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Has Minecraft become TOO easy?

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#181

marshall7593

Posted 18 January 2013 - 02:21 AM

View PostSculldemon, on 17 January 2013 - 03:18 PM, said:

Exactly. Survival in my eyes right now, seems to be just a challenge to create the best structures and buildings with the limited building material that you aquire through your journeys. Often one might get bored trying out creative mode as there is simply no challenge, and no emotion in creating something. But when you play in survival, the time and dedication to get said materials really makes the buildings memorable.

The challenge is simply what you make of it.
the only reason i play survival is to build stuff out of materials i earn. creative is no challange anymore. and there isnt any fun left in it. survival may be easy. but build a working casino. lights, gambling halls. mini-games, and other stuff all out of resources foound in survival. thats my current goal. and its fun. its time consuming, and a very hard process. maybe not surviving, but keeping your treasure chests organized, and providing building space for it all is ridiculous. i have 5 double chests full of iron/redstone mixed together. i dont believe i have enough yet. and yes. all iron blocks. upvote times 1000
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#182

Fifedrum2
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Posted 18 January 2013 - 02:24 AM

View PostDomino, on 13 September 2012 - 04:46 PM, said:

There.

I see way too many people say "well build something" or "give yourself a challenge". That doesn't make the game harder. That gives you an objective that doesn't have a real reward when you're done. When you play survival, you're playing to survive. That's the objective of that mode. When you crank up the difficulty, it doesn't feel like anything has changed. Depending on what setting you're on, easy or hardcore. There needs to be more dramatic changes to the gameplay. Like mob health, respawn rate, and damage for a small example.
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#183

Mirgeaux
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Posted 18 January 2013 - 03:03 AM

View PostFifedrum2, on 18 January 2013 - 02:24 AM, said:


Super Hostile. Play Super Hostile. I'll wait, don't worry.
This topic is about normal vanilla survival only. (SH does provide harsh difficulty by the way)

View PostPsycodragons, on 18 January 2013 - 01:34 AM, said:


... HOORAY, Now noobs who make their houses out of wood are gonna have hell, since they can't make a shelter without it burning up, as well as faster shooting skeles! What moron thinks skeles are easy and should be given the ability to shoot faster.
Im that moron that thinks skellies are easy (just kidding im a pro, haha). Also mobs burn down stuff only on harder difficulties. Also when you say "moron", your talking about Dinnerbone. Have fun complaining to him! :)
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#184

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Posted 18 January 2013 - 03:11 AM

View PostCreativityy, on 17 January 2013 - 01:45 PM, said:

Minecraft hasn't "become" too easy, it's been easy since the start. Minecraft isn't meant to be a challenge to survive, it's meant to be a challenge to maximize your creativity and strain to make the toughest buildings.
You, sir, understand minecraft.
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#185

SoulReturns
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Posted 18 January 2013 - 04:02 AM

One word.
Multiplayer.

You're never safe from PvP.

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#186

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Posted 18 January 2013 - 04:27 AM

Since the new snapshot, i never can seem to hurt skeletons in melee. It's in all difficulties, too. If i'm in easy, I expect to be able to find easy to kill mobs.
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#187

Mirgeaux
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Posted 18 January 2013 - 01:26 PM

View PostSoulReturns, on 18 January 2013 - 04:02 AM, said:

One word.
Multiplayer.

You're never safe from PvP.
I do agree about that but we are talking about SSP minecraft.

View PostTVflea, on 18 January 2013 - 04:27 AM, said:

Since the new snapshot, i never can seem to hurt skeletons in melee. It's in all difficulties, too. If i'm in easy, I expect to be able to find easy to kill mobs.
It's a snapshot don't expect it to be perfect.
[url=http://www.minecraftforum.net/topic/2182756-][img]http://imgur.com/VnsEIk2[/img][/url]

#188

tacomalo
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Posted 18 January 2013 - 04:43 PM

My boss recently asked me to help him get started in minecraft. He had tried to play it with absolutely no information at all.

He got very frustrated with minutes of playing since the game does not help you learn recipes, teach you how to make tools, warn you about monsters, etc. etc.

When I start explaining how to collect wood to build a workbench, and use the workbench to build tools and use the tools to get stone, to make stone tools, etc. etc. he asked me, "How am I supposed to know how to do all this?" I didn't have a good answer other than, "watch some youtube videos" and "look on the wiki".

Minecraft is a VERY hard game in the absence of any knowledge. Just because you have played for a year or more, have all the reciples memorized, have diamond armor and weapons, built an enormous city that is completely safe doesn't mean the game is easy.

Just because you know exactly what to harvest, build, and construct within the first 5 minutes of starting a new world doesn't mean the game is too easy.

#189

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Posted 18 January 2013 - 09:59 PM

View Posttacomalo, on 18 January 2013 - 04:43 PM, said:

My boss recently asked me to help him get started in minecraft. He had tried to play it with absolutely no information at all.

He got very frustrated with minutes of playing since the game does not help you learn recipes, teach you how to make tools, warn you about monsters, etc. etc.

When I start explaining how to collect wood to build a workbench, and use the workbench to build tools and use the tools to get stone, to make stone tools, etc. etc. he asked me, "How am I supposed to know how to do all this?" I didn't have a good answer other than, "watch some youtube videos" and "look on the wiki".

Minecraft is a VERY hard game in the absence of any knowledge. Just because you have played for a year or more, have all the reciples memorized, have diamond armor and weapons, built an enormous city that is completely safe doesn't mean the game is easy.

Just because you know exactly what to harvest, build, and construct within the first 5 minutes of starting a new world doesn't mean the game is too easy.

Some games have a difficulty curve.

Minecraft has a difficulty cliff. It's hard to get started out, but once you know what to do it's easy. Kind of like Dwarf Fortress but on a lesser scale.

We're also talking moreso about mobs than we are about resources, though the infinite swiss-cheese caves do make them really easy to get.

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#190

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Posted 18 January 2013 - 10:46 PM

I really don't think Minecraft will ever be easy for me. Just because surviving without handicaps or mob buffs is very possible doesn't mean you can't make it hard. If your gameplay style makes Minecraft too easy, you can always change it. This is similar how players who grew bored of the game "Pokemon" developed their own gameplay style with very different rules, for example the Nutzlocke Challenge.
So you say the Wither is a gear check?
Try beating it with minimal gear!
The nighttime is too easy to survive in?
Go emptyhanded and fight off hordes of zombies with your bare hands!
Building a shelter makes nighttime a joke?
Don't make one.
Mining is too easy?
Set your game mode to 2 using third party programs. This means you need to rely on creepers to mine for you! (For the added bonus that you lose some "mined" resources too)
Most video games give you a set goal to pursue making gameplay very linear. In Minecraft, you get to set your own goals, as well as your own handicaps. If the game is too easy for you, then you are simply not playing it right.
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#191

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Posted 19 January 2013 - 12:01 AM

View PostTheNeckbase, on 18 January 2013 - 10:46 PM, said:

I really don't think Minecraft will ever be easy for me. Just because surviving without handicaps or mob buffs is very possible doesn't mean you can't make it hard. If your gameplay style makes Minecraft too easy, you can always change it. This is similar how players who grew bored of the game "Pokemon" developed their own gameplay style with very different rules, for example the Nutzlocke Challenge.
So you say the Wither is a gear check?
Try beating it with minimal gear!
THAT is truly impossible. Literally. The Wither's status as a gear check means that unless you don't have good enough gear, you are guaranteed to die. What happens if you fight him with minimal gear? You guessed it... you die.
The nighttime is too easy to survive in?
Go emptyhanded and fight off hordes of zombies with your bare hands!
The only difference is that they take more hits to kill. If I never get hit anyway, it doesn't matter.
Building a shelter makes nighttime a joke?
Don't make one.
What if I want to build? Building is the only thing Minecraft excels in anyway.
Mining is too easy?
Set your game mode to 2 using third party programs. This means you need to rely on creepers to mine for you! (For the added bonus that you lose some "mined" resources too)
Get a creeper to blow up a tree and some stone. Make a pickaxe from the dropped stone and wood. Profit.
Most video games give you a set goal to pursue making gameplay very linear. In Minecraft, you get to set your own goals, as well as your own handicaps. If the game is too easy for you, then you are simply not playing it right.
There are reasons beyond my own fault that the game is too easy. If roughly 45% of the community thinks Minecraft is too easy, I find it hard to believe that roughly 45% of the community is playing the game wrong.

Comments in bold.

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#192

Winter_Mage

Posted 19 January 2013 - 12:07 AM

SMP is the better than SSP :P imo( though I don't like pvp servers )

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#193

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Posted 19 January 2013 - 12:09 AM

View PostDelthyn, on 12 September 2012 - 08:05 PM, said:

Go ahead and dig down 3 blocks, place a block above you and stick down a torch. Then sit there. Go ahead, keep on sitting. No, no, you're winning the game! Don't move! You're bored? How can you be bored? You're pwning teh game! You want to go exploring and fight monsters and go to the Nether and the End? Ridiculous! You're just fine sitting in a hole! Now you're getting out? You're going to go out there? Why would you stop winning the game? WHY?

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Im sorry but i highly disagree. Minecraft (for most people NOT including you) Is not made for challenge.Its made for building and mining. To me Zombies are easy, but if you want a challenge get out in a dark cave, on hardcore, on hard, and survive for ahh maybe 10 mins then i will be suprised. And i dont meen you sitting in a hole waiting to win the game. by the way minecraft is not made to win it(well for people it is).

#194

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Posted 19 January 2013 - 12:23 AM

I want to explain to people why they lowered the zombie's attack in 13w03a. I haven't seen many people complain about it here, but there have been some arguments elsewhere.

In 13w03a, zombies now spawn in groups and gang up on players, which, from experience, is on all difficulties, even easy.

If the zombies did 5 hearts of damage, the game would become annoying quickly, instead of challenging, so to satisfy those who like the tranquil side of minecraft and only play on difficult levels for reasons like hunger or mob drop collecting, they made zombies less hurtful.
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#195

Mirgeaux
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Posted 19 January 2013 - 12:54 AM

View Postjoshy123, on 19 January 2013 - 12:09 AM, said:






Im sorry but i highly disagree. Minecraft (for most people NOT including you) Is not made for challenge.Its made for building and mining. To me Zombies are easy, but if you want a challenge get out in a dark cave, on hardcore, on hard, and survive for ahh maybe 10 mins then i will be suprised. And i dont meen you sitting in a hole waiting to win the game. by the way minecraft is not made to win it(well for people it is).
That was a joke.


Also I don't want MC to be VERY hard. I just want it to be fun to survive. And its too easy to enjoy it.

View PostWinter_Mage, on 19 January 2013 - 12:07 AM, said:

SMP is the better than SSP :P imo( though I don't like pvp servers )
Indeed!
[url=http://www.minecraftforum.net/topic/2182756-][img]http://imgur.com/VnsEIk2[/img][/url]

#196

ZackRaven2000

Posted 19 January 2013 - 03:46 AM

View Postivanovic, on 13 January 2013 - 04:27 PM, said:

It's scandalously easy.

Things that I would change if I had full power over Mojang:

1. More realistic relationship between tools and blocks. Stone pickaxes shouldn't be able to break stone. Wooden axes shouldn't be able to chop down trees, not to mention doing it with bare hands, etc. I tried once to play with these restrictions and was way more challenging. I got my first iron ore through TNT and iron ore exposed in caves. You experience a proper "wooden age" and enjoy a sense of accomplishment when you finally get the iron age. There's a mod (TerraFirmaCraft) that gets it right and you enjoy every stage while progressing through the tech tree.

2. More realistic food production. Wheat grinded into flour, flour -> dough -> oven -> bread, etc. Expiration date for stored food, etc.

3. Temperature bar and thirst bar. Camp fires for avoiding hypothermia, etc.

And so on...

I can understand not everyone would enjoy that kind of extreme survival, so it would be better if Mojang implemented it as a new game mode. I suspect that more than 50% of players would switch to that new mode without ever going back to the old one.
I think that the second and third ideas would be great and I really love the thirst mod, but getting wood.

Natives would have to get rock and shape other rocks into axes, then they using the stone only axe would get wood then would carve the wood into a proper shaft and put it onto their tools to improve the ease of use. Then they would be able to collect wood and such better. I think that notch or Mojang should add a wood quality. Stone shaped into an axe would provide only one wooden planks worth of wood. A stone axe then in the crafting table wood then be attached to a wooden shaft for a better hand placement. And then after that it would be normal crafting. I don't think that stone shouldn't be minable by stone by I don't think that wood should be able to mine wood.

Although if this wood collecting idea was implemented the days would have to be made longer.

#197

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Posted 19 January 2013 - 07:23 AM

No. Minecraft is still pretty freaking hard. Have you ever been to a Nether Fortress? Have you tried leaving the house at night and just killing things (obviously on normal), even with full enchanted iron armor?

And people, enough with the caves! Those places are not easy. Until 1.8 and so on, they were moderately difficult. After that, they were so complex and huge that it was really easy to get lost in them. It's actually easier to mine your own tunnels, especially if you consider the mortality rate (unless you're too damn slow to get away from lava). I don't mean to sound ragey here, but this is just wrong.

Seriously man. Eye strain to see a bloody Creeper. You'd think that a CREEPER in a CAVE should be easy to see. They are bright green! Caves are dark grey!

This is just silly. I wish Yahtzee Croshaw would reply or something.
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#198

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Posted 19 January 2013 - 04:20 PM

View PostWorldsshrugged, on 19 January 2013 - 07:23 AM, said:

No. Minecraft is still pretty freaking hard. Have you ever been to a Nether Fortress? Yes, but the main hazard (blazes) can be ignored with a fire resistance potion; all you have to do is run in the fort, kill one or two, then run to the overworld and brew the fire resistance potion. Have you tried leaving the house at night and just killing things (obviously on normal), even with full enchanted iron armor? Yes, and I've done it on hard too. I actually did it for the hell of it in 1.8 when they changed the armor system and I was wondering why I wasn't taking any damage, and that was before enchantments.

And people, enough with the caves! Those places are not easy. Until 1.8 and so on, they were moderately difficult. After that, they were so complex and huge that it was really easy to get lost in them. It's actually easier to mine your own tunnels, especially if you consider the mortality rate (unless you're too damn slow to get away from lava). I don't mean to sound ragey here, but this is just wrong.

Caves may be more complex, but they're made MUCH easier by the fact that the mob spawning rates were not updated to match the massive caves. Basically, instead of fighting 10 mobs in a 10x10 area, you are now fighting 10 mobs in a 50x50 area. Much easier, eh? It also makes it much easier to get to the loot which is more accessible because the caves are so massive.
The caves themselves may be harder (ignoring mobs) but the easiest way to stop being lost in a cave is to make a staircase to the surface. Yes, it's easier to make your own tunnels, but you'll hit caves (or lava instead if ur doin' it wrong) a lot.

Seriously man. Eye strain to see a bloody Creeper. You'd think that a CREEPER in a CAVE should be easy to see. They are bright green! Caves are dark grey!

They don't deal much damage. Well, they do, but you have to run at them to take a direct hit. The whole "instant death on hard mode without diamond armor" doesn't matter because they stop moving as soon as they start hissing. They were actually more threatening before their AI was updated because they dished out many more point-black explosions, and they were even harder before 1.8 when you couldn't sprint because it was easier for them to catch up and harder for you to get out of the way of the explosion.

This is just silly. I wish Yahtzee Croshaw would reply or something.
Who's he?

View Postivanovic, on 13 January 2013 - 04:27 PM, said:

It's scandalously easy.

Things that I would change if I had full power over Mojang:

1. More realistic relationship between tools and blocks. Stone pickaxes shouldn't be able to break stone. Wooden axes shouldn't be able to chop down trees, not to mention doing it with bare hands, etc. I tried once to play with these restrictions and was way more challenging. I got my first iron ore through TNT and iron ore exposed in caves. You experience a proper "wooden age" and enjoy a sense of accomplishment when you finally get the iron age. There's a mod (TerraFirmaCraft) that gets it right and you enjoy every stage while progressing through the tech tree.

I played on a server that had a plugin that imposed a similar restriction. Stone and wood pickaxes could not break smooth stone, but you could still break their ores; breaking an ore changed the surrounding smooth stone blocks to cobblestone (which was affected by gravity just like in TFC). Basically, what you had to do was mine coal with a wood pick, mine the cobblestone from the coal and make a stone pick, then mine and smelt iron if you want to break smooth stone (and even then, iron picks on that server lost a ton of durability when you mined smoothstone with it).

2. More realistic food production. Wheat grinded into flour, flour -> dough -> oven -> bread, etc. Expiration date for stored food, etc.

Maybe if the components have other uses. Otherwise, it would seem tedious.

3. Temperature bar and thirst bar. Camp fires for avoiding hypothermia, etc.

For thirst, maybe but only if there are easier ways to get water. I could see something sort of like Terrafirmacraft working: standing in water refills your thirst, but in addition you can craft a waterskin out of four leather (or two) that can carry water; glass bottles can hold two servings of water, similar to Lon Lon Milk in The Legend of Zelda: Ocarina of Time.

I disagree with temperature, though, given that it would be easy to spawn in a harsh environment like a desert or ice plain and never be able to escape. If we REALLY want to be realistic, deserts would be hell to spawn in since by day they would be really hot and they would be freezing at night.

And so on...

I can understand not everyone would enjoy that kind of extreme survival, so it would be better if Mojang implemented it as a new game mode. I suspect that more than 50% of players would switch to that new mode without ever going back to the old one.

Comments in bold.

I could see something like this be implemented as a "realistic" and "hardcore realistic" gamemode, as I do not think that a Terrafirmacraft-style game would go over well with some of the community.

EDIT: Forgot to comment on one post.

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#199

ProfitLemon

Posted 19 January 2013 - 06:09 PM

Sorry if I just end up talking out of my ass (pardon my french), but I really think Minecaft has become easy and don't know how else to say it.

Hunger was an interesting mechanic, but it really didn't change much for me. I mean it took up less space in my inventory, but in 1.7 and previous I would usually run away before healing. They still replaced old food with instant health/regeneration potions. It is more expensive but at that point in the game a single melon and single nugget isn't exactly breaking the bank.

Enchants also kind of made the game easier. It is fairly expensive to make though, but getting exp is fairly easy with a good cave. The armour now and the enchantments upon them on top of blocking with a sword makes you creeper proof.

This might just be nitpicking at this point, but mining a few of the essential blocks made the game easier imo.


Many people probably have said most of this, and these points might have loads of holes in them, but I just felt like posting.
D:

#200

Mirgeaux
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Posted 19 January 2013 - 06:37 PM

Lol Kholdstare. Lon Lon Milk...good times, good times! News Flash: I was playing hardcore with about 50 diamonds and I died in the nether while creating a blaze grinder lol.
[url=http://www.minecraftforum.net/topic/2182756-][img]http://imgur.com/VnsEIk2[/img][/url]