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[1.5.2] Tale Of Kingdoms [V1.4.3.1] [Final version]

forge tale of kingdoms 1.5.2

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3026 replies to this topic

#1341

Urufu_Shinjiro

Posted 25 November 2012 - 12:08 AM

View Postupdraded, on 24 November 2012 - 11:57 PM, said:

when I load the game, my progress with the guild master restarts.
how can I solve this?

By reading the FAQ in the first post, namely the section that starts:

Q. My Path to kingdom keeps resetting, HELP!

Register or log in to remove.

#1342

aginsun
    aginsun

    Gold Miner

  • Members
  • 405 posts
  • Minecraft: aginsun

Posted 25 November 2012 - 12:41 AM

okay so i am in need for a test team in a few weeks so i want to open up a form :D since i do not want persons that cannot install mods... no offence but it can be a bit stressful if people don't now that

Form here!

it will be open for a while, you will see when it ends ;D

#1343

Frontroxes

Posted 25 November 2012 - 12:44 AM

hey in the next update your adding the forth level to the kingdom is that when the player gets his own castle also there is some small problems with the kingdom double doors not set right trap doors on the side of the building not placed right also when i move up a tier the wall from the previouse stays and it take me some time to remove it even after going into crative mode just to clean it all up. other than those i dont see much else you can imporve on exapet add some epic quests and some new weapons and armor.

#1344

bowers12
  • Location: Canada
  • Minecraft: bowers12

Posted 25 November 2012 - 02:09 AM

It seems to have problems with BWG3, or at least when I create a new world in anything other than Default, Superflat or Large Biomes, is this common?

#1345

Lunaus
    Lunaus

    Carpenter

  • Members
  • 50 posts

Posted 25 November 2012 - 05:13 AM

View Posttuckermon123, on 23 November 2012 - 11:24 PM, said:

i downloaded the univeasal forge when i added tok it said no mods found?

Says that for me as well, it's supposedly a common issue with magic Launcher. No worries though onyl a few mods actually mean it. Test it and if it runs and prompts you as it should then play on!

Posted Image
Why are you reading this?


#1346

wyrmknight55

Posted 25 November 2012 - 10:32 AM

How do you get Excalibur in 1.4.5?
Posted Image

#1347

updraded
    updraded

    Tree Puncher

  • Members
  • 25 posts

Posted 25 November 2012 - 12:00 PM

View PostUrufu_Shinjiro, on 25 November 2012 - 12:08 AM, said:

By reading the FAQ in the first post, namely the section that starts:

Q. My Path to kingdom keeps resetting, HELP!

thanks, didn't noticed the FAQ.

#1348

Tonchek
    Tonchek

    Out of the Water

  • Members
  • 8 posts

Posted 25 November 2012 - 12:45 PM

bug: The miners and foresters all give out logs. and the same amount.
The stock market doesnt give out the stuff you wanna buy.

#1349

MinecraftForms

Posted 25 November 2012 - 12:49 PM

1.3.2 is below 1.4.5 (1.4.5 is just 1.4.4 with bug fixes). So why are you asking for 1.3.2?

#1350

keyboard1

Posted 25 November 2012 - 02:23 PM

2 questions, 1 why do i have 2 builders, and 2, why are we not able to sell in our castle

#1351

reaferraid
  • Location: Possibly in hell, who knows.

Posted 25 November 2012 - 04:26 PM

---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.

Time: 11/24/12 5:08 PM
Description: Exception in server tick loop

java.lang.NullPointerException
at net.minecraftforge.common.ForgeInternalHandler.onEntityJoinWorld(ForgeInternalHandler.java:30)
at net.minecraftforge.event.ASMEventHandler_0_ForgeInternalHandler_onEntityJoinWorld_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at xv.d(World.java:1498)
at alm.j_(SourceFile:94)
at alm.a(SourceFile:99)
at zs.a(Chunk.java:664)
at zs.a(Chunk.java:606)
at xv.b(World.java:563)
at xv.e(World.java:672)
at aginsun.mods.TaleOfKingdoms.WorldGenCreateGuild.CreateGuild(WorldGenCreateGuild.java:35)
at aginsun.mods.TaleOfKingdoms.CommonTickHandler.onTickInGame(CommonTickHandler.java:204)
at aginsun.mods.TaleOfKingdoms.CommonTickHandler.tickEnd(CommonTickHandler.java:51)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:136)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:272)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:622)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 163498072 bytes (155 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 4923 (275688 bytes; 0 MB) allocated, 4586 (256816 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.0.457 Minecraft Forge 6.4.0.394 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_TaleOfKingdoms [mod_TaleOfKingdoms] (Tale of Kingdoms V1.4.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TaleOfKingdoms [Tale of Kingdoms] (Tale of Kingdoms V1.4.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1541 (86296 bytes; 0 MB) allocated, 1342 (75152 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Reaferraid'/188706, l='Pliank', x=-38.36, y=80.00, z=-127.44]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Awesome Mods can be found here by an awesome Modder- Jdembo
http://www.minecraft...ore-toolsblocks

#1352

aginsun
    aginsun

    Gold Miner

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  • Minecraft: aginsun

Posted 25 November 2012 - 05:24 PM

View Postreaferraid, on 25 November 2012 - 04:26 PM, said:

Spoiler:

update to 1.4.1.2, and use spoilers!!!

#1353

Tonchek
    Tonchek

    Out of the Water

  • Members
  • 8 posts

Posted 25 November 2012 - 06:07 PM

Got this crash when i go and get some wood from woodshop when i clicked cancel or if i click get resource. it happened 4 times only today.

Spoiler:


#1354

Eliminator
  • Location: The Betweenlands
  • Minecraft: Eliminator_v

Posted 25 November 2012 - 06:15 PM

When I run my forge server with this mod it crashes with this error:

Time: 25/11/12 10:06 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: aue
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Class.java:264)
	at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)
	at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:488)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:601)
	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
	at com.google.common.eventbus.EventBus.post(EventBus.java:268)
	at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:601)
	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
	at com.google.common.eventbus.EventBus.post(EventBus.java:268)
	at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
	at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
	at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
	at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
	at ho.c(DedicatedServer.java:49)
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
	at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: aue
	at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
	... 30 more
Caused by: java.lang.NullPointerException
	at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:134)
	... 32 more

Can anyone help?
Posted Image

#1355

LFGam3r
    LFGam3r

    Tree Puncher

  • Members
  • 37 posts

Posted 25 November 2012 - 06:23 PM

Has anybody finished its castle yet?

#1356

reaferraid
  • Location: Possibly in hell, who knows.

Posted 25 November 2012 - 10:10 PM

I have updated both forge and ToK to the latest versions. The crash happened after I tried to fix guild. The game froze and then crashed.
Spoiler:

Awesome Mods can be found here by an awesome Modder- Jdembo
http://www.minecraft...ore-toolsblocks

#1357

NemockZans
  • Location: Germany
  • Minecraft: NemockZans

Posted 25 November 2012 - 10:11 PM

Now the game crashes as I enter, crash report here

Have a look at my newest Mod: BlackSmith


#1358

chipperjones
  • Minecraft: chipperjones

Posted 26 November 2012 - 12:49 AM

soo... will you ever have it where there will be other kingdoms to fight, aand you should have some sort of an arena thing where you can fight

I am the streetside Hercules. With the spirit as my guide,and God as my general,i will always fight the demons around us.

Posted Image


#1359

timclark20
  • Location: somewhere on planet Earth
  • Minecraft: timclark20

Posted 26 November 2012 - 12:51 AM

I tried installing Forge and after the Mojang logo the screen went black. What am I doing wrong?

#1360

dapenguin101
  • Location: ashville,north carolina
  • Minecraft: sabertooth88

Posted 26 November 2012 - 01:07 AM

this looks so cool.dapenguin was here.Posted Image