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Interested in Knowing About (or Helping With) the Mod API?

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Posted 16 October 2012 - 04:11 PM

One of the issues with letting the community know about the upcoming Mod API (and other development-related projects) has been the sheer number of places that information can be posted, often only to be read by a specific group of people in that particular community.  In the interests of making life easier for everyone interested in developer talk, Mojang now has an official Minecraft Developer Blog!

What does this mean?  Well, in the words of Warren "EvilSeph" Loo:


(The Developer Blog) will be our space to let loose and nerd out. Posts made by us will be technical and developer focused, ranging from technical write ups on a new feature to information on the Minecraft API and things surrounding it.

I am excited to continue working to bring useful and powerful resources to the Minecraft developer community! This blog and the Minecraft API proposal system is just the beginning of my work to better involve and support the Minecraft developer community.

In the interests of keeping developers in the Minecraft community as involved as possible, the new blog will serve as a repository for all things API, such as planning for meetings, getting feedback on the system, and progress they are making on it, to name a few.  No longer will it be necessary to scan every Twitter account, website and other forms of communication to get tidbits on the Mod API - it is all centralized, so you need only stop by the blog to read about (and possibly help with) the Mod API.

Interested in seeing the blog?  You can check it out here:  Official Minecraft Developer Blog - Click Here

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Posted 16 October 2012 - 04:16 PM

Yay! This looks interesting. ^_^
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Posted 16 October 2012 - 04:18 PM

I'm no mod developer, but this is still useful to know how the mod API is coming along.
Thanks mojang :)



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Posted 16 October 2012 - 04:18 PM

Sweet initiative. The MOD api can only bring good.
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Posted 16 October 2012 - 04:46 PM

4th YAY finally api support!
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Posted 16 October 2012 - 04:48 PM

Waiting for it :)
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Posted 16 October 2012 - 04:49 PM

I don't need the API but I'm glad we now can see what progresses are made.



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Posted 16 October 2012 - 05:15 PM

I am curious what specific feedback they are looking for. Can't wait for more posts to let us know what is going on with it.



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Posted 16 October 2012 - 05:20 PM

Looking forward to this! : )


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Posted 16 October 2012 - 05:20 PM

Finally they are making Modding API now. I've been waiting for this so long, so i could make my own upcoming mod. This is gonna be brilliant, brilliant i say. All we have to do is sit and wait.



Posted 16 October 2012 - 05:41 PM

This will make it much easier for me to follow. Good job mojang!



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Posted 16 October 2012 - 06:04 PM

I'm looking forward to this :D

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Posted 16 October 2012 - 06:12 PM

I'd rather have Mojang enhance Minecrafts engine, such as creating support for colored lights (and I mean really colored lights, not that half-assed thing Notch put there in 1.8) and moving lights (like a move-able light emitting entity) and leave modding to modders.

Minecraft Forge is already THE Modding API, and there's no way Mojang will ever develop an API as good as Forge, both because Forge already has a lot of time in advance, and because of the coding skills gap between them. Anyone who sets up MCP and compares Mojang's code vs Forge's notices the difference.

In the end, all you'll end up doing is load Minecraft with more code, that besides not being used by most people (seriously, you can't expect a first release to beat Forge's history, and modders to just move from Forge to MC API just because it's new and ''official''), will be slowing the game down even more, which will affect low-end machine users.
Also, you'll just be wasting a release to give players something they already have, or give them a worse version of it, while doing what you've been doing since Beta 1.7: Waste a release to implement something that has already been done in a Mod, but buggier. And besides a buggier implementation of what has already been made, you're turning your amazing Sandbox game into an RPG.
(1.7: Pistons, already existed, 1.8: Villages, it's 1.3.2 and Millenaire's are still better; 1.9: enchantments: been done before; 1.2: jungles, cats: more biomes and more creatures? where have I seen that before?)

Also remember that not everyone wants an RPG. Minecraft gained popularity as a Sandbox game. If players want RPG features, more animals, more biomes, machines, there are mods that do that. Having those 'optional' features being there by default isn't as optional as it could, mainly on SMP (the fun part of MC), where other players can take advantage of them over players that don't feel like using them. Even mods allow to disable features we don't want from that mod...

You should just focus on making the game run on less CPU cost, and probably move some rendering stuff to the graphics card. Maybe use a greater version of OpenGL? with 1.1 it can run on machines from the late 90's, but no machine from that time has the CPU power to run this game, so it kind of defeats the purpose...

And those were my 2 cents.

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Posted 16 October 2012 - 06:49 PM

Thank you Mojang! I will be following this very closely.
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Posted 16 October 2012 - 07:05 PM

I will 100% be following this all the way through the process! Nerding out FTW!
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Posted 16 October 2012 - 07:13 PM

View PostLordFokas, on 16 October 2012 - 06:12 PM, said:

...Minecraft Forge is already THE Modding API, and there's no way Mojang will ever develop an API as good as Forge...
I haven't been following the Modding API discussion much, but my understanding was that it would replace Bukkit AND have the ability to enable and disable mods on the client-side to match what was running on the server-side. Meaning server operators would be able to run a vanilla jar file and thus update immediately instead of waiting a week for a Bukkit recommended build, etc.



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Posted 16 October 2012 - 07:52 PM

Wasn't this coming in 1.3?
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Posted 16 October 2012 - 08:03 PM

View PostBunkaz94, on 16 October 2012 - 07:52 PM, said:

Wasn't this coming in 1.3?
Originally, maybe, but it got pushed out to 1.4 and now by the sounds of it, we won't see it until 1.5.


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Posted 16 October 2012 - 08:46 PM

View PostStalePhish, on 16 October 2012 - 08:03 PM, said:

View PostBunkaz94, on 16 October 2012 - 07:52 PM, said:

Wasn't this coming in 1.3?
Originally, maybe, but it got pushed out to 1.4 and now by the sounds of it, we won't see it until 1.5.
At best...
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Posted 16 October 2012 - 09:21 PM

View Post5thHorseman, on 16 October 2012 - 08:46 PM, said:

At best...

Don't worry, mod api will be in 1.8 at the latest.

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