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{1.3.2} [16x] Modern Refined (WIP)


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#1

Reec3ty
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Posted 22 September 2012 - 12:36 PM

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For those looking for a new perspective of Minecraftia, look no further!


Contents

Introduction
Screenshots
Videos
Download
Update Log
Credits
Banners
Copyright





Introduction


NOTE: Yes, this is still a WIP. Don't PM me asking why several textures are incomplete, I will probably disregard you.

Hello fellow Minecraftians, and welcome to Modern Refined. This texture pack brings a new perspective to Minecraft, changing the fantasy-themed default into something believable. The pack is great for creative building, as well as being tailored to survival. Simply put, this texture pack is a win-win combination for anything you require.

The pack came to mind after seeing Moderncraft lose development many eons ago. I resolved to use what I knew from skinning experience and inputted it right into texturing. A lot of similarities, I must say. As I got to work on the terrain blocks, I knew that this was going to be amazing. More amazing than my Tribes Mod becoming a texture pack.

There are a lot of confusing elements changed due to the realism, but I’m 106.28% sure you will understand these once they are explained. Thus, we move on to pictures!

Things to come:

Completed terrain DONE!
More animations (lava being sewerage waste and others)
Mobs
Items
GUI
Art
Armour
Particles and miscellaneous

Screenshots


TWO recent ones added to V1.2

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From left to right: Key hole (End Portal Frame), Wheat and updated tree and leaf textures.

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A Gangster (Zombie), with strong that that'll knock your teeth out. And other body parts and fluids.


V1.1 pics

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Redstone is now Copper wiring, Trapdoors are smoother, Glowstone is now Flourescent Lighting, Soul Sand is Fertile Soil, Nether Warts are now Orange Bushes, and Wooden Doors look far more aesthetically pleasing.

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From left to right: Enderman are now Thieves, Zombie Pigmen are Bodyguards. Also in this picture is the new wood texture, which I personally really enjoy. Let's hope you do too!

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From left to right: Silverfish are now Maggots, Skeletons are now Thugs, Creepers are now Armless-bleeding Suicide Bombers. Also in this picture is the new nether brick texture (white for the pristine mansions (fortresses) in the million dollar mile (the Nether).

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The Player holding a Loading-action rifle (Bow), aiming at a Thug. A custom animation for pulling back the spring-loader is added, as well as custom bullets (Arrows).

Older pictures (From previous updates)
Spoiler:




Videos


*None yet, care to share?*

Download


The latest version (V1.2) of the pack may be downloaded here.

Update Log


Spoiler:

Credits


The TAU for giving feedback on changing textures.
peytonisgreat for being willingly supportive and a great friend.
Savi_ for their amazing village project.
Font used is Galactic.

Banners


*None yet, care to share?*

Copyright


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This work is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License


You may:

- Use these textures in your personal pack, without uploading to any site.

- Use this pack through videos and or promoting.


You may NOT:

- Take textures without permission if uploading or using as placeholders.

- Claim as yours on any site.

- Make money out of any of my textures, even if they are placeholders.


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I am a member of the Texture Artists' Union, and this emblem serves the following purpose:

Quote

Gold: A strict level of security. Having this on your pack indicates that your textures can only be used after written permission is obtained from the creator of the pack. It also indicates that adfly links on remixes are never acceptable, under any circumstances.



Register or log in to remove.

#2

neoix
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Posted 22 September 2012 - 01:54 PM

A lot of the blocks like wood planks, cobblestone, netherbrick and more are way too blurry and shaded weirdly.
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#3

Reec3ty
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Posted 22 September 2012 - 02:04 PM

View PostEpic_Lizard, on 22 September 2012 - 01:54 PM, said:

A lot of the blocks like wood planks, cobblestone, netherbrick and more are way too blurry and shaded weirdly.

Blurry? Ah, it's probably the way I've grown into shading. I usually start with a highlight in the centre or top-left and broad out my colour range to show depth.

#4

corner_g
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Posted 22 September 2012 - 03:03 PM

The dirt doesn't tile properly, and the wood looks as if it is further out in the center than the sides, rather than being tapered on the edges, maybe you could remove the pillow shading and make the shading highlight the edges instead.

It looks good otherwise though.

Fare well everyone! My time to retire has come!
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#5

xThisIsAcciox
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Posted 22 September 2012 - 06:20 PM

Agreed with what has been said. Plus, this needs retexturing of the grass; I don't fancy the colours.
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#6

Reec3ty
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Posted 22 September 2012 - 10:25 PM

Well, I can only improve so thank you all for the constructive input. I'll continue to work on the textures for mobs, as well as fix-ups for the already existing terrain blocks.

#7

DiamondAir
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Posted 22 September 2012 - 11:43 PM

I think it's awesome. Just the way it is :D

#8

Reec3ty
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Posted 29 September 2012 - 01:19 AM

An update will be released tonight, following a number of changes to the terrain, including the completion of the end textures. It will also feature a few mobs including the character (You, the player [if you play offline, you will use the skin]).

I'll check back if there are any comments or questions ;D

#9

Deonyi
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Posted 29 September 2012 - 01:39 AM

Skinning is quite different to texturing. In texturing there s usually a direct light source whereas in skinning you nearly always pillow shade.

The textures seem a but blurry but the sand is excellent.

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#10

Reec3ty
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Posted 29 September 2012 - 01:43 AM

View PostDeonyi, on 29 September 2012 - 01:39 AM, said:

Skinning is quite different to texturing. In texturing there s usually a direct light source whereas in skinning you nearly always pillow shade.

The textures seem a but blurry but the sand is excellent.
As I've said before, I only recently noticed the large margin of difference. But I can tell you now, the planks have a nice windswept feel to them, as well as other blocks having interchanging the pillow shading.

#11

Reec3ty
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Posted 29 September 2012 - 01:59 PM

Updated! See the new screenshots and download link above. All changes are listed within the update log, which can be viewed in the OP.



#12

Kankytwist
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Posted 29 September 2012 - 05:08 PM

Making the thieves black, a bit racist, don't you think :P
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#13

Reec3ty
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Posted 29 September 2012 - 05:15 PM

View PostKankytwist, on 29 September 2012 - 05:08 PM, said:

Making the thieves black, a bit racist, don't you think
Not as racist as Notch putting fast block stealing black mobs that get angry when you look at them. XD

#14

Reec3ty
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Posted 02 October 2012 - 01:33 PM

Okay everyone, another update is coming out in about 1 or two days. I've finally made some good logs with the assistance of texturing tutorials. And a few more surprises await in the update ;D

#15

Reec3ty
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Posted 03 October 2012 - 04:04 PM

Updated! See the new screenshots and download link above. All changes are listed within the update log, which can be viewed in the OP.