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12w40a Snapshot Ready For Testing!

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Posted 04 October 2012 - 02:11 PM

It's Thursday, and you know what that means - Snapshot time!  Let's not waste a moment, and jump right into this week's offering!

  • Added huts for the witch in swamps
  • Added superflat preset "Redstone Ready" with a 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock
  • Flatworld configuration now allows you to generate trees, strongholds etc
  • Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps
  • A number of new NBT tags for items (intended for custom map makers)
  • Better inventory management
  • The pick block action now works on items
  • Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar
  • In creative mode, you can now shift-click items from the hotbar to the survival inventory screen
  • The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
  • Firespread has been slightly nerfed again to prevent infinitely spreading fires
  • Beacon Texture altered, as well as the beam.
  • Slimes now spawn in Swamps at night.

    Bug fixes:

  • Fixed the wither's starting explosion not being disabled by the mobGriefing gamerule
  • Fixed a few crash bugs related to world generation, map item expansion, and other things
  • Reverted previous lighting changes, which corrected such bugs as:
    The Nether being extremely CPU intensive.
    Map generation taking extremely long.
  • Fixed mob AI considering cobblestone walls as blocks of normal height
  • Fixed a few texture oddities with the witch
  • Fixed entities in water producing glitchy water sound
  • Gaining multiple levels at a time will no longer play the leveling up sound over itself as many times as leveled.
  • Fixed the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message being covered by the bottom 2 buttons
  • Fixed pets teleporting around randomly
  • Fixed being unable to place paintings larger than 1x2 and them popping off if they have been placed before
  • Fixed destroying blocks under you with Efficiency-enchanted gear
  • Fixed potion spawners crashing the game

Snapshot Client:  Download

Snapshot Server:  Download

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Posted 04 October 2012 - 02:12 PM

What a ridiculous game is Mojang playing with the mod API?
I mean, it's absolutely ok if they need to spend a lot of time into it. But instead, they focus on doing features which would be easily implementable with a good mod API and, on top of that, keep saying "Mod API delayed again [*harhar*] but next version for sure" (but then stay totally quiet about it), thus making a mockery of mod leaders who don't want to update their mod (because "Mojang said the mod API comes soon").
Actually it's a sad way of developing, they're fooling the community as well as they're fooling themselves.

Again, I am not impatient and I'm happy that they're doing something like a mod API, just the way Mojang is doing it is very wrong at the moment.
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Posted 04 October 2012 - 02:17 PM

Why no new content? Is mojang actually working on Major content or just minor changes?

In Beta the changes where much more content.


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Posted 04 October 2012 - 02:19 PM

2nd Posted Image

EDIT: 3rd :D

And aweshum Posted Image

View Postmasterchiefruled, on 04 October 2012 - 02:17 PM, said:

Why no new content? Is mojang actually working on Major content or just minor changes?

In Beta the changes where much more content.

Beta was, well, beta. Beta is usually where most things get added. Jeb tweeted that they're just fixing up 1.4 ready for the realese by Halloween
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Posted 04 October 2012 - 02:21 PM

Slimes in swamps? yeah!



Posted 04 October 2012 - 02:21 PM

I like the new flat options and the new slime spawning
I don't like witches

Bats dropping XP
Spawn more bats in caves

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Posted 04 October 2012 - 02:22 PM

They nerfed fire again? That's lame :<

The thing with slimes in Swamps is pretty cool though. Gives the ugly things a purpose.

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Posted 04 October 2012 - 02:23 PM

My 2 year old brother could probably build better witch huts.



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Posted 04 October 2012 - 02:24 PM

Got my GTS 450 running at 900 MHz core (http://www.ozone3d.n...0.php?id=114106)
[Computer Specifications]



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Posted 04 October 2012 - 02:28 PM

1.4 is coming :(
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Posted 04 October 2012 - 02:32 PM

Slimes now spawn in Swamps at night.



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Posted 04 October 2012 - 02:33 PM

Thanks to minecraftwiki.net for the swamp hut pictures. Posted Image

Swamp huts


Check out my Bukkit plugins on PlanetMinecraft!
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Posted 04 October 2012 - 02:33 PM

Woah...That snapshot looks awesome :) Ill check it out.
Posted Image<-- Click me!
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Posted 04 October 2012 - 02:34 PM

View Postwarchicken, on 04 October 2012 - 02:28 PM, said:

1.4 is coming Posted Image

Why "Posted Image"? 1.4 will be the best update since the 1.2.3 Posted Image



Posted 04 October 2012 - 02:37 PM

1.4 will probably be one of the most complete update , from new content to bug fixes , i'm quite pleased.


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Posted 04 October 2012 - 02:38 PM

Are villagers and animals still getting suffocated in walls? If so, I won't be downloading.



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Posted 04 October 2012 - 02:40 PM

View Postmasterchiefruled, on 04 October 2012 - 02:17 PM, said:

Why no new content? Is mojang actually working on Major content or just minor changes?

In Beta the changes where much more content.
Stop complaining, you want new content, then mod it.
Posted ImagePosted Image


  • Minecraft: fireglobe109

Posted 04 October 2012 - 02:41 PM

I'm not sure if by having the Nether not be so CPU intensive that it'll not lag as much. Well I'm still getting a lot of lag. It freezes for about 3 minutes and then after that I get 30 FPS which is fine for me. Then when I travel I start freezing for about 3 seconds. Not as much lag as before. But still the Nether still needs to be fixed.
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Posted 04 October 2012 - 02:45 PM

New items in item.png



Posted 04 October 2012 - 02:50 PM

I ask this every time one of these snapshots threads starts and I never get an answer - what happens to the bug reports and observations on this thread? Will Mojang see them and act on them or is this thread and others like it a complete waste of time?