For me, when I put the DivineRPG-1.2.3.jar in the mods folder, the game gains no Update. For an example, there is no update at the mobs! The archive name says "1.2.3" but when you go to the minecraft and view the installed mods it says "v 1.2".
For me, when I put the DivineRPG-1.2.3.jar in the mods folder, the game gains no Update. For an example, there is no update at the mobs! The archive name says "1.2.3" but when you go to the minecraft and view the installed mods it says "v 1.2".
Any help? I have tried both download links.
Oh, and I forgot to tell that there's no new mob like the King Scorcher.
I have no idea about the v 1.2 thingy, if you get into a world and it says "DivineRPG Is Up To Date" then it's ok, you shouldnt care about it anymore until a new update.
The King Scorcher will be added in the 1.2.4 update.
Oh, thanks.
Anyways, I've got no update. My Minecraft says that I'm using the version 1.2 and not version 1.2.3 as the archive says!
*Crazy*
Well, mine says the same thing, but i got the bug fixes of 1.2.3, example : the frost sword, before it made the enemies faster, now it makes them slow like its supposed to. I dont think it really matters if there is a ".3" on the mod info from Minecraft, as long as you downloaded the correct file and you can see the new changes.
Do you have the mobs update? The frost sword bug have been fixed, so I think that I'm using the newest version. Also, the mod is not saying it is outdated.
Thanks anyways!
I have the same problem but I can't even open minecraft and I have forge 6.5.0 any help ???
Minecraft crashes or you just get a black screen while you try to open it? Did you install the recommended version? Also, if it crashes, post the error report please.
Do you have the mobs update? The frost sword bug have been fixed, so I think that I'm using the newest version. Also, the mod is not saying it is outdated.
Thanks anyways!
You must use the "Universal" version of the Forge.
The mobs update is for 1.2.4 which is not released yet.
On a side note, we don't add any (hostile) mobs in certain areas of the world, (surface in plains/forest) the player can then progress further down and visit other biomes as a form of progression.
On a personal note, I found that it just means that the overworld has a much more tiered system and is not so much a straight path to diamond and finished. There is a bit more branching and the player must take the game more slowly than before (just strip mining at low layers should not be priority #1 anymore).
When Xolova and I played the mod, we kinda just jumped into a ravine (and died miserably) but then we went and took it more slowly (still died miserably). But we were progressing, yeah we were dying a lot but the point of the mod is to kill you, you're not supposed to ever go through our mod with 0 deaths. It was never our intention to make the game balanced, so that when you go to one zone, your perfectly safe in the previous zone. It's a constant struggle for survival, and that is a much more fun expirience in my opinion that being safe in a shiny new suit of armor.
With realmite armor and a diamond sword you can engage surface (biome specific) mobs and be able to win. You can then make some better gear (and better ranged weapons) to go and kill some underground mobs. With some nifty stuff you get from those guys, you can progress further int he mod, but you should never be 'safe' in the biomes, or in the deep underground.
It was never the intention of the mod to be easy, we always wanted it to be a hard long-fought process that is never truly finished.
But beyond that. A bow is really overpowered.
tl;dr We hate you, go die in a fire. (or to overpowered mobs)
See, I get this. I really do. The struggle for survival, the hellishly difficult mobs... I get this. I like a hard game. I'm the kind of masochistic idiot that will beat my head against a difficult puzzle for hours until I actually, finally, solve it.
This mod? This isn't just a hard game, though how hard it is plays into it. This is just absolute, unmitigated GRIND.
Getting arlemite and rupee is the first step toward opening the twilight dimensions. You need four arlemite and four rupee (down from 18, in 1.1, eesh...) in order to summon the Ancient Entity or The Watcher. This wouldn't be so bad, except that we don't have any real information on where the rupee and arlemite spawns.
The only clues we have are that it only spawns at very low levels, and in a prior post you let it slip that it spawns near lava. You don't see the grind, because you coded the mod and have all the information on where and under what circumstances all the ores spawn. YOU know which biomes to dig under to find Arlemite and Rupee most frequently. YOU know what kind of features underground to look for to improve your chances of finding it. WE don't have that information, and you aren't telling, so we have to GRIND and GRIND and search and pray that we get lucky enough to stumble on the answer. I've discovered part of the answer, when in a moment of weakness I went into a game in MCEdit and went looking for purple blocks (which is how MCEdit renders ores it's not familiar with) in a single player game which had no additional mods. I found VAST stretches of area with ABSOLUTELY NO ARLEMITE OR RUPEE. It seems to be biome related, as these vast stretches of empty area always seemed to be under certain biomes. Grassy plains or grassy hills biomes seem to never spawn any arlemite or rupee. I've seen it spawn under desert, it seems to like being under ocean, and it exists under swamps and forests. That's all the information I have.
If you're going to make it THIS hard to find arlemite or rupee, you need to at least give us clues to work on. People have been screaming for a wiki, and you wonder why? It's because we need this information to be able to progress. The information isn't there, so we have to ask you.
In the meantime, I am continuing to grind and search for the answers myself. So for the community's benefit, I'm going to put in a spoiler here everything I know about where you can get arlemite and rupee.
It spawns most frequently around height 10 on the map (devs)
It spawns most frequently around lava (devs, possible red herring)
It doesn't spawn at all under Grassy Hills or Grassy Plains (Shadou81) (limited sample size)
Arlemite drops at very low frequency from Enthralled Dramcyx (outdated wiki)
Rupee drops at very low frequency from The Eye. (outdated wiki) (100% in 1.2.4, via devs)
Hmm... not a lot of information there, and some of it is conjecture, based on something you said, so it could just be a red herring.
So, to recap the size of the undertaking in order to start. We need to find Arlemite and Rupee, four per attempt (in addition to netherite), to spawn in the Ancient Entity. We need to repeatedly kill the ancient entity to get divine shards, which are combined in groups of 9 to get divine stone. I haven't seen the divine entity drop divine shards yet so I don't know the drop frequency or amount, but let's assume he drops one or two. We have to kill him 4-9 times per divine stone. We need 10 divine stone to enter Dravite, minimum, assuming each divine rock uses one divine stone (I haven't found the divine rock recipe on the outdated wiki yet). So we need to kill the Ancient Entity 40 to 90 times to open dravite. So we need a minimum of 160 to 360 of each of rupee and arlemite, and 5 times that number in netherite, in order to break in to dravite.
I really hope I'm wrong about the drop rate of the ancient entity's divine shards, because that's a ridiculous number of arlemite and rupee to get started. I can't even imagine what it was like just to open the dravite portal before you reduced the number of arlemite and rupee per spawning of the ancient entity from 18 to 4.
This... just getting into the dravite dimension... in addition to being ridiculously difficult, is a huge GRIND. And you wonder why people are begging you for either a wiki (preferably with information on how to find Arlemite and Rupee efficiently) or for a buff to the arlemite and rupee drop rate.
See, I get this. I really do. The struggle for survival, the hellishly difficult mobs... I get this. I like a hard game. I'm the kind of masochistic idiot that will beat my head against a difficult puzzle for hours until I actually, finally, solve it.
This mod? This isn't just a hard game, though how hard it is plays into it. This is just absolute, unmitigated GRIND.
Getting arlemite and rupee is the first step toward opening the twilight dimensions. You need four arlemite and four rupee (down from 18, in 1.1, eesh...) in order to summon the Ancient Entity or The Watcher. This wouldn't be so bad, except that we don't have any real information on where the rupee and arlemite spawns.
The only clues we have are that it only spawns at very low levels, and in a prior post you let it slip that it spawns near lava. You don't see the grind, because you coded the mod and have all the information on where and under what circumstances all the ores spawn. YOU know which biomes to dig under to find Arlemite and Rupee most frequently. YOU know what kind of features underground to look for to improve your chances of finding it. WE don't have that information, and you aren't telling, so we have to GRIND and GRIND and search and pray that we get lucky enough to stumble on the answer. I've discovered part of the answer, when in a moment of weakness I went into a game in MCEdit and went looking for purple blocks (which is how MCEdit renders ores it's not familiar with) in a single player game which had no additional mods. I found VAST stretches of area with ABSOLUTELY NO ARLEMITE OR RUPEE. It seems to be biome related, as these vast stretches of empty area always seemed to be under certain biomes. Grassy plains or grassy hills biomes seem to never spawn any arlemite or rupee. I've seen it spawn under desert, it seems to like being under ocean, and it exists under swamps and forests. That's all the information I have.
If you're going to make it THIS hard to find arlemite or rupee, you need to at least give us clues to work on. People have been screaming for a wiki, and you wonder why? It's because we need this information to be able to progress. The information isn't there, so we have to ask you.
In the meantime, I am continuing to grind and search for the answers myself. So for the community's benefit, I'm going to put in a spoiler here everything I know about where you can get arlemite and rupee.
It spawns most frequently around height 10 on the map (devs)
It spawns most frequently around lava (devs, possible red herring)
It doesn't spawn at all under Grassy Hills or Grassy Plains (Shadou81) (limited sample size)
Arlemite drops at very low frequency from Enthralled Dramcyx (outdated wiki)
Rupee drops at very low frequency from The Eye. (outdated wiki) (100% in 1.2.4, via devs)
Hmm... not a lot of information there, and some of it is conjecture, based on something you said, so it could just be a red herring.
So, to recap the size of the undertaking in order to start. We need to find Arlemite and Rupee, four per attempt (in addition to netherite), to spawn in the Ancient Entity. We need to repeatedly kill the ancient entity to get divine shards, which are combined in groups of 9 to get divine stone. I haven't seen the divine entity drop divine shards yet so I don't know the drop frequency or amount, but let's assume he drops one or two. We have to kill him 4-9 times per divine stone. We need 10 divine stone to enter Dravite, minimum, assuming each divine rock uses one divine stone (I haven't found the divine rock recipe on the outdated wiki yet). So we need to kill the Ancient Entity 40 to 90 times to open dravite. So we need a minimum of 160 to 360 of each of rupee and arlemite, and 5 times that number in netherite, in order to break in to dravite.
I really hope I'm wrong about the drop rate of the ancient entity's divine shards, because that's a ridiculous number of arlemite and rupee to get started. I can't even imagine what it was like just to open the dravite portal before you reduced the number of arlemite and rupee per spawning of the ancient entity from 18 to 4.
This... just getting into the dravite dimension... in addition to being ridiculously difficult, is a huge GRIND. And you wonder why people are begging you for either a wiki (preferably with information on how to find Arlemite and Rupee efficiently) or for a buff to the arlemite and rupee drop rate.
About how much Ancient Entity drops, he drops around 4-6, maybe more, but i never saw him dropping more than that. To get ready for 1.2.4 when The Eye is going to drop rupee, someone said this before, make a mineshaft from Y-64 down to Y-5 putting some glasses in the layers, because sunlight negates the void fog, allowing you to see farther. Then you just wait for some mobs to spawn while you mine, build something and such. Here is mine :
I just go to build something, kill some mobs, enchant my realmite armor while i wait for mobs to spawn down there, then i just kill them, i grab the items and i keep waiting, i guess it was made to be a lot of grinding since its something you do on most rpgs.
About how much Ancient Entity drops, he drops around 4-6, maybe more, but i never saw him dropping more than that.
Ok, this helps. So the revised estimate on how many times we need to kill the Ancient entity is reduced down to a minimum of 14 to a maximum of 21, using 56 to 84 each of rupee and arlemite and 5 times that number of netherite.
Still a rather large grind, but not looking as huge as it was.
I'm having a problem since 1.2 and it persists until 1.2.3. When I create a multiplayer server with this mod, the world is generated with messed up chunks, as the screen below shows:
Since the chunks are messed up, I can't enter them, as I keep frozen in the air. I tested generating the world without the DivineRPG mod, and it generates perfectly.
Can anyone help me with this?
Xolova, why this bug happens? Many people are having problems running in multiplayer.
I just go to build something, kill some mobs, enchant my realmite armor while i wait for mobs to spawn down there, then i just kill them, i grab the items and i keep waiting, i guess it was made to be a lot of grinding since its something you do on most BAD rpgs/mmo's.
Nah, not really, some rpgs need some grinding, others dont. A rpg is not bad because you need to grind, thats your opinion.
And that's just YOUR opinion. If you must grind, it is due to poor design and lack of flow in the storytelling process. Bad writers = lots of grind. Good writers = No grind required.
Ok, this helps. So the revised estimate on how many times we need to kill the Ancient entity is reduced down to a minimum of 14 to a maximum of 21, using 56 to 84 each of rupee and arlemite and 5 times that number of netherite.
Still a rather large grind, but not looking as huge as it was.
I don't know why you think you need to combine all 9 into a gem... you combine one "divine shard" and one regular stone and you get a "divine rock", which is the framework needed for a portal... you should only need to kill him 2 times, 3 times tops if you have really horrible luck. The "divine stone" you are thinking of is for crafting of armor, weapons, etc. The divine rock is needed for getting to Dravite. Thats even on the old wiki which has been posted countless times.
And that's just YOUR opinion. If you must grind, it is due to poor design and lack of flow in the storytelling process. Bad writers = lots of grind. Good writers = No grind required.
Well, yeah, its my opinion, and you have yours too. Just explain me something, whats the connection between the story and grinding?
Will be fixed in 1.2.4.
Any help? I have tried both download links.
There's also no new mob like the King Scorcher.
I have no idea about the v 1.2 thingy, if you get into a world and it says "DivineRPG Is Up To Date" then it's ok, you shouldnt care about it anymore until a new update.
The King Scorcher will be added in the 1.2.4 update.
Anyways, I've got no update. My Minecraft says that I'm using the version 1.2 and not version 1.2.3 as the archive says!
*Crazy*
Well, mine says the same thing, but i got the bug fixes of 1.2.3, example : the frost sword, before it made the enemies faster, now it makes them slow like its supposed to. I dont think it really matters if there is a ".3" on the mod info from Minecraft, as long as you downloaded the correct file and you can see the new changes.
Thanks anyways!
You must use the "Universal" version of the Forge.
Minecraft crashes or you just get a black screen while you try to open it? Did you install the recommended version? Also, if it crashes, post the error report please.
The mobs update is for 1.2.4 which is not released yet.
Try this :
Get a new fresh minecraft.jar
Install forge again, delete your old DivineRPG config file, and install DivineRPG again.
See, I get this. I really do. The struggle for survival, the hellishly difficult mobs... I get this. I like a hard game. I'm the kind of masochistic idiot that will beat my head against a difficult puzzle for hours until I actually, finally, solve it.
This mod? This isn't just a hard game, though how hard it is plays into it. This is just absolute, unmitigated GRIND.
Getting arlemite and rupee is the first step toward opening the twilight dimensions. You need four arlemite and four rupee (down from 18, in 1.1, eesh...) in order to summon the Ancient Entity or The Watcher. This wouldn't be so bad, except that we don't have any real information on where the rupee and arlemite spawns.
The only clues we have are that it only spawns at very low levels, and in a prior post you let it slip that it spawns near lava. You don't see the grind, because you coded the mod and have all the information on where and under what circumstances all the ores spawn. YOU know which biomes to dig under to find Arlemite and Rupee most frequently. YOU know what kind of features underground to look for to improve your chances of finding it. WE don't have that information, and you aren't telling, so we have to GRIND and GRIND and search and pray that we get lucky enough to stumble on the answer. I've discovered part of the answer, when in a moment of weakness I went into a game in MCEdit and went looking for purple blocks (which is how MCEdit renders ores it's not familiar with) in a single player game which had no additional mods. I found VAST stretches of area with ABSOLUTELY NO ARLEMITE OR RUPEE. It seems to be biome related, as these vast stretches of empty area always seemed to be under certain biomes. Grassy plains or grassy hills biomes seem to never spawn any arlemite or rupee. I've seen it spawn under desert, it seems to like being under ocean, and it exists under swamps and forests. That's all the information I have.
If you're going to make it THIS hard to find arlemite or rupee, you need to at least give us clues to work on. People have been screaming for a wiki, and you wonder why? It's because we need this information to be able to progress. The information isn't there, so we have to ask you.
In the meantime, I am continuing to grind and search for the answers myself. So for the community's benefit, I'm going to put in a spoiler here everything I know about where you can get arlemite and rupee.
It spawns most frequently around height 10 on the map (devs)
It spawns most frequently around lava (devs, possible red herring)
It doesn't spawn at all under Grassy Hills or Grassy Plains (Shadou81) (limited sample size)
Arlemite drops at very low frequency from Enthralled Dramcyx (outdated wiki)
Rupee drops at very low frequency from The Eye. (outdated wiki) (100% in 1.2.4, via devs)
Hmm... not a lot of information there, and some of it is conjecture, based on something you said, so it could just be a red herring.
So, to recap the size of the undertaking in order to start. We need to find Arlemite and Rupee, four per attempt (in addition to netherite), to spawn in the Ancient Entity. We need to repeatedly kill the ancient entity to get divine shards, which are combined in groups of 9 to get divine stone. I haven't seen the divine entity drop divine shards yet so I don't know the drop frequency or amount, but let's assume he drops one or two. We have to kill him 4-9 times per divine stone. We need 10 divine stone to enter Dravite, minimum, assuming each divine rock uses one divine stone (I haven't found the divine rock recipe on the outdated wiki yet). So we need to kill the Ancient Entity 40 to 90 times to open dravite. So we need a minimum of 160 to 360 of each of rupee and arlemite, and 5 times that number in netherite, in order to break in to dravite.
I really hope I'm wrong about the drop rate of the ancient entity's divine shards, because that's a ridiculous number of arlemite and rupee to get started. I can't even imagine what it was like just to open the dravite portal before you reduced the number of arlemite and rupee per spawning of the ancient entity from 18 to 4.
This... just getting into the dravite dimension... in addition to being ridiculously difficult, is a huge GRIND. And you wonder why people are begging you for either a wiki (preferably with information on how to find Arlemite and Rupee efficiently) or for a buff to the arlemite and rupee drop rate.
About how much Ancient Entity drops, he drops around 4-6, maybe more, but i never saw him dropping more than that. To get ready for 1.2.4 when The Eye is going to drop rupee, someone said this before, make a mineshaft from Y-64 down to Y-5 putting some glasses in the layers, because sunlight negates the void fog, allowing you to see farther. Then you just wait for some mobs to spawn while you mine, build something and such. Here is mine :
I just go to build something, kill some mobs, enchant my realmite armor while i wait for mobs to spawn down there, then i just kill them, i grab the items and i keep waiting, i guess it was made to be a lot of grinding since its something you do on most rpgs.
Ok, this helps. So the revised estimate on how many times we need to kill the Ancient entity is reduced down to a minimum of 14 to a maximum of 21, using 56 to 84 each of rupee and arlemite and 5 times that number of netherite.
Still a rather large grind, but not looking as huge as it was.
Xolova, why this bug happens?
Many people are having problems running in multiplayer.
Mod is to work in multiplayer or not?
Fixed that for ya.
Nah, not really, some rpgs need some grinding, others dont. A rpg is not bad because you need to grind, thats your opinion.
And that's just YOUR opinion. If you must grind, it is due to poor design and lack of flow in the storytelling process. Bad writers = lots of grind. Good writers = No grind required.
I don't know why you think you need to combine all 9 into a gem... you combine one "divine shard" and one regular stone and you get a "divine rock", which is the framework needed for a portal... you should only need to kill him 2 times, 3 times tops if you have really horrible luck. The "divine stone" you are thinking of is for crafting of armor, weapons, etc. The divine rock is needed for getting to Dravite. Thats even on the old wiki which has been posted countless times.
Edit: http://lmgtfy.com/?q=how do I make divine rock divinerpg
First link. Tells you exactly how, just scroll down to the post.
Well, yeah, its my opinion, and you have yours too. Just explain me something, whats the connection between the story and grinding?