Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.6.4-Beta][Forge][SMP]DivineRPG - 8 New Dimensions, 115 New Mobs/Bosses, Hundreds of items [Sneak Previews]

bosses mobs updates dimension

  • Please log in to reply
21384 replies to this topic

#9121

Steelflame
  • Location: Dallas Fortworth
  • Minecraft: Steelflameblade

Posted 29 January 2013 - 09:58 AM

Xolova and Hologuard, just a quick question for ya...

I sort of want to, in the distant future, make a mod pack (with heavy alterations to certain mods for the sake of balance, why it sort of has to be a pack for the server I want to make based on the pack).  If later on down the road, I actually get things working and what not (I am just starting to teach myself Java coding to work on getting the ability to do this), would you potentially allow me permissions to use your mod in it?  I will only use mods with permissions from the devs, so just asking if you would consider it ahead of time knowing your stance on mod packs (half of the mods are still WIPS, and won't be ready anytime soon for a full on pack based on them... ok, I don't really feel Ars Magica is WIP, he just calls it WIP because he doesn't consider it 100% perfect, lol)

Said pack (If I gained all permissions needed, and I won't do it without said permissions) would involve TC3, Ars Magica, Altriacraft, and Divine RPG as the core mods in it (Divine RPG is the big cause of needing heavy balance changes in the other mods, as we know how most mods balance their armor to the vanilla standard, not your insanity standard, lol).  The actual style of the server, if I could get it to work, would be that you chose one of 3 paths to progress to help yourself along, being either a Thaumurgist, a Mage, or a magic Bladesmith.  You would chose one path to get yourself going along when you joined the server.  The goal of that would be to promote trade among the 3 groups... as well as the fact that while PvP is disabled in the overworld.... it is fair game anywhere else, and we will promote invading other groups bases in an attempt to actually secure their unique resources.

This is an idea in my head currently, and I would just rather it got shot down early than shot down late after months of work in it to get it all set up.

I have ambitions of becoming a game developer, and making a very balanced modpack for MC would feel like a decent first step (with potentially my own mod mixed in, if I make one... ideas are in the back of my head... big ones....) to a long term dream (might actually join you guys a while down the line, after I teach myself what I need to know.  I just see no point in giving you guys an application before I have the skills to actually help out... unless you would be willing to take me as an intern so to speak, at which point I will go ahead and fill one out.  Would help fast-track my development of my skills in java and MC modding).

EDIT:  A large portion of this is Copa Pasted from the one I am sending around to all the devs of these mods.  So if you actually check these mods, you will see something similar to this on each of them, lol.

Also... great mod. XD

Warning : This user is prone to doing sporadic edits of recent comments to further expand upon old ideas. This is a very common thing especially right after posting.  Keep this in mind when talking to me over these forums.

I run a small magic focused private server.  If you are interested in joining us, click the banner below to find out more.

Posted Image


Register or log in to remove.

#9122

wizardthewizard

Posted 29 January 2013 - 10:56 AM

I was using a texture pack when I installed DivineRPG, but when I saw your post I immediately switched back to the default texture pack.
I checked to see if it worked properly, but sadly, no. Will re-installing work?

Edit: Nevermind, I just realized I had Optifine installed, sorry for the disturbance if I caused any! xD

#9123

Battle_Convoy
  • Location: Cybertron

Posted 29 January 2013 - 11:06 AM

This mod is awesome. I had a lot of fun fighting the bosses

#9124

Stranderklan78

Posted 29 January 2013 - 12:40 PM

This mod is epic and changing my survival!!
Posted Image

#9125

SoccerStud
  • Location: Summit of Apocrypha
  • Minecraft: geekclb

Posted 29 January 2013 - 02:05 PM

View PostWolfleaf, on 29 January 2013 - 04:53 AM, said:

Very nice idea, now there will be a spider for every dimension because well,
Overworld: Spider, cave spider, jungle spider
Nether: Hellspider
Ender: Enderspider
+ twilight spiders for every other dimension.
You forgot about acanea. (I don't think I spelled it right)
DivineRPG Official Staff Member

Posted Image
Hit that Posted Image button if I helped.

#9126

Themathe1
  • Location: Brazil
  • Minecraft: Themathe2

Posted 29 January 2013 - 02:14 PM

Is there any chance of improving the terrain of the dimensions in future updates? Admittedly, the dimensions are exactly the same but with different colors... This somewhat spoils the mod, unfortunately. :/

Official Programmer of Xtracraft!

Posted Image


#9127

Xolova
    Xolova

    Lapis Lazuli Collector

  • Members
  • 1029 posts
  • Location: Nethengeic Pits
  • Minecraft: XolovA

Posted 29 January 2013 - 02:31 PM

View PostSteelflame, on 29 January 2013 - 09:58 AM, said:

Xolova and Hologuard, just a quick question for ya...

I sort of want to, in the distant future, make a mod pack (with heavy alterations to certain mods for the sake of balance, why it sort of has to be a pack for the server I want to make based on the pack).  If later on down the road, I actually get things working and what not (I am just starting to teach myself Java coding to work on getting the ability to do this), would you potentially allow me permissions to use your mod in it?  I will only use mods with permissions from the devs, so just asking if you would consider it ahead of time knowing your stance on mod packs (half of the mods are still WIPS, and won't be ready anytime soon for a full on pack based on them... ok, I don't really feel Ars Magica is WIP, he just calls it WIP because he doesn't consider it 100% perfect, lol)

Said pack (If I gained all permissions needed, and I won't do it without said permissions) would involve TC3, Ars Magica, Altriacraft, and Divine RPG as the core mods in it (Divine RPG is the big cause of needing heavy balance changes in the other mods, as we know how most mods balance their armor to the vanilla standard, not your insanity standard, lol).  The actual style of the server, if I could get it to work, would be that you chose one of 3 paths to progress to help yourself along, being either a Thaumurgist, a Mage, or a magic Bladesmith.  You would chose one path to get yourself going along when you joined the server.  The goal of that would be to promote trade among the 3 groups... as well as the fact that while PvP is disabled in the overworld.... it is fair game anywhere else, and we will promote invading other groups bases in an attempt to actually secure their unique resources.

This is an idea in my head currently, and I would just rather it got shot down early than shot down late after months of work in it to get it all set up.

I have ambitions of becoming a game developer, and making a very balanced modpack for MC would feel like a decent first step (with potentially my own mod mixed in, if I make one... ideas are in the back of my head... big ones....) to a long term dream (might actually join you guys a while down the line, after I teach myself what I need to know.  I just see no point in giving you guys an application before I have the skills to actually help out... unless you would be willing to take me as an intern so to speak, at which point I will go ahead and fill one out.  Would help fast-track my development of my skills in java and MC modding).

EDIT:  A large portion of this is Copa Pasted from the one I am sending around to all the devs of these mods.  So if you actually check these mods, you will see something similar to this on each of them, lol.

Also... great mod. XD
It's definitely possible. I don't know at this time but it is more likely than unlikely.

View PostBattle_Convoy, on 29 January 2013 - 11:06 AM, said:

This mod is awesome. I had a lot of fun fighting the bosses
Thanks.

View PostStranderklan78, on 29 January 2013 - 12:40 PM, said:

This mod is epic and changing my survival!!
Thanks.

View PostThemathe1, on 29 January 2013 - 02:14 PM, said:

Is there any chance of improving the terrain of the dimensions in future updates? Admittedly, the dimensions are exactly the same but with different colors... This somewhat spoils the mod, unfortunately. :/
Absolutely is. In this update (1.2.7) we're improving a lot of stuff, from ambiance, to armors to textures and I'm highly looking into generation. Our only downfall is people would have to re-generate but we may make that a thing and it's optional if they want the new features or not.

Posted Image


#9128

Steelflame
  • Location: Dallas Fortworth
  • Minecraft: Steelflameblade

Posted 29 January 2013 - 02:38 PM

View PostXolova, on 29 January 2013 - 02:31 PM, said:

It's definitely possible. I don't know at this time but it is more likely than unlikely.

So which part of my message is that related to?  The permissions, or the internship style thing?  If it is the internship, then Ill go ahead and set up an application now.

Warning : This user is prone to doing sporadic edits of recent comments to further expand upon old ideas. This is a very common thing especially right after posting.  Keep this in mind when talking to me over these forums.

I run a small magic focused private server.  If you are interested in joining us, click the banner below to find out more.

Posted Image


#9129

jtmjtw2
    jtmjtw2

    Carpenter

  • Members
  • 65 posts
  • Location: Somewhere
  • Minecraft: jtmjtw1

Posted 29 January 2013 - 02:39 PM

View PostThemathe1, on 29 January 2013 - 02:14 PM, said:

Is there any chance of improving the terrain of the dimensions in future updates? Admittedly, the dimensions are exactly the same but with different colors... This somewhat spoils the mod, unfortunately. :/
I know, it would be nice if the dimensions names' (other than Uvite Islands) actually made sense. Dravite Hills? What hills? Mythril Mountains? I see no mountains. It would most likely be a huge coding job for the devs, but it could be done in stages. maybe one dimension at a time? in separate updates? I don't know anything about coding, maybe it's really easy to code 5 dimensions to each generate separately, but it sounds like a big job. Oh lol while I'm typing this xolova answered about this topic. thanks for clearing that up xolo.
Posted Image

#9130

Xolova
    Xolova

    Lapis Lazuli Collector

  • Members
  • 1029 posts
  • Location: Nethengeic Pits
  • Minecraft: XolovA

Posted 29 January 2013 - 03:18 PM

View PostSteelflame, on 29 January 2013 - 02:38 PM, said:

So which part of my message is that related to?  The permissions, or the internship style thing?  If it is the internship, then Ill go ahead and set up an application now.
Both.

Posted Image


#9131

DarkBeast666

Posted 29 January 2013 - 03:26 PM

Wheres the new website? It's not on the op

#9132

LartenCrepsely

Posted 29 January 2013 - 03:27 PM

Greetings. I tried downloading your mod, divinerpg, so naturally I went to click on the link "http://www.2shared.c...neRPG126.html". When clicked on the download, the page refreshed to the same page except that the url changed to "http://www.2shared.c...cau2=403tNull". Notice the "?cau2=403tNull" at the end. Any idea why? I keep clicking on the download link but nothing happens. Would appreciate any help. Thank you.

#9133

Tony32
    Tony32

    Tree Puncher

  • Members
  • 18 posts

Posted 29 January 2013 - 04:08 PM

The mods works great, but it is impossible? I mean, we are four players playing from scratch and it comes monsters 24/7 that kills us in 2 hits, and we need to hit them like 20+ times using iron swords.. We dont have any better gear yet cause it's impossible to farm. Are we missing something? Btw, we live in the jungle..

#9134

Steelflame
  • Location: Dallas Fortworth
  • Minecraft: Steelflameblade

Posted 29 January 2013 - 04:08 PM

View PostLartenCrepsely, on 29 January 2013 - 03:27 PM, said:

-snip-

I noticed, when I downloaded the most recent edition of the mod, I got a broken file from one of the downloads.  I used the other one just fine though, so I figured it was just my connection acting up messing the download up the first time.

View PostTony32, on 29 January 2013 - 04:08 PM, said:

The mods works great, but it is impossible? I mean, we are four players playing from scratch and it comes monsters 24/7 that kills us in 2 hits, and we need to hit them like 20+ times using iron swords.. We dont have any better gear yet cause it's impossible to farm. Are we missing something? Btw, we live in the jungle..

Jungle is a horrid place to set up an early game base.  The safe biomes for starting out are Plains, Non-tundra forest, and Extreme Hills.  The icy biomes spawn Frost (look like snowflakes) every now and then, anywhere within it, inculding under ground, making it dangerious (they are pretty much like blazes, only icy, and with a lot more hp, at 80 hp.  An iron sword hits about 6 damage.) Although tough to take down if not experienced, the reward for managing it is Icy stones, which can be used for A. Angelic Armor parts, and B Weapons.  The sword made from them is better than diamond, with 5000 uses, and 10 damage, and an on hit slow, compared to Dia's 8 damage and 1500 or so uses.  Pretty basic, but really good early game.  Just realize then tend to spawn in packs of 2 or 3 when above ground, although tend to go solo underground.  Best method to take one down is just bull rush it, I find.  I have managed to kill 3 without any armor and just an iron sword using this trick, solo.  Their shots are slow, just when you think one is about to fire, dodge to the side.  Their aim tends to suck.

I don't have experience with the jungle mobs (I hate jungles, and tend to get out of them right away, only heading into them for a few resources then leave).

Also, a mod I recommend to run with this mod is Damage Indicators, which provides a small health bar to the top left of the screen of the last mob you looked at.  Also pops up damage numbers when you hit a mob, letting you see just how hard the hit was.  Rule I have noticed is that the higher a mobs hp bar, the riskier a fight is against them.  Also, just an fyi to help you out... you don't need diamond tools.  Realmite is just as able to mine stuff, and has nearly 3.5x the durability, for being slightly slower.  If you can get a rupee setup, don't actually use it.  Gather the needed 9 Rupee and make a tool of each one, and the unused tools, if combined, make an all-in-one tool with infinite durability, which is quite handy, although hard to gather up all the rupee.

Also, the way you progress in this mod... until you feel like you have fully conquored the overworld (save for a few mobs like the Rainbour) you tend to want to not go to the nether.  Then you conquor that, then go to the end.  After that, you start actually going into Divine RPG dimensions.  Also.. if you see an Ender spider in the overworld... just don't even bother with them.  They are too prone to running to be worth attacking, even though they only have 45 hp.  It is rare to get more than 2-3 hits on them, as they like to teleport long distances the moment you "would" hit them and not get hit.  And then come from behind later and knock you off a cliff when you finally gave up dealing with the little bugger.  Luckily, just like Endermen, they ignore you if you don't look at them, but they are very small, meaning you can easily miss them and then find yourself getting hit by them.

Warning : This user is prone to doing sporadic edits of recent comments to further expand upon old ideas. This is a very common thing especially right after posting.  Keep this in mind when talking to me over these forums.

I run a small magic focused private server.  If you are interested in joining us, click the banner below to find out more.

Posted Image


#9135

LartenCrepsely

Posted 29 January 2013 - 04:44 PM

I don't quite get you. Is it possible for this file to be downloaded from dropbox instead? I've seen complains of other people trying to download files from 2shared and they get the same problem with the "?cau2=403tNull" at the end. And my internet connection is fine. I've downloaded other mods under 2shared but have not faced the same problem. Maybe it's the link?

#9136

MinecraftMcfisty
  • Location: Exploring the Twilight Dimensions
  • Minecraft: MinecraftMcfisty

Posted 29 January 2013 - 04:44 PM

View PostTony32, on 29 January 2013 - 04:08 PM, said:

The mods works great, but it is impossible? I mean, we are four players playing from scratch and it comes monsters 24/7 that kills us in 2 hits, and we need to hit them like 20+ times using iron swords.. We dont have any better gear yet cause it's impossible to farm. Are we missing something? Btw, we live in the jungle..
It doesn't make it impossible, it makes it hard. Drpg is like a very-hard mode for Minecraft. Iron is worthless in this mod for fighting. So is diamond. You'll need to craft tools and armor from this mod to survive.
Also, you can't live in a jungle early on because of the monsters that spawn there specifically. Consider Jungle, Taiga and Beaches off limits until you can either dodge mobs skillfully, or have good drpg tools.
Posted Image

#9137

insanity414all
  • Location: Northern Ireland, United Kingdom
  • Minecraft: insanity414all

Posted 29 January 2013 - 05:22 PM

hey guys ran into a problem while recording the speedrun while fighting densos, reyvor de-spawned :( but i respawned him with the spawner egg in creative menu still fought him in survival though do i need to record again or is that ok? still can't believe he de-spawned ...
Posted ImagePosted Image

Wiki Developer for DivineRPG

#9138

Xolova
    Xolova

    Lapis Lazuli Collector

  • Members
  • 1029 posts
  • Location: Nethengeic Pits
  • Minecraft: XolovA

Posted 29 January 2013 - 05:27 PM

View Postinsanity414all, on 29 January 2013 - 05:22 PM, said:

hey guys ran into a problem while recording the speedrun while fighting densos, reyvor de-spawned Posted Image but i respawned him with the spawner egg in creative menu still fought him in survival though do i need to record again or is that ok? still can't believe he de-spawned ...
How long were you fighting him, and did you leave them in unloaded chunks for a long time?

Posted Image


#9139

pib4me
    pib4me

    Tree Puncher

  • Members
  • 19 posts

Posted 29 January 2013 - 05:32 PM

Bonsoir à tous!

Pour les Francais qui parcourent le forum de Divine RPG

Voici la vidéo pour l'installer ( en Francais ) :

#9140

Elcrian
    Elcrian

    Carpenter

  • Members
  • 50 posts

Posted 29 January 2013 - 05:35 PM

Baguette

Anyways, I'm having some trouble getting this baby to run properly. Can anyone help me out? I've no clue what "amq@3b8a58ee" is.


---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 1/29/13 6:30 PM
Description: Failed to start game

java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@3b8a58ee when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@77d48fcb
at amq.<init>(Block.java:326)
at amq.<init>(Block.java:359)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:3025)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1862368888 bytes (1776 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
JVM Flags: 2 total; -Xms2048m -Xmx2048m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 Optifine OptiFine_1.4.6_HD_A3 10 mods loaded, 10 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
MagicYarn [Magic Yarn] (MagicYarn_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Gibs [mod_Gibs] (MobDismemberment1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.6.jar) Unloaded->Constructed->Pre-initialized->Errored
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: x32_Atherys_Ascended_1.4.2_v0.5.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null