Or: My. CXJ. Is. AWESOME!!!
Good day, gentlemen. I hereby present to you the thread with the modifications made by yours truly, GaryCXJk. I have made this thread to inform you of my shenanigans surrounding the creation of modifications for the personal computer independent video game with the appropriately named title Minecraft. I have come to decide that I will post these modifications, also known by the commoners as "mods", on these message boards, for me to share to you.
Henceforth I will place the short summary of the mods I post, which will be direct copies of the text found in the "readme.txt" files, a practice most commonly known as "copy-pasta". I sincerely hope you will find enjoyment in applying these modifications.
Also note that all my mods are provided with the source code when applicable, which are specifically made using the Minecraft Coder Pack.
Final note, I will only link to the mod page on MC Mod Center, so that I won't constantly have to update every and all links on this page, only the version numbers and stuff.
[1.2.4] Turbo Model Thingy v2.3.7
Note that although untested, this could still work on 1.2.5 of Minecraft. Regardless, you can access the 1.2.5 version by changing the 1.2.4 part in the direct link to 1.2.5.
Are you tired of having to use codes to make even a simple mob? Do you spend hours upon hours trying to figure out how to put these models made of boxes together to make them look like anything that at least Notch could create? Don't you wish there was some easier way to make your models?
If you're one of these people who wonder at least one of these things, then you're out of luck! Turbo Model Thingy will make modeling even more complicated! But for those who do not shy away from a challenge, Turbo Model Thingy might be the answer!
The Turbo Model Thingy does what it does best, by adding new ways to construct your models! How about trapezoid shapes? No problem, just use the addTrapezoid class. How about 3D sprites? Not a problem, addSprite will help you out! And how about even more complicated shapes, like spheres, or even, GASP, cylinders? By the way, I got them mixed up, it was supposed to be cylinders first and then, GASP, spheres. But anyway, how about these more complicated shapes? No problemo. It does what it does best, making life better for the ones who dare to be wild.
Want more? How about Wavefont OBJ files? Bones? Fracken vertex transformations? You can do it all, at least if you're not a total scrub.
And with growing demands a growing amount of features are added! Now I can't disclose what kinds of new features are there because I still haven't paid the bills of the fortune teller yet, and she refuses to tell me what sparkling new features are planned, but I can assure you,
... Yeah.
And for those who don't make their own models, don't fear, you guys aren't left out. Mods made with Turbo Model Thingy will still require you to install Turbo Model Thingy. Now you can be part of the big whole too, right? Right?
[Adf.ly download] - [Direct download]
[Source download] - [Javadoc download]
Also, since reading obviously isn't the strongest quality of most people here, you can find the 1.2.5 version here. No direct link will be provided, considering people just can't seem to be able to read.
[Direct download 2.3.6]
[Source download 2.3.6]
Note: Use the source code when creating your own mod in MCP, as MCP will not be able to decompile Turbo Model Thingy correctly.
Permissions
You are allowed to redistribute Turbo Model Thingy and its derivatives in any way and form, without any restrictions. Also, stop PMing me to ask if you can put this in your crummy modpack. I will not return any messages sent to me regarding those.
[1.2.5] Nitro Model Thingy v0.5.1
Note that the 1.2.5 version might still work on 1.2.4, although I am not certain.
The development build of the "successor" of Turbo Model Thingy. Right now it's in its testing phase, and no mods so far use Nitro Model Thingy, meaning this is only useful for (future) modders.
Also, due to this, there is no documentation yet, so you'll have to learn it from the source code for now.
Nitro Model Thingy was designed with extendability in mind, meaning you can now add your own shapes without having to modify the base code.
Final note: This does not require Turbo Model Thingy to run.
[Adf.ly Download] - [Direct download]
[Source download]
Hosting permissions granted to:
Flan
UltraMoogleMan
SmallDeadGuy
MrDare
AnonymousProductions
The Techne team members
The PokéMobs development team
Due to it being in the testing phase, I will only allow select people to host it in their own mods. This might change in the far future though. Note that at the moment, only modders can request to apply for this list, as it's really hard to give any support with modpacks due to (possible) incompatibility or errors and bugs not related to Nitro Model Thingy.
[1.2.5] OldSchooled v0.1.1
Longing for the old days where 3D games were new? Or actually, pseudo-3D, seeing as the enemies were still flat sprites, most games used hitscan for bullet detection and rooms couldn't be stacked on top of each other.
With this mod, you can relive the old days again, or at least sort of.
For audio, you also should download the resources for the mod.
This no longer uses Turbo Model Thingy, as the RenderBillboard class has been included.
[Download] - [Source]
[Download resources]
Requirements
ModLoader
Optional: AudioMod
Installation instructions
Make sure you installed ModLoader, Turbo Model Thingy and AudioMod by placing them in the JAR.
Now, you can either move all files of this mod inside the JAR, or move all files to the mods folder of your Minecraft installation. If you want to keep the mods folder clean, you can repack the class files back into a zip folder.
Also note that if you have Turbo Model Thingy v2.3.4 or earlier and it includes RenderBillboard, you must overwrite the old version with the one included in this archive.
If you want to hear audio, and I assume you do, place all the resources in the Minecraft folder, or put everything from the resources folder in the package into the resources folder in Minecraft.
Do note that even though this might work by placing it in the mods directory, this practice is discouraged.
Permissions
Everybody can redistribute this mod, as long as you don't use adf.ly to package the mod. Since this mod uses assets that are property of id Software, using adf.ly will violate the ToS. Don't do it. Don't say I didn't warn you if you do.
The source code is free to use for everybody, no restrictions. However, keep in mind that you cannot distribute the graphics and / or sounds using adf.ly unless you specifically own the rights to them.
[1.2.5] RenderBillboard v1.0
This is the stand-alone class to render billboards, that is to say, flat sprites in a 3D environment (for example, the items when dropped on the ground). You don't need Turbo Model Thingy to use this, nor do you need to download this to use OldSchooled, as it already contains the very same version.
[Adf.ly Download] - [Download] - [Source]
Installation instructions
Place the file in the JAR.
Permissions
You can use this mod without restrictions.
[1.2.5] RenderHooks v0.6.1
This API-like mod adds hooks for people to add their own 3D models for various stuff regarding item rendering, like first person view models or custom armor. Actually, those are the only ones tested, and I'm not even sure about the latter because you can't equip armor in Creative Mode.
Anyway, it's fully experimental, it doesn't have any documentation, but if you want to play with it, be my guest.
[Adf.ly Download] - [Direct download]
[Source download]
Requirements
ModLoader
Installation instructions
Make sure you installed ModLoader by placing it in the JAR. Next, make sure all the files of this mod are placed in the JAR as well.
When developing with this mod, use the source code as it is your safest bet.
Permissions
You may use any part of this mod in your project without any restrictions.
[1.2.5] Strictly Cosmetic v0.1
This project is an example project for RenderHooks. In the end it should replace all current items with 3D versions of themselves.
Already implemented:
- Iron and gold ingot;
- Iron helmet.
[Source download]
Requirements
ModLoader
Nitro Model Thingy
RenderHooks
Installation instructions
Make sure you installed ModLoader, Nitro Model Thingy and RenderHooks by placing it in the JAR. Next, make sure all the files of this mod are placed in the JAR as well.
Permissions
You may use any part of this mod in your project without any restrictions.
Donating
The mods discussed above and its contents are made possible by Gary, born in '85 in the Netherlands. He's pretty much a lazy bum who sits around doing nothing but programming in Java and, on occasion, writing novels. Heck, he's even so lazy he hasn't even beaten Pokémon HeartGold yet. HE'S NOT EVEN AT THE KANTO REGION YET. Seriously, what a lazy scrub.
So, that's why you should be buying him a Nintendo 3DS. And pay off his driving lesson fees. Basically you'll have to provide him money, since money doesn't grow on his back, and even if it did, he's so lazy he wouldn't even bother reaching out to his back. Also, having money makes him less lazy and more likely to start some indie games and finally finish his god damn novel, which is, by the way, called the Legend of Ertar.
So yeah, if you would kindly help turn this lazy bum (seriously, he's a lazy bum, he even looks like a hobo) into a hard working man (or at least just a man), then please, for the love of god, give him your money, so he would stop begging for money. Oh, and perhaps with some money he would be macking some hot chick he met at the supermarket, also known as supermarket girl, so yeah, you'd also help out the Stop-Gary-From-Whining-About-The-Fact-That-He's-Still-A-Virgin-foundation.
Donate now, and get absolutely nothing! For free!
Donate
Also, if you REALLY want to be kind, you can also gift at least one of the expansion packs of The Sims 3 to me. I can't guarantee I can give you something for it in return, but I will remember it.
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