Intro :

When trying to beat Minecraft, we all eventually have to find a stronghold and locate the "End" portal. But since there are only three per map, this can be a very difficult task.

This is where eyes of ender come in. As you all know you have to throw one in the air and it will show you the direction to the stronghold.

(wiki : http://www.minecraft...ki/Eye_of_Ender )

**BUT**during the process you will lose a lot of eyes of ender ! First because you might not find them again once they have fallen back on the ground, or because they exploded.

And that's pretty sad, since you need 12 eyes to activate the portal.

**SO how can we find the stronghold and avoid losing as much eyes of ender as possible ?**

That's exactly what I'll explain in this topic.

This a simple tutorial on how to :

**Find a Stronghold with only two eyes of ender !**

I have to warn you right here : if you hate math, you should probably just leave right now because that's how we'll get the coordinates of the stronghold.

**The goal of this tutorial is to get the coordinates X0 and Z0 of the "End Portal" located inside the Stronghold.**

Before we start, a little word about the coordinates so you understand the basics :

1. How to view them during the game :

Pressing **F3** (or **Fn+F3** on Macs and some laptops) brings up a debug screen with various data—including your current coordinates, at the top left of the screen.

2. What they mean :

- the x-axis indicates the player's distance east (positive) or west (negative) of the origin point—i.e., the longitude,
- the z-axis indicates the player's distance south (positive) or north (negative) of the origin point—i.e., the latitude,
- the y-axis indicates how high or low (from 0 to 255, with 64 being sea level) the player is—i.e., the elevation,

This is why we will use the X and Z coordinates, and leave out Y. Once you got X and Z, you simply dig down.

Ok let's go ! Here are the simple steps :

**Prep :**

Display the coordinates on your screen. (see explanation above).

And have 2 eyes of ender in your inventory, ready to be thrown.

**Step 1 :**

Simply stand somewhere (it's better if you have a clear view around you) and write down the coordinates of where you are right now.

This will be your **position 1** with these coordinates : **X1** and **Z1**

**Step 2 :**

Now throw an eye of ender into the air and try to see where it lands.

Go to the exact position where it hit the ground and write down the coordinates of this position.

This will be the **position 1'** (for the eye) with these coordinates : **X1'** and **Z1'**

Important :

As Happyinc pointed out :

Happyinc, on 31 August 2012 - 12:18 PM, said:

So make sure to get the right coordinates, like these images show :

**Step 3 :**

Now go somewhere else. It's best to try to go pretty far away. (don't lose yourself though).

Now write down the coordinates of this new position.

This will be your **position 2** with these coordinates : **X2** and **Z2**

**Step 4 :**

Now throw an eye of ender into the air and try to see where it lands.

Go to the exact position where it hit the ground and write down the coordinates of this position.

This will be the **position 2'** (for the eye) with these coordinates : **X2'** and **Z2'**

**Step 5 :**

This is where the math comes in :

We have now enough positions to calculate the equations of two straight lines. Let's call them D1 and D2. Like this :

And you have probably guessed it by now : the intersection between these two lines is ... **the Stronghold !**

I'll spare you details, but this is the final equation :

Looks pretty complicated , heh ?

**But don't worry !** All you have to do is get a calculator and replace **X1**, **Z1, ****X1'**,**Z1'**,** X2**, **Z2**, **X2'** and **Z2'** by the values you wrote down. That's it.

Begin by calculating **X0 **using the first line, then find out **Z0.**

**And that's it !**

Now just leave your coordinates on the screen and go to **X0 and** **Z0 **

End Word :

For all you people who post their method of obtaining the formula :

**please stop**! This thread is not about how you would have calculated it.

Here it is, once and for all :

I hope this tutorial helped you guys ! It looks pretty complicated but you really don't have to do anything since I already gave you the formula.

Since I haven't found this technique anywhere else on the web, please give me credit whenever you want to make a video or anything else showing this method. Thanks !

**pixeledDanny**