Mojang at PAX - The Panel!
#1
Posted 04 September 2012 - 09:36 AM
If you weren't able to make it to PAX this year, we have a special treat for you! The above video is Mojang's panel during the convention (over an hour of footage!), featuring the Director of Fun, Lydia "MinecraftChick" Winters, as well as developers Nathan "Dinnerbone" Adams, Erik "Grum" Broes, and Warren "EvilSeph" Loo. They cover a wide variety of topics, and with the panel weighing in at over an hour, a lot of ground gets covered - check it out!
#3
Posted 04 September 2012 - 10:17 AM
#4
Posted 04 September 2012 - 10:45 AM
#5
Posted 04 September 2012 - 11:36 AM
Before I watch it through, do they acknowledge the problems with 1.3.x? Or do they pretend everything's fine and it's the best thing ever?
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They don't really acknowledge the issues with terrain generation. Jeb claims it's the thing he gets the "most negativity" about and he "doesn't want to change it again".
You shouldn't listen to anything above this line. It is lies and hearsay, I tell you.
#6
Posted 04 September 2012 - 12:40 PM
Jeb claims it's the thing he gets the "most negativity" about and he "doesn't want to change it again".
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If he gets the most negativity about it, why wont he change it?? That defies common sense.
#7
Posted 04 September 2012 - 12:46 PM
Cheers.
#8
Posted 04 September 2012 - 12:49 PM
They don't really acknowledge the issues with terrain generation. Jeb claims it's the thing he gets the "most negativity" about and he "doesn't want to change it again".
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He said problems- as in, plural. That said...
Someone needs to smack Jeb upside the head- that kind of attitude is childish. People tell you about obvious flaws with the game, you fix it- don't pull a Bethesda and ignore the problem. It isn't about 'changing it', it's about fixing something that you broke.
And why the [b]hell [/b]is there [u][b][i]lag[/i][/b][/u] in my [b]singleplayer [/b]world? We're out of beta, Mojang, weren't the snapshots supposed to be the developmental versions?
#9
Posted 04 September 2012 - 01:12 PM
#10
Posted 04 September 2012 - 01:25 PM
If he gets the most negativity about it, why wont he change it?? That defies common sense.
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He gets negativity of changing it cause when he does we get chunk borders. Ever noticed between your 1.8 and 1.0, or your 1.1 and 1.2 worlds, when you explored new terrain in the new update, there would be an ugly border where it changes from jungle to Tagia in a straight line and creates a flatwall? thats what they're talking about
#11
Posted 04 September 2012 - 01:54 PM
[url="http://de.reddit.com/r/Minecraft/comments/zc2hp/terraingeneration_changes_in_it_the_community/"]http://de.reddit.com/r/Minecraft/comments/zc2hp/terraingeneration_changes_in_it_the_community/[/url]
#12
Posted 04 September 2012 - 02:15 PM
#13
Posted 04 September 2012 - 02:17 PM
He said problems- as in, plural. That said...
Someone needs to smack Jeb upside the head- that kind of attitude is childish. People tell you about obvious flaws with the game, you fix it- don't pull a Bethesda and ignore the problem. It isn't about 'changing it', it's about fixing something that you broke.
And why the [b]hell [/b]is there [u][b][i]lag[/i][/b][/u] in my [b]singleplayer [/b]world? We're out of beta, Mojang, weren't the snapshots supposed to be the developmental versions?
[/quote]
Um what lag? I don't get any lag in single player at all. I'm using fancy graphics, far render distance, all particles, and I'm also using a 128x128 texture pack.
#14
Posted 04 September 2012 - 02:27 PM
Um what lag? I don't get any lag in single player at all. I'm using fancy graphics, far render distance, all particles, and I'm also using a 128x128 texture pack.
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Nasa called....
Anyway, for someone who wasn't around in ya olde days of beta, alpha and the rest- what exactly is wrong with the current terrain generation?
#15
Posted 04 September 2012 - 03:05 PM
Nasa called....
Anyway, for someone who wasn't around in ya olde days of beta, alpha and the rest- what exactly is wrong with the current terrain generation?
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Nah, it can barely handle Skyrim on medium. But what i meant by what i said is that even with those settings and the texture pack i get no lag. So it might be something to do with his computer or maybe it is actually something to do with the game itself.
#16
Posted 04 September 2012 - 03:20 PM
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Then you're not playing 1.3.
Also, in the video, why does the dude to the right of Jens wear that fugly hat? Jeeez.
#17
Posted 04 September 2012 - 03:24 PM
#18
Posted 04 September 2012 - 03:30 PM
So it looks like no mod-api in 1.4 again
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Mojang not doing what they said they would?
IMPOSSIBRU.
I've long suspected they just wanted to merge singleplayer and multiplayer for the lulz of making the game lag for everyone and not just multiplayers.
Protip; take anything they say with a ton of salt.
#19
Posted 04 September 2012 - 03:42 PM
Mojang not doing what they said they would?
IMPOSSIBRU.
I've long suspected they just wanted to merge singleplayer and multiplayer for the lulz of making the game lag for everyone and not just multiplayers.
Protip; take anything they say with a ton of salt.
[/quote]
you know.. i would LOVE to see one of you N00bs try to program yourself, im a junior programer and it would take me YEARS to do what they do in a week. plus, this probebly isnt what they do all day long, try to be more considerate for once. they may be working on minecraft for another 2 years. i can see the final update be at the end of 2014 and no sooner. just give them some time.
#20
Posted 04 September 2012 - 03:43 PM
Then you're not playing 1.3.
Also, in the video, why does the dude to the right of Jens wear that fugly hat? Jeeez.
[/quote]
Right...













