#1
Posted 26 October 2012 - 09:15 AM
At X/0, Y/0, and Z/0 is the Void. Typing /tp 0 0 0 in chat will bring you the Void because Z/0 = 1 block below the last layer of bedrock.
At X/12,550,820, the terrain is severely distorted. One side effect of this distortion is that the map shakes while the player is moving. This distorted land was called the "Far Lands". It was removed in Beta 1.8.
At X/12,550,820 and Z/12,550,820, you will travel to the corner of the map. It's called the Corner Far Lands. Once again, removed from Beta 1.8.
At X/30,000,000, something unexpected happens. Instead of this being the end of the world, chunks are generated, but walking on them will cause you to fall into the Void and be killed. Instead, using Creative flying will allow you to "walk" on these so-called "fake chunks", and you can dip below them to see cave systems, lava lakes, and maybe even abandoned mineshafts, dungeons, or even strongholds. No mobs spawn here.
At X/32,000,000, this is commonly talked by Minecraft users as the "end of the world" but we will get to the the hard limit later, and as of snapshot 12w25a, is the farthest region of Minecraft that can be accessed without mods. Fake chunks generate, and entering this boundary will cause the world to crash and be "disabled". A disabled world always has the X/Z coordinates at this boundary, and the player cannot move any direction.
At X/2,147,483,648, no more chunks appear to generate. Going about 1 block further will cause the game to crash. Thus this is the maximum amount of world the player may access in-game (without mods).
At X/34,359,738,368, no more chunks generate anymore. Due to the game crashing at X/2,147,483,649, this boundary is pretty much impossible to reach.
#2
Posted 26 October 2012 - 10:23 AM
#3
Posted 26 October 2012 - 11:51 AM
32 bit signed integers (the int keyword in java) have a value ranging between -2147483648 and 2147483647. If you're going to try and set higher values in it than its limit unexpected things are going to happen and most likely crash the game.
In Java integers will 'loop' around when overflowing/underflowing. If it has the value 2147483647 (max) and you add one, it becomes -2147483648 (min). Subtract one from that and you get 2147483647 (max) again.
There might be other regions in the code which further limit the world but it's most likely related to the data types used.
#4
Posted 26 October 2012 - 12:51 PM
I want to see the End farlands XD
Also consider this...
The Minecraft world has blocks from
2,147,483,648 to -2,147,483,648 on x and y
This makes the Minecraft world 4,294,967,296^2 blocks on the surface or 18,446,744,073,709,552,000 blocks!
Now considering a world is also 256 blocks deep (Air+Ground :3) That makes 18,446,744,073,709,552,000*256 or 4,722,366,482,869,645,312,000 Blocks in a Minecraft world!
THAT'S ALMOST 5 QUINTILLION!!!!!
And that is also how "Big" A Minecraft world is
But i didnt Consider your larger value which is Technically the amount of blocks in the world although their invisible and crash on touch.
But if you consider them you now have blocks from 34,359,738,368 to -34,359,738,368 or 68,8718,7476,8736 on the x axis and y axis and put that to the power of 2 Gives you
4,595,101,534,982,233,757,810,510,519,457,696 surface blocks
Times that by 256 gives you
117,634,597,718,415,321,184,174,414,906,929,602,170,176 Blocks total!
Or 117 thousand Undecillian
But this also means there are 117,634,597,718,415,321,179,452,048,424,059,956,858,176 blocks that will instantly crash your game...
#5
Posted 26 October 2012 - 01:13 PM

#6
Posted 26 October 2012 - 01:18 PM
RisingTempest, on 26 October 2012 - 01:13 PM, said:
#7
Posted 26 October 2012 - 01:59 PM
iblob, on 26 October 2012 - 01:18 PM, said:
I wish they'll add the Farlands back.
#8
Posted 26 October 2012 - 03:02 PM
#9
Posted 26 October 2012 - 04:17 PM
albinladen, on 26 October 2012 - 03:02 PM, said:
Not really true, if you hack your position to the edge of the world the games engine can handle due to datatypes you won't run out of storage space before reaching it.
On a normal playstyle you'll probably never reach it though.
#10
Posted 26 October 2012 - 04:21 PM
albinladen, on 26 October 2012 - 03:02 PM, said:
No it's not. The size of your hard drive has very little to do with the maximum size of the world (Only if you have a very small hard drive will you be stopped before reaching the end of the map).
#11
Posted 26 October 2012 - 07:29 PM
#12
Posted 26 October 2012 - 11:04 PM
HTMLfreak, on 26 October 2012 - 07:29 PM, said:
False, the world size is not bound to system resources (due to chunk loading/unloading) or storage space (although this could limit it through 'normal' gameplay).
The thing that limits it is the data types used to describe the world. Data types are bound to specific memory locations and sizes and can only be so big (or small), which is whats going to limit the world size.
#13
Posted 21 November 2012 - 04:02 AM
#14
Posted 21 November 2012 - 04:05 AM
#18
Posted 21 November 2012 - 06:05 AM
Quote
#19
Posted 21 November 2012 - 07:22 AM













