by TDWP_FTW, ted80, Amnet and Adubbz
Follow me on Twitter for news and sneak peeks regarding upcoming updates to the mod: https://twitter.com/Forstride
If you are having trouble using the mod with Natura, you MUST use the latest beta release of Natura, or you will get crashes when entering the Nether.
Biomes O' Plenty is a mod that is designed to give players a better Minecraft world to explore, and more of a reason to explore it in the first place. There are a lot of realistic biomes, some fantasy biomes, and other cool things we've added to the mod.
It also adds custom achievements, all of which are just picking up blocks from certain biomes, like red rock, glowflower, etc. They're just meant to give people more of a reason to explore.
Village generation has been changed to allow villages to spawn in most relatively flat and realistic biomes (No fantasy biomes). The biomes villages can generate in is completely configurable, as well as the distance between villages. However, the distance between villages is only affected in the Biomes O' Plenty world type.
Emerald ore and the new gems can be found in the following biome types. Note, it doesn't apply to EVERY biome in that category.
Emerald - Forest/Mountain-based biomes
Ruby - Desert-based biomes
Peridot - Grassland-based biomes
Topaz - Jungle/Tropical-based biomes
Tanzanite - Snow-based biomes
Apatite - Swamp-based biomes
Sapphire - Water-based biomes
Thanks to gamax92 for the initial conversion of the mod to Forge. He's pretty much disappeared from the forums, however.
Thanks to Karganeth and Silentspy for helping us with quite a few things regarding mod compatibility and other important fixes to the mod.
Thanks to enchilado for letting me use his old "poop" gag tool/armor textures (I tweaked them to look like mud though). He also did the actual mud armor texture that appears on your character.
Go check out his awesome texture pack, Rakepack. It's sort of an "improved vanilla" pack that improves pretty much every item.
Installation Instructions (Client/Server):
- Download Biomes O' Plenty above and place it in the mod folder
- Download the recommended version of Forge
- Open minecraft.jar in C:\Users\*name*\AppData\Roaming\.minecraft\bin\ with your archive manager of choice
- Delete the META-INF folder
- Drag the contents from Forge into minecraft.jar
- Close your archive manager and start Minecraft.
NOTE: In the server.properties file, you have to change the level-type setting to BIOMESOP.
NOTE: Don't forget to change your config file if you want to toggle biomes or change the biome size. All biomes are enabled by default, with a biome size of 4. For reference, Large Biomes has a size value of 6, and the old Small Biomes world type from the mod was 2. You can change it to any value you'd like, however.
Tall, snowy mountains that touch the clouds, with spruce trees on the summit.
A flat, frozen wasteland covered in snow.
A barren wasteland of hills covered in hardened sand and clay. The hardened sand will be replaced with hardened clay in Minecraft 1.6.
Tall bamboo trees overlook a flat, vibrant land with shrubs, bushes, and ferns.
Overcast skies overlook a lush swampy area with tall cypress trees, and dead trees in the murky water.
Peaceful forest covered in only birch tress and clover.
A swampy forest with short, decaying trees, bushes, and mud.
Tall, boney spines sticking out of the ground and ceiling of the Nether.
A thick, temperate forest with birch, oak, and spruce trees.
A dry forest with short trees, bushes, and scattered thorns.
Hills and valleys composed of hard dirt, with patches of grass and pine trees.
A hilly landscape with pockets of exposed stone, small shrubs, and bushes.
Cherry Blossom Grove
Pink and white cherry trees overlook a forest of pale green grass, anemones, tulips, and clover.
Tall fir trees cover a temperate, and somewhat hilly region.
A soulsand wasteland with thorns and tiny cacti scattered about.
Rough mountains with jagged peaks, deep, dark waters, and a dark, teal sky above.
A relatively empty forest with dead and dying trees.
Smokey ash, smoldering grass, scattered fire, red-as-blood water, deep sinkholes, and the occasional group of Creepers can be found in the Deadlands.
A low-lying swamp with dead trees, dark blue waters, and mud.
A thick forest with tall trees and shrubs.
Steep, rolling hills of sand, with patches of dune grass, and a dusty sky above.
A dying, swampy forest with mud, cattails, toadstools, and other swampy goodness.
Lush, vibrant green fields with large oak trees..
A frozen forest covered in frost, with snowy skies above.
A very lush forest with trees, giant mushrooms, slimy water, and mooshrooms.
Lush fields of assorted flowers, grasses, and giant flowers. A native mob to the Garden, Rosesters, can also be found here.
Snow and hard ice make up the Glacier biome.
Rolling hills of green grass with lots of sugar cane and ponds. Meant to represent the old Swamps from Beta 1.7.3 and below (When they didn't really look like swamps).
A variation of the vanilla Beach biome, but with gravel instead of sand.
A relatively flat forest filled with poplar trees and small bushes. Lots of clover can be found scattered around the dark green grass.
A somewhat flat landscape with lots of oak trees, jacaranda shrubs, and wildflowers.
Thick grassy hills and cliffs covered in High Grass.
Lots of natural hot springs surrounded by a pine and spruce forest. Spring water gives the Regeneration effect, which heals players, as well as a new Nourishment effect, which restores hunger.
Thick, snowy hills with magical ice trees under a snowy sky. Snow Golems spawn naturally here.
The winning biome from the 100 Page Celebration contest. Jagged cliffs with shrubs and pine trees, under a jade sky.
A lush, red rock desert with Acacia trees, shrubs, wildflowers, and pockets of sand and grass scattered around.
Meant to represent the original Swamplands biome in Beta 1.8, without any dark grass/foliage/water shading, and tall ivy trees.
An aquatic forest with thick, deep-rooted mangrove trees and shrubs.
A hilly, peaceful woodland with red maple trees, and the occasional spruce tree.
Sections of scattered grass, tall grass, high grass, and water make up the Marsh.
Spruce trees and bushes cover a hilly area with sections of forest spread out among it.
A red rock mountain landscape with desert grass, and a sandy, orange sky.
A dreary, mountainous landscape with lots of ponds and mud.
A hilly forest of drab green oak and pine trees.
A magical land of tall trees, blue grass, and glowing flowers. Journey through the forest of magic trees under a mystical pink sky.
Palm trees and ponds with grass surrounding them make up the Oasis.
A creepy, dark forest with dark trees, deathblooms, dark purple grass and foliage, and a dark, ominous sky. Bats can be found flying around in the Ominous Woods as well.
Summer is here in a forest with bright yellow-green grass, sunflowers, dandelions, and all kinds of other flowers. Trees in the Orchard can grow with leaves that have a very high chance of dropping apples.
A lush area made to resemble Minecraft before biomes were actually added, with bright green trees, vibrant grass, and a clear blue sky.
Patches of grass mixed in with hard sand, covered in small shrubs.
A variation of the vanilla Beach with scattered patches of grass and dune grass.
A relatively flat field of barley.
A hot area with lots of lavafalls, lava pools, fire, and smoldering grass.
A flat, icy wasteland.
A lush field with an assortment of grasses, anemones, and a few trees here and there.
The Promised Land only appears in its separate dimension, with a new Amethyst Ore, Loftwood Trees, and more!
To get to the Promised Land, you must crafted an Ancient Staff (Crafting Recipe listed further down the page). When you use it, a portal will appear high up in the sky where you used the staff.
A barren pit of mud with patches of grass and frequent dead trees, with muddy water and overcast skies above.
A lush, dense land with tons of oak and birch trees covering a very hilly terrain. Ocelots can be found running around in the Rainforest as well.
Huge redwood trees overlook a hilly landscape of shrubs and ferns.
Bright blue skies overlook a hilly region overgrown with shrubs, with lots of flowing water springs.
A flat, dry land with acacia trees, tall and short grass, shrubs, wildflowers, and the occasional clover.
A dying grassland with shrubs, bushes, and other foliage.
Autumn colors in a mixed forest of oak and birch trees.
A flat grassland with sparse shrubs, bushes, and short grass.
Based off of the Canadian Shield, the Shield biome has spruce trees, exposed stone, gravel lining the shores, and lots of lakes.
Low-lying, murky area covered in mud, with thick trees looming over.
Snowy Coniferous Forest
A snowy version of the Coniferous Forest.
Snowy Dead Forest
A snowy version of the Dead Forest, but with more dead trees, and less dying/spruce trees.
Meant to represent the snowless Taiga from Beta 1.8, but with more tall grass, slightly taller trees, and sprouts.
Dead grass covers a flat landscape with patches of sand.
Tall trees, often covered in moss, as well as willow trees loom over the hills of shrubs and fern below.
A thick, overgrown forest with shrubs and thorns, which hurt you if you walk into them.
A dense forest with tall, decaying trees, shrubs, and toadstools.
Dense broadleaf trees covering a relatively flat Tropical Rainforest with orange daisies and lots of Ocelots. The occasional melon can also be found in the Tropical Rainforest, along with sections of high grass.
A tropical paradise of palm trees, orange daisies, anemones, and clear blue skies.
Dead grass, shrubs, boulders, and gravel bordering the shores.
An overgrown area of the Nether with Hellbark bushes, hanging ivy, patches of netherwart, and different types of mushrooms.
A smoke filled sky is casted over a volcanic land of dark, ashy stone with flowing lava and pockets of ash.
Dried dirt, dead grass, and scattered dead trees cover a flat, barren land with toxic water and hazy skies.
A lively, swamp-like area with willow trees, spruce trees, ferns, cat tails, and swampflowers. Mud can often be found bordering the land.
A dry forest made up of only oak trees, as well as fallen logs.
- Mud Tools: Same as normal tools, but with mud balls in place of ore. Sticks are still used.
- Mud Armor: Same as normal armor, but with mud balls in place of ore.
- Amethyst Tools: Same as normal tools, using amethyst for the ore, and iron ingots in place of sticks.
- Amethyst Armor: Same as normal armor, using amethyst for the ore.
- Wood: The custom logs and planks in this mod can be crafted into anything that vanilla logs/planks can, from doors, to stairs, to jukeboxes. They can also be used as fuel.
- Red Rock Cobble/Red Rock Bricks/Skystone Cobble/Skystone Brick/Mud Bricks: Red Rock Cobble/Bricks, Skystone Cobble/Bricks and Mud Bricks can be crafted into stairs and slabs like other materials.
- Mystery Music Disc: We don't want to give the exact crafting recipe, but it involves the normal Biomes O' Plenty music disc, and another material added by the mod.
1 Ancient Staff Topper, 1 Ancient Staff Pole, 1 Ancient Staff Handle
Ancient Staff Topper:
1 Nether Star, 1 Ruby, 1 Topaz, 4 End Stone
Ancient Staff Pole:
1 Peridot, 1 Apatite, 7 End Stone
Ancient Staff Handle:
1 Sapphire, 1 Tanzanite, 5 End Stone
4 Eyes of Ender, 4 Obsidian, 1 Amethyst Block
1 Thorn, 1 Reed, 1 Feather
1 Poison, 1 Dart
Dull Flower Band:
Plain Flower Band:
4 Clover, 4 Daisies
Lush Flower Band:
4 Clover, 2 Daisies, 2 Violets
Exotic Flower Band:
2 Clover, 2 Daisies, 2 Violets, 2 Tulips
8 Moss, 1 Cobblestone
Mossy Stone Brick:
8 Moss, 1 Stone Brick
4 Mud Balls
Mud Bricks (Block):
4 Mud Bricks
Red Rock Bricks:
4 Red Rocks
4 Piles of Ashes
4 Celestial Crystal Shards
1 Poison Ivy
Light Gray Dye:
1 Pile of Ashes
Light Blue Dye:
1 Blue Milk Cap
9 Piles of Ashes
1 Mud Ball
1 Red Rock Cobblestone
Q: Can I add this mod to a mod pack?
A: Yes, as long as you give proper credit (Linking back to this thread, etc.), and don't make any money off of it (Adf.ly, etc.). You don't have to get explicit permission from us either, just follow those two rules.
Q: What is the point of the separate world type?
A: While it may not seem like there is a huge difference between the regular worldtype and the Biomes O' Plenty world type, there certainly are differences. These include: Alpha Beaches in the Origin Valley biome, custom village generation and overriding vanilla biomes with our enhanced variations of them.
Q: Why are biomes from the Twilight Forest appearing in the overworld?
A: The biome IDs from Twilight Forest and Biomes O' Plenty overlap, and cause biomes from the Twilight Forest to generate in the place of Biomes O' Plenty biomes.
You must change the IDs of the Twilight Forest biomes so they aren't the same as any Biomes O' Plenty biomes.
Q: Why do some items appear as muddy tools, when it's not actually a muddy tool?
A: It happens when new items are added, and you still have an older config file. You should delete your config file with every update, and let the mod generate a fresh one when starting Minecraft again.
Q: Is this compatible with ExtraBiomes XL or other biome-adding mods?
A: It should be, although you will have to test it for yourself.
Q: What other mods is this compatible with?
A: It should be compatible with most mods, but we've added special compatibility/integration for Forestry, Thaumcraft, and Thermal Expansion, and are looking to add more integration with other mods. Again, we can't guarantee that a mod will work with the mod, so you'll have to test it for yourself.
Q: Does this remove vanilla biomes? (Jungle, desert, plains, etc.)
A: No. You can still find vanilla biomes in the game with the mod installed, however, they have minor tweaks and changes, unless you disable the setting in the config file.
Q: Does the mod work with the Large Biomes world type?
A: It only works with the Large Biomes world type if you have the option to add the biomes to the default world type enabled (It's disabled by default).
Q: Can you add ____ biome?
A: We have no plans to add any more biomes at the current time. And if we do add any new biomes, they'll be whatever TDWP_FTW decides on.
Q: Why do desert biomes generate next to tundra biomes, and so on?
A: Where biomes are placed is out of our control with the current terrain generator. We can only change which biomes are generated for now, not where.
Q: Can I decompile, rehost, or alter the mod for any use other than personal use?
A: No, absolutely not. We don't care what you do with it for personal use, but do NOT rehost the source or compiled mod with another link other than the two in this thread. You cannot use any code from the mod for another mod either, unless you have direct permission from me.
Q: Can I make textures for this mod for a texture pack?
A: Sure. If you want your texture pack with mod support to be added to the section below, feel free to post in the thread, or PM one of the developers of the mod.
Version 0.5.5 '6/4/2013' - Fixed warnings on startup about Thaumcraft compatibility - Fixed tundra boulder generation - Added bamboo thatching > bamboo recipe - Tweaked the Liquid Poison texture - Custom dyes now work on sheep and dog collars - Fixed a bug with connected textures - Updated some temperatures and humidities for Forestry - Added some new gems - Changed the Ancient Staff recipe to use the new gems - Fixed temperature/humidity values for the Hot Springs and Mountain biomes - Added config options for which Nether biomes generate - Added a config option for the custom loot - Fixed a bug with bamboo not decaying Version 0.5.4 '5/31/2013' - Added use animation to berry bushes - Tweaked apple leaf textures - Removed nether tags from overworld biomes - Added several Nether Biomes - Undergarden - Corrupted Sands - Phantasmagoric Inferno - Boneyard - Tweaked dandelion particles - Apples and berries from leaves and bushes no longer spawn directly on the player - Fixed a bug with trees in the Jade Cliffs - Added ivy - Nerfed apple tree growth - Tweaked algae generation - Tweaked algae texture - Adjusted the Boreal Forest - Added Bone Segments - Added kelp - Made amethyst tools and armour repairable - Overhauled the Bog biome - Renamed the Swampwoods to the Sludegpit and made it like the old Bog - Adjusted the Deadlands and how Smoldering Grass generates - Added the Timber biome - Added Spring Water - Added Liquid Poison - Added the Nourishment potion effect (from Spring Wtaer) - Added the Paralysis potion effect (from Poison Darts) - Gave the deathbloom a particle effect - Made the deathbloom apply the wither effect on contact - Added pine trees - Tweaked the Canyon - Tweaked hard dirt texture - Tweaked aloe texture - Tweaked fir leaf texture - Added pine, hellbark and jacaranda wood, leaves, planks, stairs and slabs - Added the Hot Springs biome - Added Jacaranda trees - Disabled oil generation in the Promised Land - Adjusted quicksand generation - Allowed tiny cacti and thorns to live in any light level - Reworked the Promised Lands portal - Improved the Mangrove biome - Added steam particles - Tweaked grass bounding boxes - Added beach variations - Players now enter the overworld upon falling out of the Promised Lands - The Ancient Staff now depletes on use - Gave the Promised Lands a movement ratio of 16 - The Ancient Staff can now be used in the Promised Lands Version 0.5.3 '5/17/2013' - Added reeds - Added 3 new mushrooms (Portobello, Blue Milk Cap, Glowshroom) - Adjusted and fixed mod compatibility with Thermal Expansion - Adjusted hitboxes for some flowers - Added poison ivy - Changed default distance between villages - Tweaked the Fungi Forest - Fixed High Grass generation in the Marsh - Removed Barley from blacksmith chests - Added white dandelions (they can be blown into the air too!) - Improved Redwood Forest Biome and thin Redwood tree generation - Replaced the old Ice Sheet Biome with a Polar biome - Added random offset for foliage - Renamed Yucca to Aloe - Changed the moss texture - Added the dart blower - Fixed a few crafting recipes - Added a new Promised Land generator - Added Promised Land Sub-Biomes - Adjusted which plants grow from bonemeal - Made the Promised Lands use holy stone - Adjusted Amethyst Ore texture - Added hippy flower bands - Added cloud blocks - Redwood trees now require a 3x3 of redwood saplings - Tweaked spider spawn weights in the Ominous Woods - Added big tree variants of the red and orange trees to the Seasonal Forest - Made the sky colour of the Promised Lands configurable - Added Celestial Crystal - Fixed a crash bug with mudballs - Tweaked apple leaves - Adjusted palm tree generation - Added alternative blue, brown and green, black and white dyes - Made Icy Hills hillier - Gave barley a random offset - Added sunflowers - Added lilyflowers - Adjusted some achievement descriptions - Switched to using BWG4 Acacia Trees - Tweaked the Savanna - BOP woods now trigger the "Get Wood" achievement - Added berry bushes - Added sunflower seeds - Overhauled the Grove Biome - Overhauled the Field Biome - Added the "Glob" Version 0.5.2 '5/5/2013' - Added an API for other mod developers - Added support for Biomes O Plenty woods in Thermal Expansion sawmills - Significantly compressed the amount of Block IDs used, however breaks existing worlds - Updated to the latest Forge - Changed various things to use IShearable - Changed default biome ids to be compatible with Mo Creatures - Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it) - Added Better World Generation 4 support - Made shears instantly destroy Biomes O Plenty leaves - Adjusted high grass hitbox to cover both blocks - Fixed an issue causing sound files to be created on the desktop - Biomes O Plenty saplings now work in the Forestry fermenter - Biomes O Plenty flowers can now be used with bees - Gave the different types Autumn and Cherry Leaves their own names - Added Biome Dictionary support - Added seeds on destroyed Biomes O Plenty grasses - Carrots and potatoes now have a chance (1%) to be dropped from sprouts - Added a random drop of apples when destroying apple leaves - Added flowers to plants created on bonemeal use - Tweaked the recipe for bamboo thatching - Bamboo now acts as sticks - Hopefully fixed saplings once and for all - Added hardcoded foliage colours - Added configurable spawn distance between villages in the BOP world type - Added more biomes for villages to spawn in - Tweaked cattail generation - Renamed the texture files to reflect the in-game names - You can now have different textures for the heart of every log - Added Thaumcraft compatibility - Updated the regular BOP music disc file (courtesy of Forstride), may require deleting the old bopdisc.ogg to take effect - Allowed Forestry beehives to spawn on Biomes O Plenty certain blocks - Fixed registering biomes for world types - BOP biomes now accessible in Large Biomes World Type - Fixed leaf decay - Fixed config option for adding biomes to vanilla world types - Fixed Red Rock - Fixed BOP Items - Fixed placing of Mangrove and Holy Saplings - Finished the Thaumcraft aspects - Changed the styling of Bamboo Forests to that of Forstrides liking - Added Yucca flower to desert biomes - Added High Cattails - Seperated High Grass into two blocks - Fire now burns infinitely on ashes - Fixed willow colouring - Adjust the Canyon Biome slightly - Adjusted the Lush Desert biome slightly Version 0.5.1 '4/17/2013' - Fixed server crash with mudballs - Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures - Removed wrong recipe for mossy cobblestone - Added bamboo saplings - Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers - Changed default biome ids - Fixed sapling bugs Version 0.5.0 '4/9/2013' - Desert sprouts and Dune Grass now require shears to be harvested - Added alpha beaches to origin valley biome - You can now throw Mudballs to deal 1/2 heart of damage - Entities get the slowness potion effect when hit by mudballs - Mud balls can now be fired from dispensers - Resources now only install client-side - Fixed bonemeal on Origin Saplings - Bonemeal now only reacts to mangrove saplings when they are on sand - Fixed bonemeal and holy grass dependancies on Holy and Magic saplings - Changed the leaves blocks to use the IShearable interface - Made the enderporter only work in the overworld - Fixed the textures for logs to display according to their orientation - Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary - Fixed crash on right clicking on slabs with nothing in your hand - Fixed trees not generating in the Mystic grove - Fixed placing Moss, TreeMoss and Willow - Fixed a bug with Promised Lands not using the ID from the config file Version 0.4.9 '4/3/2013' - Tools actually have the properties of the tools they are meant to be (they used to all think they are swords) - Ore dictionary support for wood - Added a temporary fix for the Ach Flower issue in the form of a config option for achievements - Fancier message upon creation of The Promised Lands - No more duplicate chat messages on creating the Promised Lands - You can no longer create an infinite endstone supply from spamming Promised Lands portals - Holy Tall grass no longer drops itself without using shears - Fixed things wrongly having wooden footstep sounds - Saplings now use the new bonemeal system added by Minecraft 1.5 - Bonemeal now creates Holy Tall Grass when used on Holy Grass - Fixed slabs not stacking - Fixed leaf decay - Fixed tool effectiveness on various blocks - Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash) - Holy and magic saplings will only grow on Holy Grass - Holy Grass burns up into soulsand in the Nether - Fixed axe recipes - Removed unnecessary recipes for hoes Version 0.4.8 '3/31/2013' - fixed smoldering grass texture - fixed flower achievement? - fixed Giant red flower texture Version 0.4.7 '3/30/2013' - updated to minecraft 1.5.1
Biomes O' Plenty Source/API:
Mod/Texture Pack Support:
Here is a list of mods that have support for Biomes O' Plenty, or that we've supported ourselves in some way:
Requires Mob Spawn Controls for mobs to spawn in new biomes
Witches and More: http://www.minecraft.../topic/1366410-
Thermal Expansion: http://thermalexpans...wikispaces.com/
Better World Generation 4: http://www.minecraft...eration-4-v106/
Mo' Creatures: http://www.minecraft...bs-and-roaches/
Better Grass & Leaves: http://www.minecraft...ass-leaves-mod/
Here is a list of texture packs that have support for Biomes O' Plenty:
Tronic Faithful: http://www.minecraft...ronic-faithful/
IRC: #biomesoplenty on irc.esper.net
Add this to your signature if you'd like to support Biomes O' Plenty:
This document is Copyright ©(2012, 2013) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.