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Command List

command list

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#1

Deonyi
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Posted 19 September 2012 - 12:26 PM

NOTE: THIS IS FOR SUGGESTIONS ONLY! THESE COMMANDS DO NOT WORK OR MAY WORK DIFFERENTLY THAN SPECIFIED BELOW!


This is a list of suggested commands and command block upgrades. Feel free to drop by and add a command. Please make sure it has not been suggested HERE before and is useful so no /lolz commands or /trolol.

/command is the name or command header
[variable] is a changable thing or variable
<variable> is an optional variable
(option|option) is a variable that has a set amount of valid inputs.

Now, here's the list!

Redstone Related

Spoiler:

Spoiler:

Mob and Player Related

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Block, Item and World Related
Spoiler:

Spoiler:

Spoiler:

Spoiler:

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Gamerules

Spoiler:

Spoiler:


Spoiler:

Spoiler:

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Spoiler:

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Command Modifiers, Variables and Misc. Commands

Spoiler:

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More Block Suggestions

Spoiler:

Spoiler:

A Better Block

The command block is a very basic but complex block. I think it needs an overhaul.

Spoiler:

Spoiler:
Spoiler:


Now it's time to add yours!

How to add your own commands:

[spoiler]
<Command>
<Use>
<Extra Information>
- <Your Name>
[/spoiler]


Note: You can suggest a change to an existing command.

Appendix

Functions

/gamerule usable
Spoiler:

Type Functions
Spoiler:

Posted Image

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#2

Brinjal66
  • Minecraft: Brinjal66

Posted 19 September 2012 - 06:46 PM

/launch [player][x][y][z]
Launches the player as if getting knockback from a mob
The x, y and z values determine the strength of knockback in their respective directions

(imagine making a portal map with working aerial faith plates!)
Posted Image

#3

bobthejeffmonkey
  • Minecraft: bobthejeffmonkey

Posted 19 September 2012 - 08:39 PM

First I'd like to comment on one of them.

Quote

1. /pulse [x,y,z] <length in ticks]
   If length not set, default button pulse. - What I like to do for this is just teleport a player onto a pressure pad for a tick or so and then teleport them back to around the location of the button they pressed to activate the circuit the command block was in, but this could work too. So if this doesn't get added, you could always do it my way, even though my way isn't as good as an actual command and would not work in a large number of situations.

And second, here's mine.


Command: /giveitem [player]

Use: This would require a box somewhere on the command block GUI which you could place one item in. You can put any item in here, including enchanted items or dyed armor (Which you currently can't give with the /give command, they have extra values besides damage and data values that describe them), and, when activated, this command would give the player specified that item. With this, you can give out enchanted things, dyed armor, or written books without a dispenser. No amount or damage value is specified in command because this can be applied directly to the item before putting it in the slot (if you put a stack of items in the slot, it will give the player a stack of items)

Extra Info: In addition, there could be a checkbox that toggles whether it gives it to the player by putting it directly into their inventory or the regular way. This could apply both to this and the regular /give command. Armor could go directly into the armor slot if it is open.


One more:


Command: /gamerule showCommands [true/false]

Use: Another /gamerule command, this one would toggle whether commands would be able to show in the chat on a certain map (despite what the chat settings are in options)

Extra Info: This could also be replaced with a checkbox on each command block that toggles whether the command from that command block would be shown in chat.

Bgdojo said:

Haters going to hate, but you will never see them create.

http://www.youtube.c...bthejeffmonkeys

musicaldelial said:

rock0head132 said:

Spiders be climbing in yo windows?
snatchin yo people up?
[simg]http://i51.tinypic.com/2vhu642.jpg[/simg]

#4

Deonyi
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Posted 19 September 2012 - 11:59 PM

Thank you for your excellent ideas. Any more ideas?
Posted Image

#5

Duning
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Posted 20 September 2012 - 03:45 PM

More than just 1 command line :D

#6

Deonyi
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Posted 20 September 2012 - 10:28 PM

Well, that's not really a command tough ouch.
Posted Image

#7

Pyromaniac1225

Posted 22 September 2012 - 05:02 AM

An idea for it would have a slot that only op or cheats could put in a slot or maybe more slots so you could give 10items from a command block witch could give ten items with one cblock

#8

KittaDaDude

Posted 27 October 2012 - 09:37 PM

Is there a command where, it checks for an item, removes it then outputs a current? I reaaaallly need it! :)

#9

JP585
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Posted 28 October 2012 - 01:19 AM

New Shorthand Targets
Spoiler:
Creatures (Passive, Hostile, Player):
@nc Nearest
@ac All
@rc Random
@fc Farthest

Passive (Animals, Villagers, etc)
@np Nearest
@ap All
@rp Random
@fp Farthest


Hostile (Skeletons, Zombies, Etc)
@nh Nearest
@ah All
@rh Random
@fh Farthest

EntityNames (Specify an Entity name, or comma delimited list of entity names. Eg. 'Cow,Sheep,Chicken')
@n'EntityNames' Nearest
@a'EntityNames' All
@r'EntityNames' Random
@f'EntityNames' Farthest

/equip [target] <item>
Spoiler:

/apply [target] <item>
Spoiler:

/give [target] <item>
Spoiler:

/togglespawner < on off 1 0 >
Spoiler:

/triggerspawner
Spoiler:

If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord :p

#10

Treeline1
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Posted 28 October 2012 - 01:20 AM

Nice, ill have to use these sometime

Should add more :D

#11

Deonyi
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Posted 28 October 2012 - 08:11 AM

I'm back!

What do you think of this:

/time [freeze]?
Posted Image

#12

JP585
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Posted 28 October 2012 - 03:31 PM

View PostDeonyi, on 28 October 2012 - 08:11 AM, said:

I'm back!

What do you think of this:

/time [freeze]?
There is already a time command.

time set <number | day | night>
Sets the world time. number is an integer between 0 and 24000, inclusive, where 0 is dawn, 6000 midday, 12000 dusk and 18000 midnight. "time set day" sets the time to 0, and "time set night" sets the time to 12500.
time add <number>
Increments the world time, as above. number must be 0 or positive.
If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord :p

#13

JP585
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Posted 28 October 2012 - 04:20 PM

I tried posting this on Gisthub (https://gist.github.com/3736487) for the command block thread, but didn't work. Modified a few of your things to make them simpler.


Quote

Posted the original version these on http://www.minecraft...2#entry18816142

Would be nice to have the ability to target mobs.
Creatures (Passive, Hostile, Player):
@nc Nearest
@ac All
@rc Random
@fc Farthest
Passive (Animals, Villagers, etc)
@np Nearest
@ap All
@rp Random
@fp Farthest
Hostile (Skeletons, Zombies, Etc)
@nh Nearest
@ah All
@rh Random
@fh Farthest
EntityNames (Specify an Entity name, or comma delimited list of entity names. Eg. 'Cow,Sheep,Chicken')
@n'EntityNames' Nearest
@a'EntityNames' All
@r'EntityNames' Random
@f'EntityNames' Farthest

/equip (target) (item | north | south | west | east | up | down)
If the item is equipment, it attempts to equip it on the target in its logical spot, causing whatever is equipped in that slot to go into inventory if it has one and dropped if it doesn't or doesn't have a free spot.
Extra Info: If a direction is chosen, it will choose the first valid item from adjacent container on that side and apply it to the target without consuming it.

/apply (target) (item | north | south | west | east | up | down)
If the item is a consumable item (food, potion, not thrown item), it applies the effects of it instantly to the targets.
Extra Info: If a direction is chosen, it will choose the first valid item from adjacent container on that side and apply it to the target without consuming it.

/give (target) (item | north | south | west | east | up | down)
Gives an item to the target. If the target is a NPC, it will attempt to put it in its hand
Extra Info: If a direction is chosen, it will choose the first valid item from adjacent container on that side and apply it to the target without consuming it.

/spawner state (on | 1 | off | 0 | toggle) (north | south | west | east | up | down)
Will set the state of a spawner, preventing it from acting normally. If a direction is not specified, targets all adjacent spawners (if command block), or the targeted spawner (if player).

/spawner set (entityID) (north | south | west | east | up | down)
Overwrites the entity of a spawner. If a direction is not specified, targets all adjacent spawners (if command block), or the targeted spawner (if player).

/spawner trigger  (north | south | west | east | up | down)
Triggers a spawner to prematurely spawn. If a direction is not specified, targets all adjacent spawners (if command block), or the targeted spawner (if player).


Deyoni posted the original version these on

http://www.minecraft.../#entry18116528

I modified them slightly.


/spawn (entityID) (x) (y) (z) (number to spawn)
  Spawns an entity. Spawns 1 if a number is not specified.

/block place (block ID) (x) (y) (z)
   Places a block at the specified coordinates with a block matching the block ID.

/block set (block ID) (x) (y) (z)
   Replaces a block at the specified coordinates with a block matching the block ID. Can be used to remove a block by setting 0 as the block ID.

Note on above, would be nice to be able to do a set of coordinates. Perhaps using {[x,y,z],[x,y,z]} format in order to target multiple locations.

If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord :p

#14

WaterTipper

Posted 28 October 2012 - 05:06 PM

View Postbobthejeffmonkey, on 19 September 2012 - 08:39 PM, said:

Command: /gamerule showCommands [true/false]

Use: Another /gamerule command, this one would toggle whether commands would be able to show in the chat on a certain map (despite what the chat settings are in options)

Extra Info: This could also be replaced with a checkbox on each command block that toggles whether the command from that command block would be shown in chat.
Already possible with /gamerule commandBlockOutput false.
Posted Image

#15

bobthejeffmonkey
  • Minecraft: bobthejeffmonkey

Posted 28 October 2012 - 06:36 PM

View PostWaterTipper, on 28 October 2012 - 05:06 PM, said:

Already possible with /gamerule commandBlockOutput false.
Yeah, but it wasn't possible when I suggested that, that gamerule came after I came up with that idea. Hooray for the slight chance that Mojang maybe saw this thread and got the idea from me instead of just thinking of it themselves!

Bgdojo said:

Haters going to hate, but you will never see them create.

http://www.youtube.c...bthejeffmonkeys

musicaldelial said:

rock0head132 said:

Spiders be climbing in yo windows?
snatchin yo people up?
[simg]http://i51.tinypic.com/2vhu642.jpg[/simg]

#16

iBurger
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Posted 28 October 2012 - 09:35 PM

Everything except for 6 and 7. They are already in game.

View PostJP585, on 28 October 2012 - 01:19 AM, said:

New Shorthand Targets
Spoiler:
Creatures (Passive, Hostile, Player):
@nc Nearest
@ac All
@rc Random
@fc Farthest

Passive (Animals, Villagers, etc)
@np Nearest
@ap All
@rp Random
@fp Farthest


Hostile (Skeletons, Zombies, Etc)
@nh Nearest
@ah All
@rh Random
@fh Farthest

EntityNames (Specify an Entity name, or comma delimited list of entity names. Eg. 'Cow,Sheep,Chicken')
@n'EntityNames' Nearest
@a'EntityNames' All
@r'EntityNames' Random
@f'EntityNames' Farthest

/equip [target] <item>
Spoiler:

/apply [target] <item>
Spoiler:

/give [target] <item>
Spoiler:

/togglespawner < on off 1 0 >
Spoiler:

/triggerspawner
Spoiler:

I like the /equip command. Can be useful in things like PVP arenas
Posted Image

#17

bobthejeffmonkey
  • Minecraft: bobthejeffmonkey

Posted 28 October 2012 - 09:42 PM

View PostiBurger, on 28 October 2012 - 09:35 PM, said:

Everything except for 6 and 7. They are already in game.



I like the /equip command. Can be useful in things like PVP arenas

#7 was not in the game when I first suggested it, but I'm glad it's incorporated now. #6, however, is not already implemented, take a closer look at what's under the spoiler. With /give, you can only specify amount, damage, and data values. With #6, it would give them an item you placed into a slot, so not only could you specify amount, damage, and data values, but you could also give books with text in them, enchanted items, or dyed leather armor. It is similar to /give, but improved. So it's not the same as /give and we don't already have it implemented. Read the full spoiler.

Quote

Spoiler:
You could always use dispensers, but they eventually run out.

Bgdojo said:

Haters going to hate, but you will never see them create.

http://www.youtube.c...bthejeffmonkeys

musicaldelial said:

rock0head132 said:

Spiders be climbing in yo windows?
snatchin yo people up?
[simg]http://i51.tinypic.com/2vhu642.jpg[/simg]

#18

JP585
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Posted 28 October 2012 - 11:37 PM

View PostiBurger, on 28 October 2012 - 09:35 PM, said:

I like the /equip command. Can be useful in things like PVP arenas
Equip and Apply would be AWESOME for pvp games. Just imagine pressure plates throughout a map. Running over triggers command blocks which do the following: Equip the gear, apply a buff, then replace the pressure plate with air... or a primed tnt. RUN!
If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord :p

#19

aquabot1
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Posted 01 November 2012 - 01:55 PM

i have tried all of those commands in my command block but none work someone know why

#20

JP585
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Posted 01 November 2012 - 03:01 PM

View Postaquabot1, on 01 November 2012 - 01:55 PM, said:

i have tried all of those commands in my command block but none work someone know why
Because this is a suggestion thread asking for NEW commands to be implemented.
If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord :p