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[1.7.4] [WIP] BITLY RETURNS! V11.4 :: BLOCKS ~ 2,200+ Downloads! (UPDATED 1.4.14)

bitly detailed amazing great reviews awesome support 10th tag ftw 8x8 pack hand drawn

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#101

demun94
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Posted 16 February 2013 - 05:53 PM

Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem; Unexpected error

A full error report has been saved to C:\Documents and Settings\Michael\Application Data\.minecraft\crash-reports\crash-2013-02-16_11.52.15-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



--- BEGIN ERROR REPORT 43abb260 --------
Full report at:
C:\Documents and Settings\Michael\Application Data\.minecraft\crash-reports\crash-2013-02-16_11.52.15-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 2/16/13 11:52 AM

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 378885856 bytes (361 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.4.7
mod_ChocolateMilk Linkseyi's Modmaker v0.116: ChocolateMilk

LWJGL: 2.4.2
OpenGL: VisionTek Radeon X300 SE Hypermemory GL version 2.1.8544 Release, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: BiTLY V6.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

java.lang.IllegalArgumentException: Number of remaining buffer elements is 256, must be at least 1024
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at bba.a(SourceFile:358)
at bba.a(SourceFile:342)
at net.minecraft.client.Minecraft.l(SourceFile:1068)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 8cf34e1a ----------

Happened when i loaded the texture pack
Posted Image

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#102

DiamondAir
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Posted 16 February 2013 - 07:40 PM

Quote

-snip-

Happened when i loaded the texture pack

I'm not sure what this is, it has never happened to me or anyone else. Then again, never tested it on XP. I'll look into this before full V7 comes out. By the way, which version did you load up? V7, V6, or what?

#103

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Posted 16 February 2013 - 07:49 PM

View PostDiamondAir, on 16 February 2013 - 07:40 PM, said:

I'm not sure what this is, it has never happened to me or anyone else. Then again, never tested it on XP. I'll look into this before full V7 comes out. By the way, which version did you load up? V7, V6, or what?
I could make a updated and better looking version of the panorama that i made before for this pack. What do you think?

#104

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Posted 16 February 2013 - 10:24 PM

View Post_R2D2_, on 16 February 2013 - 07:49 PM, said:

I could make a updated and better looking version of the panorama that i made before for this pack. What do you think?
Go for it!

#105

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Posted 16 February 2013 - 10:27 PM

A texture pack of lower resolution than the default? Wut.

nyeh nyeh nyeh nyeh nyeh


#106

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Posted 16 February 2013 - 10:47 PM

View Postzachzard, on 16 February 2013 - 10:27 PM, said:

A texture pack of lower resolution than the default? Wut.
Not being mean, it's a legit question, but how long have you been playing Minecraft? Are you new here?

#107

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Posted 17 February 2013 - 05:19 AM

VERSION 7 (build 02-F) IS OUT

This update includes two new, important updates, Including the re-do of a few.


Here's a full list:

  • +NEW User-Interface (Crafting Table, Inventory) Screen designs!
  • * FIXED Bed Textures
  • *RE-INCLUSION of the Pack .txt and .png
  • * (Not about V7): V8 IS IN DEVELOPMENT NOW!


#108

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Posted 17 February 2013 - 10:12 AM

So, i tested the new panorama and it looks pretty good. I did go back in beta 1.7 and made it there since it got some cool stuff in the old generator. Click here for the download.

#109

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Posted 19 February 2013 - 12:08 AM

I really like it. Oh and I have something to say for the reviews! "As a texture pack official I have to give this pack a 5/5" :P
And even though I like it I don't use it all the time because it is incompatible with seus shaders v10. Could you make it compatible?
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#110

DiamondAir
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Posted 21 February 2013 - 04:33 PM

View PostFastCraft, on 19 February 2013 - 12:08 AM, said:

I really like it. Oh and I have something to say for the reviews! "As a texture pack official I have to give this pack a 5/5" Posted Image
And even though I like it I don't use it all the time because it is incompatible with seus shaders v10. Could you make it compatible?
Im not sure how to add mod support; but even if I did would it work with a 8bit pack?

#111

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Posted 21 February 2013 - 05:18 PM

BiTLY Version 7.1 IS Out Now!

BiTLY V7.1 Is a minor update to get the new PANORAMA out!

Check it out now! (Download has been updated!)


If you still want to use the old V7, or any version dating back to V5, Chack the recent versions spoiler!


THANKS ALOT FOR ALL YOUR SUPPORT GUYS, ITS AWESOME. ALSO, IM NOW ACCEPTING VIDEOS TO BE FEATURED ON THE THREAD. SO IF YOU MAKE ONE, PM IT TO ME! THANKS AGAIN FOR ALL THE SUPPORT FOR THE PACK. -DiamondAir/Yozo67



#112

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Posted 21 February 2013 - 07:09 PM

View PostDiamondAir, on 21 February 2013 - 04:33 PM, said:

Im not sure how to add mod support; but even if I did would it work with a 8bit pack?
Yeah, it'd work fine, I can do a basic port and send it to you but to get reflections, bumpmapping and parallax occlusion it will require more skill than I have.
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#113

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Posted 21 February 2013 - 07:55 PM

View PostFastCraft, on 21 February 2013 - 07:09 PM, said:

Yeah, it'd work fine, I can do a basic port and send it to you but to get reflections, bumpmapping and parallax occlusion it will require more skill than I have.
The problem is that I don't even know what half of that stuff is...

#114

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Posted 21 February 2013 - 08:11 PM

View PostDiamondAir, on 21 February 2013 - 07:55 PM, said:

The problem is that I don't even know what half of that stuff is...
I'll send you a link to the basic port if thats ok and post some pics and if you like it you might look into making a full shader version?
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#115

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Posted 21 February 2013 - 10:42 PM

View PostFastCraft, on 21 February 2013 - 08:11 PM, said:

I'll send you a link to the basic port if thats ok and post some pics and if you like it you might look into making a full shader version?
Alright.

#116

Mattie1304

Posted 24 February 2013 - 11:27 AM

Cool :D

#117

DiamondAir
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Posted 24 February 2013 - 06:16 PM

View PostMattie1304, on 24 February 2013 - 11:27 AM, said:

Cool Posted Image
Thanks :D

#118

FastCraft
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Posted 25 February 2013 - 05:33 PM

View PostDiamondAir, on 24 February 2013 - 06:16 PM, said:

Thanks Posted Image
Been away from the main gaming computer recently so haven't been able to make a simple copy. (macbook wont run shaders.) I might have it to you today or tomorrow.
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#119

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Posted 25 February 2013 - 09:49 PM

View PostFastCraft, on 25 February 2013 - 05:33 PM, said:

Been away from the main gaming computer recently so haven't been able to make a simple copy. (macbook wont run shaders.) I might have it to you today or tomorrow.
Alright!

#120

ErrolLiamP

Posted 08 March 2013 - 12:48 AM

Wow, normally I just get a texture pack and use it for 5 mins than it gets old. This one how ever, I love it! I like everything about it! Except for the sheeps face :S Im not too sure about me liking it or not but I need a better look at it before I judge, Any way, Do I have ur permission to turn this into a Pocket Edition Texture pack? I enjoy PE very much and would love to use this!