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[1.5.2][Buildcraft] DenPipes 2.0

buildcraft pipe valve

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333 replies to this topic

#181

denoflions
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Posted 18 November 2012 - 07:02 PM

View Postgarul, on 18 November 2012 - 01:38 PM, said:

when i try to update this to 1.3.1 for minecraft 1.4.2 magic launcher says no mods found. And no added pipes show up in creative inventory. The 1.3 version for mc 1.4.2 works fine though. I just that i dont get to have the new industrial pipes from the new version

Check the second page of the creative window. This mod has it's own tab.
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#182

denoflions
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Posted 18 November 2012 - 08:06 PM

Recompiled 1.4.5 version with new Railcraft API. Make sure to update before playing with Railcraft!
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#183

XxIHaxRepoxX
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Posted 18 November 2012 - 09:51 PM

this is going to sound stupid but



how do you use minecraft forge 1.4.5 because im lazy and dont understand net beans


i saw the  minecraft forge git hub but i have no clue please help




nvm thank you deno you are awesome

for tellling me

Edited by XxcreeperpwnerxX, 18 November 2012 - 10:07 PM.


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#184

Senioo
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Posted 19 November 2012 - 05:50 PM

When you said 1.4.4 is almost playable. what about Industrail Craft and all it's milion addons? Is it ported to 1.4.4+ somewhere ? o.O

#185

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Posted 19 November 2012 - 05:54 PM

View PostSenioo, on 19 November 2012 - 05:50 PM, said:

When you said 1.4.4 is almost playable. what about Industrail Craft and all it's milion addons? Is it ported to 1.4.4+ somewhere ? o.O

Not that I know of. I haven't used ic2 in ages. Thermal Expansion pretty much replaced it for me.
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#186

afwilson22

Posted 19 November 2012 - 05:57 PM

Many thanks for your mod.  Your pipes patch a big hole in the buildcraft model, and make railcraft steam elegant.
I also appreciate the Buildcraft builds.  Convenience FTW!

#187

harley9699

Posted 20 November 2012 - 10:00 PM

Believe your dropbox is still down. :/
Nvm: found the mirror a page or 2 back.


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#188

denoflions
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Posted 20 November 2012 - 11:15 PM

I can access the Valve Pipe page. Idk about the other ones.
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#189

Bansil
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Posted 21 November 2012 - 02:52 AM

Awesome add on, I really support this...

Minecraft needs a few more things like this!

WiZZ #


#190

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Posted 21 November 2012 - 08:17 AM

I must say, rarely do I feel the need to log in and actually say something around here. I prefer to lurk... but your mods, and this one in particular, deserves a big +1. I really enjoy the implementation of these pipes, and will be using them from now on. Well done.
He who dies and runs away, lives to die another day.
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#191

Killgore32
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Posted 22 November 2012 - 12:55 AM

With the mods stabilizing at 1.45, I am re-launching my server.  So, in preparation I am making the necessary requests for permission to include the mods in a modpack for private, non-commercial distribution to the server members.  I will be including a credits file in the pack acknowledging the hard work of the mod authors and giving links back to this thread, and the Wiki.

Thanks for your consideration, and all of the hard work.
Check out my server here:

#192

Mo3pp3l
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Posted 22 November 2012 - 11:59 AM

First of all, thanks for the mod and the pipes.

In the past (MC 1.2.5 was last powerswitch i used) the function was default=off and redstone triggerd=on.

The actual use make for instance the forestry gate action useless.

Forestry have "has work" for gates and in combination with redstone signal on, any machine will disconnect from the bc-powerframework.

Same goes to Quarry. Work sheduled with any redstone signal will disconnect the Quarry from the network.


I hope you can easy switch the default state to off, to make gatestates and redstone actions usefull.

Greatz and thanks for great work.

#193

Darkblock306

Posted 22 November 2012 - 05:55 PM

This mod is fantastic and I refuse to play without it. When I saw the industrial pipes, I thought I finally had a solution to my steam boiler problems. When I loaded up 1.4.2 with all my mods (Industrialcraft, Thermal Expansion, and Forestry all in with bronze enabled), the industrial pipes do not show up. Any help with this problem would be appreciated. Thanks in advance!

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#194

Kodehawa
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Posted 23 November 2012 - 12:27 AM

You can make a replacement to Teleport Pipes in this mod?


Thanks a lot.
Playing osu right now~, Check new CE updated by Godshawk

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#195

DragonMorkeleb

Posted 25 November 2012 - 04:51 PM

I can't get the automatic wooden transport pipe to work.
I created one and put it next to a box.
However it does not have the red/black squares on them like on your screenshot and there is no gate menu as seen here: https://github.com/d.../TransportPipes

It just sits there and does nothing.

Can you help? Am I missing something?

#196

denoflions
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Posted 25 November 2012 - 09:28 PM

First: I was on vacation, so sorry for the following barrage of late replys. Here we go...

View PostSnappybean, on 21 November 2012 - 08:17 AM, said:

I must say, rarely do I feel the need to log in and actually say something around here. I prefer to lurk... but your mods, and this one in particular, deserves a big +1. I really enjoy the implementation of these pipes, and will be using them from now on. Well done.

Thanks much.

View PostKillgore32, on 22 November 2012 - 12:55 AM, said:

With the mods stabilizing at 1.45, I am re-launching my server.  So, in preparation I am making the necessary requests for permission to include the mods in a modpack for private, non-commercial distribution to the server members.  I will be including a credits file in the pack acknowledging the hard work of the mod authors and giving links back to this thread, and the Wiki.

Thanks for your consideration, and all of the hard work.

Include it if you like. I don't use adfly on these so it isn't like I'm making any money or anything.

View PostMo3pp3l, on 22 November 2012 - 11:59 AM, said:

First of all, thanks for the mod and the pipes.

In the past (MC 1.2.5 was last powerswitch i used) the function was default=off and redstone triggerd=on.

The actual use make for instance the forestry gate action useless.

Forestry have "has work" for gates and in combination with redstone signal on, any machine will disconnect from the bc-powerframework.

Same goes to Quarry. Work sheduled with any redstone signal will disconnect the Quarry from the network.


I hope you can easy switch the default state to off, to make gatestates and redstone actions usefull.

Greatz and thanks for great work.

The redstone signal being the trigger is changing next version. It will be its own action and will default to off.

View PostDarkblock306, on 22 November 2012 - 05:55 PM, said:

This mod is fantastic and I refuse to play without it. When I saw the industrial pipes, I thought I finally had a solution to my steam boiler problems. When I loaded up 1.4.2 with all my mods (Industrialcraft, Thermal Expansion, and Forestry all in with bronze enabled), the industrial pipes do not show up. Any help with this problem would be appreciated. Thanks in advance!

They don't show up where exactly? If you're looking in the creative menu look on page 2 of the tabs on the top. If you still can't find them get me an error log and we'll go from there (even if you don't see an error, my mods log information about the load process in the console as it goes along).

View PostKodehawa, on 23 November 2012 - 12:27 AM, said:

You can make a replacement to Teleport Pipes in this mod?

Thanks a lot.

I'm not sure if I want to go that far. I'll think about it.

View PostDragonMorkeleb, on 25 November 2012 - 04:51 PM, said:

I can't get the automatic wooden transport pipe to work.
I created one and put it next to a box.
However it does not have the red/black squares on them like on your screenshot and there is no gate menu as seen here: https://github.com/d.../TransportPipes

It just sits there and does nothing.

Can you help? Am I missing something?

Give me a screenshot of the offending pipe and an error log.
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#197

quentfr21

Posted 25 November 2012 - 09:59 PM

hello

little suggestion on automatic wooden pipe

atm we can't select where it does extract
exemple (chest1 =>automatic wooden pipe=>chest2) none idea if extract from chest1 to chest2 or chest2 to chest1

thank for this mod


#198

NLZ
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Posted 25 November 2012 - 10:02 PM

Isn't there a Teleport Pipe in AdditionalPipes?

#199

denoflions
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Posted 25 November 2012 - 10:09 PM

View PostNLZ, on 25 November 2012 - 10:02 PM, said:

Isn't there a Teleport Pipe in AdditionalPipes?

Maybe? That is actually the first time I've seen AdditionalPipes in a long time. I figured it died.


View Postquentfr21, on 25 November 2012 - 09:59 PM, said:

hello

little suggestion on automatic wooden pipe

atm we can't select where it does extract
exemple (chest1 =>automatic wooden pipe=>chest2) none idea if extract from chest1 to chest2 or chest2 to chest1

thank for this mod


Why not space it out one block? So chest1 => automatic wooden pipe => pipe => chest2.

edit: I see what you mean. I'll have to think about that one.
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#200

quentfr21

Posted 25 November 2012 - 11:02 PM

sorry for this i'm french

i think you understand what i mean

select extraction side like a normal wooden pipe

thank