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Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]

[1.5.1]smp-forge scythes glavies souls blood amulets talismans

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#961

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 08:25 PM

Correct, the attunement will have a cost of 20. (Since that is the most souls you can hold in a keeper at low lvl, remember Altars are an advance feature Posted Image)

Attunements will be given by crafting an talisman or amulet with the full keeper or half full vessel.
Also altars can provide atunements aswell.


However the unAttuned talismans and amulets should have a soul and blood usage cost right?

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#962

SolemnSoul

Posted 27 February 2013 - 08:36 PM

Honestly I had the buffs with the talismans in mind. Haha, even though we were talking about the amulets. Is there a way to code the augment so it gives 1 of several random effects? If so I was thinking this, also bolded parts are what are affected by enchant rank.

Soul Attuned: Removes blood cost of item, while soul cost is at 20/10. Has a 33% chance of giving a regen and haste buff for 15/30 sec., refund half/all the soul cost of the use, or nothing.

Blood Attuned: Removes soul cost of the item, while blood cost is at 20/10. Has a 33% chance of giving a damage and damage resistance buff for 15/30 sec., refund half/all the blood cost of the item use, or nothing.

Also, yes. Have the unattuned items cost both.

Oh I was wondering do the augments work on other ranged weapons added by other mods? Like could I have Blight on a Balkon's weaponmod's musket? :B

#963

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 08:38 PM

Yes that is very possible and simple to do, however I don't think i'll do ranks with the Attunements. This way Attunements don't look like Enchants/Augments.

As for increasing the cost of activating the talisman / Amulets, I'll tack that on.

I am guessing this is how it would look then...

Talisman:
Unattuned: Activate Cost: 10 soul and 20 blood.

Soul Attuned: Activate Cost: 20 souls.

Blood Attuned: Activate Cost: 40 blood.


@ Oh I was wondering do the augments work on other ranged weapons added by other mods? Like could I have Blight on a Balkon's weaponmod's musket? :B

Yes, I made sure all Augments are compatible with other Mods and weapon types :).

So far my favorite thing to have is Bloodletting, Blight, Afterlife on my Bow :D

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#964

SolemnSoul

Posted 27 February 2013 - 08:40 PM

Oh so you could keep the Spectral Mirror and the Lunar Dial in the game (since I'm assuming you can only summon bloodmoon during a fullmoon) the spectral mirror should use regular glass panels on the outer edges and a ghast's tear in the middle slot, with the lunar dial using glass on the left and right middle slots, with ghast tears in the top and bottom middle slots.

#965

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 08:43 PM

I'll add the Lunar Dial back in with the early release (Kinda need it for Moon phases XD), however the recipe will be temp untill I figure out the spectral Glass deal.

Relics and spectral potions won't be included in the early release.

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#966

SolemnSoul

Posted 27 February 2013 - 08:45 PM

View PostJade Knightblazer, on 27 February 2013 - 08:38 PM, said:

Yes that is very possible and simple to do, however I don't think i'll do ranks with the Attunements. This way Attunements don't look like Enchants/Augments.

As for increasing the cost of activating the talisman / Amulets, I'll tack that on.

I am guessing this is how it would look then...

Talisman:
Unattuned: Activate Cost: 10 soul and 20 blood.

Soul Attuned: Activate Cost: 20 souls.

Blood Attuned: Activate Cost: 40 blood.


@ Oh I was wondering do the augments work on other ranged weapons added by other mods? Like could I have Blight on a Balkon's weaponmod's musket? :B

Yes, I made sure all Augments are compatible with other Mods and weapon types Posted Image.

So far my favorite thing to have is Bloodletting, Blight, Afterlife on my Bow Posted Image

So the blood keeper can hold more blood than the soulkeeper can hold souls? (that's what I'm getting from that)

Let's go with 15 souls for soul attuned, and 30 blood for blood attuned. Slight increase, but doesn't make it take the entire keeper.

So the Goblet won't make it in either? Bummer.

#967

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 09:16 PM

Soulkeeper max storage is 20
Bloodkeeper max storage is 40

Soul Vessel max storage is 40
Blood Vessel max storage is 80.

It takes double amount of blood then souls, due to how easy it is to gather blood.

Have to remember Soul is 100% on a death. Blood can be acquired while the mob is living :)

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#968

SolemnSoul

Posted 27 February 2013 - 09:17 PM

Yeah that makes sense.

#969

SolemnSoul

Posted 27 February 2013 - 09:38 PM

So how's the progress coming? Think the update will come later tonight? Or you still thinking you'll finish it by tomorrow? :o

#970

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 09:52 PM

Just finished the Crafting Attunement process for both Talismans.

Working on Altar Attunements, then Amulet Attunement craftng/altar.
After that its to apply the special perks for attuned said items, and have to readjust the talisman res code I finished last night to work with the new system. Posted Image

I am shooting for tomorrow... even tho I totally forgot this month had only 28 days... not my 30 or 31 which I thought I had.... lol

I might have to cut out the armor and special items if I cut this so short....

Not sure if it would be worth playing if all you had was Augments, Amulets, Talimans to spend your soul/blood on....

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#971

chezzjoe
    chezzjoe

    Redstone Miner

  • Members
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  • Location: inside the moon
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Posted 27 February 2013 - 10:00 PM

how the dungeon coming along
Your true face… What kind of… face is it? I wonder… The face under the mask… Is that… your true face?Posted Image

#972

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 10:11 PM

Haven't even touched anything exploring wise besides added random Dungeon loots with the Necronomicon pages.

Been focusing on finishing helpful items before I start on random structures and dimension. Some day... :)

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#973

SolemnSoul

Posted 27 February 2013 - 10:48 PM

You could probably just update a barebones version to get content out, then in two or three days, update with the armor and stuff in it. That would give people time to collect souls and blood, then when they update they can try out the armor and stuff.

#974

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 10:59 PM

Yeah that is a good idea and mostly have to go with that.

So I was playing around and came up with this...

Soul Attunement costs: 20 souls
Blood Attunement castos: 40 blood.

You can reAttune items by placing Blood with a Soul Attuned Item to get a new Blood Attuned Item. Same costs as above.
You can reAttune items by placing soul with a Blood Attuned Item to get a new Soul Attuned Item. Same costs as above.

I am setting the price sorta high for now to see what feedback comes, I believe the special perks you get off set the price.

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#975

DragonMaster16

Posted 27 February 2013 - 11:04 PM

This mod is starting to interest me. So does the above mean that you will possibly be able to release the first part of the update sometime tomorrow? I'm going to download it after it is updated.

Edit: Also, since your adding Zelda content to the Asgard Shield mod and your adding more compatibility between this mod and the Asgard Shield mod, how about you add a special and insanely rare soul and mob that only appear in graveyards? Yes, I'm talking about the ghosts that hate everything, Poes. You could even add their leader, Jalhalla, as a boss. You could make it so that you can summon him with a specific number Poe's Souls. I'll get back to you on how many you need when I find out how many Poes make up Jalhalla.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16. I support these mods, and I recommend you check them out! Click a Banner to visit their Thread.

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#976

SolemnSoul

Posted 27 February 2013 - 11:05 PM

Yeap.

#977

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 11:31 PM

Harbinger is already inspired by the Poe ;)  And Culled Souls are no equal to Poe Souls, since Culled Souls only drop from Harbingers and soon the Revenants.

However, I may got more in depth and make the actual poe :) Time will only tell.

Last icing on the cake for Attunements... Just finished Altars applying the Attunement to items. I gave them the ability to Attune even slightly damage items.

Crafting Table: Will be used for applying attunements to non-damaged items, and with the ability to reAttune.
Altars: Will be used for applying attunements to all items even if damaged, and the ability to reAttune.

Just gives an extra incentive to use the Altars :)

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#978

darkmega
    darkmega

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  • Location: Tasmania, thats a one in a few thousand on forums.

Posted 27 February 2013 - 11:42 PM

hey hey, we can wait a few more days if it means more stuff to test cause i seriously thought I'd be waiting for the non-existent 30th also until i noticed the calendar and the fact that it's feburary.

So how does the glaive work? you swing it to hit stuff then charge it to do the charge attack to hit stuff in a line for a bit and make them bleed out? Since the glaive is kinda spear like could you make it hit from like a block or two more away so you can use it for "poking" creepers in the face without them blowing up? and did you make sure that when you "charge" you don't end up hurting yourself cause you're not invulnerable to running into them and taking melee range damage too? cause when it comes to charging at stuff I hate having that happen (charging at their face and hitting them but they instantly hit you cause you run into that perpetual hitbox which is their hands). Posted Image

wait... so are you saying that souls always fly out when you kill them with the scythe or do you still have to reap them? or do they actually always always fly out now?

and you know, I just played a mod called legend craft and there was this neat mechanic with a medallion type item that you could charge up then craft with any sword (never tried it with any other tool since none of the others could block) and it gave it a special move. Do you think you could make some special augmentations like those that use relics to enhance weapons with special moves (like charging with a sword, or reaping with a battle axe)? it worked on anything too, since I now have a vilesword from soul shards mod with this epic teleportation move thanks to it. XD

btw, can you turn down the soulsand leavening slightly if it's still in? since I'm always going broke when trying to manufacture soulsand from my excess souls. lol
something like 10 sounds legit, since it's only like 5 for soulweave and living metal in this version and those have more "practical" uses rather than soulsand which was just for slowing stuff down or making spectral glass for bottle of holy water or fire which I don't even throw (i just use for residues for base "homezone" defense since they're expensive to manufacture on top of the cost of enchanting the flames/water. and note that this is me complaining even if everyone is dropping souls from my soulsteal 3, which means it has to be annoying.)

edit: I just got another brainwave. I'm being cheesy here but hear me out. you know how bodies can transfer and make trace amounts of electrical energy from nerves firing off and stuff? (I did a science experiment one time and we had like 30 people in a circle and holding hands with someone holding a lightbulb actually made it turn on Posted Image) could you make a manufactureable redstone source using blood and lets say... bonemeal? bonemeal + 5 blood for a redstone dust? :3 that would be deliciously useful to some to get a nice trickle of redstone for machines and stuff. Even it's not a hard resource to get to, I just like stuff to be made in a way incase of emergency.

#979

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 February 2013 - 11:57 PM

View Postdarkmega, on 27 February 2013 - 11:42 PM, said:

hey hey, we can wait a few more days if it means more stuff to test cause i seriously thought I'd be waiting for the non-existent 30th also until i noticed the calendar and the fact that it's feburary.

So how does the glaive work? you swing it to hit stuff then charge it to do the charge attack to hit stuff in a line for a bit and make them bleed out? Since the glaive is kinda spear like could you make it hit from like a block or two more away so you can use it for "poking" creepers in the face without them blowing up? and did you make sure that when you "charge" you don't end up hurting yourself cause you're not invulnerable to running into them and taking melee range damage too? cause when it comes to charging at stuff I hate having that happen (charging at their face and hitting them but they instantly hit you cause you run into that perpetual hitbox which is their hands). Posted Image

Basic attacks poke, Impale (Charged Attack) hits all mobs in a straight line forward. Range is increased by a 2 Blocks I believe. I removed the dash to the impale due to the (You touch mob, you get hurt deal).

Only by impaling do mobs bleed on the ground, Also based on the quality of the material used to craft the Glaive increases the chance large pools of blood will form on the ground.

Bleedletting Augment allows all standard attacks to enable the bleed effect. (Small percentage when hit).

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wait... so are you saying that souls always fly out when you kill them with the scythe or do you still have to reap them? or do they actually always always fly out now?


Scythes have a 100% of causing the mobs soul to form upon its death, only if the target is killed by a Reap attack.

Soulsteal Augment allows all standard attacks to enable the soul drops. (Small percentage when hit).

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and you know, I just played a mod called legend craft and there was this neat mechanic with a medallion type item that you could charge up then craft with any sword (never tried it with any other tool since none of the others could block) and it gave it a special move. Do you think you could make some special augmentations like those that use relics to enhance weapons with special moves (like charging with a sword, or reaping with a battle axe)? it worked on anything too, since I now have a vilesword from soul shards mod with this epic teleportation move thanks to it. XD

Relics in general are for that purpose. To add new abilities with situations. (Double jump, water/lava run, heal while in blood, ect). Only difference is it costs Soul or Blood to use meaning you must carry the relic and a keeper/vessel in you inventory.

Augments served their purpose for buffing up weapons and gear (No need to craft into it).


Give a day and you will be able to test the stuff out :)

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#980

SolemnSoul

Posted 28 February 2013 - 12:21 AM

View Postdarkmega, on 27 February 2013 - 11:42 PM, said:

hey hey, we can wait a few more days if it means more stuff to test cause i seriously thought I'd be waiting for the non-existent 30th also until i noticed the calendar and the fact that it's feburary.


Speak for yourself! I'd rather have a barebones to test the current enabled content and be able to tell him what to add/change/etc. Then wait for a few more items and stil have to do that. Barebones is better. :B