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[V1.3_1]Runes and Magic [V2] (ALL BUGS FIXED)


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#1

Evrito
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Posted 02 February 2011 - 03:36 AM

This mod will add several things to the game including Magic, Runes, and Runecrafting.  Magic will can be used for battle purposes, but also for doing things like smelting/cooking food, mining, and teleportation.  Runes will fall into different categories depending on their use such as elemental runes or missile runes.  And runecrafting will be done at alters that are created by the player.

QUIT POSTING ANYTHING ABOUT RUNESCAPE ON THIS THREAD... ITS QUITE POINTLESS AND AGGRAVATING. And it makes you seem like you're 12.

If your game crashes before you see the text to post the error, go to .minecraft and open modloader.txt and paste the contents of this. 9 times out of 10 the error will be in logged here!

REQUIRES MODLOADER and MoreIDS and PReader
FOR BETA 1.3_01
Modloader: viewtopic.php?f=25&t=80246
More Id's: viewtopic.php?f=25&t=83028
PReader: viewtopic.php?f=25&t=174990

SHOW YOUR SUPPORT

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A Huge thanks to Emperor Penguin for this banner!
Add this to you signature to show support for my mod!

[url=http://www.minecraftforum.net/viewtopic.php?f=25&t=164153][IMG]http://i.imgur.com/LqetH.jpg[/IMG][/url]

jI-mBBm2yqg

Warning: if you use this mod on an existing world you will have to explore new areas for the magic essence to appear. And once it has spawned in your world you will no longer be able to take this mod off without minecraft crashing when you enter an area with spawned magic essence.

Block And Item IDS
This mod has a .properties file that appears after you run the mod for the first time, it is located at .minecraft\mods\Evrito\ModMagic_Core.properties, to modify this file open it with notepad. By default this mod uses blocks 130-140, and items 7000-7005 and 7050-7054.

Big thanks to FuryofaSeraph for the new images

V 2.0 Additions
:Diamond: Spell crafting will now yield 4 spells instead of 2.
:Diamond: Magic Essence's hardness has been halved.
:Diamond: Altars only break down less.
:Diamond: Magic Essence has a higher vein size.
:Diamond: Dead Strike Altars will now turn back into Strike Altars when Magic Essence is used on it.

Download: V 2 Download

RUNECRAFTING VIDEO:
Q6mJgTApK78

Magic Essence
This is a mineable material that is used in the creation, and recharging, of runecrafting alters.  This material gives off a glow and be in between the commonness of iron and redstone.
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Blank Runes
These are at the core of runecrafting and magic, they have the ability to become empowered by magical energy from altars and runes. To craft them:
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Basic Runes
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Basic runes consist of the elemental runes: fire, earth, air, and water.  These runes are created by energizing them at altars.

Strike Runes
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Strike Runes are used to create strike spells, strike spells can be used to attack enemy mobs.

Basic Rune Altars
These can be used to create runes when using blank runes with the alter. With each rune you craft there is a 5% chance that the altar will become uncharged.  It will quit emitting light and you will no longer be able to craft runes. To recharge the altar hit it with magic essence!

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MageCrafting
MageCrafting is used to create spells that you can cast!

Strike Spells
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These are basic attack spells that can be used like arrows.

Item/Spell          Damage          Effect
Arrow --------------- 4 ------------None
Fire Strike -----------4 ----------Sets Fire to mobs
Earth Strike ----------6 -----------None
Air Strike -------------6 -----------None
Water Strike ---------6 -----------None

Underwater Breath Spell

Use this spell underwater to regain full air!

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I love any feedback or ideas from anyone reading!

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#2

bob1042
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Posted 02 February 2011 - 03:55 AM

Pics?
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#3

melon323

Posted 02 February 2011 - 04:02 AM

this sounds cool!

I have no experience with coding but i wanna help!
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#4

Evrito
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Posted 09 February 2011 - 04:33 AM

V.5 RELEASED

I will be working on this even more in the next week.

#5

sonfon
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Posted 09 February 2011 - 04:41 AM

Link is dead fix0r plox :--+:

#6

Evrito
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Posted 09 February 2011 - 04:45 AM

i just checked them all they seem to be working for me... if anyone else has this problem i will try to find another hosting site...

#7

mace2040

Posted 09 February 2011 - 05:06 AM

Nice RS addition.
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#8

Psy
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Posted 09 February 2011 - 05:56 AM

Runescape.

#9

mell606
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Posted 09 February 2011 - 06:04 AM

looks awsome! i'd also like to see more types of runes, and i was thinking that if i would get into modding i could do this but it would be rad if you could fuse the runes to make more powerful runes and you could have a magic book giving some rune fusing combos.

#10

rs2007
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Posted 09 February 2011 - 06:36 AM

is this for beta 1.2_02?
Back in 1988 I was on them for six months at the end of my athletic career. Steroids turned me into an animal. They make you very aggressive too.

#11

Evrito
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Posted 09 February 2011 - 12:45 PM

mell606 said:

looks awsome! i'd also like to see more types of runes, and i was thinking that if i would get into modding i could do this but it would be rad if you could fuse the runes to make more powerful runes and you could have a magic book giving some rune fusing combos.

I did plan on doing some rune fusing type things to make less basic elemental runes. I might make a spell book that gives basic spell combinations when I make more runes.

rs2007 said:

is this for beta 1.2_02?

Yes this is for the beta 1.2_02!

#12

Evrito
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Posted 11 February 2011 - 01:12 PM

V.7 RELEASED

#13

Andreas_H33

Posted 11 February 2011 - 02:51 PM

How do i make missile runes?

Edit: Nevermind i just found out what WIP means :chestfront:

EditEdit: Just noticed that the light from the magic essence eliminates the usage of the glowblock thing from nether.
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#14

Evrito
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Posted 11 February 2011 - 07:22 PM

Andreas_H33 said:

How do i make missile runes?

Edit: Nevermind i just found out what WIP means :Diamond:

EditEdit: Just noticed that the light from the magic essence eliminates the usage of the glowblock thing from nether.

Lol, I plan on having the missle runes and at least one or two spells done by the middle of next week.  And the magic ess does kinda glowstone a bit less useful, but i plan on making altars wear down, so the have to be recharged with magic ess.

#15

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Posted 11 February 2011 - 07:33 PM

Looks good. However, why do those runes look so awfully much like the ones in Runescape?
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#16

Elyso
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Posted 11 February 2011 - 07:38 PM

Hello,I'm french (forgive me if I made some spelling mistakes.I use translator to find unknow words.)

I see in a french Website that Notch think about a magic systeme.
I see a magic systeme maded by runes in mod forum.I doesn't seem to me very original.
The idea of runes is good,but the way to made runes isn't original.(I don't quote,One could say that doing the pub
)I think I exagerate a little but hey.
My magic systeme idea is,a new craft table:A table to engrave.
The interface are as follows:
      here is engrave tool []
     here is the area to draw a motif []  []  []  []  []
                                                     []  []  []  []  []  
                                                     []  []  []  []  []
                                                     []  []  []  []  []
                                                     []  []  []  []  []
here is stone to engraved[]       []  here is reactive powder
    
     I explain:with drawed a motif,you decide what is going to act the runes
ex:I draw a hearth,the runes act to the life of the hero and the cratures.
With the reactive powder,I decide how is going to use the runes.
To reactive powder,t'm thinking about redstones(normal),gunpowder(destruction) and glow powder(surpositive effect).
Example on the earth runes
Example with the hearth runes:if i use the redstone,it treats the heros.If i use the gun powder,it thief the life of other creatures.If i use the glow powder,I can use the on the pig and the chickens...to turned them into pigmen and killing chikens who defends the hero during the night and won't dispawn...temporaly.
According the stone who is used,the number of uses more or less limited.
The engrave tool can decrease the life during of the runes when we engraved it.

Is it a good idea?

I post it in suggestion forum,but nobody was interrested.

If you find it usefull,you can use it.

#17

Donixs
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Posted 11 February 2011 - 07:43 PM

Looks like it has potential.

Will be watching this.
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#18

Evrito
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Posted 12 February 2011 - 06:43 AM

I do plan on changing the artwork and such for the runes once I get all the main parts coded.  And I am thinking about a differentish way to make runes but I for one kind of like the alter idea.  Thanks for the comments everyone

#19

MeltingData

Posted 12 February 2011 - 07:03 AM

Maybe, you could make it like the cheesemaker, where once you use it for a rune, it becomes empty, and you have to refill it with magic essence? Each time that you used it, it would make up to five runes before draining. Just to keep it balanced, you know?

#20

magiccat

Posted 12 February 2011 - 07:11 AM

cool
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