I'm getting mad at the teacher because hes giving me a bad grade without telling me what I'm supposed to learn.
...are you.. for real? For the last few pages all we;ve been trying to do is guide you and help you improve. But you have IGNORED all that. Shoot even Lemon has stopped posting and hes freaking amazing and knows what hes talking about. Giving up because you don't want to listen to anything said and twist things around.
Lets see what we are 'not telling you' to learn.
MCproaedificater, on 06 November 2012 - 08:29 PM, said:
Isn´t this Emerald Block?
Taiine, on 07 November 2012 - 03:15 PM, said:
One thing to keep in mind is to try and keep blocks in a recognizable state where at a first glance you'll know what it is. Rather by shape or color. Having items/blocks look like something else can confuse people and turn people away from using your pack.
insomniac_lemon, on 07 November 2012 - 03:23 PM, said:
This, and have reasoning behind your textures. Why was the design used? Why was the color chosen? How did this thing get created/crafted?
For instance, how does dirt become a terrarium by a hoe?
insomniac_lemon, on 08 November 2012 - 02:38 AM, said:
part of my point is that good textures will explain themselves, either by being well executed, or by being a relatable idea. Relatable ideas are based on common sense, such as using making a texture based on a crafting recipe.
Otherwise, if you have to explain it, it turns into a fantasy. If that's what you're going for, sure, but most people aren't into that thing, especially in vanilla Minecraft.
Taiine, on 08 November 2012 - 01:08 PM, said:
The fact is, your farm land in no way resembles farm land. If we were out in the world, and see it laid out, would we think 'oh that's farmland' vs 'oh someones placing a lot of emerald blocks' or whatever else it acually looks like.
If you can not tell what it is by looking at it, then it's not a good design. As said most here thought it to be emeralds, and I thought your seeds were ladders.
insomniac_lemon, on 08 November 2012 - 07:47 PM, said:
A good texture for survival mode would be recognized by the player in under 5 seconds, just by looking at it, and should "feel" like it should. If this doesn't happen, you either need a different idea, an new design, or you need to execute the idea better.
insomniac_lemon, on 09 November 2012 - 02:47 AM, said:
There aren't "sides", as this isn't intended as an argument. The intention is to help you with developing your pack in all aspects, which requires direction and criticism.
As texture artists ourselves, texture discussion denizens, and myself thinking about things a lot, we're just trying to point out things you may not know about or have even thought about.
Taiine, on 10 November 2012 - 05:42 AM, said:
Go take a moment and browse though the texturepack forum, look at whats out there and you'd see why the packs that are popular are such. Items and blocks being recognizable, everything flowing well in a thought out theme, a nice color pallet. Not just 'random ideas/this looks cool to me I'll use it'.
I can go on quoting but you'll likeky twist this into something it's not as well. I think a mod should lock this and for you to move on, as if we have been 'giving a bad grade without telling you what you're supposed to learn' then you must have never read anything I quoted above or are the type that does not want to take advice and as such shouldn't be posting here anyway.
Just as everyone else has done. I quit. Good day.