip, they could be mixed up)
Fixed searching for shaders in the .zip files (if there is a shaders folder inside, it will be used instead of the first available shader)
Added automatic fixing for SEUS v10 RC5 (textured_lit to water copy)
v1.1.0 Added shader selection menu, minimal optimizations.
v1.0.5 Updated for new Optifine
v1.0.4 Updated for new Optifine
v1.0.3 Fixed block highlighting box, added test shaders folder.
Old versions
GLSL Shaders OF [1.4.5] v1.1.4.........................Mirror
OptiFine 1.4.5 HD D7 Ultra required (works only with the HD D7 Ultra version)!
GLSL Shaders OF [1.4.6] v1.1.5.........................Mirror
OptiFine 1.4.6 HD A2 Ultra required (works only with the HD A2 Ultra version)!
GLSL Shaders OF [1.4.7] v1.1.6
OptiFine 1.4.6 HD B2 Ultra required (works only with the HD B2 Ultra version)!
GLSL Shaders OF [1.4.7] v1.1.7.........................Mirror
OptiFine 1.4.6 HD B3/B4 Ultra required (works only with the HD B3/B4 Ultra version)!
Source
GLSL Shaders OF [1.4.7] 1.1.7 source.zip
I have recompiled the mod and made it loadable with Magic Launcher
( it requires Optifine, thanks to Optifine it is Forge compatible )
Daxnitro stated this in the source code:
// Code written by daxnitro. Do what you want with it but give me some credit if you use it in whole or in part.
And this on the forum:
daxnitro, on 07 January 2011 - 08:40 AM, said:
Quote
Modified / Alternate Versions
A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.
A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.
But if you are daxnitro and want me to remove the download just PM me!
I am keeping daxnitro's license:
Code written by daxnitro modified by id_miner. Do what you want with it and distribute it how you want. But give us some credit if you use it in whole or in part.
Changes
v1.1.4
New Optifine
test.zip shader can be deleted.
v1.1.3
Added GLSL v2.0 checking of GPU.
Fixed (SEUS v10) lightmaps of other than overworld dimensions (Forge dimensions are also working).
You can use different lightmap[world.id].png files for dimensions. If the file does not exist, lightmap0.png will be used.
v1.1.1
Disabled Anti-aliasing, Anisotropic filtering and custom colors options in Optifine (SEUS v10 workaround)
Added Block breaking button to Shaders option.
Fixed shader loading bug ( when there was more set of shaders in the zip, they could be mixed up)
Fixed searching for shaders in the .zip files (if there is a shaders folder inside, it will be used instead of the first available shader)
Added automatic fixing for SEUS v10 RC5 (textured_lit to water copy)
v1.1.0 Added shader selection menu, minimal optimizations.
v1.0.5 Updated for new Optifine
v1.0.4 Updated for new Optifine
v1.0.3 Fixed block highlighting box, added test shaders folder.
Old versions
GLSL Shaders OF [1.4.5] v1.1.4.........................Mirror
OptiFine 1.4.5 HD D7 Ultra required (works only with the HD D7 Ultra version)!
GLSL Shaders OF [1.4.6] v1.1.5.........................Mirror
OptiFine 1.4.6 HD A2 Ultra required (works only with the HD A2 Ultra version)!
GLSL Shaders OF [1.4.7] v1.1.6
OptiFine 1.4.6 HD B2 Ultra required (works only with the HD B2 Ultra version)!
GLSL Shaders OF [1.4.7] v1.1.7.........................Mirror
OptiFine 1.4.6 HD B3/B4 Ultra required (works only with the HD B3/B4 Ultra version)!
Source
GLSL Shaders OF [1.4.7] 1.1.7 source.zip













