Worldsshrugged, on 19 January 2013 - 07:23 AM, said:
No. Minecraft is still pretty freaking hard. Have you ever been to a Nether Fortress? Yes, but the main hazard (blazes) can be ignored with a fire resistance potion; all you have to do is run in the fort, kill one or two, then run to the overworld and brew the fire resistance potion. Have you tried leaving the house at night and just killing things (obviously on normal), even with full enchanted iron armor? Yes, and I've done it on hard too. I actually did it for the hell of it in 1.8 when they changed the armor system and I was wondering why I wasn't taking any damage, and that was before enchantments.
And people, enough with the caves! Those places are not easy. Until 1.8 and so on, they were moderately difficult. After that, they were so complex and huge that it was really easy to get lost in them. It's actually easier to mine your own tunnels, especially if you consider the mortality rate (unless you're too damn slow to get away from lava). I don't mean to sound ragey here, but this is just wrong.
Caves may be more complex, but they're made MUCH easier by the fact that the mob spawning rates were not updated to match the massive caves. Basically, instead of fighting 10 mobs in a 10x10 area, you are now fighting 10 mobs in a 50x50 area. Much easier, eh? It also makes it much easier to get to the loot which is more accessible because the caves are so massive.
The caves themselves may be harder (ignoring mobs) but the easiest way to stop being lost in a cave is to make a staircase to the surface. Yes, it's easier to make your own tunnels, but you'll hit caves (or lava instead if ur doin' it wrong) a lot.
Seriously man. Eye strain to see a bloody Creeper. You'd think that a CREEPER in a CAVE should be easy to see. They are bright green! Caves are dark grey!
They don't deal much damage. Well, they do, but you have to run at them to take a direct hit. The whole "instant death on hard mode without diamond armor" doesn't matter because they stop moving as soon as they start hissing. They were actually more threatening before their AI was updated because they dished out many more point-black explosions, and they were even harder before 1.8 when you couldn't sprint because it was easier for them to catch up and harder for you to get out of the way of the explosion.
This is just silly. I wish Yahtzee Croshaw would reply or something.
Who's he?
ivanovic, on 13 January 2013 - 04:27 PM, said:
It's scandalously easy.
Things that I would change if I had full power over Mojang:
1. More realistic relationship between tools and blocks. Stone pickaxes shouldn't be able to break stone. Wooden axes shouldn't be able to chop down trees, not to mention doing it with bare hands, etc. I tried once to play with these restrictions and was way more challenging. I got my first iron ore through TNT and iron ore exposed in caves. You experience a proper "wooden age" and enjoy a sense of accomplishment when you finally get the iron age. There's a mod (TerraFirmaCraft) that gets it right and you enjoy every stage while progressing through the tech tree.
I played on a server that had a plugin that imposed a similar restriction. Stone and wood pickaxes could not break smooth stone, but you could still break their ores; breaking an ore changed the surrounding smooth stone blocks to cobblestone (which was affected by gravity just like in TFC). Basically, what you had to do was mine coal with a wood pick, mine the cobblestone from the coal and make a stone pick, then mine and smelt iron if you want to break smooth stone (and even then, iron picks on that server lost a ton of durability when you mined smoothstone with it).
2. More realistic food production. Wheat grinded into flour, flour -> dough -> oven -> bread, etc. Expiration date for stored food, etc.
Maybe if the components have other uses. Otherwise, it would seem tedious.
3. Temperature bar and thirst bar. Camp fires for avoiding hypothermia, etc.
For thirst, maybe but only if there are easier ways to get water. I could see something sort of like Terrafirmacraft working: standing in water refills your thirst, but in addition you can craft a waterskin out of four leather (or two) that can carry water; glass bottles can hold two servings of water, similar to Lon Lon Milk in The Legend of Zelda: Ocarina of Time.
I disagree with temperature, though, given that it would be easy to spawn in a harsh environment like a desert or ice plain and never be able to escape. If we REALLY want to be realistic, deserts would be hell to spawn in since by day they would be really hot and they would be freezing at night.
And so on...
I can understand not everyone would enjoy that kind of extreme survival, so it would be better if Mojang implemented it as a new game mode. I suspect that more than 50% of players would switch to that new mode without ever going back to the old one.
Comments in bold.
I could see something like this be implemented as a "realistic" and "hardcore realistic" gamemode, as I do not think that a Terrafirmacraft-style game would go over well with some of the community.
EDIT: Forgot to comment on one post.