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[Misc]Google Sketchup Models To Minecraft [1/29/11]


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#1

nadine
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Posted 28 January 2011 - 05:29 PM

heres the video:





Things you will need:
1-google sketchup
2-google sketchup model
3-binvox
4-mcedit
5-minecraft


and here are the steps (its better to watch the video)

ever heard of google sketchup ? google will help =)

step 1 : download google sketchup (google will help)

step 2 : if you dont know how to create models in sketchup go to google and type sketchup models and click on the first link (3d warehouse ) and download a model you like it is .skp file

step 3: open google sketchup and open the .skp you downloaded click on file export and export it as .obj file

step 4: download this : http://realtimerende... ... ackage.zip

step 5: create a new folder on desktop and call it binvox (or whatever you want and extract the files there in the zip) then copy that .obj in the folder on desktop that got the binvox files

step 6: open cmd and type: cd desktop cd binvox (the name of the folder you named)
then this code:

binvox -c -rotx -d 128 -t schematic -bi 57 m.obj   (the .obj is the name of your model so change m to the name of the one u saved in google sketchup) then press enter


step 7: download mcedit and then import that schamatic





your done!

Notes*****


other commands you type in the target line :
binvox:
Usage: binvox [-d (voxel dimension)] [-t (voxel file type)] [-c] [-v] (model filespec)
-dc: dilated carving, stop carving 1 voxel before intersection
-v: z-buffer based parity voting method only (default is both -c and -v) Additional parameters:
-bb (minx) (miny) (minz) (maxx) (maxy) (maxz): force a different input model bounding box
-ri: remove internal voxels
-cb: center model inside unit cube
-rotx: rotate object 90 degrees ccw around x-axis before voxelizing
-rotz: rotate object 90 degrees ccw around z-axis before voxelizing both -rotx and -rotz can be used multiple times
-aw: _also_ render the model in wireframe (helps with thin parts)
-fit: only write the voxels in the voxel bounding box
-bi (id): when converting to schematic, use block ID (id) (use 57 (diamond block) as the block type)
-down: downsample voxels by a factor of 2 in each dimension (can be used multiple times)
-dmin (nr): when downsampling, destination voxel is on if = (nr) source voxels are (default 4)
-c: carve style voxelization, good enough for most models
-d 64: put the model in a 64x64x64 box (specify voxel grid size (default 256, max 1024)
-t schematic: write a .schematic file



we'll i hope you like this tutorial


i didnt create any of these programs

source: http://www.patrickmin.com/minecraft/



you cant check out the free tool here! :

http://forums.sketch...p?f=323&t=33448

thanks to Drewster720571 for telling me about it
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#2

nadine
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Posted 29 January 2011 - 06:56 PM

uploaded a video
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#3

CDi-Fails
  • Minecraft: CDi_Fails

Posted 29 January 2011 - 07:00 PM

Oh god finally, I fucking love you. No homo, though. *drowns in happy tears*
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#4

nadine
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Posted 29 January 2011 - 07:13 PM

CDi-Fails said:

Oh god finally, I fucking love you. No homo, though. *drowns in happy tears*


look at these models:


http://sketchup.goog... ... tnG=Search


omggg!!! im gonna put them in my city
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#5

fudgyhoops
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Posted 03 February 2011 - 09:09 PM

HOLY CRAP YOU ARE AWESOME!!!!!!!!!!!!!!!!!!!!! I just got the Sydney Opera House IN MINECRAFT!!!!!!
You just earned:  :D  :Green:  :Red:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond:  :Diamond: x 10000000000000000
>implying I need a signature

#6

MeltingData

Posted 11 February 2011 - 12:36 AM

I'm getting an error. Error:Mesh has no polygons
How do I fix this?

#7

nadine
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Posted 11 February 2011 - 08:06 AM

MeltingData said:

I'm getting an error. Error:Mesh has no polygons
How do I fix this?



where are you getting it in which program ? google sketchup ? if you want give me the model and ill do it for you
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#8

Krispy_Kitten

Posted 11 February 2011 - 09:28 AM

You can't export Sketchup  models as .OBJ in the free version of Sketchup, that's a Pro only feature AFAIK (http://sketchup.goog... ... wer=114387).
Sketchup Pro's export seems like a really expensive way to get models into minecraft (I think a license costs like $500 or something), unless someone knows some way of extending the free trial they have beyond 8 hrs or whatever it is.

Does anyone know of any free alternatives? Blender has a bunch of Python scripts available for exporting, but I haven't been able to get it to work on my computer :)

#9

jns8768
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Posted 27 February 2011 - 10:03 PM

i have a huge city spanning across 3 islands that i wanted to import ... I was expecting it to take up the whole world

when i import it in MCEdit it'r really small (my largest sky scrapers are only 1x1x5 and most of my building aren't large enough to show up

is there a way to make it bigger?
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#10

merkgamer

Posted 28 February 2011 - 03:32 AM

really cool just needs allot of work before it becomes useful biggest problem is it only doing half the model and the other half it just completely messes up on it cant really do complex buildings either and resizes the models to small
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#11

nadine
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Posted 28 February 2011 - 10:21 AM

merkgamer said:

really cool just needs allot of work before it becomes useful biggest problem is it only doing half the model and the other half it just completely messes up on it cant really do complex buildings either and resizes the models to small


oh yeah :iapprove: it doesnt export great as it is.. just gives you a shape of how it look ... ive did a city here:

viewtopic.php?f=25&t=159372&start=90

mostly many of the buildings i used this trick on them i just import it and fix some things yeah it resize to small .. why dont you resize the model in google sketchup ? oh by the way it should do all the model not the half which model are you trying and what codes are you using ?
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#12

nadine
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Posted 28 February 2011 - 10:25 AM

jns8768 said:

i have a huge city spanning across 3 islands that i wanted to import ... I was expecting it to take up the whole world

when i import it in MCEdit it'r really small (my largest sky scrapers are only 1x1x5 and most of my building aren't large enough to show up

is there a way to make it bigger?


hey yea i tried that ... which codes did you use ? did you use -down ? if you didnt and the model very tall use ymod you can put 512 height blocks . because if you imported a building and it very high higher than 128 blocks it will not view.. or the other way is to make building by building ... bridge by bridge...
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#13

gordoa40
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Posted 05 March 2011 - 08:01 PM

Is there a way to specify the height you want it to be? or all of the dimensions?

#14

nadine
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Posted 05 March 2011 - 09:21 PM

gordoa40 said:

Is there a way to specify the height you want it to be? or all of the dimensions?


im not sure of it but you could put these commands :

-d 128 -fit    

where 128 can be put as the number you want (dimensions)

also if you want to make it smaller you could use that code -down

if you put -down 2 times it will make it also smaller  ex:   -down -down at the end

also you could use google sketchup to resize the original model using scale

im also going to make a tutorial on how to import any maps from directx9 games to minecraft.
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#15

hjth99
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Posted 19 March 2011 - 08:16 PM

Does The Version of Google Sketchup have to be Google Sketchup Pro? Because I have Sketchup 7.1 and it only lets me Export DAE and KZM files. Is there any other way to Export Sketchup files into OBJ files?

#16

nadine
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Posted 19 March 2011 - 08:43 PM

hjth99 said:

Does The Version of Google Sketchup have to be Google Sketchup Pro? Because I have Sketchup 7.1 and it only lets me Export DAE and KZM files. Is there any other way to Export Sketchup files into OBJ files?


yea pm me .. i can tell you how..
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#17

hjth99
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Posted 22 March 2011 - 03:14 AM

Oh, Well I somehow managed to make it an OBJ file, but whenever I type in this: binvox -c -rotx -d 128 -t schematic -bi 57 65.OBJ it doesn't work all it says is,

Using Carving Method only
Will Rotate 90 Degrees ccw around the X=axis
if converting to schematic file...
MeshFiledentifier::*create_mesh_file<65.OBJ>
Objmeshfile::load<65obj>
Material library 65.mtl
3800 lines read

Do you know why it is doing that?

#18

kingbdogz
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Posted 22 March 2011 - 09:58 AM

Changed thread title to [Misc] instead of [Creating Mods]. This is not a tutorial on how to make mods :Diamond:
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#19

nadine
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Posted 22 March 2011 - 04:54 PM

kingbdogz said:

Changed thread title to [Misc] instead of [Creating Mods]. This is not a tutorial on how to make mods :Spider:


okay thanks :Bench:
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#20

Cylly1512
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Posted 28 March 2011 - 12:03 PM

I need help!

First of all, I can only do .dae and .kmz files no .obj in sketchup!
Then I can rename it outside sketchup,
I rename the .skp file to .obj, do everything you need to do in cmd and it says:
Error: Mesh has no polygons

THAT IS WEIRD /\
                         l
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