& [MC 1.5_01] MINECARTS ADVANCED V1.8+
DESCRIPTION
Adds 3 powertracks (a booster, a breaker and a catch & release) and 2 pressure tracks. (Wood triggers from empty carts, stone needs something in the carts to trigger)
All of these pieces are X-intersection pieces, and can be used in any direction, but they can't be placed on slopes. However, the boost from a single booster piece should be sufficient for most slopes.
The pressure tracks activate redstone wires and power nearby powertracks and devices. The powertracks are on by default, but deactivate when powered by redstone wire. This is so that if you have a long railway with several booster, you don't have to power them all. The Catch & Release track will function as a breaker when unpowered and as a directed booster when powered. Convenient for stations and one way driving lanes.
CRAFTING
Pressure tracks are made using regular minecart tracks and the corresponding pressure plates.

Powertracks are made using redstone and regular minecart tracks.

The new Catch & Release tracks functions as a breaker when unpowered, and a directed booster when powered. Make it by combine a breaker and a booster, duh.

CHANGELOG
v1.8+ : Updated v+ to MC V1.5_01 + bugfixes
v1.7+ : Updated v+ to MC V1.4_01
v1.6+ : Added an secondary 1.6 release which includes a locomotive which can carry one cart. Might not be updated.
v1.6 : Updated to MC V1.4.
v1.5 : Added Catch & Release track
COMPATIBILITY
The 5 blocks added use Id 96-100. If these conflict with a mod you are using, inside the /feanorith folder is a MinecartsAdvanced.properties file that lets you set the IDs yourself.
Notch classes used:
EntityMinecart(ug.class)
DOWNLOAD Requires Risu's Modloader (No grass fix)
TEST: [MC1.5_01]MinecartsAdvanced v1.8+ -SEE VIDEO FOR INFO
[MC1.4]MinecartsAdvanced v1.6 - mirror
[MC1.4]MinecartsAdvanced v1.6+ - mirror
[MC1.3_01]MinecartsAdvanced v1.5 [MLv5] - mirror
[MC1.3_01]MinecartsAdvanced v1.4 [MLv5] - mirror
[MC1.3_01]MinecartsAdvanced v1.4 [MLv4] - mirror
VIDEO
A Minecarts Advance demonstration by byronic
V1.6+ Locomotive Test
On the V1.6+ Locomotive, thought of this last night and I had to give it a try. Seems to pass basic testing. Watch the video to see how to use it, but note that testing it is at your own risk! I might not include it in further updates, depends on how it'll work out and how it's received.
[MC 1.5_01] REDSTONE ADVANCED V0.5 [Single Player Mod]
DESCRIPTION
Adds 9 craftable blocks to the game, which add new redstone functionality and allows you to conserve large amounts of space in your redstone circuits. So far this adds 5 logic gates: AND, OR, NAND, NOR & XOR & 2 memory units: a single-input Toggle Latch and Set/Reset Latch with 2 inputs. Now also includes a JK-FlipFlop and a logic Clock. In order to function properly, the JK-FlipFlop uses a TileEntity. Now sure how this will cause lag when used in large amounts. Looking forward to feedback on it.
Right-clicking a block will turn it around. All pieces are 1x1 pieces.
CRAFTING


The new latches serve as memory units to replace the large RS NOR and NAND latches already ingame. Make them by combining a button and restone for a Toggle Latch and a lever and redstone for a Set/Reset Latch.

The new logic Clock will tick between on and off every second. Add a redstone input to the side opposite to the output node and you can turn the clock on and off. (Power = off)

CHANGELOG
v0.5 : Updated to MC V1.5_01 & added XOR gate, Logic Clock & JK-FlipFlop
v0.4 : Updated to MC V1.4_01.
v0.3 : Updated to MC V1.4.
v0.2 : Added Toggle Latch & Set/Reset Latch memory units.
v0.1 : Added AND, OR, NAND & NOR logic gates.
COMPATIBILITY
The 9 blocks added use Id 104-112. If these conflict with a mod you are using, inside the /feanorith folder is a RedstoneAdvanced.properties file that lets you set the IDs yourself.
DOWNLOAD Requires Risu's Modloader
[MC1.5_01]RedstoneAdvanced v0.5
VIDEO
CLICK HERE
[MC 1.5_01]MINEFACTORY V1.0 [Single Player Mod]
DESCRIPTION
Mod that focuses on making automatic factories possible. First 4 blocks added: Conveyor, Fertilizer, Harvester & Planter. Conveyor belts can move all living entities and items. Right click to change direction. Slopes only go up.
This mod contains the Allocator, a mod & minecraft suggestion by Pfaeff. It's included because it's an integral part of MineFactory, you can use it to have items change conveyor belt lanes, to fill up chest, furnaces, fertilizers & planters, ... All in all, great mod, support it!
CRAFTING
No proper crafting grid up yet. Looking for suggestions! To find out how to craft the conveyor, fertilizer harvester and planter ATM, watch the youtube video of v1.0
CHANGELOG
v1.0 : Several bugfixes + added planter + added Allocator + support for HD textures
v0.5 : Updated to MC V1.5_01 + several bugfixes & sloped conveyors.
v0.4 : Updated to MC V1.4_01.
v0.3 : Updated to MC V1.4. (Properly this time
v0.2 : Added fertilizer and harvester.
v0.1 : Added conveyor.
COMPATIBILITY
Block ids: 124-128. Properties file inside /feanorith folder let's you change that.
DOWNLOAD
Requires Risu's Modloader & Contains UltraMoogleMan's TextureFrameAnimFX & Pfaeff's Allocator
[MC1.5_01]MineFactory v1.0
VIDEO
v0.1 proof of concept
v0.2 Factory test
v1.0 Factory and crafting examples
v1.0 video by HavPic
Looking forward to critique and comments.
A VERY Big thanks to, in no particular order:
- the guys at #risucraft and #mcp, as always. Special mention for 303, the most lifelike factoid filled with MC data you'll ever see.
- ZeuX, for general awesomeness
- Pfaeff, for letting me use his Allocator
- CJ, for helpin' the trolls help themselves.
- BlueRaven, for testing
- Pyth, for an invite to a new uploading site.
Sponsored by
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