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[64x, 128x][1.0] ClayCraft (Updated Never)


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#1

Dableo
    Dableo

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Posted 28 January 2011 - 10:56 PM

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Latest Updates:

View PostDableo, on 23 May 2012 - 11:43 PM, said:

Alright, so it looks like you guys aren't going to let this die so here's the scoop.

First off: school sucks.

Second, I don't have a scanner set up anymore, and won't have one for the foreseeable future due to moving and attending even more school.

Finally, I can't say I really want to work on this anymore.  This project started as a sort of proof of concept for an art style I want to use in a game of my own.  I was also really into Minecraft at the time and had rather stupidly optimistic dreams of becoming a texture art superstar like Rhodox or Doku.  Nowadays, I don't play Minecraft anymore, so the only reason to keep this updated is for you guys.  

However, over the past year, the only time people bumped this thread was when I hadn't updated to the latest patch.  This caused the thread to die mere days after I had spent hours upon hours updating it.  I'm definitely not blaming you guys (after all I never provide feedback on things I download either), but that's just how it is.  Maybe I should have put more effort into advertising it, or at least have spent more time maintaining it, but what's done is done.

To top it off, I personally think this texture pack is kind of crap.  I feel like If I started from scratch today with a better scanner and a lot of time on my hands (like I used to have), I could make something vastly superior to this inconsistent, artifact-filled, incorrectly tiled nonsense.  But that's just, like, my opinion, man.  Maybe in the future when I'm a rich and famous indie game developer, I'll take time off from my busy schedule of pretending to make games and giving speeches about DRM to remake this.  Meanwhile, if any of you fine folks want to have a crack at continuing this lovely train-wreck, feel free.  If you need me to explain any part of the process, go ahead and give me a shout, I still get email updates for this thread.

So for those of you that were still checking in on this ghost town, eager for any sort of update, I am deeply sorry to have failed you, truly.  Thank you all for your support, and your (hopeful) understanding, It has certainly been an interesting experience.

This is the soon-to-be-famous Dableo, signing off.
Shine on you crazy diamonds.

Wow, I got rather carried away there...


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December 13th, 2011
1.0 Compatibility
This update should make the pack work with the full release of minecraft.
I haven't added any strictly new content, as my scanner isn't currently hooked up, but I've 'shopped together some   tiles where I could, and just copied over the vanilla ones where I couldn't.
To install, run MCpatcher, found here, then simply drag claycraft.zip into minecraft's texture pack folder (C:\Users\yourname\AppData\Roaming\.minecraft\texturepacks in Windows).
Select it in Minecraft, and you should be good to go.
If you have difficulties, it is unlikely I'll be able to help you; ask in the patcher's thread.


Here's a preview of the terrain.png (lower res and no transparency):
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And here's the items.png (ditto):
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Screenshots:
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High Res (Click for 1080p):
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Previous Updates:

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July 4nd, 2011
1.7 Compatibility Update!
Added:
   --Pistons
   --Shears
Changed:
   --Diamond, Gold, and Iron Blocks
   --Bricks
   --Sandstone
See the first image in the screenshot section for a preview!

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May 28th, 2011
Added the stuff in minecraft 1.6:
   --Wildgrass
   --desert shrubs
   --hatch
   --forgot the map icon
More gui stuff:
   --menu buttons
   --health, armor, breath meters
   --quickbar

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May 1st, 2011
Got started on the menus:
-inventory gui
-workbench gui
-furnace gui
-dispenser gui
-chest gui
-main menu background

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April 28th, 2011
Minor Update,
-fixed how grass renders on the "Fast" Graphics setting
-fixed the watch
Thanks "TheName" for the tip!

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April 25th, 2011
Added:
-Birch and Pine Sapling
-Booster track
-Track detector
-Sponge
-New wool that looks more neutral
Updated:
-Grass to be biome compatible (really happy with how the sidegrass turned out)
-dirt and sidesnow tiles better
-ice tiles better
-steel door sides are better (still not perfect due to the way minecraft makes the edges)

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April 12th, 2011
Fixed up the terrain.png a bit, specifically:
-evened out the colour of dirt
-played with the tiling between sidegrass and dirt (hopefully better)
-fixed up bricks to not suck as much
-trimmed flowers, mushrooms, wheat and the iron door to look cleaner
-made pine bark tile properly
-recoloured sandstone to be the same hue as sand
-the iron block doesn't look like tin foil anymore (still just a photoshop filter, though)

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April 5th, 2011
All items added except bow and armor!!!
This took a whole 25 hours of work (which I did in one session :S)
Only the coolest people read this part:
If you want to show your support for this pack and get a little more traffic around here, consider popping this banner into your signature! (preview in my sig)
[center][url=http://www.minecraftforum.net/viewtopic.php?f=1021&t=158223][img]http://filesmelt.com/dl/claycraft_footer21.jpg[/img][/url][/center]

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#2

Seaborgium
  • Minecraft: Seaborgium

Posted 28 January 2011 - 10:59 PM

Let me just say, this is a very unique idea. I'm going to guess it's an HD pack?

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Videos aren't daily anymore, but I'm too lazy to edit the signature. Sorry... :)


#3

Dableo
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Posted 28 January 2011 - 11:00 PM

Seaborgium said:

Let me just say, this is a very unique idea. I'm going to guess it's an HD pack?
Yup, It's 128x128, I guess I should have mentioned that :(  And thanks!

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#4

InsidePocket

Posted 28 January 2011 - 11:14 PM

Very cool.  Keep the updates coming!

Here's your obligatory sandwich:
:Diamond:  :Diamond:  :Diamond:
:Diamond:  :Diamond:  :Leaves:
:Diamond:  :Diamond:  :Diamond:

Are any of the items or the interface themed?

#5

FEFE22
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Posted 28 January 2011 - 11:33 PM

Looks cool!

(and I'm totally not saying this because hes my friend or anything)

But seriously looks awesome!

#6

Pustekuchen
  • Location: Germany
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Posted 28 January 2011 - 11:42 PM

OMG! This is awesome! :D Can't wait for your finished pack!! Much work... very impressive!  :iapprove:

#7

Dableo
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Posted 28 January 2011 - 11:59 PM

InsidePocket said:

Very cool.  Keep the updates coming!

Here's your obligatory sandwich:
:D  :GoldBar:  :GoldBar:
:Diamond:  :Diamond:  :Diamond:
:GoldBar:  :GoldBar:  :GoldBar:

Are any of the items or the interface themed?
I haven't done the items or the interface yet, but i plan to make all the items and menus out of clay as well once I'm done the terrain.  Thanks for the support!

Pustekuchen said:

OMG! This is awesome! :D Can't wait for your finished pack!! Much work... very impressive!  :P
Glad you like it! I guess I'll get back to work ASAP!

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#8

JimsArcade

Posted 29 January 2011 - 12:13 AM

This pack looks great so far and has potential to be something really special.  I'm going to be keeping my eyes on your progress.  Well done so far!

#9

Urthman
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Posted 29 January 2011 - 05:27 PM

This is an utterly delightful idea, and you have done an amazingly beautiful job with it so far.  Wow.

It all looks great, but I particularly love your cobblestone, clay, sand, bedrock, half-steps, the TNT, the furnace, the charming workbench, beech bark, dirt, and that beautiful wooden door.

I like the leaf design a lot, but it might be nice if there were a tiny bit more space to see through if you want to be able to peek out from your treehouse.

Your tiling is really remarkable considering how you've done this.  I don't know how much tweaking is possible, either in the models themselves or with photoshop, but I have a few suggestions.  Your barks don't tile very well.  The beech is not too bad but the oak in particular the big black streaks don't match up.  The pine bark also has pretty prominent seams.  I also think the rings inside your log are the weakest of these textures.  The color is kind of muddy and at this resolution you could have much more defined rings.

Your cactus tiles much better and the interior of that looks great, as does the flower on top.

The smooth stone matches up fine but there's a lighter-patch of stone in the upper right quadrant that kind of stands out and looks repetitive when you've got a big section of many stone blocks.  Also there is a lighter/darker stripe running down the texture that makes a wall of smooth stone look more wavy than you may want.

Probably the easiest thing to fix: on your cobblestone there is a vertical crack between two stones, which is fine, but there is a matching depression in the stone just above it that makes it look like there is a vertical seam going all the way down your cobblestone.  If you fixed that depression in that one stone, the whole thing would look really seamless and solid.

The darkest crack between boards of your wood planks is right at the upper-right corner of the texture, which looks odd when it's not connected to another block of wood.  You could change the tiling a bit so that a crack like the one at the bottom of the texture is on the edge of the brick and the darker/wider ones are in the middle of the texture instead of orphaned at the edges.

This may just be an artifact of posting the picture of your texture.png to the forum, but it looks like your otherwise fantastic snow has thin discolored seams at the edges.

And finally a couple more subjective opinions.  You may disagree with me on these:  

On the sides of a grass/dirt block, you might want to choose either making the grass smooth down to the very edge (people using Better Grass would probably prefer that option) or textured all the way to the top.  As it is, it looks a bit like a green blanket with fringe at the edges is draped over the dirt.

I also think there's a bit too much space between the bricks in your brick texture.  I'd fire a bricklayer who slopped on that much mortar.  But it does have a kind of cartoony look that some people might like better than bricks that fit together more closely.

You say the ores are just rough drafts.  I hope that means you plan to do versions with the ore sculpted into the stone instead of photoshopped on top.  But even done this way, the diamond ore looks awesome.

I've posted a lot of critical suggestions, but let me repeat:  This is fantastic work and it looks awesome.  I love it.  I really hope you continue it.  Mobs done in this style (creepers!) could be the greatest thing ever.  And quite a few of your textures are perfect: the dirt, the workbench, the clay, the cactus, the marbleish half-steps.  

:Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond: , and that just for a WIP.  Wow.

#10

SySmile
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Posted 29 January 2011 - 08:19 PM

Reminds me of 'The Neverhood'. :D  Definitely gonna check this out.

#11

Dableo
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Posted 29 January 2011 - 10:48 PM

Urthman said:

This is an utterly delightful idea, and you have done an amazingly beautiful job with it so far.  
-snip-
Wow, thanks a lot for the helpful suggestions!  I've tried to fix most of what you've brought up.  I've updated the .png above.

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Your barks don't tile very well.  The beech is not too bad but the oak in particular the big black streaks don't match up.  The pine bark also has pretty prominent seams.  I also think the rings inside your log are the weakest of these textures.  The color is kind of muddy and at this resolution you could have much more defined rings.

Heh, the reason why the main bark doesn't tile very well is because I forgot to edit it at all! I've fixed this now.  I've also cropped the pine a bit and touched up the edges.  I'm really not happy with the rings.  I've sharpened it and edited the rings now in Photoshop, but I might just redo it altogether.

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The smooth stone matches up fine but there's a lighter-patch of stone in the upper right quadrant that kind of stands out and looks repetitive when you've got a big section of many stone blocks. Also there is a lighter/darker stripe running down the texture that makes a wall of smooth stone look more wavy than you may want.
I've edited the smoothstone to remove the lighter patch.  Unfortunately, I think the banding in this texture (and the grass texture) will be very hard to remove.  I'll take a look at them again after I finish the other blocks.

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Probably the easiest thing to fix: on your cobblestone there is a vertical crack between two stones, which is fine, but there is a matching depression in the stone just above it that makes it look like there is a vertical seam going all the way down your cobblestone. If you fixed that depression in that one stone, the whole thing would look really seamless and solid.
I think I've fixed this now. I still need to test in-game, but it looks fine tiled in Photoshop.

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(stuff about the plank texture)
This one is my least favorite texture.  It looks like plastic, and doesn't match the other wood objects.  I'll be redoing this to look more like the planks in the workbench and the door.

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This may just be an artifact of posting the picture of your texture.png to the internet, but it looks like your otherwise fantastic snow has thin discolored seams at the edges.
I'm surprised you liked the snow to be honest :SSSS:.  I thought it looked really dirty.  I wasn't entirely sure which edges you meant, but I've touched it up a bit.

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You say the ores are just rough drafts. I hope that means you plan to do versions with the ore sculpted into the stone instead of photoshopped on top. But even done this way, the diamond ore looks awesome.
Yup, this is absolutely the goal.  These current ores where just drawn completely in Photoshop.  These will be done after the nether blocks I think.


SySmile said:

Reminds me of 'The Neverhood'. :SSSS:  Definitely gonna check this out.
Why haven't I heard of this game before?  It looks awesome!  Remedying this now...

Again, I've updated the terrain.png.  Next up is the chest, then the nether blocks.  Thanks again everyone!

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#12

Dixie
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Posted 29 January 2011 - 10:58 PM

Wow - so creative! The in game shots look really good.

EDIT: Been studying the in game pics some more. Only texture Im not crazy about is the dirt. The big noticeable shapes are too much like stones I think and stand out too much in the distance, even when theres only a few of them by themselves. I would definitely make the shapes or clumps of dirt smaller and more numerous if possible.

The pic of the pool room is incredible.

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#13

Fargo
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Posted 29 January 2011 - 11:09 PM

Bookmarked. Will be waiting for final release. :iapprove:
Crafting Mines since the 6th of August, 2010.
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Vincenzo said:

Why do we need other people to have sex? I'm quite content with my farm animals, thank you.

clockwork321 said:

LYLiX said:

will wood burn?
Ask that again and we will be testing if YOU burn -_-
[VV]
[Notch]

#14

Semper Durus
  • Location: Los Angeles, CA
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Posted 30 January 2011 - 02:03 AM

Fargo said:

Bookmarked. Will be waiting for final release. :grass:

Me too, looks interesting

#15

Urthman
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Posted 30 January 2011 - 04:22 AM

Dixie said:

EDIT: Been studying the in game pics some more. Only texture Im not crazy about is the dirt. The big noticeable shapes are too much like stones I think and stand out too much in the distance, even when theres only a few of them by themselves. I would definitely make the shapes or clumps of dirt smaller and more numerous if possible.

Yeah, I'd have to agree.  The dirt looks awesome close-up, but at a distance the pattern is distracting.

#16

Acesplit
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Posted 30 January 2011 - 07:28 AM

I love this, can't wait till its complete.

#17

dorianGREY
  • Location: Tas, Australia
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Posted 30 January 2011 - 11:27 AM

very very cool mate! this looks like a very thoughtful texture pack!
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#18

HagenBraun

Posted 30 January 2011 - 11:57 AM

Interesting theme. Looks good so far. I'm not sure it's possible, but maybe try softening the edges on the leaves a bit. Other than that, it just looks good. And definitely very unique.
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#19

Dableo
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Posted 30 January 2011 - 02:15 PM

Hello again!  I've updated the terrain.png.  I've added a new plank texture and a chest texture.  I'm not sure I'm completely happy with the chest yet, as I forgot how the model used the textures and had to improvise in photoshop a bit.  I think I'm going to stop updating until I've done the rest of the major blocks, then have a proper release!  I'm probably going to cheat a bit with things like cloth, and procrastinate with the ore textures, but it will be good to get it done, no?

Urthman said:

Dixie said:

EDIT: Been studying the in game pics some more. Only texture Im not crazy about is the dirt. The big noticeable shapes are too much like stones I think and stand out too much in the distance, even when theres only a few of them by themselves. I would definitely make the shapes or clumps of dirt smaller and more numerous if possible.
Yeah, I'd have to agree.  The dirt looks awesome close-up, but at a distance the pattern is distracting.
Perhaps It might be less noticeable if I darkened the chunks?  I'm only saying this because photoshop editing is much quicker than modifying the actual clay.  I'll look into it.

HagenBraun said:

Interesting theme. Looks good so far. I'm not sure it's possible, but maybe try softening the edges on the leaves a bit. Other than that, it just looks good. And definitely very unique.
I don't think I can get the leaves much smoother, as minecraft doesn't support semi-transparent pixels.

Again, thanks everyone for the continued support! ;)

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#20

Soap
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Posted 30 January 2011 - 05:42 PM

Oh wow. What a splendid idea for a texture pack. Bookmarked and cannot wait for further releases