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Direwolf20's Modded Lets Play series

direwolf20 mods

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#541

Nisheeth
    Nisheeth

    Lapis Lazuli Collector

  • Members
  • 1145 posts

Posted 31 December 2012 - 12:05 PM

Happy new year to you Dire!

Register or log in to remove.

#542

Misuziin
    Misuziin

    Zombie Killer

  • Members
  • 232 posts
  • Location: Austria
  • Minecraft: Mytrandir
  • Xbox:Mytrandir

Posted 31 December 2012 - 02:35 PM

hey direwolf look at this and tell me what ya think -> http://goo.gl/BjzH3
its my version of a kinetic tower :D makes a huge amount of bluelectric power inside this tower are around 50 baterie packs build in :P, it was hell to get all resoruces together but, i maded extra for this a special quarry world XD, a nice small idea how to use blulectric :D

my half of the base runs on this energy produced of it ^^

@leon
download the ftb launcher then the pack then u get all configs :D

#543

Thebakker
  • Location: Belgium
  • Minecraft: Thebakker

Posted 31 December 2012 - 03:06 PM

i have a problem with your goto program: every time i try to move the turtle. it just move 1 time forward even when i ask other things please help

#544

Ihavechickens123
  • Location: USA
  • Minecraft: Gregore2000

Posted 31 December 2012 - 08:27 PM

What mod does aluminum ore come from? I just found a bunch of it in my world.

#545

Zeeth_Kyrah

Posted 31 December 2012 - 08:35 PM

View PostThebakker, on 31 December 2012 - 03:06 PM, said:

i have a problem with your goto program: every time i try to move the turtle. it just move 1 time forward even when i ask other things please help
Dire's goto program requires a set of functional GPS host computers placed in your world. Go to the ComputerCraft forums and look up GPS satellite designs.

View PostIhavechickens123, on 31 December 2012 - 08:27 PM, said:

What mod does aluminum ore come from? I just found a bunch of it in my world.
XyCraft!
"I dunno, ZK, that sounds pretty awesome..."
"Well then, let's get awesome!"

#546

jeffreym23

Posted 31 December 2012 - 09:59 PM

I noticed in one of the videos that Direwolf20 used the Minium Stone from EE3 as a portable crafting table. When I press the 'C' key on mine, it does nothing. I did notice there was a keymapping conflict with Rei's Minimap, as the same key is used for setting waypoints.

I initially noticed a couple of conflicts with this key, and remapped the others.

This has occurred in both Pre 1e and Pre 1f, which I loaded only a short time ago.

On a more positive note, I like the FTB launcher. It really takes the guesswork out of installing mods that used to occur with Season 4 before it was made. No more having to resolve block ID or version conflicts any more.
Posted Image

#547

Ihavechickens123
  • Location: USA
  • Minecraft: Gregore2000

Posted 31 December 2012 - 11:48 PM

I keep getting the following error
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 12/31/12 6:47 PM
Description: Unexpected error
java.lang.IllegalStateException: Already tesselating!
at baz.b(Tessellator.java:504)
at bav.a(RenderGlobal.java:1795)
at bav.b(RenderGlobal.java:1780)
at ban.a(EntityRenderer.java:1680)
at ban.b(EntityRenderer.java:1116)
at net.minecraft.client.Minecraft.J(Minecraft.java:882)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at baz.b(Tessellator.java:504)
at bav.a(RenderGlobal.java:1795)
at bav.b(RenderGlobal.java:1780)
at ban.a(EntityRenderer.java:1680)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['Gregore2000'/273, l='MpServer', x=206.42, y=65.62, z=253.93]]
Chunk stats: MultiplayerChunkCache: 404
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (184,64,252), Chunk: (at 8,4,12 in 11,15; contains blocks 176,0,240 to 191,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 109239 game time, 126401 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 59 total; [qr['Zombie'/280500, l='MpServer', x=260.50, y=18.00, z=202.50], ays['Gregore2000'/273, l='MpServer', x=206.42, y=65.62, z=253.93], ow['Bat'/284799, l='MpServer', x=252.72, y=25.10, z=226.53], qr['Zombie'/291249, l='MpServer', x=253.50, y=51.00, z=333.50], ow['Bat'/284796, l='MpServer', x=269.45, y=18.00, z=194.88], qn['Skeleton'/288490, l='MpServer', x=191.50, y=28.00, z=304.50], qn['Skeleton'/293643, l='MpServer', x=228.50, y=44.00, z=326.50], qp['Spider'/293654, l='MpServer', x=206.50, y=46.00, z=334.50], ow['Bat'/293380, l='MpServer', x=276.75, y=29.54, z=204.91], ow['Bat'/293379, l='MpServer', x=279.25, y=32.98, z=199.00], ow['Bat'/293378, l='MpServer', x=288.22, y=35.39, z=197.50], ow['Bat'/284777, l='MpServer', x=203.01, y=46.74, z=327.25], qc['Creeper'/280650, l='MpServer', x=218.50, y=40.00, z=331.50], qr['Zombie'/280651, l='MpServer', x=218.50, y=40.00, z=333.50], qn['Skeleton'/279985, l='MpServer', x=283.50, y=18.00, z=300.50], qn['Skeleton'/292579, l='MpServer', x=273.50, y=27.00, z=290.50], qr['Zombie'/293128, l='MpServer', x=233.50, y=19.00, z=330.50], qr['Zombie'/279504, l='MpServer', x=234.00, y=14.00, z=290.22], EntityBrainyZombie['Angry Zombie'/287979, l='MpServer', x=265.50, y=60.00, z=305.50], qn['Skeleton'/290647, l='MpServer', x=241.50, y=22.00, z=203.50], qn['Skeleton'/293229, l='MpServer', x=193.88, y=46.00, z=333.75], ow['Bat'/281686, l='MpServer', x=266.00, y=27.00, z=329.34], qn['Skeleton'/289657, l='MpServer', x=287.50, y=25.00, z=331.50], qc['Creeper'/291537, l='MpServer', x=272.50, y=20.00, z=204.50], qn['Skeleton'/289656, l='MpServer', x=287.50, y=25.00, z=330.50], qc['Creeper'/291536, l='MpServer', x=277.50, y=20.00, z=208.50], pd['Pig'/100, l='MpServer', x=135.75, y=64.00, z=301.53], qn['Skeleton'/288881, l='MpServer', x=225.50, y=23.00, z=332.50], qn['Skeleton'/288880, l='MpServer', x=224.50, y=23.00, z=330.50], qp['Spider'/292526, l='MpServer', x=217.97, y=56.00, z=325.09], ow['Bat'/289136, l='MpServer', x=268.91, y=22.00, z=221.59], qc['Creeper'/283010, l='MpServer', x=261.75, y=18.00, z=195.91], pd['Pig'/123, l='MpServer', x=145.13, y=65.00, z=252.38], qr['Zombie'/293294, l='MpServer', x=255.50, y=19.00, z=203.50], qn['Skeleton'/291601, l='MpServer', x=264.95, y=22.00, z=184.66], qr['Zombie'/293293, l='MpServer', x=259.50, y=19.00, z=199.50], qr['Zombie'/237162, l='MpServer', x=220.13, y=40.00, z=256.53], qn['Skeleton'/288608, l='MpServer', x=255.53, y=48.00, z=314.87], qr['Zombie'/286619, l='MpServer', x=170.50, y=40.00, z=201.50], ow['Bat'/282496, l='MpServer', x=242.41, y=22.10, z=189.25], qn['Skeleton'/289191, l='MpServer', x=257.04, y=42.00, z=324.50], oz['Cow'/186, l='MpServer', x=268.53, y=66.00, z=235.53], qn['Skeleton'/291075, l='MpServer', x=252.50, y=11.00, z=188.50], ow['Bat'/282516, l='MpServer', x=257.47, y=27.98, z=226.44], oz['Cow'/184, l='MpServer', x=267.59, y=67.00, z=239.41], oz['Cow'/185, l='MpServer', x=270.97, y=67.00, z=231.13], qn['Skeleton'/287014, l='MpServer', x=289.50, y=31.00, z=286.50], qr['Zombie'/291619, l='MpServer', x=202.31, y=10.30, z=325.38], ow['Bat'/290839, l='MpServer', x=234.75, y=20.00, z=314.75], ow['Bat'/290842, l='MpServer', x=219.75, y=13.00, z=306.75], px['item.item.rottenFlesh'/252808, l='MpServer', x=155.34, y=64.13, z=298.69], ow['Bat'/290840, l='MpServer', x=237.88, y=13.33, z=287.06], ow['Bat'/290841, l='MpServer', x=218.25, y=13.00, z=304.44], oz['Cow'/182, l='MpServer', x=260.69, y=68.00, z=182.53], oz['Cow'/183, l='MpServer', x=266.47, y=67.00, z=239.53], qc['Creeper'/293270, l='MpServer', x=218.50, y=36.00, z=292.50], qn['Skeleton'/292375, l='MpServer', x=270.93, y=37.00, z=319.50], qc['Creeper'/290207, l='MpServer', x=231.50, y=18.00, z=311.50], qn['Skeleton'/282632, l='MpServer', x=214.50, y=19.00, z=283.50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:440)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:794)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 369200600 bytes (352 MB) / 1300758528 bytes (1240 MB) up to 7635533824 bytes (7281 MB)
JVM Flags: 2 total; -Xms256M -Xmx8192M
AABB Pool Size: 1212 (67872 bytes; 0 MB) allocated, 957 (53592 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.25 FML v4.6.17.515 Minecraft Forge 6.5.0.489 Optifine OptiFine_1.4.6_HD_U_A3 Feed The Beast Mod Pack 56 mods loaded, 56 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.6.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.203.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.6v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_1.4.6-6.12.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [SoulShards] (SoulShards-v1.21-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a41.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: GeForce GTX 480/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1644 (92064 bytes; 0 MB) allocated, 158 (8848 bytes; 0 MB) used


#548

ThatOneGuyYouKnow
  • Minecraft: SammyMan09

Posted 01 January 2013 - 01:29 AM

View Postjeffreym23, on 31 December 2012 - 09:59 PM, said:

I noticed in one of the videos that Direwolf20 used the Minium Stone from EE3 as a portable crafting table. When I press the 'C' key on mine, it does nothing. I did notice there was a keymapping conflict with Rei's Minimap, as the same key is used for setting waypoints.

I initially noticed a couple of conflicts with this key, and remapped the others.

This has occurred in both Pre 1e and Pre 1f, which I loaded only a short time ago.

On a more positive note, I like the FTB launcher. It really takes the guesswork out of installing mods that used to occur with Season 4 before it was made. No more having to resolve block ID or version conflicts any more.

The minium stone and philosopher's stone isn't C anymore its P or somthing near that key(I changed mine in the controls thing)
Posted Image

#549

Friedebarth

Posted 01 January 2013 - 03:02 AM

Direwolf, how did you automate the fireworks display in the New Year's video? :)

#550

jeffreym23

Posted 01 January 2013 - 03:30 AM

View PostThatOneGuyYouKnow, on 01 January 2013 - 01:29 AM, said:

The minium stone and philosopher's stone isn't C anymore its P or somthing near that key(I changed mine in the controls thing)

I found it, thanks.

It was the extra key. I had mine mapped to 'B' without realizing it. What threw me off was the 'C' key mapped to pocket crafting table, from the Factorization mod.
Posted Image

#551

shadowslayer24

Posted 01 January 2013 - 04:18 AM

Can someone please help me. Every time I launch the pack it just brings up vanilla minecraft. I have updated java, re downloaded the launcher, and I have even deleted java and re installed. Any ideas on how to fix this?

#552

Thebakker
  • Location: Belgium
  • Minecraft: Thebakker

Posted 01 January 2013 - 10:50 AM

View PostZeeth_Kyrah, on 31 December 2012 - 08:35 PM, said:


Dire's goto program requires a set of functional GPS host computers placed in your world. Go to the ComputerCraft forums and look up GPS satellite designs.


I have a tower but when i do gps locate then it finds its exact position

#553

UberWaffe
  • Location: Orbiting reality at +3 irrationalities
  • Minecraft: UberWaffe

Posted 01 January 2013 - 01:58 PM

Hi, Direwolf.

You should take a look into the Enchanting plus mod.
http://www.minecraft...us-v1121111110/

A vast improvement on vanilla enchanting, in my opinion. Because:
  • Allows you to pick the enchantments you want to add (mix and match possible).
  • Enchantments still cost as much XP as their equivalent random vanilla enchantments do (so it is not 'cheaty')
  • Allows transfer of enchantments between items (at the cost of XP. Cost goes up based on number and quality of enchants)
  • Allows the repair of items (at the cost of XP. Cost goes up based on number and quality of enchants)
  • Allows disenchanting of unwanted enchants (at the cost of XP.)
  • Number of nearby bookshelves lowers the XP cost of all enchanting actions. (Though, only to a limit. So now free, cheap or even cheapish enchants from just stacking bookshelves... again, not 'cheaty').
I had never really used the enchanting mechanic at all, until I got that mod.
The biggest reasons being the no more "Terrible-ennchant-is-terrible" and also XP is now actually a useful resource (especially if you repair your tools using this. I often end up running out of XP unless I build a mob XP grinder.)
People just can't stay away from me... but that is because I'm so fat I have my own gravitational field.
It's the flying cutlery that stresses me out.

#554

jeffreym23

Posted 01 January 2013 - 02:33 PM

View PostUberWaffe, on 01 January 2013 - 01:58 PM, said:

Hi, Direwolf.

You should take a look into the Enchanting plus mod.
http://www.minecraft...us-v1121111110/

I'm actually using this mod with the Direwolf20 pack right now. I usually use Thebombzen's EnchantView, but it is only at 1.4.5, and is also not compatible with Optifine, which I also use.

I'm at a point where I really need to get going on either IC2 or Thermal Expansion machines: I have 2 iron chests full of ore, both processed and unprocessed, not to mention vis shards of each type, Xychorium gems, quartz crystals (think those might be from Mystcraft), and so on.

One thing I'm really curious about is the Stolen Presents. I've gotten around a half stack from killing skeletons and zombies in my spawner rooms. They do not appear to have any use from what I can tell.
Posted Image

#555

UberWaffe
  • Location: Orbiting reality at +3 irrationalities
  • Minecraft: UberWaffe

Posted 01 January 2013 - 03:46 PM

View Postjeffreym23, on 01 January 2013 - 02:33 PM, said:

--snip--
quartz crystals (think those might be from Mystcraft), and so on.
--snip--
One thing I'm really curious about is the Stolen Presents. I've gotten around a half stack from killing skeletons and zombies in my spawner rooms. They do not appear to have any use from what I can tell.
I believe quartz crystals is from Xycraft. Not sure what their use is.

Stolen presents are added by Steve's Carts.
Here, have a link:
http://stevescarts2..../Stolen Present
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People just can't stay away from me... but that is because I'm so fat I have my own gravitational field.
It's the flying cutlery that stresses me out.

#556

Zeeth_Kyrah

Posted 01 January 2013 - 03:53 PM

View PostFriedebarth, on 01 January 2013 - 03:02 AM, said:

Direwolf, how did you automate the fireworks display in the New Year's video? Posted Image
If you pause the video at 35 seconds, you can see that Direwolf used two rows of deployers down the sides of the "ball", plus one in front. Dispensers will choose randomly from among their slots, while deployers will choose in the same sequence every time, not that this is relevant in the display as shown. I'm betting wireless redstone and red alloy wire were used underneath the platform to control the two "sets" of deployers (sides and center), as well as activate the ball drop. Add in a computer and monitor to show the countdown and message, and a computer up on the viewing platform to control it all.

And if you read the description of the New Year's video, he put the world download in the OP, so go back to the start of this thread, download the world and use his modpack, and you, too can look over his work in person. The setup is even saved pre-showtime so you can examine everything before setting it off.
"I dunno, ZK, that sounds pretty awesome..."
"Well then, let's get awesome!"

#557

rpg877
    rpg877

    Redstone Miner

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  • Location: USA, Connecticut
  • Minecraft: rpg877

Posted 01 January 2013 - 07:33 PM

Would I be aloud to make a public server using this modpack?
/\/\ | /|/ |= (   |? /-\ |= ---|---

#558

jdekke
    jdekke

    Carpenter

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Posted 02 January 2013 - 12:02 AM

View Postrpg877, on 01 January 2013 - 07:33 PM, said:

Would I be aloud to make a public server using this modpack?
yes
If posting an error report use [ spoiler ] [/ spoiler ] tags

#559

jeffreym23

Posted 02 January 2013 - 12:26 AM

I found a Thaumium Axe in a dungeon chest while exploring. There was also a Chestnut sapling in the same chest. It appears to be from Forestry, but does nothing when I plant it in ordinary grass/dirt. Nor does it respond to bonemeal. I'm guessing that it can only be grown in a Forestry tree farm, with an Arboretum and Logger.

I used up the axe with the Treecapitator mod, which I had added. It has less durability than Redpower2 gems, but more than iron.

One of the things I usually do in any Minecraft world I play is to build a perimeter wall around what will become one of my bases. Having a Redpower2 volcano fairly close by I decided to make the walls out of Basalt bricks. I started using up a lot of coal to smelt the cobblestone from it, which is why I got Treecapitator to get wood for making charcoal. It has taken several hours real time to gather all the Basalt, smelt it, make it into bricks, then place it down. I really miss having the Mercurial Eye from EE2. Maybe Pahimar is planning to add something like it when EE3 pre2 comes out.
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#560

leftler
    leftler

    Stone Miner

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Posted 02 January 2013 - 02:41 AM

Here are some config file tweaks I reccomend, in the "Direwolf20\minecraft\config\forestry" folder edit "backpacks.conf" and add these item id's to make forestries bags work with the block item/id's of the other mods


# -- adds (in order) xyCraft Xychroimum Crystals, Thalmcraft ores, xyCraft ore blocks, RP2's marble, basalt, and basalt cobblestone, RP2 Ruby ore, Thalmcraft shards
backpacks.miner.items=24256;24257;24258;24259;24260;24261;24262;24263;24264;24265;200:0;200:1;200:2;200:3;200:4;200:5;200:6;200:7;220:0;220:1;220:2;220:3;220:4;220:5;215:0;215:1;215:3;213;25264:0;25264:1;25264:2;25264:3;25264:4;25264:5

# -- adds xyCraft Quartz crystals
backpacks.digger.items=221

backpacks.forester.items=
backpacks.hunter.items=
backpacks.adventurer.items=

# -- adds xyCraft Xychroimum Blocks, xyCraft Quartz crystals; RP2 blocks in the 215 and 216 range
backpacks.builder.items=220:6;220:7;220:8;220:9;220:10;220:11;221;215:2;215:4;215:5;215:6;216:0;216:1;216:2;216:3;216:4;216:5



I also reccomed replacing your InvTweeksTree.txt file with the one Rikki21 from the FTB fourm posted that includes a lot of the FTB mods in the inv tweaks tree (Direct pastebin link). It does not have everything but it has a LOT more than the default list. Even if you do not use sorting rules it will help group similar items together when you auto sort your inventory or a chest.

Rikki21 said:

Completion:
Weapons/Tools/Armor - Complete
Woods/Logs/Saplings/Leaves - Complete
Rails - Complete
Cans/Capsules/Cells - Complete
Engines - Complete
IronChest Mod - Complete (v4.3.0.145)
Forestry - Complete (v1.6.2.1)
XYCraft - Complete (v0.8.176)
Mystcraft - Complete (v0.9.4.05)
Twilight Forest - Complete (v1.14.01)
ExtraBiomesXL - Complete (v3.5.0b)
Thaumcraft3 - Complete (v3.0.0a)
Redpower 2 - Complete (vpre6)
Ores/Dusts - Complete

To Do List:
  • buildcraft
  • ic2
  • thermalexpantion
  • factorization
  • railcraft (nonrails)
  • stevescarts