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[1.6.4-Beta][Forge][SMP]DivineRPG - 8 New Dimensions, 115 New Mobs/Bosses, Hundreds of items [Sneak Previews]

bosses mobs updates dimension

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21376 replies to this topic

#5541

Hologuard
    Hologuard

    Lapis Lazuli Collector

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  • Location: Depths of Aracoria
  • Minecraft: Hologuardian

Posted 30 December 2012 - 05:27 AM

View PostAfterman, on 30 December 2012 - 05:19 AM, said:

Ive killed the watcher twice and all its dropped are a bunch a netherite ingots and some divine shards

Rare drop.

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#5542

Shadow1928
  • Location: In the Shadows

Posted 30 December 2012 - 05:29 AM

Do you suggest Dravite Hills or Iceika first? I'm starting a new world soon.

Posted Image

If I was helpful, don't be scared to hit the green arrow.


#5543

Hologuard
    Hologuard

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Posted 30 December 2012 - 05:32 AM

View PostShadow1928, on 30 December 2012 - 05:29 AM, said:

Do you suggest Dravite Hills or Iceika first? I'm starting a new world soon.

Coin toss? If you die go to the other one. :D

#5544

Shadow1928
  • Location: In the Shadows

Posted 30 December 2012 - 05:34 AM

View PostHologuard, on 30 December 2012 - 05:32 AM, said:

Coin toss? If you die go to the other one. Posted Image
Works for me Posted Image

Posted Image

If I was helpful, don't be scared to hit the green arrow.


#5545

Blaze_Ice1093

Posted 30 December 2012 - 05:38 AM

View PostBlaze_Ice1093, on 30 December 2012 - 05:23 AM, said:

Is there a new wiki up yet?

Right, the silence to this comment means No...

So, is TME really incompatable with DRPG? NEI is a pain and a half to download...

#5546

Xolova
    Xolova

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  • Minecraft: XolovA

Posted 30 December 2012 - 05:41 AM

V1.2.2 was released.

IC2 Compatability is fixed.
Particles on some weapons were fixed.
Mob add names were fixed [for the most part].
Present box destruction crashes were fixed.

Posted Image


#5547

The_killer214

Posted 30 December 2012 - 05:42 AM

were do i delete old config.?

#5548

Prime_Jetspace
  • Location: Iacon
  • Minecraft: Prime_Jetspace

Posted 30 December 2012 - 06:04 AM

Just successfully installed Forge, and I dropped the DivineRPG.jar into the mods folder. Nothing. Everything works, but the mod is simply not loaded.
I read the "Previous installers who did NOT edit the config, delete your old config." part AFTER installing it, and I deleted the config (After dropping the jar in the mods folder, just so you know) and still nothing. Here's my Forge Error Report, and now that I looked at it, it doesn't look good...
Spoiler:
I've been having some WEIRD problems ever since I deleted my old 1.4.5 modded jar to run Gulliver, and since then my new 1.4.6 has been buggy with a lot of my mods...

Posted Image

This mod deserves every byte of support it gets.


#5549

Hologuard
    Hologuard

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Posted 30 December 2012 - 06:06 AM

View PostPrime_Jetspace, on 30 December 2012 - 06:04 AM, said:

Just successfully installed Forge, and I dropped the DivineRPG.jar into the mods folder. Nothing. Everything works, but the mod is simply not loaded.
I read the "Previous installers who did NOT edit the config, delete your old config." part AFTER installing it, and I deleted the config (After dropping the jar in the mods folder, just so you know) and still nothing. Here's my Forge Error Report, and now that I looked at it, it doesn't look good...
Spoiler:
I've been having some WEIRD problems ever since I deleted my old 1.4.5 modded jar to run Gulliver, and since then my new 1.4.6 has been buggy with a lot of my mods...

Looks like you have a problem with your forge, and not our mod.

#5550

Yerdiboy15

Posted 30 December 2012 - 06:07 AM

Someone Please help! I've got a Clean jar and have tried deleting the config but it still crashes and i get the same crash report! Please help? Lend a brother a hand.

#5551

Prime_Jetspace
  • Location: Iacon
  • Minecraft: Prime_Jetspace

Posted 30 December 2012 - 06:09 AM

View PostHologuard, on 30 December 2012 - 06:06 AM, said:

Looks like you have a problem with your forge, and not our mod.

That's strange, I downloaded it off the site, it would crash my worlds, and then I deleted some files in /bin and it stopped crashing me.

Posted Image

This mod deserves every byte of support it gets.


#5552

Hologuard
    Hologuard

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Posted 30 December 2012 - 06:12 AM

View PostPrime_Jetspace, on 30 December 2012 - 06:09 AM, said:

That's strange, I downloaded it off the site, it would crash my worlds, and then I deleted some files in /bin and it stopped crashing me.

Yeah, it's saying it was missing some files or something. So I do not know what went wrong where, but it is no fault of ours.

#5553

terrigat

Posted 30 December 2012 - 06:13 AM

Some tips for individuals attempting to run DivineRPG with other mods. Specifically those using FTB Mod Packs.

Here is a quick cheatsheet of some used IDs from other mods
Spoiler:

Here is my current working DivineRPG.cfg for the above mods if you are using the Mindcrack or Direwolf20 pack (don't forget to make the above changes to MiscPeripherals [Direwolf20]):
http://pastebin.com/MGaDjRj6

#5554

The_killer214

Posted 30 December 2012 - 06:21 AM

My minecraft keeps crashing.


Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\jonathan.Garcia-VAIO.008\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-30_00.21.03-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



--- BEGIN ERROR REPORT c2641b4b --------
Full report at:
C:\Users\jonathan.Garcia-VAIO.008\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-30_00.21.03-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 12/30/12 12:21 AM

-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_20, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 567920784 bytes (541 MB) / 661651456 bytes (631 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 7 mods loaded, 7 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.2.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4250 GL version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: faithful32pack.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@58804a77 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@4e98f805
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2932)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ed04c6c ----------

#5555

Dnny2011
  • Minecraft: dannytheboss11

Posted 30 December 2012 - 06:24 AM

Where would it be the appropiate place post any bugs of this mod?
Posted Image

#5556

Shadou81
    Shadou81

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Posted 30 December 2012 - 06:27 AM

View PostShadou81, on 29 December 2012 - 08:07 PM, said:

I have a 1.4.6 server running with DivineRPG. The server has been stable as far as I can tell, and is now open. To join, you need to have correctly installed the following:

Minecraft 1.4.6
Minecraft Forge build 489 - http://files.minecraftforge.com // Mirror: http://ken.wingedboo...craftforge.net/
DivineRPG 1.2.2 - http://www.minecraft...ceika-released/
Mystcraft 0.9.5.00 - http://binarymage.com
CodeChickenCore 0.7.0.2 - http://www.minecraft...ckenbones-mods/
Ender Storage 1.3.1.1 - http://www.minecraft...ckenbones-mods/
WR-CBE Core 1.3.2.3 - http://www.minecraft...ckenbones-mods/
WR-CBE Addons 1.3.2.3 - http://www.minecraft...ckenbones-mods/
WR-CBE RedPower 1.3.2.3 - http://www.minecraft...ckenbones-mods/
ChickenChunks 1.2.1.1 - http://www.minecraft...ckenbones-mods/
RedPower Core V2.0pr6 - http://www.eloraam.com
RedPower Mechanical V2.0pr6 - http://www.eloraam.com
RedPower Digital V2.0pr6 - http://www.eloraam.com

CodeChickenCore goes in the CoreMods folder. Forge is installed into the minecraft.jar. Everything else goes in the Mods folder.

You may have to delete your options files in order to connect. If you are forced to do so, make sure you back them up somewhere so you can restore them if you return to a server those configs are required. The configs that are newly generated when you start with these mods for the first time with no prior configs will work out of the box, but in order to enjoy Mystcraft on this server to the fullest, you need to open the Mystcraft_config.txt file in your appdata/roaming/.minecraft/config folder and change the listing under General for ProviderID to 12.

If you have installed everything correctly, you can connect to the server at shadou.servegame.com

Let's get some more people in this server and stress test the heck out of it, get all the bugs reported so the great developers can fix them!

ID resolvers have been found to interfere with your ability to connect to this server. Before attempting to connect to the server, delete any ID resolvers, remove any mods that conflict without the ID resolver, and follow the instructions in the quotation.

Server has now been updated to 1.2.2 of DivineRPG. The server has been running very stable (barring instances of someone opening an Arcana mystcraft dimension...) and a small community is beginning to develop. Come join the fun!

#5557

Hologuard
    Hologuard

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Posted 30 December 2012 - 06:35 AM

View PostThe_killer214, on 30 December 2012 - 06:21 AM, said:

My minecraft keeps crashing.


Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\jonathan.Garcia-VAIO.008\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-30_00.21.03-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash Posted Image



--- BEGIN ERROR REPORT c2641b4b --------
Full report at:
C:\Users\jonathan.Garcia-VAIO.008\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-30_00.21.03-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 12/30/12 12:21 AM

-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_20, Sun Microsystems Inc.
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 567920784 bytes (541 MB) / 661651456 bytes (631 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 7 mods loaded, 7 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.2.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4250 GL version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: faithful32pack.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@58804a77 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@4e98f805
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2932)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ed04c6c ----------

Delete your config.

#5558

Shadou81
    Shadou81

    Zombie Killer

  • Members
  • 184 posts
  • Minecraft: Shade_81

Posted 30 December 2012 - 07:03 AM

Iceika portal behavior bug report:

Iceika portals don't seem to sync properly. If you build a portal to iceika and enter, you get placed in the same place each time you enter that portal if there's a valid portal in the vicinity on the other side to target on. Otherwise, it creates a new portal within the vicinity of the destroyed portal, much like nether portal behavior when travelling to the nether. However, when travelling back from Iceika using the same portal exited, you get placed somewhere else on the overworld; it does not sync back to the originating portal. I've been placed as far as 3500 blocks from the original portal, with a new portal generated there to return to iceika. If I enter that portal, it takes me back to the portal I exited Iceika through. If I destroy this new portal, and exit iceika again through the same portal in iceika, it creates a new portal in the general vicinity of the destroyed portal, but 'general vicinity' seems to be able to be anywhere from treetops to deep underground. The last time I tried this, it spat me out at level 33 underground.

#5559

sevenswords1

Posted 30 December 2012 - 07:18 AM

man im scared to go mining past lvl 10 now too many purple dinosaurs 1 shotting me and not one realmite yet.......Not even my poor bat pet stood a chance it took more hits then me lolZ
Posted Image

#5560

Fredned101

Posted 30 December 2012 - 07:28 AM

Im still trying to get my Dungeon of arcana to work...