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[1.6.4][Forge]The ultimate Nether Mod[SSP&SMP]

nether mod oneric forge improved nether

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243 replies to this topic

#101

Oneric
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Posted 15 April 2013 - 02:47 PM

View PostTornadoQuake, on 14 April 2013 - 06:13 PM, said:

This mod looks really great, but having Ghasts spawn and roam freely in the overworld is just a horrible idea, and makes the early game too difficult.

Hmm.., I already tried to make the biomes more rare, so everybody could just avoid them and that not so much Nether Mushrooms are available without going in the Nether, but this isn't possible without edit base classes.


View PostTwilight_Hunter, on 14 April 2013 - 10:43 PM, said:

Alright then, I added this mod to a few others I have, it worked for a few hours and now whenever I load mine craft now, it crashes, help pls?

I can't help you without an crash report. But maybe(very maybe, it's too short right now) you can find the solution in the FAQ ?
If not please give me the error Report.

View PostxXan0nXx, on 15 April 2013 - 05:21 AM, said:

One last issue, and sorry to be a bother... but im trying a modpack(the achievment issue is fixed, thanks bunches.) with 40 other mods in it so far, and when i enter the nether with the rest of the mods installed i get the following error

[CODE]
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 4/15/13 12:39 AM
Description: Exception in world tick
java.lang.NullPointerException
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:930)
......

I think this is a Problem with a Mob. Minecraft try to spawn a Mob, and while it do it, it crashes. But I could be wrong.
You'll have to try to remove a single mod and look if it works. And if it works you better keep trying remove an other and keep the first in. So that if two mod crashes each other you know both and not just one of them.

View PostxDialtone, on 15 April 2013 - 08:49 AM, said:

Saw the title and thought it was just a rework on how the nether generated. The mod looks like fun though.

Thank you !


~Oneric~
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#102

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Posted 15 April 2013 - 06:00 PM

Lol, looks like we're back to the timeless process of trial and error, thank you for all your help. Im really glad i found this mod and excited for the future.

#103

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Posted 20 April 2013 - 10:19 PM

Ok,
double people has vote for an official Update Page for this mod an the most of them want a Facebook-Page.
I plan to make this site at nearly the same time when the first boss fight will be implemented, so about one-two month(s).

And also I wanna say Thank you for more then 500 Download only in this Version and mention that we reached the state "Hot topic" a few days ago, again a big thank to you guys !

~Oneric~
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#104

McKiller5252
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Posted 29 April 2013 - 06:05 PM

Oneric, Could you put your mod into your mods folder? I am useing FTB ultimate  and i really want your mod added to my Single player world.

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#105

Hecticcreeper27

Posted 29 April 2013 - 06:21 PM

I can`t see any of the pics but I still downloaded. Will be going in with no knowledge of the mod. Again. (sigh)
Looks great though!
file:///C:/Users/Matthias/Downloads/badge_376.png

#106

pvt_tucker
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Posted 29 April 2013 - 06:27 PM

this seems to have a bit of potential, however, the textures could need some work. do you make them yourself?

Hello there :3


#107

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Posted 29 April 2013 - 06:38 PM

I am trying to add this mod to FTB ultimate for my single player world but...

Spoiler:

There is a block id already used for 1 of the mods block
Where can i get the config to change the block id?

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#108

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Posted 30 April 2013 - 02:34 PM

View PostMcKiller5252, on 29 April 2013 - 06:05 PM, said:

Oneric, Could you put your mod into your mods folder? I am useing FTB ultimate  and i really want your mod added to my Single player world.

......................


Where can i get the config to change the block id?

I have no idea wjat FTB is but you can find the config in your .minecraft directory in the config folder - like in every Forge Mod.

View PostHecticcreeper27, on 29 April 2013 - 06:21 PM, said:

I can`t see any of the pics but I still downloaded. Will be going in with no knowledge of the mod. Again. (sigh)
Looks great though!

Thanks.
Have you tried to use another browser or maybe deactivate your ad-blocker ? Maybe you can see the pics then.


View Postpvt_tucker, on 29 April 2013 - 06:27 PM, said:

... the textures could need some work. do you make them yourself?
Posted Image  Yes the textures are all made by myself. But like I said yet, everybody can feel free to make alternate textures for this mod. And if this people send me the link (Best a mediafire - link) to the alternate textures( just the textures should be uploaded not the whole mod);
I will link this alternate texturepack here in the OP.

~Oneric
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#109

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Posted 03 May 2013 - 06:36 PM

Quick Info :

Update to Minecraft 1.5.2 is done and released. Is only an update without new content just 1 bug fix : Ice Pigmans no longer spawn in daytime to burn to death

~Oneric
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#110

cf451
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Posted 04 May 2013 - 03:57 AM

Wow, impressive! I'll have to download sometime in the near future Posted Image

Note: By the way, Oneric, "FTB" is short for Feed the Beast. It's a modpack that includes a large number of the major Minecraft Forge -based mods, like Forestry and IndustrialCraft.

EDIT: Just looked at the poll, you get an awesome for this mod :D  Who on earth could vote that this is "Terrible"?!?! It's stupendously amazing! Oh well, haters gonna hate, I suppose.
Define Cute (choose 1):   A) Creepers B) Aerbunnies C) Herobrine. If you chose A): You appeal to destruction and to stereotypes.   If you chose B): You are a perfectly normal person, and enjoy the Aether Mod. If you chose C): Please leave the planet now before you set off a nuclear warhead--no one enjoys mass murders, however nice they might seem to you.

#111

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Posted 04 May 2013 - 11:01 AM

View Postcf451, on 04 May 2013 - 03:57 AM, said:

Wow, impressive! I'll have to download sometime in the near future Posted Image

Note: By the way, Oneric, "FTB" is short for Feed the Beast. It's a modpack that includes a large number of the major Minecraft Forge -based mods, like Forestry and IndustrialCraft.

EDIT: Just looked at the poll, you get an awesome for this mod Posted Image  Who on earth could vote that this is "Terrible"?!?! It's stupendously amazing! Oh well, haters gonna hate, I suppose.

Hey, thank you very much.


--------------------------------------------------------------------------------------------------------

Quick Info:

I added an detailed step by step description how to make and use Alternate Textures.
Posted Image

#112

taigenraine

Posted 08 May 2013 - 02:20 AM

Not sure if you can do anything about it or if they will, but there is a conflict with this mod and dimension doors.  When I make a fallen sky portal (in single or multi player), it makes a completely empty dimension, just the portal and void.  When you fall, you end up in limbo (dimension from the dimension doors mod).  I looked at my files, and the fallen sky portal is creating a pocket dimension with ID 2.  Even when I delete this dimension, it makes it again.  Also, regarding the fallen sky portal, its very fragile, and you can break the frame and even the portal blocks it makes rather easily with a epic nether pick.  Also, when you break the frame, it only breaks one portal block nearest it, leaveing the rest intact.

#113

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Posted 10 May 2013 - 10:00 PM

View Posttaigenraine, on 08 May 2013 - 02:20 AM, said:

Not sure if you can do anything about it or if they will, but there is a conflict with this mod and dimension doors.  When I make a fallen sky portal (in single or multi player), it makes a completely empty dimension, just the portal and void.  When you fall, you end up in limbo (dimension from the dimension doors mod).  I looked at my files, and the fallen sky portal is creating a pocket dimension with ID 2.  Even when I delete this dimension, it makes it again.  Also, regarding the fallen sky portal, its very fragile, and you can break the frame and even the portal blocks it makes rather easily with a epic nether pick.  Also, when you break the frame, it only breaks one portal block nearest it, leaveing the rest intact.

I have not much experience with the dimesion doors mod. Maybe one of the Dimesin Doors - Dimesion use the same ID as I do ?

But my ID is registered with getNextDimId(), which means that my Dimesion ID is always free. You can try set the load - order of the mods so, that the Ultimate-Nether is loaded as last one.
Or you can change the Dimesion-IDs from the Dimesion Doors Mod.

I'm not sure if this is the problem, but it's worth a try.

Hope this will help,

~Oneric
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#114

BecauseICould

Posted 11 May 2013 - 03:47 AM

View PostOneric, on 15 April 2013 - 02:47 PM, said:

...

View PostxXan0nXx, on 15 April 2013 - 05:21 AM, said:

One last issue, and sorry to be a bother... but im trying a modpack(the achievment issue is fixed, thanks bunches.) with 40 other mods in it so far, and when i enter the nether with the rest of the mods installed i get the following error

Spoiler:

but only with the mods, so i thought id start here for a solution. In the crash report it mentions "Exception in world tick" so i tried messing with the forgechunkloader.cfg and i could enter the nether and sit for a second while the terrain would render, but crash again. Is it possible for you to delve into the error and find out if its your mod conflicting with one specific mod, can it be fixed, and if not can you say which one i need to contact for a fix.

NOTE: the mods deal heavily with generation of chunks, like biomes o plenty, dr zharks, ruins, battle towers, etc. so im not sure but a large guess for not being a modder.... but it sounds like the mod conflicts with the others abilities to generate in the nether.

I think this is a Problem with a Mob. Minecraft try to spawn a Mob, and while it do it, it crashes. But I could be wrong.
You'll have to try to remove a single mod and look if it works. And if it works you better keep trying remove an other and keep the first in. So that if two mod crashes each other you know both and not just one of them.
~Oneric~
(quotes tweaked a bit to add spoiler tags)

A friend of mine is trying to put together a sizable collection of mods and hit basically the same error. After a bit of trial and error, she has narrowed her version of this problem down to a weird interaction with the Better Dungeons mod (this one here). It doesn't crash if she turns the Ultimate Nether mobs off, but crashes no matter where she has them spawn (naturally or by spawn egg). It isn't a mob ID conflict, as all the better dungeons mobs spawn fine. The only part of the crash reports she sent me will follow in a reply to this post because if i try to tack it in, the BBC code freaks out at me.  Hopefully someone can make heads or tails of this, because the mod looks fun and I'd really like to see it fully implemented, instead of missing the mobs.

As promised, the segment of error report:

Spoiler:

Hope this helps narrow down what could be causing the issue.

#115

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Posted 11 May 2013 - 03:50 AM

Seems interesting, will download!
Minecraft Sand Sculptures, Click Here!

#116

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Posted 11 May 2013 - 09:00 AM

View PostTheblocklander, on 11 May 2013 - 03:50 AM, said:

Seems interesting, will download!

Thanks !

View PostBecauseICould, on 11 May 2013 - 03:47 AM, said:

(quotes tweaked a bit to add spoiler tags)

A friend of mine is trying to put together a sizable collection of mods and hit basically the same error. After a bit of trial and error, she has narrowed her version of this problem down to a weird interaction with the Better Dungeons mod (this one here). It doesn't crash if she turns the Ultimate Nether mobs off, but crashes no matter where she has them spawn (naturally or by spawn egg). It isn't a mob ID conflict, as all the better dungeons mobs spawn fine. The only part of the crash reports she sent me will follow in a reply to this post because if i try to tack it in, the BBC code freaks out at me.  Hopefully someone can make heads or tails of this, because the mod looks fun and I'd really like to see it fully implemented, instead of missing the mobs.

As promised, the segment of error report:

Spoiler:

Hope this helps narrow down what could be causing the issue.

If the error report contains this part as well :

-- Head --
Stacktrace:
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:930)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
-- Affected level --

The problem is definitive a Problem with Mobs.
I looked in the code of the Better Dungeons Mod - When it runs first time it serchs free IDs and then save this IDs in the config.
Probably it could be that the betterDungeons MOd was loaded first before Ultimate Nether was installed yet, and later the Ultimate-Nether is loaded before the Better Dungeons Mod. Then free Ids was searched by Ultimate Nether BUT later the BetterDungeons Mod load the same ID from the config.
I can't promise that this will fix the problem, but an error report which only contains "Minecraft.func_1233_a" and lines like that aren't were informative.


Hope this will help,

~Oneric
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#117

SuperSaiyanSquidward

Posted 11 May 2013 - 02:04 PM

When I went to the fallen sky, the game kept on freezing like every 4 seconds. This mod has potential, but needs a lot of work.

#118

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Posted 11 May 2013 - 07:16 PM

View PostZeeYoshi7, on 11 May 2013 - 02:04 PM, said:

When I went to the fallen sky, the game kept on freezing like every 4 seconds.

This is caused by Minecraft. 1. The Generation of the terrain, clouds and so much trees slow it down (but not so much)
  2. The Rendering of a lot of lightning blocks in a dark world - The Rendering of Minecraft of Minecraft takes too long. When the new Render-System comes this will hopefully not longer be a problem.

View PostZeeYoshi7, on 11 May 2013 - 02:04 PM, said:

This mod has potential, but needs a lot of work.

Please define what work needs. With this sentence I'm not able to find out what is bad and if I don't no this I can't make it better.


~Oneric
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#119

SuperSaiyanSquidward

Posted 11 May 2013 - 07:51 PM

View PostOneric, on 11 May 2013 - 07:16 PM, said:

This is caused by Minecraft. 1. The Generation of the terrain, clouds and so much trees slow it down (but not so much)
  2. The Rendering of a lot of lightning blocks in a dark world - The Rendering of Minecraft of Minecraft takes too long. When the new Render-System comes this will hopefully not longer be a problem.



Please define what work needs. With this sentence I'm not able to find out what is bad and if I don't no this I can't make it better.


~Oneric
It just feels a little bit incomplete. I think the textures and models could use a bit of work, But still, great mod.

#120

ZeroLevels
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Posted 11 May 2013 - 11:17 PM

It'd be nice if you'd place the screenshots into a spoiler. That's quite a lot of scrolling just to find the download link, particularly for returning fans. :P

Not a requirement, just a suggestion. :)

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If you know of any mods not currently on the list, please let me know in this thread!