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[1.5.2] Back Tools [v1] Sheathed Weapons & Tools!


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#1

iChun
    iChun

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Posted 04 October 2012 - 01:57 PM

*
POPULAR

Back Tools for Minecraft 1.5.2

Mod Spotlight by LexLV:


This mod adds a new aesthetic feature onto players.
Like its name it shows some tools on the back of the player. These tools are based on the last equipped tool that the player had.

Mainly inspired by multiplayer FPS games where you see unequipped items on the player. Disabled on players with capes/cloaks though Posted Image

Screenshot examples:
Posted Image

Also includes additional Mod and SMP Support! If there's a mod not supported you may request it!
Spoiler:

Require's ModLoader. Compatible with ForgeModLoader!
Just drop it into the mods folder like most other mods.
Probably not compatible with SmartMoving mod.

Note that this is a purely CLIENTSIDE mod. It can not be installed on a server.

Modders:
Yeah I didn't forget about you guys Posted Image

Spoiler:

Changelog:
Spoiler:

Many thanks to shantomken for testing during the development process Posted Image

Get it from iChun's Official Blog!
Or download 1.5.1v2 here.
If you're going to PM me, please read this first...

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#2

Princess_Luna
  • Location: Canterlot, Equestria
  • Minecraft: Silver_Breeze

Posted 04 October 2012 - 02:03 PM

Oh what a nice Idea! I like how it looks with a bow on my back :)
Posted Image

#3

Beckoner

Posted 04 October 2012 - 02:05 PM

Love this idea.. Now I look all Conan when mining

#4

Superdavid639

Posted 04 October 2012 - 02:06 PM

Very cool, a good idea! ;)

#5

rjwboys
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Posted 04 October 2012 - 02:08 PM

does this work on a server?, im getting a crash when i try to put it on a server
java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
		at mod_BackTools.load(mod_BackTools.java:72)
		at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:543)
		at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
		at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
		at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
		at java.lang.reflect.Method.invoke(Unknown Source)
		at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
		at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
		at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
		at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
		at com.google.common.eventbus.EventBus.post(EventBus.java:268)
		at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
		at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
		at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
		at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
		at java.lang.reflect.Method.invoke(Unknown Source)
		at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
		at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
		at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
		at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
		at com.google.common.eventbus.EventBus.post(EventBus.java:268)
		at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
		at cpw.mods.fml.common.Loader.initializeMods(Loader.java:631)
		at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:88)
		at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:334)
		at ft.b(DedicatedServer.java:111)
		at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
		at ep.run(SourceFile:539)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
		at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
		at java.lang.ClassLoader.loadClass(Unknown Source)
		at java.lang.ClassLoader.loadClass(Unknown Source)
		... 28 more
Caused by: java.lang.NullPointerException
		at org.objectweb.asm.ClassReader.<init>(Unknown Source)
		at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
		at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:162)
		at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
		... 30 more


#6

notrodash
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Posted 04 October 2012 - 02:21 PM

This looks awesome! What happens if you have more than one weapon in your inventory?
Posted Image
Posted ImagePosted ImagePosted ImagePosted Image

#7

chif_ii
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Posted 04 October 2012 - 02:29 PM

Dude, YES!

Out of curiosity, what mods have you tested it with?
Mod idea - Enderarmor

#8

Princess_Luna
  • Location: Canterlot, Equestria
  • Minecraft: Silver_Breeze

Posted 04 October 2012 - 02:31 PM

View Postrjwboys, on 04 October 2012 - 02:08 PM, said:

does this work on a server?, im getting a crash when i try to put it on a server

I believe if it is a cosmetic mod, then you should have to install it only on your client.
Posted Image

#9

iChun
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Posted 04 October 2012 - 02:34 PM

View Postrjwboys, on 04 October 2012 - 02:08 PM, said:

does this work on a server?, im getting a crash when i try to put it on a server
No it doesn't. Aesthetic mods like this, my dismemberment and amputation mods, are purely clientside and need not be installed on the server.

View Postchif_ii, on 04 October 2012 - 02:29 PM, said:

Dude, YES!

Out of curiosity, what mods have you tested it with?
Portalgun, buildcraft, forestry, industrialcraft 2, metallurgy, railcraft.
A few more mods unlisted as they don't have any tools.

View Postnotrodash, on 04 October 2012 - 02:21 PM, said:

This looks awesome! What happens if you have more than one weapon in your inventory?
It just shows the last tool you had equipped before changing to a different inventory.
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#10

rjwboys
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Posted 04 October 2012 - 02:42 PM

ok good to know

#11

AznaktaX
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Posted 04 October 2012 - 02:47 PM

Holy freak, this looks awesome!XD

#12

iChun
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Posted 04 October 2012 - 03:01 PM

Hotfix: if orientation is more than 3 or less than 0, texture issues with texture packs > x16
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#13

JojHeywood
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Posted 04 October 2012 - 03:03 PM

Nice little aesthetic feature for client side.

I Imagen lots of non-modded servers having users with this mod on /o/

(Wouldn't the feature be called weapon Item Tool-sheath rather than back-tools? Throwing that out there, when I first stumbled upon this thread I was a little confused on what it was about)

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#14

companioncube42
  • Location: Earth
  • Minecraft: companioncube42
  • Xbox:OkkaBokka

Posted 04 October 2012 - 03:13 PM

Awesome mod. You should add throw-able tools. I really want to throw a diamond pickaxe at a creepers head! Posted Image
Also, the weapons on your back are a bit too big, especially the Shears.
Posted Image

#15

iChun
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Posted 04 October 2012 - 03:21 PM

View PostJojHeywood, on 04 October 2012 - 03:03 PM, said:

(Wouldn't the feature be called weapon Item Tool-sheath rather than back-tools? Throwing that out there, when I first stumbled upon this thread I was a little confused on what it was about)
Personally, I was at loss on what to name this too :S So I just settled with Back Tools cause I knew a mod for another game that's similar to this and its called "Back Weapons"
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#16

DanTheMann1218
  • Location: USA
  • Minecraft: Craftineer

Posted 04 October 2012 - 03:26 PM

This is clever. I've never thought about putting tools on the player's back, and it apparently looks nice.
May I call the first to give reputation for this awesome mod?
Posted Image

#17

JojHeywood
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Posted 04 October 2012 - 03:27 PM

View PostiChun, on 04 October 2012 - 03:21 PM, said:

Personally, I was at loss on what to name this too :S So I just settled with Back Tools cause I knew a mod for another game that's similar to this and its called "Back Weapons"

Heh, You could keep the name but expand on what it does in the title. So people knew what it did before they even clicked on it.
[1.3.2] Back Tools - Cosmetic Clientside Sheathed Weapons & Tools [Release] 
[1.3.2] Back Tools - Sheathed Weapons & Tools [Release] 

Of course, that's my 2 cents, installed the mod after I posted and it's very well done. Does exactly what it says on the tin.

If I'm commenting on your thread it's because someone, somewhere, linked to it.


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#18

Kane_Hart
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Posted 04 October 2012 - 03:29 PM

Very cute little mod. Nice job!
xxxxxx

#19

ElectroBot4
  • Location: Canada

Posted 04 October 2012 - 04:32 PM

This looks like a cool little mod. I'll drop my cape to use it.

I have one issue with it though. EDIT This is with 1.3.2v1

Using Forge 4.1.4.298 (also tried with 4.1.1.257) and loading a HD texture pack (64x64 sphax) with or without OptiFine I get the following graphical errors.

Posted Image

Posted Image

Using Modloader with or without OptiFine I experienced no problems.

#20

Nerdgazm
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Posted 04 October 2012 - 04:59 PM

Awesome Posted Image

EDIT: Doesnt work with the Faithful texture pack, not sure about other texture packs :(

You just wasted 5 seconds of your life reading this message, you will now think about something you could have done for these 5 seconds instead of reading this useless message that now made you waste 10 seconds of your life.