Thanks to Goreae and z_bill for making the first two generations of CTM compilation threads! Thanks to StratMaster007 for the awesome banner!
Welcome to the all new CTM Central! Link to the former CTM Central: http://bit.ly.WKguvW. This compilation of CTM maps is quite a different beast than the last one. Read on to find out how!
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New reviews are constantly put up! If you're a volunteer reviewer, please consider reviewing one of the maps that need a review!
This is just a small collection of some of the CTM maps out there. There's hundreds, or maybe even thousands, of CTM maps. Unfortunately, it'd take me years to post them all here, and years more to get reviews for them all.
Maps are organized by rating, from highest to lowest! Please note that a map's rating can go up or down when new maps are released.
If you appreciate the time I've taken to write this thread, respond to it! Don't let it die! Or, if you have less time on your hands, make the rep-whory part of me feel good and give it a +1.
What are CTM maps?
CTM maps are a kind of custom map pioneered by Vechs, which is in many ways similar to vanilla Minecraft. You can place and break blocks, but the difference is that you have a goal, which is to collect materials and place them in some sort of monument to your victory. In obtaining these materials, you will have to traverse dangerous terrain, filled with strong mobs and devious traps. Will you complete any of these hard maps?
What should I post in this thread?
Pretty much anything related to CTM maps is OK! Post about progress you're making on CTM maps, post pictures of your own CTM maps, post a few of your LPs of CTM maps (please do not spam up the thread with these, however) and discuss the finer aspects of maps!
What is in this thread?
Basically, this is a complete CTM resource. Currently, there are only reviews of CTM maps, but eventually there may be walkthroughs of popular CTM maps, tips on how to conquer maps well, and more!
Can I please review maps for this thread like the volunteers I see below?
Sorry, right now we are not currently accepting reviewers! However, keep your eye on this thread. In the future we may need more.
Maps are rated from 1-10. The higher score, the better the map.
Orange Text: review by isaac_bardin.
Red Text: review by Olangotang.
Dark Blue Text: review by Hybran.
Purple Text: review by kingkaider.
Brown Text: review by Pieluvr.
Green Text: review by LimitlessMC.
Cyan Text: review by WittyWhiscash.
Blue Text: review by Delthyn.
Black Text: review by Other/Anonymous
Commentary: Vechs, the father of the CTM series, has created a number of truly inspiring maps to conquer. His maps are varied and interesting, and every area feels fresh, unique, and different. Vechs' maps have mostly traditional CTM dungeons and areas, but given that he invented the genre his maps have inspired others, and not the other way around. If you've never played a CTM map before, play Vechs' maps before anyone else's.
Commentary: Three_two's insanely creative and insanely hard maps will leave you wanting more after you place the last record in the monument. His maps require you to find discs to place in a Jukebox Monument. The discs are hidden in boxes in beautiful, inventive landscapes. Three_two is best known for his skill in creating large landscapes and in combining blocks that look well together. The aesthetics of these maps especially will stun you. However, given the difficulty level of these maps, don't stand and stare for too long, or you'll die.
Hello, players. Look at your map, now back to 3_2's, now back at your map, now back to 3_2's. Sadly, it isn't yours, but if it stopped using wool and switched to records, it could look like 3_2's. Look down, back up, where are you? You're falling in the void with the records your map could have. What's in your hand, back at me. I have it, it's a pick with two uses to mine those diamonds you love. Look again, the pick is now with the diamonds. (in the void) Anything is possible when your map has records and not wool. I'm on a pig. All that aside, 3_2 combines artistic style and shape with the unruly forces of the mobs against you to utterly RIP YOUR SOUL TO PIECES. Cruel starts make for instant ragequits. He uses lighting cues, visual cues, death cues and everything inbetweDEAD. These maps should come with a warning label that's too hot for the censoring board. Enjoy imagining about the records your map could have.
Commentary: Domara's first map, Safe Haven, took him over a year and a half to construct. Not a single bit of that time was wasted, apparently, because Domara creates absolute masterpieces. His huge maps require you to find 72 different objectives before the map is completed. On your journey through his maps, you will be taken through vast landscapes, each one very different than the last. His maps are difficult, but at the same time give out a lot of fun enchanted loot, so you'll always be on your toes and also having fun in this amazing series.
Commentary: AMLP may be more famous as a YouTuber, but his map-making skills are certainly up to scratch as well. Creating beautiful and innovative (for the most part) areas, the maps offer a level of difficulty that encourages deaths without ragequits, a difficult balance to achieve. Weaknesses of the maps include a slight emphasis on taking on the areas in certain orders, which can lead to imbalance when players follow other paths first, and a fondness for the void...
AnotherMinecraftLP is one who knows his secrets from the old TNT traps to the unavoidable player sensors that kill you. His map series gets straight to the point with all you would want in a CTM map. Everything from gigantic, refreshing valleys, to the hardest platforming puzzle in all of CTM-kind in his series. Amlup provides interesting loot chests, a steady amount of materials and the get-to-it action that everyone loves in CTM maps. However, he does have a few similar concepts in his own maps, like a desert area in both maps, the starting areas looking interestingly similar and more. I do commend him on a lot of his areas, breaking the ground in 1.4 tech and fun designs for all. All things said, he is breaking into Uncharted Territory.
Author: Piecia997 and Geminos
Commentary: This open-world map by the brilliant mapmakers in Gustavo Entertainment Team use Minecraft 1.4 blocks and features to create an amazing open-world map. From start to finish, you'll be stunned by the great terrain and block combinations. This map is more about adventuring and finding dungeons than beating them, but the gameplay is immersive and fun and keeps you wanting more. The insane amount of loot being heaped upon you, each item with its own name and abilities (and cool items like drinkable vodka potions) makes you want to explore more. The difficulty curve of this map is a little bit strange, and some areas can lead to frustration, but overall this is a fun map.
Commentary: Thadiwyn is an absolute master of aesthetics, and his map series shows this to full extent. His first map, Blight Castle, is set almost purely in the interior of a castle, and not only visually stuns the player, but has great gameplay and even an involving storyline. His second map takes a completely different concept, and forces the player to think extra quickly. Weaknesses of the series include a slight imbalance between the story and gameplay, and occasional spikes in the difficulty curve.
Commentary: While Xekaj may be a cold hearted man for your relaxing needs, his maps are something different to the others in his pool. Combining magnificent structures with agonizing difficulty, Xek creates a more strategic style of gameplay for the player. Xek allows you to search the environment for loot to aid you in difficult to find places, or take the beast of his challenge on from the get-go. However, for anyone not necessarily the best at CTM maps, they will find Zero Mercy too much of a challenge no matter what. Although this may diminish the playerbase, the strong and brave enough are the ones that are destined for victory in these maps. But, still, the title holds true for all the maps - even the practice maps!
Commentary: Amalon brings us a solid series of maps called The Ruthless Regions. The first is a fairly difficult survival island map, with inspiration from the classic Super Hostile series. His second, and most notable map, is Cutthroat Caverns, a classic CTM cave-style map. The map starts off heavily inspired by Spellbound Caves, but picks up as promised in the second intersection with wonderfully crafted enviroments. The whole map gives a very homey feel to CTM veterans looking for a bit of a challenge, but doesn't really bring anything new to the table in the end.
Commentary: Krose's maps are interesting, as they have this feeling that they flow along through completely weird terrain and castles, unjustifiable, and then into cramped caves where you'll get lost coming back with that precious wool of yours. His use of weird enchanted loot helps balance the map out, as I was constantly changing from a typical sword to an enchanted item to help me fight swarms of enemies. His second map, Skyward Ascent, focuses heavily on 1.3/1.4 feature being implemented into fitting spots, which makes it one of the first maps that does this successfully. Although most of the terrain looks marvellous, to me something's off about some of it, like I've seen it done before in other maps. Still, the designs are amazing, and I'd recommend these maps for anyone who just wants fast-paced CTM fun.
Commentary: Although the names of these maps aren't the most original and the fact that these maps are only 5 blocks long (excluding the bonus Challenge Block), these are amazing maps with beautiful aesthetics, difficult but well-balanced areas with custom loot and custom monsters holding custom items (this only includes the first map, Sandstone, but bRan is making an updated version for the others). If you're looking for a shorter map but harder map, Sandstone and bRan's MiniCTM maps are a must-try!
Commentary: TimetoSlide, a.k.a. Bloo, has introduced a whole new side of CTM and especially brings out the evil side in this new map series. The areas are visually stunning and buildings have a lot of detail and thought put into them. These maps have vast areas to conquer and fun loot and some of the things in the map will definitely catch you off guard. You never know what lies ahead in this series, which creates excitement throughout the time you're playing them.
Commentary: Cubic Horrors lives up to its name in every way imaginable. Matt's first map; The Fire Beneath, is a ROM-Hack ++ map that embodies the worst nightmares of even the most experienced CTM veteran. Matt's love of the void and lava shows clearly, as even the first intersection has areas where a single misstep will lead you to death. The map's base block is netherrack, which adds quite well to the hellish and horrific theme of the map. I strongly reccomend this map to anyone looking for an extreme challenge. Do NOT play this map if you are new to CTM. Matt's style of mapping is fairly unique and several areas are quite original. Other areas are more traditional dungeons however, making for a pleasing blend. You won't spend too much time farming, as Matt tosses you right into the action and never lets it stop. His maps are fast-paced, action-packed, and keep you on your feet.
Commentary: This series has a great start to it with an old and warm feeling that makes you feel like you're ready to take on all the castles in the world. Open-air exploration on an unusual, repetitious rock may not be your style, though. The map has a different style of VM, the Chrono Altar, which records your time (although not perfectly) as you play through the map and get the three wool needed for it. The first map mainly focuses on cave/castle assault, which although may be overdone slightly, still can be fun. You'll see yourself trying to avoid falling off things and going as quick as you can to survive here.Picture:
The Cybele Adventures
Commentary: Though not the best looking map series, these maps do have a good story line and well thought-out areas for the player. These are maps good for newbies to the CTM series as they are at about the same difficulty as Super Hostile but with less fiery deaths and a weird sense of humor, especially the brown wool in DepthCharge Caverns. But overall, these are average maps and a must-play for people who are tired of dying in lava.
Commentary: Chubuniman is new to the mapmaking community and did a decent job on his first map. In most areas he lacks a bit of originality and lacks the use of the erode brush. Other than that you will find a fun experience with a lot of custom loot. Chubuniman implements a variety of custom monsters which gives the player a exciting experience throughout the map. The map seems to be fairly unbalanced, though, and you get some of what you need for the whole map right at the beginning. He is a rookie in the map-making community, but the map is at least worth checking out.
Unlisted Maps (Awaiting Reviews)Inkstar
The Korrupt Kingdoms
Individual Maps (list is from z_bill)2d Wool Challenge
The Ancient Catacombs
Awesome CTM Map
Awesome's CTM Archive
Bryan's Fight to Survive Maps
The Burning Desert
The Carnivorous Pigs
The Cavern of Drew
Clues Core 2
Cole's Challenging Maps
The Conquest Chute
CTM with a twist
Cubes of Fun
Darkness by Crocodoom
Darkness Takes Over
Death's Aerial Survival
Desert of Demons
Discoveries of the Ender
Domination Map Series
Drostan's Moderately Hostile Maps
Dead Paridise (sic)
Dwarf's Survival Island
The Earth of Death
Elemental Towers Map Set
ells death sentece (sic)
The End - Extreme
End of the Deep
The Ender Throne
Feed the Beast
Flock's Super-Badass Survival
The Forest of Eternal Dark
The Frozen Caverns
Giant Creeper Survival
The Gloomy Rain Forest
The Great Cheese
Guude's 404 Throwback Adventure Map
Hard core survival
Harrysbird Map Series
Hide & Seek
High Time to Die!
The Islander Series
The Islands of Chaos
Islands of the Skies
Jrdarkness2's Map Shack
Kyu's Mad Worlds
Labyrinth of the Creepers Part II
Land of the Ancient Entities
The Land of Wool
Lands of Lore
The lost memory
LR Survival Maps
Marooned in Sky
Mini CTM, with a twist
The Monster Monument Maps
Mooshroom Survival Island
The Mopo Way
My CTM Map (DDBreath)
My CTM Map (ManHands178)
Odirodi (Ancestrial series?)
Parkour For The Wool
Piramid of the Damned (sic)
Rage Hard Series
The Realm of the Endereggs
Ruins of Craft
Saga of Death
Sea of Despair
Sinful Flame's Super CTM
the sky's the limit
Sky Tower Terror
Stuck in a Coma
Super awesome death island of fun
Super Mario World CTM
Super Survival (Skyval)
Toxiic's Impossible Maps
The Trolling Worlds
The Unbeatable Series
The Unrealistically Impossible Series
Valley of Fire
Verry Hostile (sic)
Vice's Inhabitable Realms
Wealth of the Worlds!
Zap's Elemental Survival
Zombeh's Twisted Dimensions
Zorro's Super Friendly Series