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Lets talk about how we can improve Ocean Biomes.


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442 replies to this topic

#341

firesflame4
  • Location: PA, United States
  • Minecraft: firesflame4

Posted 05 November 2012 - 01:01 PM

View PostMQhelper, on 05 November 2012 - 03:21 AM, said:

Can be cut and drank? Effects would be the same as drinking milk.


but milk does what milk does what would a new use be
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.

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#342

MQhelper
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Posted 05 November 2012 - 01:37 PM

View Postfiresflame4, on 05 November 2012 - 01:01 PM, said:




but milk does what milk does what would a new use be
Milk cures all effects such as poison.

Posted Image


#343

The_dark_fox_rises
  • Location: U.K , England , London
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Posted 05 November 2012 - 02:31 PM

nice idea but something to make it a bit more realistic if you go to far down in the water you get hurt a bit by pressure
[url=http://www.minecraftforum.net/topic/710528-futurecraft/]Posted Image[/url]

#344

firesflame4
  • Location: PA, United States
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Posted 06 November 2012 - 11:00 AM

View PostMQhelper, on 05 November 2012 - 01:37 PM, said:

Milk cures all effects such as poison.


i ment to say.


we dont need a copy of milk


the would be would be a useless item
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.

#345

Nimbull
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Posted 06 November 2012 - 11:50 AM

Minecraft oceans don't have to be like Earth oceans. I think Mars had shallow seas at one point in it's history? Some planets don't have oceans at all I bet.

Sprucing up the ocean in Minecraft would be nice. Cleaning up the bottom while adding sea life with both plants and mobs would make the ocean more explorable. Underwater caves and things would be nice too and in there could be deposits of things like clay or something maybe? Underwater ruins would be good too.
Posted Image

#346

firesflame4
  • Location: PA, United States
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Posted 08 November 2012 - 05:57 PM

View PostNimbull, on 06 November 2012 - 11:50 AM, said:

Minecraft oceans don't have to be like Earth oceans. I think Mars had shallow seas at one point in it's history? Some planets don't have oceans at all I bet.

Sprucing up the ocean in Minecraft would be nice. Cleaning up the bottom while adding sea life with both plants and mobs would make the ocean more explorable. Underwater caves and things would be nice too and in there could be deposits of things like clay or something maybe? Underwater ruins would be good too.

im pretty sure the overworld is based on earth... just saying
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.

#347

EnderRex
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Posted 09 November 2012 - 01:13 AM

I agree whith everything, the crocodile or whatever would have to be rare, if it exists.

#348

firesflame4
  • Location: PA, United States
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Posted 09 November 2012 - 05:28 PM

updated the models of the both kinds of fish rays and the snail
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.

#349

NyrrocKitten

Posted 09 November 2012 - 07:19 PM

Huge support for most of the things on that list. Not a big fan of the lighthouses, they sort of make the concept of sunken ships sort of silly and contridictary. You might not agree and that's okay - but if I were to choose a structure it would be the ships.
Love the coral and kelp!
Also like the whales, although they feel like the equivilant of ocean dwelling intelligent NPCs, reminicsent of villiagers. A little too much for an animal mob, in my opinion. On the other hand, they are pretty intelligent animals.
I like the walruses, they would go good with someone's suggestion of icebergs that I saw on these forums somewhere. Icebergs would spawn in ocean areas close to the winter biomes, most commonly. If the tropical islands spawned in relation to the jungle biomes the same, it would be a wonderful balance.

EDIT: Here's another idea. Take your dinosaur concept and rework it into the next Boss Mob. Only chance to spawn on the ocean floor below a certain depth and requires a specific amount of space. It would be awfully tough to fight an exceptionally fast fishy mob under the water!

#350

firesflame4
  • Location: PA, United States
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Posted 09 November 2012 - 07:38 PM

View PostNyrrocKitten, on 09 November 2012 - 07:19 PM, said:

Huge support for most of the things on that list. Not a big fan of the lighthouses, they sort of make the concept of sunken ships sort of silly and contridictary. You might not agree and that's okay - but if I were to choose a structure it would be the ships.
Love the coral and kelp!
Also like the whales, although they feel like the equivilant of ocean dwelling intelligent NPCs, reminicsent of villiagers. A little too much for an animal mob, in my opinion. On the other hand, they are pretty intelligent animals.
I like the walruses, they would go good with someone's suggestion of icebergs that I saw on these forums somewhere. Icebergs would spawn in ocean areas close to the winter biomes, most commonly. If the tropical islands spawned in relation to the jungle biomes the same, it would be a wonderful balance.

EDIT: Here's another idea. Take your dinosaur concept and rework it into the next Boss Mob. Only chance to spawn on the ocean floor below a certain depth and requires a specific amount of space. It would be awfully tough to fight an exceptionally fast fishy mob under the water!


I remember reading they Notch did not want hostle water mobs and they Jeb is respecting his wishes on that.
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.

#351

zerofury
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Posted 09 November 2012 - 07:48 PM

Can I just say, have you ever thought about working for a game dev company? Your concept art is well done. You do a good job doing side, top, and proper angles, as well as converting it into what it would look like in game. Very well done on talking about how it would act, and how the mechanics apply, and the spawn rate.

It shows you have a good understanding of the game you're making suggestions for. I will save this thread, I'm looking forward to more of your ideas!

#352

NyrrocKitten

Posted 09 November 2012 - 08:01 PM

View Postfiresflame4, on 09 November 2012 - 07:38 PM, said:

I remember reading they Notch did not want hostle water mobs and they Jeb is respecting his wishes on that.

Well that's a bummer, my mind started running wild with the thought of an underwater boss mob.

Regardless, I do enjoy the rest of it!

#353

albinladen
  • Location: SomewhereinSweden

Posted 09 November 2012 - 09:26 PM

I definitely think that they should make the oceans deeper. If it's deeper building underwater bases will be cooler

#354

firesflame4
  • Location: PA, United States
  • Minecraft: firesflame4

Posted 10 November 2012 - 03:02 AM

View Postzerofury, on 09 November 2012 - 07:48 PM, said:

Can I just say, have you ever thought about working for a game dev company? Your concept art is well done. You do a good job doing side, top, and proper angles, as well as converting it into what it would look like in game. Very well done on talking about how it would act, and how the mechanics apply, and the spawn rate. It shows you have a good understanding of the game you're making suggestions for. I will save this thread, I'm looking forward to more of your ideas!

Ty. As we speak I'm finishing up my degree in graphic design. Most of what I do in advertisement and websites, but I would love to do other stuff again

View PostNyrrocKitten, on 09 November 2012 - 08:01 PM, said:

Well that's a bummer, my mind started running wild with the thought of an underwater boss mob. Regardless, I do enjoy the rest of it!

Well we can still have neutral Mobs so water battles could still happen

View Postalbinladen, on 09 November 2012 - 09:26 PM, said:

I definitely think that they should make the oceans deeper. If it's deeper building underwater bases will be cooler

Deeper wold be nice or maybe trenches
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.

#355

GerbilCrab475
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Posted 10 November 2012 - 03:18 AM

Sponges for the ocean.
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#356

MrKEKEKE
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Posted 10 November 2012 - 04:01 AM

Atlantic! underwater ruin!
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#357

XxBlueninjaxX

Posted 10 November 2012 - 04:40 AM

It would be pretty cool to have more fish mobs. What if they attacked? Good-Bye boat, you didn't last long at all.

#358

bullstriker500

Posted 10 November 2012 - 05:33 AM

Dolphins would be great.

#359

firesflame4
  • Location: PA, United States
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Posted 10 November 2012 - 06:05 AM

View PostMrKEKEKE, on 10 November 2012 - 04:01 AM, said:

Atlantic! underwater ruin!


I agree with this


View Postbullstriker500, on 10 November 2012 - 05:33 AM, said:

Dolphins would be great.


I never liked dolphans as a mob in minecraft.


this is coming from somebody that loves the mocreatures Mod
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.

#360

Eggplantation

Posted 10 November 2012 - 07:01 AM

I definitely support the idea of making ocean floor and biome more interesting! but I think there needs to be a way to 'take a breath' underwater. I saw people suggesting sponge, was that for breathing purposes? I am not quite sure. I like Vermillion_44's idea of seaweed very much, and he said that it might release air bubbles. This might of been what you mean by saying that, but it could refill your bubble bar, when you pop (by swimming into it) a bubble from the seaweed. If that is what was mean by that, then awesome Posted Image

Also, probably mentioned, but I haven't read it when I glanced over this thread... sharks?