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[V1.6] Xie's Farming Mod v1.4


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#1

Xie
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Posted 31 January 2011 - 08:47 PM

All of my mods are now hosted in this thread, please visit it for the latest news and downloads :)




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#2

jordanf22

Posted 31 January 2011 - 08:56 PM

Could you please make seperate mod with only the apple tree please?

#3

Equeon
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Posted 31 January 2011 - 08:57 PM

Can you make a download for just the watermelons?
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#4

Xie
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Posted 31 January 2011 - 09:02 PM

jordanf22 said:

Could you please make seperate mod with only the apple tree please?

Equeon said:

Can you make a download for just the watermelons?

Should've seen that coming lol

Gimme a few minutes.

EDIT: (Note that these versions of the mod are no longer supported, but feel free to try them anyway. See OP for more details.)
Here, try these. You'll still need ModLoader.
Apple Trees Only
Watermelons Only
Watermelons and Pumpkins (No tilling for seeds, craft pumpkin seeds from pumpkin pieces instead!)
And they should be compatible with each other, and with my other mods (hunger and food stacking). Beyond that I can't guarantee anything. I gave them a quick test, but not as exhaustively as I usually would. Let me know if you have any problems :o

EDIT: Note that these versions are no longer supported. They work for Beta 1.2_02 only.

#5

Biohazard

Posted 31 January 2011 - 09:02 PM

Nice mod! Gives more life to the game =D
This mod is better than RedPower 2:
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#6

Lumo2
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Posted 31 January 2011 - 09:32 PM

Now THAT is awesome.

Have a pig.  :Diamond:  :P

#7

Fusnax
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Posted 31 January 2011 - 09:34 PM

What are the items id?
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#8

Xie
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Posted 31 January 2011 - 09:37 PM

Fusnax said:

What are the items id?

Good question. You can edit the base item IDs and block IDs in the farming.ini file so they don't conflict with your other mods. The defaults are:

BlockIDs: 110+
ItemIDs: 300+

The mod only requires a handful of each.

#9

540howdy

Posted 31 January 2011 - 09:56 PM

Pumpkin isn't cooking..?

-confused-

And mind making a version with pumpkins and watermelons?

Or make a properties file so everyone can choose?

#10

Equeon
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Posted 31 January 2011 - 09:57 PM

Xie said:

jordanf22 said:

Could you please make seperate mod with only the apple tree please?

Equeon said:

Can you make a download for just the watermelons?

Should've seen that coming lol

Gimme a few minutes.

EDIT:
Here, try these. You'll still need ModLoader.
Apple Trees Only
Watermelons Only
And they should be compatible with each other, and with my other mods (hunger and food stacking). Beyond that I can't guarantee anything. I gave them a quick test, but not as exhaustively as I usually would. Let me know if you have any problems :Diamond:
Thank you!
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#11

Fusnax
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Posted 31 January 2011 - 09:59 PM

I dont really get how to change the items id
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#12

Xie
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Posted 31 January 2011 - 10:12 PM

Fusnax said:

I dont really get how to change the items id

Sorry, I didn't really explain it very well :Diamond:

So run it once, or just create a file called "farming.ini" in (Minecraft Folder)/mods/Xie and edit/add the following properties:

blockIDBase=110
itemIDBase=300

These are the defaults. And you probably only need itemIDBase anyway. Change it to whatever you need so its not conflicting with whatever mod you're using. So change it to 3000 to have the item IDs be 3000, 3001, 3002 etc.

To be honest I haven't actually tested this... but it should work in theory. Which mod are you using that its conflicting with?

#13

Xie
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Posted 31 January 2011 - 10:18 PM

540howdy said:

Pumpkin isn't cooking..?

-confused-

And mind making a version with pumpkins and watermelons?

Or make a properties file so everyone can choose?

Sorry, didn't explain the pumpkin bit. I was assuming you'd experiment a little more :Diamond:

You craft the pumpkin into 4 pumpkin pieces, and the pieces cook in the furnace.

And as I mentioned in the OP there is a properties file. After you've run the mod once you'll find it in /mods/Xie, called "farming.ini". If you don't want apple trees change their spawn chance to 0. If you don't want watermelons change their spawn chance to 0.

#14

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Posted 31 January 2011 - 10:28 PM

Plasti Craft
Both mods use id 110

Also, how many blocks and items this mod adds?
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#15

Xie
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Posted 31 January 2011 - 10:45 PM

Fusnax said:

Plasti Craft
Both mods use id 110

Also, how many blocks and items this mod adds?

My bad lol

Currently 8 blocks, 7 items

#16

TheUntoldLyric

Posted 31 January 2011 - 10:48 PM

I am assuming you may over time make more then just melons and appletrees.
Or am I just asking for too much?
Either way,   if this is all your doing,  I guess I'll download it,  but if your going to do more, I'll wait a bit :)
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#17

540howdy

Posted 31 January 2011 - 11:01 PM

Xie said:

540howdy said:

Pumpkin isn't cooking..?

-confused-

And mind making a version with pumpkins and watermelons?

Or make a properties file so everyone can choose?

Sorry, didn't explain the pumpkin bit. I was assuming you'd experiment a little more :soil:

You craft the pumpkin into 4 pumpkin pieces, and the pieces cook in the furnace.

And as I mentioned in the OP there is a properties file. After you've run the mod once you'll find it in /mods/Xie, called "farming.ini". If you don't want apple trees change their spawn chance to 0. If you don't want watermelons change their spawn chance to 0.


Ah sorry about the last bit, anyways thank you.

I've edited that post, finding the answer to each one, and each one's been related to the ini..

Of course this one is too..

Doh!

Anyways, I'll fool around some more

I'm feeling like a fool for every second I use this mod,

I have to ask but would putting 0 to everything I don't want make it not be in the game?, and the option for excluding rose seeds isn't there..?

Sorry for being silly.. :soil:

#18

Xie
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Posted 31 January 2011 - 11:10 PM

TheUntoldLyric said:

I am assuming you may over time make more then just melons and appletrees.
Or am I just asking for too much?
Either way,   if this is all your doing,  I guess I'll download it,  but if your going to do more, I'll wait a bit :)

I may :(

Adding extra fruit trees and crops is just a matter of making the textures, TBH. Though I already admitted I suck at pixel art :Leaves: I was going to add animal husbandry, but Zhark has that under control :Notch: Was also thinking about doing something with splicing seeds together to make new crop varieties, not sure if that's going anywhere though lol

And I'm always open to suggestions.

#19

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Posted 31 January 2011 - 11:11 PM

Could you make the apple tree, bone marrow compatible?

I mean so that the apple sappling will have a chance of growing when the user throws some bone marrow on it.

THanks,
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#20

Xie
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Posted 31 January 2011 - 11:17 PM

540howdy said:

Ah sorry about the last bit, anyways thank you.

I've edited that post, finding the answer to each one, and each one's been related to the ini..

Of course this one is too..

Doh!

Anyways, I'll fool around some more

I'm feeling like a fool for every second I use this mod,

I have to ask but would putting 0 to everything I don't want make it not be in the game?, and the option for excluding rose seeds isn't there..?

Sorry for being silly.. :Diamond:

Not at all, if you were confused someone else was bound to be also :Diamond:

And yes, good point about excluding the flower seeds, that's not currently doable. Even if you set the till chance to 0, you'll still get them from tilling around red flowers... :Diamond:

Leave it with me.