GrowthCraft is a compilation of mods created by the one developer which aims to add more features and improve the agriculture/farming aspect of Mojang’s game MineCraft™ while still keeping its simplicity and avoiding overcomplicating it.
The plants added to the game are carefully designed that they are not just exact copies of the vanilla plants or other plants added by this modpack. The developer aims to create a unique experience and/or hobby in farming the plants and on the same time avoiding repetitiveness. The same thing can be also said with the harvest from the plants, they are not simply used as foods but can be crafted into other items which will either aid the player in his/her adventures or escalate fun in the game while still keeping the game balance in play.
The modpack will also not only add additional crops to the game but also other features which will help the player in terms of efficiency (such as surface spawning watermelon blocks, automatic fish catching, etc.).
More mods will be added overtime since GrowthCraft also have MineCraft™’s “theme”, endless possibilities.
Enjoy the mods!
P.S. Pls use the adf.ly links, i'll be using them to buy tf2 hats, ktnxbai.
These download links contain every mod. If you don't want all of them and only want a few, you can view the respective mod's spoiler tag below for individual download links.
Last Pack Update: June 30, 2013
Download it here: AdFly || Mediafire
Updates will be done every
NOTE: Backup your config files every update so you can transfer the old IDs from your old ones to the newly generated ones This way you can avoid strange things happening in your world.
Last Updates (per mod):
June 30, 2013
June 22, 2013
Core: Cellar 2.1
Reported issues with the mods. Will be fixed in the next mod update.
Fixed on June 30, 2013 release/s.
The manual contains all sorts of information about the modpack. It is recommended to view/read it first before playing with the mods to avoid firsthand confusion!
Last Manual Update: June 22, 2013
View it here: Scribd || GoogleDocs
The Mod Support Manual Update will contain information regarding stuff from other mods (like ThaumCraft, Forestry, MineFactory Reloaded, and etc.) and how the contents of GrowthCraft work with them.
Last Mod Support Manual Update: xxxxx
View it here: xxx
1. Install the latest build of Minecraft Forge.
Minecraft Forge download page link: http://www.minecraft.../topic,5.0.html
Minecraft Forge installation instructions link: http://www.minecraft...hp?topic=1976.02. Download the .zip file of the mod you want to install from this post.
The .zip file is named with the following pattern:
“growthcraft-(name of the mod)-(minecraft version) –(mod version)”
NOTE: Also install the required core mods.
NOTE: If you downloaded the .zip file that contains every mod, you need to extract the contents first, otherwise it won't work.
NOTE: YOU DON’T NEED TO PLACE THE CORE MODS IN THE coremods FOLDER.
If a mods folder doesn’t exist, create one.
C:\Users\Your User Name\AppData\Roaming\.minecraft\mods
C:\Documents and Settings\*your user name*\Application Data\.minecraft\mods
/home/Your User Name/.minecraft/mods
~/Library/Application Support/minecraft/mods4. Copy the downloaded .zip file (“growthcraft-(mod)-(mcver)-(modver)”) to your MineCraft mods folder.’
5. Start MineCraft and enjoy!
This document is Copyright © (2013) "Gwafu" and is the intellectual property of the author.
Terms regarding file hosting:
Only minecraftforum.net is able to host any of these materials without the author's consent. You can just simply ask the author to allow you to host it in your website or distribute it.
Terms regarding addition to modpacks:
NO ONE is allowed to add any of these mods in a modpack without the author's permission. If allowed, the modpack must not gain any revenue (AdFly is allowed) with these mods included. The author must also be given proper credits. You are also required to send the author a link to the modpack's site/thread.
Terms regarding texture packs:
Go on. You're free. We all love you texture pack creators.
Failing to follow said terms will instantly make you a worthless piece of dust. The author will also wish for you to rot in hell or get your soul eaten by Dante.
Q: Can I add your mods in my modpack?
A: Read the CopyRight section above.
Q: Can I upload/host your mods in my/another site?
A: Read the CopyRight section above.
Q: How to...?
A: Read the Manual provided above.
Q: Can you upload the source files?
A: Publicly, no. Send me a private message me if you want to know something in the code (ie. how do dis, how do dat).
Q: Where do you get the ideas for these mods?
A: I get the ideas randomly. Sometimes they just appear in my brain and I then think "that's a really good idea!". Sometimes, the ideas come from games. For example, the hops (and the grapes). I got the idea of it from Stronghold Kingdoms.
Q: I have an idea for a mod which really fits the theme of your mods. What should I do?
A: You can create them if you know how to mod/Java. But if you don't want to then you're free to submit/post it in this thread and I'll see to it if it's really really good.
Q: Hey! You copied this mod!
Q: Any modder you drew inspiration from?
A: Probably Nandonalt, I really liked his/her mods. Too bad hes's/she's not around anymore to update them.
Q: Before MineCraft, have you modded any games?
A: Blizzard's StarCraft (personally, I didn't have internet connection way back then) and WarCraft III (since 2008, ended by the end of 2011; was mainly a 3D artist).
Show your support for the mod and at the same time advertising it by putting these banners in your signature!
Edited by Gwafu, 28 July 2013 - 04:29 PM.