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[13w21a / 1.5.2 / 1.5.1][update 5/23] MCPatcher HD fix 4.0.0-beta3 / 3.0.4

mcpatcher 1.5.2 13w21a

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#6701

Swift_Shifter

Posted 06 November 2012 - 06:11 PM

i just signed up and i think this mc patcher is very nice aslo i feel connected textures for thing like glass would be nice so 3x3 glass would look more like 1 glass pane

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#6702

Eliotthib
  • Location: THE Tree House
  • Minecraft: Noneya

Posted 07 November 2012 - 02:36 AM

I installed MC patcher to use Sphax and had trouble with forge working. I tried to start fresh with a new .jar but it seems that the patcher has perpetually ruined my ability to mod my .jar without it freezing. I've been modding my game long enough to know the routine. What gives here?

I deleted the MCPatcher and my game still won't load after I put forge into it but it was working just fine before. If this a new bug or is my computer somehow retained MCPatcher qualities without me knowing?

I'm at a loss. It works fine till I put forge in, then nothing... Freezes at the edge of loading like I forgot the META.Inf. Help?!?!?! I've started fresh, I've wiped my computer clean of all things MC and since I DL'ed MCPatcher it has worked, even though it worked just fine before hand.

#6703

mc10wp
    mc10wp

    Tree Puncher

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  • Minecraft: MC10WP

Posted 07 November 2012 - 06:22 AM

View PostTheEnginerd, on 06 November 2012 - 03:08 AM, said:

Can you make a download for just better skies by itself as a zip file to be manually installed so it can be used with optifine?

The patcher works fine. Just uncheck "Better Skies" (and the like) when you install Optifine.

#6704

odisos01
    odisos01

    Tree Puncher

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Posted 08 November 2012 - 04:52 PM

Bug:
https://dl.dropbox.c...j/book.zip?dl=1
This texturpack changes the book gui and use annimated arrows. But the annimation only plays in mp and not in sp.
Please fix it.

other annoying things:
-renderpass=2  dosn't support userplaced leaves but natural generated(they become invisible after blockupdate next to them)
-Biomeskins doesn’t change when the mob walks in another biome
-endless .propertie files ->solution: all .properties in one file separated with # or something else
-CTM/Animation/... dosn't render in inventory/item frames/...


#6705

corner_g
    corner_g

    G-Mod

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  • Xbox:360

Posted 08 November 2012 - 06:40 PM

I haven't been keeping tabs on this thread, so someone may have already answered it, but what is the experimental outline mode? I've tried turning it on and patching at several occasions, but didn't notice anything.

Posted Image - Posted Image


Posted ImagePosted Image


#6706

Vattic
    Vattic

    Diamond Miner

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  • Location: UK
  • Minecraft: Vattic

Posted 08 November 2012 - 11:37 PM

View Postodisos01, on 08 November 2012 - 04:52 PM, said:

-Biomeskins doesn’t change when the mob walks in another biome
[color=#222222]-endless .propertie files ->solution: all .properties in one file separated with # or
I didn't think it was supposed to. It would look strange if you saw it happen. I quite like seeing desert creepers chase me into the jungle; It makes sense.

Posted Image
A double resolution graphics pack that stays faithful to the originals.


#6707

mmtr1x3
    mmtr1x3

    Iron Miner

  • Members
  • 345 posts
  • Location: France

Posted 09 November 2012 - 01:58 AM

Hello, I would like to use custom colors for having a custom lightmap based on the original, the only thing I would like to change is night vision colors. How could I found/remake original lightmap0.png, lightmap1.png and lightmap-1.png texture since it's not available in the minecraft.jar.

Posted Image
Augmented Native, 300+ downloads since 19/03/2013


#6708

Godblades1408

Posted 09 November 2012 - 11:10 AM

Yeah,i 'm new minecrafter and i love this MC Patcher so muchhhhhhhhhhhhhh :)))))))))

#6709

_zombiehunter
  • Location: Austria

Posted 09 November 2012 - 03:02 PM

Hi Kahr !
The "Better Glass" mod does not work with the 1.4.4 pre-release.

Posted Image Besides, out of curiosity: Any progress with the CTM jukebox stuff (possible/not possible?)
Posted Image

"Better than Default" v1.5 available now !!!


#6710

linkhyrule14

Posted 09 November 2012 - 03:25 PM

does anyone have an MC patcher 1.4.2 i can download as a zip file?

#6711

WildN00b
    WildN00b

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  • Minecraft: WildN00b

Posted 09 November 2012 - 04:16 PM

View PostEliotthib, on 07 November 2012 - 02:36 AM, said:

I installed MC patcher to use Sphax and had trouble with forge working. I tried to start fresh with a new .jar but it seems that the patcher has perpetually ruined my ability to mod my .jar without it freezing. I've been modding my game long enough to know the routine. What gives here?

I deleted the MCPatcher and my game still won't load after I put forge into it but it was working just fine before. If this a new bug or is my computer somehow retained MCPatcher qualities without me knowing?

I'm at a loss. It works fine till I put forge in, then nothing... Freezes at the edge of loading like I forgot the META.Inf. Help?!?!?! I've started fresh, I've wiped my computer clean of all things MC and since I DL'ed MCPatcher it has worked, even though it worked just fine before hand.
Install forge and optifine instead.
I am "The Support Guy" for ImageToMap

#6712

Azagal73
    Azagal73

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Posted 09 November 2012 - 04:23 PM

View Post_zombiehunter, on 09 November 2012 - 03:02 PM, said:

Hi Kahr !
The "Better Glass" mod does not work with the 1.4.4 pre-release.

Posted Image Besides, out of curiosity: Any progress with the CTM jukebox stuff (possible/not possible?)

He's not updated the patcher for 1.4.4 yet, I expect he'll do that in the next week or so.

Posted Image


#6713

Kahr
    Kahr

    Zombie Killer

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Posted 09 November 2012 - 06:34 PM

View PostGraloth, on 05 November 2012 - 08:47 AM, said:

I'm a bit confused as how to correctly use the "connect" property for CTM, the example explains it as following:

Can anyone explain a bit better, what is meant with the connect property? if it only connects to blocks or tiles of the same id (as it says), then what purpose does it serve, as the ctm method does that much better.
That property alters the behavior of the CTM method.  connect=block means two blocks will connect if they have the same block ID.  connect=tile means they'll connect if they have the same tile number in terrain.png.  There are advantages to both depending on the situation.

Currently, there's no way to specify arbitrary criteria for connecting two different blocks like you're asking (sandstone next to grass).  It's a feature that has the potential to get out of hand with rules on top of rules and exceptions for each.  I'm open to suggestions for a concise way to specify such rules in a .properties file.

View Postcorner_g, on 08 November 2012 - 06:40 PM, said:

I haven't been keeping tabs on this thread, so someone may have already answered it, but what is the experimental outline mode? I've tried turning it on and patching at several occasions, but didn't notice anything.
See this post.  Create a file called /ctm/template.png following the standard pattern for CTM glass.  The screenshots in that post are using a simple black outline to create a Borderlands look.

View Postmmtr1x3, on 09 November 2012 - 01:58 AM, said:

How could I found/remake original lightmap0.png, lightmap1.png and lightmap-1.png texture since it's not available in the minecraft.jar.
This is difficult because the vanilla lightmaps are generated in code using a completely different method (EntityRenderer.updateLightmap in MCP).  It's the same reason there's no png for the default fire animation.  You'd have to look at that code, split out the torch and outdoor lighting components, and then create a lightmap.png that approximated the same thing.

View Post_zombiehunter, on 09 November 2012 - 03:02 PM, said:

The "Better Glass" mod does not work with the 1.4.4 pre-release.
Already fixed and will be released soon.

Quote

Besides, out of curiosity: Any progress with the CTM jukebox stuff (possible/not possible?)
I got it to work (yay!), but only on 1.2.5 and earlier (boo!).  You see when Mojang merged SSP and SMP, a lot of data was no longer sent to the client.  One of those items is which record is playing on a jukebox.  Note blocks have a similar problem since they're also tile entities.  I've tried a few workarounds, but haven't found anything I'm happy with, so I'm abandoning the idea for now.

#6714

Miner_13
  • Minecraft: Miner_13

Posted 09 November 2012 - 10:39 PM

View PostMiner_13, on 02 November 2012 - 10:26 PM, said:

Sorry but i'm not using Optifine.

Mod list:
Forge
Inventory Tweaks
QuinOptions
3D Items
Painting Selection GUI
CodeChickenCore
NEI

Posted Image

#6715

mmtr1x3
    mmtr1x3

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Posted 10 November 2012 - 03:03 AM

For the lightmap, I have seen this line:
this.mc.renderEngine.createTextureFromBytes(this.lightmapColors, 16, 16, this.lightmapTexture);

To what correspond this texture

Posted Image
Augmented Native, 300+ downloads since 19/03/2013


#6716

_zombiehunter
  • Location: Austria

Posted 10 November 2012 - 11:40 AM

View PostKahr, on 09 November 2012 - 06:34 PM, said:

I got it to work (yay!), but only on 1.2.5 and earlier (boo!).  You see when Mojang merged SSP and SMP, a lot of data was no longer sent to the client.  One of those items is which record is playing on a jukebox.  Note blocks have a similar problem since they're also tile entities.  I've tried a few workarounds, but haven't found anything I'm happy with, so I'm abandoning the idea for now.
Abandoned for now ? That's sad ... sounds like the new way how SSP and SMP works gives modders some massive disadvantages. Maybe Mojang planned to fix that problems with the official Modding API, but the API will be released in about ten years with the current development speed ... Posted Image

... but thx for trying that Jukebox CTM thing, you're doing really great work with this patcher.

Another question:
Any plans to add a optional shader mod (e.g. for water shaders, dynamic shadows and dynamic lights) to the patcher ?
Up to now, shaders are the only important feature still missing in MCPatcher. Optifine and Sonic Ether's Unbelievable Shaders mod are rarely updated and there's currently no way to get any shaders running along with all MCPtacher features and Minecraft 1.4.
Would be awesome to have things like this available along with Random Mobs, CTM. Better Skies, Better Glass, ... :
http://www.minecraft...c-shadows-more/
http://www.minecraft...ader-alpha-v5b/
http://www.minecraft...dynamic-lights/

When Mojang's new rendering engine is out (in about five years Posted Image), this could be some nice ideas for MCPatcher ....
Posted Image

"Better than Default" v1.5 available now !!!


#6717

Tunapiano

Posted 10 November 2012 - 01:41 PM

I am using mcpatcher with 1.4.2 and i am getting this error.


Spoiler:


#6718

Tunapiano

Posted 10 November 2012 - 04:46 PM

nobody?

#6719

Graloth
    Graloth

    Stone Miner

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  • Minecraft: Graloth

Posted 10 November 2012 - 05:10 PM

I've noticed a few bugs, thought I'd report them here.
  • renderPass ignores metadata value and applies to all blocks of the same ID (link: https://github.com/p...tcher/issues/61)
  • Beacon can't be targeted, either I'm doing it wrong or something is preventing it from getting the texture, I've tried using terrain49.properties with blockIDs set to 138 (beacon ID), and block138.properties, neither work and nothing happens to the beacon block. (I'm trying to change the glass texture it uses)


#6720

_zombiehunter
  • Location: Austria

Posted 10 November 2012 - 07:16 PM

View PostGraloth, on 10 November 2012 - 05:10 PM, said:

  • Beacon can't be targeted, either I'm doing it wrong or something is preventing it from getting the texture, I've tried using terrain49.properties with blockIDs set to 138 (beacon ID), and block138.properties, neither work and nothing happens to the beacon block. (I'm trying to change the glass texture it uses)

Tried that too and found the same problem. Kahr, will there be any way to change the glass parts of beacons or a way to add Better Glass support to them ?
Posted Image

"Better than Default" v1.5 available now !!!