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[1.5.1][1.5.2][Forge] Hit Splat Damage Indicators v2.6.8 RPG UI and Damage Amount Mod

1.4.5 1.4.2 hit splat pop off damage indicators 1.4.6 1.4.7

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#1

rich1051414
    rich1051414

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Posted 25 October 2012 - 11:41 PM

*
POPULAR

Damage Indicators

This is a little mod I made for myself back in 1.2.5, and I quickly rewrote it for 1.4.2 as I think others would appreciate it too. It was originally thrown together as a fancy debugging tool, but it gives the game a bit of a... rpg feel, so I thought I would release it.

When anything living takes damage, the damage they took will bounce off their head, with a cool little effect.

Server Needs to have the mod Installed.
Do not ask for client side only, this is currently not possible.
The server does not send the client health updates in vanilla.

Now shows the Mob portrait preview with current health when you mouse over mobs! Every registered Mob type(mod mobs too) can have this preview adjusted using config files, so full compatibility is easy. Have a mob displaying incorrectly? Press period and click the Advanced button(or navigate to /.mincraft/config/DIAdvancedCompatibility/class.path.to.entity.cfg, open it with whatever editor you use) and descriptions for all the adjustments are listed.

Preview in action:
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Don't like the new skin? Open up the repositioning gui and turn it off('.' Period key is default, rebindable in the keybindings settings).

Here is some screenshots of the repositioning GUI:
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DOWNLOAD


DamageIndicators[1.5.2]v2.6.8



Like this mod? Keep it active and...

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Installation:
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Installation Video by oSPARKSo

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Old Versions:

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Change Log:
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Have a non-forge server? Not to fear! I have made a bukkit plugin for Damage Indicators. Add this plugin to your bukkit server and the damage indicators mod will work for players with the mod installed. Don't worry, everyone else is unaffected.

Bukkit Plugin (1.5.2)
Plugin Src

Bukkit Plugin (1.5.1)
Bukkit Plugin (1.4.7)
Thank ur_anakha for helping maintain this plugin.


Custom Skins from the Community


Super Nothing by FaceguyMcBadass

Cleared Golden 1.0 by vovanov2

Ben10 by SelectedLime375

Skyrim style by ValeraSTK

Skin Installation:
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Spotlight by BebopVox


Spotlight by antvenom


Spotlight by derpthad


Spotlight by piedudeaus


Spotlight by Brinko54



Outdated Spotlights.(These are all obsolete and do not represent the current state of this mod)
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More Reviews and Spotlights:
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Multilingual Reviews and Spotlights:
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Screenshots:
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Additional Information/Known Bugs/Limitations:
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Legal:
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Note to ModPacks:
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#2

UrASmurf
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Posted 25 October 2012 - 11:58 PM

Since there isn't any pictures, I did us all a favor with a virus scan - https://www.virustot...sis/1351209413/

Will upload pictures once I load Minecraft! Posted Image


EDIT:

As promised, here is a couple pictures! Not very good representation, since its a picture, but I am not disappointed at the mod!

Sheep!: Posted Image


Chicken!: Posted Image

Metallurgy: Putting the "Mine" back in Minecraft.

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#3

Quincannon
  • Location: Mordor
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Posted 25 October 2012 - 11:58 PM

It works! If possible, could you make the numbers 3D?
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#4

rich1051414
    rich1051414

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Posted 26 October 2012 - 12:00 AM

View PostQuincannon, on 25 October 2012 - 11:58 PM, said:

[IMG]http://i.imgur.com/JnbSw.png[/img]
It works! If possible, could you make the numbers 3D?

Hmm, i could, but that would make this little mod WAY more complicated, it is just meant as a simple 'tweak'

Posted Image


#5

rich1051414
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Posted 26 October 2012 - 12:03 AM

View Postwaysidemedal, on 25 October 2012 - 11:49 PM, said:

Can you pleas add some pictures =D
LOL i was working on it, I literally just started this thread 5 minutes ago

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#6

UrASmurf
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Posted 26 October 2012 - 12:05 AM

It is amazing even without 3dness. Thanks OP! :D

Metallurgy: Putting the "Mine" back in Minecraft.

Posted Image


#7

Quincannon
  • Location: Mordor
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Posted 26 October 2012 - 12:05 AM

View Postrich1051414, on 26 October 2012 - 12:00 AM, said:

Hmm, i could, but that would make this little mod WAY more complicated, it is just meant as a simple 'tweak'
OK. That's fine. This has definately been missing from Minecraft. :iapprove:

#8

rich1051414
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Posted 26 October 2012 - 12:24 AM

Quote

It is amazing even without 3dness. Thanks OP! Posted Image

Well I kind of meant for it to be 2D floating digits, this is the style of many RPG's, so not only is it easier, it's nicer.

It is easy to do the 3D effect, but then you have to make sure they pop up facing the right direction and stay legible  but at the end of the day, the 2D version is stylistic, and easier to read and implement.

In the original version, I implemented a config file that allowed for custom colors, adjusting the transparency, size of the numbers, how high the numbers bounce, etc.

If you guys want it, I can add it again.

Posted Image


#9

Kodehawa
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Posted 26 October 2012 - 12:39 AM

Its posible add to Health Bar in the top of mobs... type End Boss?


Downloading mod...

Posted Image

Sorry for my bad English. I'm from Chile and I am only 14 years old.

#10

rich1051414
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Posted 26 October 2012 - 12:41 AM

View PostKodehawa, on 26 October 2012 - 12:39 AM, said:

Its posible add to Health Bar in the top of mobs... type End Boss?


Downloading mod...
I might do that sometime, as a new mod, maybe implementing this one with it, if it gets any kind of support behind it. I would rather have the health bar floating over the heads however, but I think you mean as a progress bar style.

Posted Image


#11

James380
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Posted 26 October 2012 - 12:42 AM

This looks very usefull.
In addition to the damage values comming up, is it possible to display...mm perhaps the values when minning, digging & logging?
Hopefully you can reuse your code to siplay such values. If possible.
Also good job, i can see this being used by a fair few amount of people.
:3

#12

Kodehawa
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Posted 26 October 2012 - 12:45 AM

View Postrich1051414, on 26 October 2012 - 12:41 AM, said:

I might do that sometime, as a new mod, maybe implementing this one with it, if it gets any kind of support behind it. I would rather have the health bar floating over the heads however, but I think you mean as a progress bar style.

Exactily, a progress bar style :B

Hmm.. your mod looks great

Posted Image

Sorry for my bad English. I'm from Chile and I am only 14 years old.

#13

rich1051414
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Posted 26 October 2012 - 12:50 AM

View PostJames380, on 26 October 2012 - 12:42 AM, said:

This looks very usefull.
In addition to the damage values comming up, is it possible to display...mm perhaps the values when minning, digging & logging?
Hopefully you can reuse your code to siplay such values. If possible.
Also good job, i can see this being used by a fair few amount of people.
:3
I could add it as an option in the config when i get around to adding it back. There is only 3 lines of code that hook this effect, other than the mod backbone, my custom particle effect and texture file generator used by the custom particle effect. So yeah, it would be easy to add that.

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#14

SteveDisbelieve

Posted 26 October 2012 - 01:00 AM

NO! Another mod I will be dependent of... But seeing how you keep your paint mod updated, I dont tink that will be a prob

#15

TigersFangs
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Posted 26 October 2012 - 01:08 AM

This mod is awesome! I'll have to add it to my collection when I update to 1.4.2. ;)
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#16

rich1051414
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Posted 26 October 2012 - 01:23 AM

View PostTigersFangs, on 26 October 2012 - 01:08 AM, said:

This mod is awesome! I'll have to add it to my collection when I update to 1.4.2. Posted Image
Good timing, I just added a 1.3.2 version, here.

Posted Image


#17

Torkass
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Posted 26 October 2012 - 01:33 AM

Nice done ! :)

#18

rich1051414
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Posted 26 October 2012 - 03:23 AM

Just a note, this mod is Client Side only, obviously. Rendering is not done server side ever anyways, however, the event_bus does not report the registered event unless the server is running the mod and knows to, so it will not work unless the server has the mod running. It's either this, or modify a base file, which I won't do for something this simple.

With that said, it probably will not do anything for other players on your server, but I am planning on adding a packet handler to send the event to all players in range of the entity, when I get around to it, so at least it will have a little SMP support.



Decidedly Impossible
The vanilla server does not give the client adequant information for this to be client side only. All damage and health information is handled server side and the client is left totally blind. Bukkit and Forge SMP compatible to make it easier, as well as not being a required mod, meaning servers can run this mod and clients are not required to have the mod. Their game experience will be completely unaffected.

Server for both client and server streamlined for lightwieght performance and bandwidth requirements, as well as using it's own data watching technique to ensure full 3rd party mod compatibility(as far as data watching is concerned). All mod mobs should work, but dynamic mobs(pixelmon) and lazily coded mobs(mods that don't set the entities max health correctly or do not name their mobs) might be missing some information.

Slimes and magma cubes also have buggy health information, but this is a vanilla bug revealed by this mod.(Has to do with dynamic health not getting updated when generating the random mob).

Posted Image


#19

damunzy
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Posted 26 October 2012 - 04:36 AM

View Postrich1051414, on 26 October 2012 - 12:03 AM, said:

LOL i was working on it, I literally just started this thread 5 minutes ago
Some ppl just like to post first in a thread with an asinine comment.
“There are 10 types of people in the world. Those that understand binary and those that do not.” – anonymous computer geek
01100100 01100001 01101101 01110101 01101110 01111010 01111001

#20

ElectroBot4
  • Location: Canada

Posted 26 October 2012 - 04:44 AM

View Postrich1051414, on 26 October 2012 - 03:23 AM, said:

Just a note, this mod is Client Side only, obviously. Rendering is not done server side ever anyways, however, the event_bus does not report the registered event unless the server is running the mod and knows to, so it will not work unless the server has the mod running. It's either this, or modify a base file, which I won't do for something this simple.

With that said, it probably will not do anything for other players on your server, but I am planning on adding a packet handler to send the event to all players in range of the entity, when I get around to it, so at least it will have a little SMP support.

I had fun with it in SSP testing it, but it does suck that it won't work on servers without it installed.