Brandonn, on 28 November 2012 - 02:41 AM, said:
Great news, I will wait for the update. Unless looking for that in the logs would help.
I was also wondering if there is a way to show green numbers for healing... Basically two separate colors for if life is going up or down.
Completely reworked the damage calculation system and client delivery. LAN issues are no longer present. Since I rewrote the whole whole communication system, I am unsure exactly what was causing the issues on LAN clients only, but it is now fixed. the Damage Queue system developed earlier is disabled while I rework it, but it is not a priority, it is mostly a convenience feature for my other mod, the paint gun mod.
Also, turned off mouse overs while gui menu's are open so they don't leak onto other screens.
Edit: I will try to add damage indicators for negative damage tomorrow(heals), with it's own color setting in the config(green default).
My previous method of catching damage did not deliver heals, so it was never implemented. the new version does.
Edit 2: Healing support is done. I do not want to make another release however until I am sure there are no major bugs in the current version. So post ANY bugs you encounter.