[13w21a / 1.5.2 / 1.5.1][update 5/23] MCPatcher HD fix 4.0.0-beta3 / 3.0.4
#6701
Posted 06 November 2012 - 06:11 PM
#6702
Posted 07 November 2012 - 02:36 AM
I deleted the MCPatcher and my game still won't load after I put forge into it but it was working just fine before. If this a new bug or is my computer somehow retained MCPatcher qualities without me knowing?
I'm at a loss. It works fine till I put forge in, then nothing... Freezes at the edge of loading like I forgot the META.Inf. Help?!?!?! I've started fresh, I've wiped my computer clean of all things MC and since I DL'ed MCPatcher it has worked, even though it worked just fine before hand.
#6703
Posted 07 November 2012 - 06:22 AM
TheEnginerd, on 06 November 2012 - 03:08 AM, said:
The patcher works fine. Just uncheck "Better Skies" (and the like) when you install Optifine.
#6704
Posted 08 November 2012 - 04:52 PM
https://dl.dropbox.c...j/book.zip?dl=1
This texturpack changes the book gui and use annimated arrows. But the annimation only plays in mp and not in sp.
Please fix it.
other annoying things:
-renderpass=2 dosn't support userplaced leaves but natural generated(they become invisible after blockupdate next to them)
-Biomeskins doesn’t change when the mob walks in another biome
-endless .propertie files ->solution: all .properties in one file separated with # or something else
-CTM/Animation/... dosn't render in inventory/item frames/...
#6706
Posted 08 November 2012 - 11:37 PM
odisos01, on 08 November 2012 - 04:52 PM, said:
[color=#222222]-endless .propertie files ->solution: all .properties in one file separated with # or
#6707
Posted 09 November 2012 - 01:58 AM
#6708
Posted 09 November 2012 - 11:10 AM
#6710
Posted 09 November 2012 - 03:25 PM
#6711
Posted 09 November 2012 - 04:16 PM
Eliotthib, on 07 November 2012 - 02:36 AM, said:
I deleted the MCPatcher and my game still won't load after I put forge into it but it was working just fine before. If this a new bug or is my computer somehow retained MCPatcher qualities without me knowing?
I'm at a loss. It works fine till I put forge in, then nothing... Freezes at the edge of loading like I forgot the META.Inf. Help?!?!?! I've started fresh, I've wiped my computer clean of all things MC and since I DL'ed MCPatcher it has worked, even though it worked just fine before hand.
#6712
Posted 09 November 2012 - 04:23 PM
_zombiehunter, on 09 November 2012 - 03:02 PM, said:
The "Better Glass" mod does not work with the 1.4.4 pre-release.
He's not updated the patcher for 1.4.4 yet, I expect he'll do that in the next week or so.
#6713
Posted 09 November 2012 - 06:34 PM
Graloth, on 05 November 2012 - 08:47 AM, said:
Can anyone explain a bit better, what is meant with the connect property? if it only connects to blocks or tiles of the same id (as it says), then what purpose does it serve, as the ctm method does that much better.
Currently, there's no way to specify arbitrary criteria for connecting two different blocks like you're asking (sandstone next to grass). It's a feature that has the potential to get out of hand with rules on top of rules and exceptions for each. I'm open to suggestions for a concise way to specify such rules in a .properties file.
corner_g, on 08 November 2012 - 06:40 PM, said:
mmtr1x3, on 09 November 2012 - 01:58 AM, said:
_zombiehunter, on 09 November 2012 - 03:02 PM, said:
Quote
#6716
Posted 10 November 2012 - 11:40 AM
Kahr, on 09 November 2012 - 06:34 PM, said:
... but thx for trying that Jukebox CTM thing, you're doing really great work with this patcher.
Another question:
Any plans to add a optional shader mod (e.g. for water shaders, dynamic shadows and dynamic lights) to the patcher ?
Up to now, shaders are the only important feature still missing in MCPatcher. Optifine and Sonic Ether's Unbelievable Shaders mod are rarely updated and there's currently no way to get any shaders running along with all MCPtacher features and Minecraft 1.4.
Would be awesome to have things like this available along with Random Mobs, CTM. Better Skies, Better Glass, ... :
http://www.minecraft...c-shadows-more/
http://www.minecraft...ader-alpha-v5b/
http://www.minecraft...dynamic-lights/
When Mojang's new rendering engine is out (in about five years
#6717
Posted 10 November 2012 - 01:41 PM
#6718
Posted 10 November 2012 - 04:46 PM
#6719
Posted 10 November 2012 - 05:10 PM
- renderPass ignores metadata value and applies to all blocks of the same ID (link: https://github.com/p...tcher/issues/61)
- Beacon can't be targeted, either I'm doing it wrong or something is preventing it from getting the texture, I've tried using terrain49.properties with blockIDs set to 138 (beacon ID), and block138.properties, neither work and nothing happens to the beacon block. (I'm trying to change the glass texture it uses)
#6720
Posted 10 November 2012 - 07:16 PM
Graloth, on 10 November 2012 - 05:10 PM, said:
- Beacon can't be targeted, either I'm doing it wrong or something is preventing it from getting the texture, I've tried using terrain49.properties with blockIDs set to 138 (beacon ID), and block138.properties, neither work and nothing happens to the beacon block. (I'm trying to change the glass texture it uses)
Tried that too and found the same problem. Kahr, will there be any way to change the glass parts of beacons or a way to add Better Glass support to them ?


















