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[1.6.2/1.5.2/1.5.1][SSP/SMP] ENCHANTING PLUS [v1.16/v1.15/v1.14]

1.6.2 1.5.1 ssp smp forge enchanting

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1772 replies to this topic

#81

Namyag
    Namyag

    Tree Puncher

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Posted 30 October 2012 - 04:00 PM

What am I doing wrong here?

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#82

Freyjadono
  • Minecraft: odininon

Posted 30 October 2012 - 07:52 PM

What version is that Namyag? what does the jar say?
Posted Image
Do not let your eyes deceive you.

#83

Pankor100
  • Location: Switzerland
  • Minecraft: pankor

Posted 30 October 2012 - 09:12 PM

Can you make that we can repair tools?
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#84

kpjVideo

Posted 30 October 2012 - 09:14 PM

hey man thanks for the mod it looks awesome but the links are not working can you send me a new link?
Thank you ;)

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#85

Freyjadono
  • Minecraft: odininon

Posted 30 October 2012 - 09:23 PM

View PostPankor100, on 30 October 2012 - 09:12 PM, said:

Can you make that we can repair tools?

That is my next feature to add. Probably be a few days.

View PostkpjVideo, on 30 October 2012 - 09:14 PM, said:

hey man thanks for the mod it looks awesome but the links are not working can you send me a new link?
Thank you ;)

Updated the links, I was actually just told about a change in the location right before u posted that, lol.
Posted Image
Do not let your eyes deceive you.

#86

Flyingjugofmilk

Posted 31 October 2012 - 01:31 AM

Why download a .JAR file and not a .ZIP with classes and such? Is it an auto installer?

#87

Freyjadono
  • Minecraft: odininon

Posted 31 October 2012 - 11:01 AM

Well, a jar file is basically just an archive of java classes with a manifest to tell the computer what to run. I could have it either as a jar or a zip file it doesnt matter. I honestly prefer the jar file. It doesn't change anything installing it on client or server side.
Posted Image
Do not let your eyes deceive you.

#88

kpjVideo

Posted 31 October 2012 - 11:09 AM

Did my video review of this mod hope to put it on Machinima Realm for my Mod Spotlight Series here is a link: https://www.youtube....h?v=ECC4D3irEj4
Thanks for this mod and have a nice day :)

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#89

SunDropz
    SunDropz

    Out of the Water

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Posted 01 November 2012 - 09:49 AM

Hey Posted Image

I found a bug with the repair fuction: You can repair tools, witch aren't enchanted for zero xp. But when i have a tool with a high enchant, than it costs a lot of xp Posted Image
It would be nice, when every repair cost's 10 XP Posted Image

#90

Namyag
    Namyag

    Tree Puncher

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Posted 01 November 2012 - 01:32 PM

View Postmssodin28, on 30 October 2012 - 07:52 PM, said:

What version is that Namyag? what does the jar say?

The *.jar says EnchantingPlus-1_3_2-latest.  I think from that you can deduce that my Minecraft version is 1.3.2.

Help me Posted Image

#91

yarrmateys

Posted 01 November 2012 - 02:50 PM

Quote

It would be nice, when every repair cost's 10 XP
at most, it should be like in the old version. non-enchanted items cost 1 level, enchanted are around 50-70% of their total enchantment cost.
[1.7.2]yarrcutemobmodels_1.0.6.zip
remade for forge, with all new models. fixed nbt data not being carried over, which fixes the slime problem for real rather than just disabling it.

requires minecraft forge 10.12.0.1024 recommended build or newer. it won't work on earlier ones.

#92

Konitor
    Konitor

    Redstone Miner

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  • Location: Made in Germany
  • Minecraft: Konitor

Posted 01 November 2012 - 08:04 PM

Achievement get! New version of equivalent exchange with repair function.

I won't complain, but was it supposed to not cost any xp level if the repaired item is not enchanted?
I thought I had read something about minimum one xp level, even for unenchanted items.
In my opinion zero xp is too cheap. Although its great. I just repaired all my obsidian armor for no cost.
I just cannot stop if something is free Posted Image

#93

Freyjadono
  • Minecraft: odininon

Posted 01 November 2012 - 09:08 PM

Haha i do like the "New version of equivalent exchange with repair function."

But guys I will look into this in a bit.
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Do not let your eyes deceive you.

#94

Raes0n
    Raes0n

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Posted 03 November 2012 - 10:03 AM

Can you make that we can use Enchanting Plus with Modloader, please?
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#95

FnordMan
    FnordMan

    Lapis Lazuli Collector

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Posted 03 November 2012 - 03:32 PM

View PostRaes0n, on 03 November 2012 - 10:03 AM, said:

Can you make that we can use Enchanting Plus with Modloader, please?
No, just use Forge, it's 4,000 times better and it'll still load Modloader content.

#96

Raes0n
    Raes0n

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Posted 03 November 2012 - 05:07 PM

View PostFnordMan, on 03 November 2012 - 03:32 PM, said:

No, just use Forge, it's 4,000 times better and it'll still load Modloader content.
In my opinion Modloader is better. And I can´t use the other installed mods with Forge.

What about updating "Better Enchanting"? It´s the same like "Enchanting Plus". But it works with Modloader. You can find Better Enchanting here: http://www.minecraft...ter-enchanting/ It´s the old topic of Enchanting Plus.
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#97

Freyjadono
  • Minecraft: odininon

Posted 03 November 2012 - 06:22 PM

I will not make it modloader compatible. I see why I should, but honestly that would be a lot more hassle then it would be beneficial. Forge and Risugami's modloader do things differently, therefore i would have to take to time and effort to learn another API. Then If I do learn it, I would have to update and maintain 4 different sources, while 2 is enough work. If someone would like to be a gent or a lady and work next to me to have a modloader version, feel free to contact me.
Posted Image
Do not let your eyes deceive you.

#98

yarrmateys

Posted 03 November 2012 - 07:43 PM

if you wanted to make it multiplayer compatible, you'd also have to make separate versions for modloadermp client and server.
[1.7.2]yarrcutemobmodels_1.0.6.zip
remade for forge, with all new models. fixed nbt data not being carried over, which fixes the slime problem for real rather than just disabling it.

requires minecraft forge 10.12.0.1024 recommended build or newer. it won't work on earlier ones.

#99

Freyjadono
  • Minecraft: odininon

Posted 03 November 2012 - 08:53 PM

yeah, 6 different sources would be insane to handle.
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Do not let your eyes deceive you.

#100

Cross777
    Cross777

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Posted 04 November 2012 - 02:42 AM

Is it possible to use this with MCPatcher?

I tried adding it as a .jar and MCP couldn't see it.  Then I tried to zip it, then loaded it into MCP but again it didn't work.

Is it possible to use MCP and forge at the same time?

I only play single player.

Never mind I figured it out.