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[V1.7.3] Extended2x2 (on Hiatus)


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Poll: Make your opinions heard! Vote to show support or dissent. (3165 member(s) have cast votes)

Remember - you can always change your vote if you change your mind

  1. EXTENDED 2x2 CRAFTING ROCKS! I will show my support at Get Satisfaction for Notch to make this standard for Minecraft! (1769 votes [55.89%])

    Percentage of vote: 55.89%

  2. Extended 2x2 Crafting Grid rocks as a mod ONLY. (800 votes [25.28%])

    Percentage of vote: 25.28%

  3. I'm waiting on future features to be added before voting. (140 votes [4.42%])

    Percentage of vote: 4.42%

  4. There are too many bugs to vote either way. ("Can't Mine Logs by hand" is NOT a bug) (30 votes [0.95%])

    Percentage of vote: 0.95%

  5. I like some things about Extended 2x2 crafting, but not enough to put up with the stuff I don't like. (245 votes [7.74%])

    Percentage of vote: 7.74%

  6. I hate everything about this mod, I hope Notch never adds it. (181 votes [5.72%])

    Percentage of vote: 5.72%

Vote

#1

GreyAcumen
    GreyAcumen

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Posted 02 February 2011 - 01:53 AM

*
POPULAR

On hiatus. Yofreke and I are still in touch, so we do still hope to revive it eventually, but don't hold your breath. It's not going to be anytime soon. Even if we do pick it back up, it'll likely be a solid month or more to get everything up to date and working with all the new content since 2x2's last update.

Spoiler:


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#2

yofreke
    yofreke

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Posted 02 February 2011 - 01:53 AM

My word the code work is simply flawless!

========== Rangecraft

View PostAndrewJohn1995, on 20 November 2010 - 03:52 AM, said:

A.J's and G.A's Rangecraft - Update
by AndrewJohn1995 (A.J), Greyacuman (G.A) and generous help from Athdaraxen
Thanks to all whom helped with the thread and the ideas that went into it
Updated by yofreke.

TABLE OF CONTENTS
===== Updated Text
Ranged Weapons Ammunition


Thrown Weapons:

Thrown Weapons don't use ammunition and don't disappear when striking a mob, but use their own durability to determine when they wear out.

Spear
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The Spear function very differently than other tools or weapons. It has an extended melee range of 4 blocks instead of 3. However it only does full damage, equal to the pickaxe, at the 4 block range, and does NOT incur ANY knockback at this range. If an enemy gets inside of this range, then using the spear will knock the enemy back, but will only deal one half heart of damage.

The spear can be thrown, much like the dagger, by using right click.  One damage is dealt to the spear for every target it hits.
Wooden Spears have the same attributes as Wooden Daggers when thrown.

Brick
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The brick can be thrown to a distance of roughly 10 blocks, and will do 1.5 HP of damage on impact. Each time a brick hits a mob, it will have a 50% chance of not breaking, but dropping to the ground. A brick has a 25% chance of not breaking when it hits a stone or wood type block, and a 100% chance of not breaking if it hits a dirt type block.
Bricks will break glass blocks on impact.

Snowballs -
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Snowballs will have their range reduced to only 10-15 blocks. In addition to knockback, snowballs will have additional effects when thrown; A snowball will put out the fire on any face of a block that it hits directly, and will have a 50% chance of putting out any fires on all other faces of that same block.

Mobs that are on fire, including the player, will have a 50% chance of being doused when hit by a snowball. If the player is on fire while holding a snowball, right clicking will automatically target themselves with the snowball. If a snowball lands on a non heated solid block, it will have a 100% chance to place snow on that block. Landing on non-heated water spring block will have a 50% chance of turning that block of water into ice.

Eggs -
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Eggs will have their range reduced to only 10-15 blocks when thrown. Their abilities are otherwise unchanged; 12.5% chance of spawning a chicken where the egg is thrown, and 3.125% chance of spawning 4 chickens.

Powder Bombs -
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The Powder Bombs can be thrown roughly 10-15 blocks using right click. If a block is currently being targeted, then the powder boomb will simply be placed on the block that is targeted. When placed, the powder bomb will leave a residue similar to redstone dust that will catch fire if any of the blocks next to it are on fire, lava, or torches, or if Flint and Steel are used on it.

If thrown at a block that is already on fire or has a torch on it, then the powder bomb will explode on contact, breaking the block that is on fire, or that the torch is attached to, as well as damaging any enemy that is immediately touching the block that is broken.

Grenades -
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The Grenade is lit by pressing right click, and then thrown roughly 10 blocks by releasing right click. It explodes with a power of 2 (creepers have an explosion radius of 3, and TNT has an explosion radius of 4), as well as damaging enemies caught in the blast radius.

If held too long after being lit, the Grenade will explode in the players hand, injuring them. Despite their blast power, Grenades will never be able to kill even an unarmored player in a single shot, even on hard difficulty, though being directly centered on the explosion would still use up the majority of the player's health.[/list]
Ammunition:
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Any item that can be used as ammunition can be placed in the Ammunition Slot through the inventory screen to set that as the default ammunition to fire, provided that ammunition is applicable to the ranged weapon the player is using. Any item that is specifically ammunition will have the feature that right clicking while holding it will switch it out with whatever is currently in the ammunition slot.

If the Ammunition Slot runs empty, and the player still has more stacks of ammunition, it will automatically refill using the highest ranked ammo available. Ammunition that is in any of the Pack Specific inventory slots will not be searched for doing this.

    Sling
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    The Sling is the most basic ranged weapon, able to be crafted with only 1 string and 1 leather. It can fire 128 shots before wearing out. In order to use it, the player must hold right click and wait from 1-2 seconds for the sling to spin up to speed and be fired, making it somewhat difficult to aim.

      Stone Bullets -
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      Stone Bullets are ammunition specifically gathered for use with the sling. They can be hurled 25 blocks and deal 1HP of damage. They can not be reclaimed when thrown.

      Eggs -
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      Eggs can be put in the ammunition slot to be used by the sling. Their abilities are the same as when thrown by hand.

      Snowballs -
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      Snowballs can be put in the ammunition slot to be used by the sling. Snowballs thrown by the sling will have the same effect as when thrown by hand, including if the player is on fire.

      Slimeballs -
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      Slimeballs may now be used as ammunition for the sling.  If the slimeball hits a living entity, the living entity will become covered in slime and slowed down. If the Slimeball lands on a block, that block will also cause any mobs that steps on it to become stuck temporarily, though it will not affect their ability to attack.

      Flint -
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      In a pinch, Flint can be used in place of Stone Bullets directly, and deal the same damage as Stone Bullets, but because of their rough design they will cause double durability to the sling when thrown.

      Clay -
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      Clay can be hurled by the sling as far as stone bullets and using the standard amount of durability, but they only deal .5HP of damage per hit.

      Bait -
      Posted ImagePosted Image

      If bait mechanics are implemented for non-fish mobs, then pork and some other bait items would be able to be thrown further by using the sling.

    Bows
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    Bows can fire nearly any type of arrow. The Wooden Bow can fire 256 shots before breaking and offers no bonus to the distance fired. Bone Bows are used by skeletons, can fire 448 shots before breaking, and can fire 10 blocks further than a regular bow. Iron Bows can fire 832 shots, can fire further than a regular bow, and can be crafted into an Igniter Bow. Holding Right click draws bow, releasing right click fires bow.

      Flint Arrows -
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      Flint Arrows are the standard Arrow for use with a Bow. They deal 2 HP of damage and can be recovered if the player misses.

      Glass Arrows -
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      Glass Arrows are much sharper than Flint Arrows, and deal 2.5 HP of damage. However due to their fragile nature, they cannot be recovered if they do not hit a mob, so accuracy is a must.

      Obsidian Arrows -
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      Obsidian Arrows are even sharper than glass arrows, dealing 3 HP of damage, and can still be recovered if they do not hit a mob. Obsidian Arrows have a maximum stack limit of 32.

      Torch Arrows -
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      Torch Arrows allow the player to place torches at long distances, anywhere they can aim with the bow. Because of their extra weight, Torch Arrows can not be fired as far as normal arrows.

      If the Torch Arrow is fired at the underside of a block, it will place the torch, but since torches cannot be placed on the ceiling it will immediately fall off, dropping a torch that can be picked up into the inventory. Torch Arrows cannot be recovered after placing a torch with them, they are destroyed in the process of placing the torch. Torch Arrows can be fired at mobs, but do no extra damage, so the torch used to craft it will be wasted.

      Redstone Arrows -
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      Redstone Arrows Function entirely the same as Torch Arrows, but place Redstone torches instead of regular Torches. This can be used to activate or alter Redstone circuitry from a distance. Redstone Arrows have a maximum stack limit of 16.

      Glowstone Arrows -
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      Glowstone Arrows can be used to place a Glowstone block where they strike, much like Torch and Redstone Arrows, however if they hit a mob, they will temporarily blind the mob, causing it to momentarily slow down as well as continue moving/attacking in whatever direction it was aimed at when struck. This can be particularly useful for getting enemies to attack each other and cause infighting. Glowstone Arrows have a maximum stack limit of 16.

      Sticky Arrows -
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      Sticky Arrows function almost entirely the same as Sling-thrown Slimeballs but with longer range. If they strike an enemy, they will deal minor damage (.5 - 1 HP) and that enemy will be slowed for a period of time. If the Sticky Arrow lands on a block, that block will also cause any mobs that steps on it to become stuck temporarily, though it will not affect their ability to attack.

    Igniter
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    The Igniter is made from an Iron Bow, but trades its superior durability to become the only Bow capable of activating arrows requiring ignition. Arrows that require a fuse can not be auto loaded by a bow, they require the player to manually place the arrow in the ammo slot.

    The Igniter only has 65 shots before it will break, which seems ridiculously limiting until one becomes aware of the ability to repair it to full durability by crafting it with a FRESH Flint&Steel. Regular arrows can also be fired by the Igniter, which will give them a "flaming" effect that will not actually burn anything nor provide light, but this counts as double use against the Igniter's durability.

      Neth Arrows -
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      Once lit, Neth Arrows will remain burning until they disappear. They will disappear immediately when they light a mob or block on fire, but if landing on a non-flammable block, they will simply remain on it, keeping the block on fire until they disappear naturally. Mobs wandering over a Neth Arrow will take fire damage, but will not catch on fire. Only 16 Neth Arrows can fit into a single stack, and they cannot be recovered once fired.

      Spread Shot Arrows -
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      Spread Shot Arrows allow the player to fire multiple arrows all in a single shot. Because of the heavier weight, the Spread Shot Arrow itself can only be fired about 10 blocks. Fortunately, at the apex of its arc, the fuse will burn through, releasing, and at the same time setting off the charge that propels, the 9 individual arrows to roughly another 45 blocks further, usually landing in a target area of about 3x3 to 5x5 blocks, depending on the distance. Only 8 Spread Shot Arrows can fit in a stack and they cannot be recovered after firing.

      Ghast Arrows -
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      Grenade Arrows are possibly the most powerful projectile in the game; the only one capable of a 1 shot kill and also dealing structural damage to nearly any part of the landscape it hits. The Grenade Arrow has a blast power of 2(half that of a single block of TNT) and explodes as soon as it strikes its target.
      Due to the heavier weight, a Grenade Arrow can only be fired 25-30 blocks and cannot be stacked.

    Crossbows
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    Crossbows fire heavier projectiles called Quarrels, which do more damage, but are more expensive to make than Arrows. They travel faster(2x flight speed), fly straighter(barely any arc), and hit harder than a bow does(2x knockback) Even though they have less of an arc, their range is still roughly equivalent to a bow of the same quality(Wooden = 45, Iron = 60) Due to their more complex design, they are less durable than Bows of comparable material (Wooden = 192, Iron = 448)

    Crossbows have a 2 stage system to firing, the first time right click is pressed while holding the crossbow will load the quarrels, which can take several seconds to complete. Once loaded, right clicking a second time will fire the Quarrel.

      Iron Quarrels -
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      Standard Ammunition for the Crossbow. Maximum stack of 32, and deals 3.5 damage to the mob it hits.

      Gold Quarrels -
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      Gold can be substituted for the head of a Crossbow Quarrel, Maximum stack is still 32, but deals only 3 damage for each shot.

      Gold Quarrels primarily give the player other options if they want to conserve iron, but may also allow for Enchanted Gold Quarrels to be made so that they can still be recovered even after hitting an enemy, or perhaps can ignore armor if player vs player battles are supported, or if armored enemy mobs are ever implemented.

      Diamond Quarrels -
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      Strongest Quarrel, deals 5 damage with each shot. Still has a maximum stack of 32.

      Rope Quarrel -(Rope is crafted from Vines & String)
      Posted Image

      Due to the unique nature of how the Crossbow is loaded before being fired, on top of it's heavier firing power, the player can first knock a Quarrel in the Crossbow, and then place the Rope into the ammunition slot(up to a stack of 64) Upon firing, the Rope will be attached to the Quarrel that is fired (with graphics similar to the line of the fishing rod when cast, but thicker and white in color)

      If the Quarrel hits a mob, then right clicking while still holding a crossbow with Rope ammunition will drag that mob back to the player.

      If the the Quarrel hits a block, then it will attach the Rope to that block, and if the player right clicks, while still holding the crossbow with Rope ammunition, the Rope will be reeled back in until the Rope is taut, at which point the player will be reeled. Right clicking while aiming at a block will attach the other end of the Rope to that block, at which point the Rope animation will be replaced with a series of Rope blocks that can be walked across or climbed.

      Left clicking will sever the Rope, allowing it to hang down from where it is attached, and once the Rope goes prone it will be replaced with a series of Rope blocks that can be walked across or climbed.

      If the amount of Rope is shorter than the distance from the point the Quarrel struck, then it will be removed from the player's inventory and treated as if severed.

    Fishing Rod
    Posted Image

    The Fishing Rod will no longer be capable of being stacked, but to make up for this and its limited number of uses,(which may be increased to as much as 65 instead of the current 33) repairing a fishing rod only requires an extra piece of string. Additionally, the Fishing Rod will use the Ammunition slot for bait, provided an applicable item type is in it.

    Fishing CAN be done without bait, but generally will give poor results; longer times before a nibble, shorter nibble length through which the fish can be caught, always the smallest fish type. Bait will provide faster response from larger fish, and longer nibble times to catch them in, but bait is lost any time a bite occurs, whether the player catches the fish or not.

    The Rod will lose one point of durability with each cast, and if the hook gets caught on a block or non-"fish" mob or other entity it will count as a double use. Catching small fish will not further drain the durability of the Rod, but large fish(possibly including sharks) can incur heavy hits against the durability of the Rod in their attempt to get away, possibly breaking the rod in the process even if it had been cast with half of its durability.

      Grass Seeds -
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      Grass seeds are the most basic bait. It only gives access to the standard fish and shorter waits for a bite, but the bite length remains about the same.

      Slimeballs -
      Posted Image

      Slimeballs, sticky by nature are still apparently appetizing to fish. their sticky nature makes sure that any fish that bites will take a while before it lets go.

      Mushrooms -
      Posted Image

      Mushrooms may not actually catch anything, but it could be perfect incentive to get a pig to go the direction you want. Just cast the mushroom where you want to go and the pig will follow, perfect for riding.

      Bread -
      Posted Image

      Bread can attract large or small fish. Each bread has 5 uses, and each "bite" taken out of the bread will drain 1/2 of a heart from the amount the bread can heal the player by. This will also prevent the bread from being used in any recipes that may include bread as one of the ingredients.

      Fish -
      Posted Image

      The typical diet of Larger fish is smaller fish, so once a smaller fish is caught, they can in turn be used as bait to catch larger fish.

      Pork -
      Posted Image

      Only use Pork if you're hoping to tussle with the most dangerous inhabitants of the sea. Even if they don't wreck your Rod and you manage to drag them onto shore, you may still have a battle on your hands attempting to finish them off.

    Rope Daggers

    If Rope is placed into the Ammunition Slot while holding a Dagger, then throwing the dagger will let the Rope be attached to it. This operates much like attaching a Rope to a Quarrel, but the dagger will never travel further than the length of the Rope the player has attached to it.

    The player can also press right click before the dagger embeds into a block in order to pull it back to them. Caution must be used with this, as the dagger will still act as if being thrown so if it strikes the player, the player will take damage. While the Rope has not yet converted to Rope blocks, the player can even swing on the Rope in order to cross gaps.

    Vines
    Posted Image

    Vines use 2 types of blocks; the Vine, and the Vine Sprout. (Vine Sprout can be crafted from 4 Vines. Vine Sprouts are the part of a vine that can be planted and from which the vines themselves actually grow from.

    They can only be placed on Dirt (not tilled soil or grass), Logs, and Mossy Cobblestone. Once planted, Vinesprouts will seek the shortest route to a water source, or a level lower in altitude(like what water does), and each day will grow vine blocks along that path. Bonemeal can be used on a Vinesprout to force it through 1 day's worth of Vine growth.

    Vines are unique in that instead of growing up, they grow down(or out to the sides if down isn't an option) and never up. Vines cannot be placed by the player and can only grow from a Vine Sprout or another Vine that has a connection to a Vine Sprout. If a Vine block is broken, then all vine blocks not connected back to a Vine Sprout will break, dropping vines that the player can pick up, much like how breaking the bottom block of a cactus will break all cactus block above it.

    A Vine block does not need a block below it, as long as it has either a Vine block above it(or a vine block above a non-vine block that is directly beside it), or a vine block to each side of it. Vines will only grow across Grass, Tilled Soil, and blocks that Vine Sprouts can be planted on. If there are multiple routes that are equally close to water/lower altitude, then vines will be sent out in all applicable directions. If 2 or more vines try to grow into the same block, they will force a Vine Sprout to occupy that block, even if it means turning a grass/tilled soil block into a dirt block.

    If a Vine Sprout is planted on a block that is directly adjacent to a water block, then the VineSprout will grow into a weeping willow tree. The weeping willow has log blocks like any other tree, but instead of leaf block, vine sprouts will be on top of each log block, sending vines down towards the water.(vines will never grow directly on top of a water block).

    Any Vine block can be right clicked on in order to grab onto it like a ladder, allowing the player to walk across vines that are suspended over open air, or climb up the side of vines. Vines can be crafted with Reeds to make a Hose (for breathing underwater, if attached to a boat) or crafted with string to make a rope.

    Rope
    Posted Image

    Rope blocks can be placed on any block. As long as a rope has a block under it, or another rope block above it(or above the non-rope block next to it), or a rope block on both sides of it, it will count as being supported. If unsupported a rope block will break into ropes the player can pick up. Like vines, a rope block may be clicked on in order to attach to it like a ladder.

    The main advantage the rope block has is that if the player is holding a rope block, and right clicks to try to place the rope block on a rope block that has already been placed, then the player's rope block will be added to the FAR END of the section of rope blocks that has already been placed. If the player is trying to place the rope on the middle of a section of rope, then the rope block will be added to whichever end is lower. This will allow players to build climbable structures DOWNWARDS, instead of needing to drop sand or gravel and build it all the way up to where they are.


========== Videos

1.7.2 - y99GG5Flooc - Minecraft 1.7.2 Installing Mods tutorial: Extended 2x2 Crafting Grid - sozkey
1.5_01 - p6eSemguj3c - How to install Extended 2x2 Grid Beta 1.5 - MasterTheMinecraft
1.5_01 - dnGuBv6UXyk - The Dutchcast Fastjur plays Minecraft episode 1 - Fastjur
1.3_01 - Gj-Tv1u7go8 - Minecraft EXTENDED 2x2 CRAFTING GRID - TheVVhiteBoyHD
1.3_01 - B8mMBFKTWCs - Démonstration Mod - Extended 2x2 Grid Crafting - Jezntof
1.3_01 - HCiWp7zdF2g - minecraft 2x2 crafting MOD - teckninjaprodution
1.3_01 - NAfJ4ltDey8 - Minecraft mod of the week (2x2) crafting - cerealpunch
1.3_01 - BZrwhEdHHSg - Extended 2x2 crafting mod secret (Nether swords/daggers): Minecraft - destroyer1356
1.3_01 - NAfJ4ltDey8 - Extended 2x2 crafting mod bowdrill secret: Minecraft - destroyer1356
1.2_02 - attBcQOXakc - Mod : Craft en 2x2 sur Minecraft - keither60
1.2_02 - YSQg-H06u-8 - Boomerang Farming! - XenophMCtwo
1.2_02 - oKPEx71ZvcI - Minecraft Mod Review - Extended 2x2 Grid Part 1 [GERMAN] - AboutMinecraft
1.2_02 - laDPKm3eYEo - Extended 2x2 Crafting Grid by Yofreke & Grey Acumen - Minecraft - XenophMCtwo
1.2_02 - gZwldjqP3IQ - minecraft mod 2X2 crafting - TheKillingducks
Posted Image
Tutorials and Mods and Things and Stuff - blog.yofreke.com

#3

SirAwesomelot
  • Location: In an octopus's garden
  • Minecraft: SirAwesomelot

Posted 02 February 2011 - 01:56 AM

HOLY SHARK!!
You actually MADE this?
*downloads a bamillazillion times*

I love you.

EDIT
What? I can't get it yet? Aww...

Posted Image


#4

Donixs
    Donixs

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Posted 02 February 2011 - 01:58 AM

Wow, what a massive compilation of items. Excellent work.
Posted Image

#5

GreyAcumen
    GreyAcumen

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Posted 02 February 2011 - 02:05 AM

SirAwesomelot said:

HOLY SHARK!!
You actually MADE this?
*downloads a bamillazillion times*

I love you.

EDIT
What? I can't get it yet? Aww...
You could have. It was still in the unstable release section. I've added the latest version to the primary download section just now

#6

Slimjim0617
  • Location: World 1
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Posted 02 February 2011 - 02:06 AM

Unstable releases....woo!

Posted Image


#7

GreyAcumen
    GreyAcumen

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Posted 02 February 2011 - 02:08 AM

The latest release is stable (unless someone finds a bug that somehow slipped past me, but I'm pretty damn awesome at catching bugs) We just forgot to move it over.

#8

Piecejr
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Posted 02 February 2011 - 02:16 AM

HOLY FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFF----


I...iii.....i.i
I LUVE YOU

EDIT:Dude,Its awesome,the boomerang doubles as a distraction for enemies,if you hit them with it they run after it (Diamond boomerang w/long range=super long distraction
Posted Image

#9

CaptDryfter

Posted 02 February 2011 - 02:25 AM

Are there any known mods it's not compatable with? Because I installed it, and nothing. This mod is too amazing to not run with, so I'm willing to sacrifice another mod to use it.

#10

weq150
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Posted 02 February 2011 - 02:29 AM

now  :P  has no reason not to put it in an less he hates it and that is impossible

#11

GreyAcumen
    GreyAcumen

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Posted 02 February 2011 - 02:32 AM

CaptDryfter said:

Are there any known mods it's not compatable with? Because I installed it, and nothing. This mod is too amazing to not run with, so I'm willing to sacrifice another mod to use it.
It should be fairly compatible, though honestly I haven't tested it out with ANY other mods at all. Are you sure you have modloader installed?

If it actually is a problem with compatibility with another mod, please try to track down which mod is causing a conflict so that we can make a note of it and see if there is anything we can do to make it compatible.

#12

MatrexsVigil
  • Location: Ohio

Posted 02 February 2011 - 02:37 AM

I have Modloader correctly installed (as I can use the other mods that use it), but I installed your mod and...nothing.  I cannot craft anything.

I had no conflicts when installing it (no files wanted to be over written), but I have a feeling that Zombe's Recipe-maker mod is making it so all of your recipes don't technically exist.

I could code them all back in by hand in the recipes file, but I would need to know all your item and block IDs.  =(

#13

SirAwesomelot
  • Location: In an octopus's garden
  • Minecraft: SirAwesomelot

Posted 02 February 2011 - 02:39 AM

GreyAcumen said:

SirAwesomelot said:

HOLY SHARK!!
You actually MADE this?
*downloads a bamillazillion times*

I love you.

EDIT
What? I can't get it yet? Aww...
You could have. It was still in the unstable release section. I've added the latest version to the primary download section just now

Aha! Well, I'll get it now, then.

Posted Image


#14

GreyAcumen
    GreyAcumen

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Posted 02 February 2011 - 02:41 AM

MatrexsVigil said:

I have Modloader correctly installed (as I can use the other mods that use it), but I installed your mod and...nothing.  I cannot craft anything.

I had no conflicts when installing it (no files wanted to be over written), but I have a feeling that Zombe's Recipe-maker mod is making it so all of your recipes don't technically exist.

I could code them all back in by hand in the recipes file, but I would need to know all your item and block IDs.  =(


if you would be willing to test out if the mod runs once zombe's recipe thing is not in place, it would be greatly appreciated. I'll do what I can to test that out myself.

#15

TheUmbreon
  • Location: Punching trees and hiding from Him...

Posted 02 February 2011 - 02:42 AM

I just got the mod, but sadly, I Can't craft any of these items..  :iapprove:
~▲~ Triforce of wisdom...
▲~▲ I am a homie of Slyfox, and a Champ in PBat's army. If you are too, post this on your signature!!

#16

Raposa318
    Raposa318

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Posted 02 February 2011 - 02:43 AM

Nice work Grey.

Posted Image


#17

CaptDryfter

Posted 02 February 2011 - 02:44 AM

GreyAcumen said:

CaptDryfter said:

Are there any known mods it's not compatable with? Because I installed it, and nothing. This mod is too amazing to not run with, so I'm willing to sacrifice another mod to use it.
It should be fairly compatible, though honestly I haven't tested it out with ANY other mods at all. Are you sure you have modloader installed?

If it actually is a problem with compatibility with another mod, please try to track down which mod is causing a conflict so that we can make a note of it and see if there is anything we can do to make it compatible.

Most of the mods I run use modloader, so I'm pretty sure I have it, yes. Still, I have time to waste, (No work tonight!) so I'll go ahead and start testing out the combinations. As soon as I find something it doesn't like, I'll post it.

#18

Notorious

Posted 02 February 2011 - 02:52 AM

This is Terrific! There is a ton of great stuff but I HOPE you add even more a.s.a.p. I've started to get formulaic in my approach to minecraft. I have survival pretty well figured out- and lately it starts to get BOR-RING. This will add more fun to my game!!!

Now lemme go see how to add your banner!
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#19

weq150
    weq150

    Zombie Killer

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Posted 02 February 2011 - 02:56 AM

want to here what will make this look all fancy like MO and SDK a installation vid

#20

CaptDryfter

Posted 02 February 2011 - 02:57 AM

Already found something odd. All the items were coded, correct? I have a fresh copy of the game installed, sporting only modloader and your mod, and I cannot craft small shields. Unless you haven't coded them yet and I just missed that part. Have a boomerang, however, which is already a good start.  :Notch: