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[1.4.6/7][Beta 1.2] War and Magecraft

staff magic conjure weapons summon modloader 1.4.6 1.4.7

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113 replies to this topic

Poll: What do you want to see mostly next? (39 member(s) have cast votes)

Would you rather me focus on the staffs next, or the dagger/dart gun type weaponry? (After the first turret is completed)

  1. Staffs (21 votes [53.85%])

    Percentage of vote: 53.85%

  2. Older type weapons (Daggers / dart gun) (9 votes [23.08%])

    Percentage of vote: 23.08%

  3. I don't care, just make a lot more weapons so I am not bored with the same old stuff (9 votes [23.08%])

    Percentage of vote: 23.08%

Vote Guests cannot vote

#1

diesel9012
  • Minecraft: Diesel9013

Posted 28 August 2012 - 04:19 AM

War and Magecraft


This is a mod that adds more items and weapons to Minecraft. This mod will try to achieve to have 50+weapons some of which are not in any other mod, and some boss mobs to go with the new powerful weapons. As of right now it has 17 weapons along with 2 defensive staffs, and will be updated every week or every other week and will add at least 1 new weapon along with possible bug fixes, and weapon tuning.

Staffs - most of the staffs have a recharge timer when in survival mode, and all will not break.


The Weapons:

Spoiler:


Defensive Staffs:

Spoiler:
Items:

Long Stick - used to craft staffs for now
Spoiler:

Ruby/Ruby Ore - used to craft the staffs, and are as rare as diamonds

- You can find rubies for trade in a village between 16 - 25 emeralds as well as mining for it


Orbs - they are used as energy for the staffs, and you cannot use the staffs unless you have the orbs. Blue has 150 uses, red has 300, and green 750. They do not stack, so look out for your inventory space.

Spoiler:

Disclaimer: I am not responsible for any lost/corrupt worlds you may have as it is your fault for not backing them up. (I doubt it would do anything though, but need this here just incase).

Notes:
In Creative mode the staffs do not recharge or take damage, so you can spam the lightning staff if you want to in that.

How to download and install:
1. Download the mod here: http://dev.bukkit.or...-and-magecraft/
2. unzip it using 7zip or any other thing like that
3. open up your main minecraft.jar in %appdata%/.minecraft/bin using 7zip, ect.
4. back up the jar if you want
5. make sure you have modloader in your main jar and it WORKS
6. put everything inside the War and Magecraft Folder in the jar, but NOT the actual folder
7. If there is already a mods folder in your jar, then move the stuff that are in the mods folder (in the war and magecraft folder) to the one in the jar.
8. test out and if it works enjoy.

Will not work with mod that uses:
entity ID from  -115 to -125
Item ID from 1499 to 1522
Block ID 170 to 172

**== Future Plans ==**

- more staffs
- turrets - coming soon
- Mage mobs*
- Boss Mobs*
- mage dimension*
* = will be later in the life cycle of this mod as I just started it, and will be started when I feel like I have enough items

If you find any bugs please post it here, as I can only test so much.

==Bugs==
- staff of destruction does not work - did that on purpose or your game will crash/give you severe lag if you use it... will fix it when I fix the crash.

- Turrets are not completed yet (you can place them down and craft them, but they do not shoot anything yet)

-Ammo gui does not work

* = fixed already for next update

PS: if you see any item that does not work when I release an update (in creative inventory), and I do not post what it does on here, then it will be in the next update (I am testing it out, and didn't finish is the reason for that)

**== Change Log ==**
Spoiler:

Check out my WIP mod War and Magecraft Here.

Register or log in to remove.

#2

LegoMasterMan10

Posted 28 August 2012 - 05:56 AM

WOW looks great im downloading right now.
Posted Image

#3

LegoMasterMan10

Posted 28 August 2012 - 06:27 AM

Very Very nice
Posted Image

#4

00jordy
    00jordy

    The Meaning of Life, the Universe, and Everything...

  • Members
  • 42 posts
  • Location: Earth
  • Minecraft: 00jordy
  • Xbox:Triple2712

Posted 28 August 2012 - 06:48 AM

I'd love to download but I think I'll wait 'till just a little bit more has been added. Good idea though :)

#5

Kiwisnapper
  • Location: Saskatchewan, Canada.
  • Minecraft: Minecrafter949

Posted 28 August 2012 - 08:04 AM

Would you like to integrate your Weapons into my Skylands mod? I am in need of weapons.
Posted Image

#6

diesel9012
  • Minecraft: Diesel9013

Posted 28 August 2012 - 08:38 PM

View PostLegoMasterMan10, on 28 August 2012 - 06:27 AM, said:

Very Very nice
Thanks!

View PostKiwisnapper, on 28 August 2012 - 08:04 AM, said:

Would you like to integrate your Weapons into my Skylands mod? I am in need of weapons.
Yea that would be cool, I looked at your mod and it look like you have a big project to do(like the Aether)... PM me for anything you need or how to work it out.

@ anyone and Everyone: If you ever want my weapons mod your mod please ask before you do it because I will usually only give it to people with certain kinds of projects. I do have a licence on my mod on bukkit so I can take down anything that uses my mod without my permission.

Next Update: Expected to be released around Friday sept. 8th sometime around 11 pm EST so check back that Saturday if you want the update. It is expected to include:
- entity for the ice spike staff to make it usable.
- another conjure staff of a mob
- a start on daggers (less range than a sword, but more damage... may be like a sword at first and will be fixed in a later update)
- anything else I finish depending on the bugs

If there is any mob that is in Minecraft that you would like to conjure, please tell me; please do not include Ghast or Creeper as they would cause some issues...

I will usually have an update post like the one above when I have a time-frame of when I will finish something. This is mainly for if you want the next update or not instead of waiting for an update to happen or people asking "When are you going to update" repeatedly as I see in some mod forums. If an new Minecraft update is released and I haven't posted an update time-frame, then please do not ask. Also, I do start my last year of HS next week so that is why it will not be out earlier so expect an update every other Friday or Saturday for the next month or so as I get back into things.
Check out my WIP mod War and Magecraft Here.

#7

Frogger131497
  • Location: Norfolk, VA, USA
  • Minecraft: Frogger1314
  • Xbox:hunterguy97

Posted 28 August 2012 - 08:56 PM

This looks like a pretty cool mod, will download. Kinda reminds me of the staffs and spells in Skyrim. I hope this project becomes successful :D.

Posted Image


#8

diesel9012
  • Minecraft: Diesel9013

Posted 28 August 2012 - 09:02 PM

View PostFrogger131497, on 28 August 2012 - 08:56 PM, said:

This looks like a pretty cool mod, will download. Kinda reminds me of the staffs and spells in Skyrim. I hope this project becomes successful Posted Image.
Thanks for your support! Posted Image
Check out my WIP mod War and Magecraft Here.

#9

Mr_boness
  • Location: Wherever you want me to be.
  • Minecraft: mr_boness

Posted 01 September 2012 - 05:08 AM

This is amazing! BUMP!
Make it a forge mod! Posted Image

Yeah,  a few bugs.
Staff of the blaze will often shoot a fireball at your feet, blowing yourself up :L
Staff of destruction and ice pellots do nothing
And i think thats it

Edited by Mr_boness, 01 September 2012 - 05:31 AM.

Ωηυ δο υου ινσιστ ον με χabινγκ a bίττι πυνχλινε ιν μυ σιγνιτυρε, ωηεν η κaν συμπλη σπεaκ γρεεκ?

#10

diesel9012
  • Minecraft: Diesel9013

Posted 01 September 2012 - 07:25 PM

View PostMr_boness, on 01 September 2012 - 05:08 AM, said:

This is amazing! BUMP!
Make it a forge mod! Posted Image

Yeah,  a few bugs.
Staff of the blaze will often shoot a fireball at your feet, blowing yourself up :L
Staff of destruction and ice pellots do nothing
And i think thats it
Yea I found some bugs too, reminds me to put a bug report... reasoning of the bugs you listed are in there now
Check out my WIP mod War and Magecraft Here.

#11

diesel9012
  • Minecraft: Diesel9013

Posted 08 September 2012 - 05:26 AM

I uploaded Alpha 1.1, and does have some bugs. Next week expect some bug fixes as I try and fix a rendering issue when you throw the daggers (3D model won't render), and the blaze entity error (I know what is causing it, it will just take me a while to fix). A new weapon or 2 will be added in 2 weeks as next weekend will be a bug fixing update.
Check out my WIP mod War and Magecraft Here.

#12

Mr_boness
  • Location: Wherever you want me to be.
  • Minecraft: mr_boness

Posted 11 September 2012 - 08:23 AM

Update more often :D
You should remove crossbows, (Mainly because they're buggy, and somewhat out of place) and replace them with machetes.
Which can be a sword, with the abilities of shears, just a suggestion :3
Ωηυ δο υου ινσιστ ον με χabινγκ a bίττι πυνχλινε ιν μυ σιγνιτυρε, ωηεν η κaν συμπλη σπεaκ γρεεκ?

#13

diesel9012
  • Minecraft: Diesel9013

Posted 11 September 2012 - 10:20 PM

View PostMr_boness, on 11 September 2012 - 08:23 AM, said:

Update more often Posted Image
You should remove crossbows, (Mainly because they're buggy, and somewhat out of place) and replace them with machetes.
Which can be a sword, with the abilities of shears, just a suggestion :3
I would like to ideally update every other day, but I have school, work, and baseball to deal with and I only get so much time a week to program. I would like to keep the crossbow in for now as I plan on doing a lot of things with it for the future with an ammo slot in the inventory or in the crossbow or something like that. I will say it had no bugs in 1.2.5 and now that the code changed I need to learn the new arrow code more to make it better (its the arrows that's buggy, not the crossbow). Would you like me to remove the crossbow out now and add it in later? I plan on doing more weapons than just the staffs, that is why it seems out of place because I mostly only have staffs. Will do machetes in the future

Next update will be Saturday as I just fixed the rendering error for throwing the daggers and the entity error for the blaze should be fixed by then. (texture for daggers took a long time that is why no weapon updates this week)
Check out my WIP mod War and Magecraft Here.

#14

Mr_boness
  • Location: Wherever you want me to be.
  • Minecraft: mr_boness

Posted 13 September 2012 - 07:18 AM

View Postdiesel9012, on 11 September 2012 - 10:20 PM, said:

I would like to ideally update every other day, but I have school, work, and baseball to deal with and I only get so much time a week to program. I would like to keep the crossbow in for now as I plan on doing a lot of things with it for the future with an ammo slot in the inventory or in the crossbow or something like that. I will say it had no bugs in 1.2.5 and now that the code changed I need to learn the new arrow code more to make it better (its the arrows that's buggy, not the crossbow). Would you like me to remove the crossbow out now and add it in later? I plan on doing more weapons than just the staffs, that is why it seems out of place because I mostly only have staffs. Will do machetes in the future

Next update will be Saturday as I just fixed the rendering error for throwing the daggers and the entity error for the blaze should be fixed by then. (texture for daggers took a long time that is why no weapon updates this week)
You raise some fair points, and the reason for the crossbow is because there are so many awesome mods evolving purely around crossbows, effectively, you don't need to put effort into the crossbow because of those mods, although this is your mod and you can do whatever you want, i was just saying :3
Another thing that i don't really like about this mod, is the new ore, at least add some tools to go with it so that it is less dissapointing, or remove it and replace it with emeralds? Emeralds are about the same rarity of your new ore, and also a suggestion for your mod.
Cards, yeah yeah, sounds lame, it dosnt have to be cards in particular but i've been playing this game called spell sword, in this game when you collect cards, stuff happens, for example, a dark card when picked up will create a black hole and summon some black slimes on your team, so, i dunno, something like that XD
But don't let me being a dick to your mod stop you from adding whatever you want, i love this mod, it's just not compatible with the mods i currently use unfortunatly, but other than that, i did enjoy it while it lasted, this has potential to be one of the best mods out there, so good luck!
Ωηυ δο υου ινσιστ ον με χabινγκ a bίττι πυνχλινε ιν μυ σιγνιτυρε, ωηεν η κaν συμπλη σπεaκ γρεεκ?

#15

diesel9012
  • Minecraft: Diesel9013

Posted 13 September 2012 - 08:26 PM

View PostMr_boness, on 13 September 2012 - 07:18 AM, said:

You raise some fair points, and the reason for the crossbow is because there are so many awesome mods evolving purely around crossbows, effectively, you don't need to put effort into the crossbow because of those mods, although this is your mod and you can do whatever you want, i was just saying :3
Another thing that i don't really like about this mod, is the new ore, at least add some tools to go with it so that it is less dissapointing, or remove it and replace it with emeralds? Emeralds are about the same rarity of your new ore, and also a suggestion for your mod.
Cards, yeah yeah, sounds lame, it dosnt have to be cards in particular but i've been playing this game called spell sword, in this game when you collect cards, stuff happens, for example, a dark card when picked up will create a black hole and summon some black slimes on your team, so, i dunno, something like that XD
But don't let me being a dick to your mod stop you from adding whatever you want, i love this mod, it's just not compatible with the mods i currently use unfortunatly, but other than that, i did enjoy it while it lasted, this has potential to be one of the best mods out there, so good luck!
Thanks for your support! Now that I am looking at a lot of mods I will probably remove the crossbow, and change the code around a bit to make it into something else 2 updates from now and that will be one of the new weapons. The ore part I want for just weapons as I believe there are a lot of tool mod out there and I want to have this mostly as a weapon mod for now... if I add more ores / mage dimension then I Will add tools to go along with it, but for now I want it as weapons. Feedback is always appreciated and I want to hear what other people say as my ideas are not always the best. I will tend to give a reasoning to feedback if I will do it or not.

I will be doing a team game with this mod in the future though but keep it on the dl Posted Image(more details when the time comes... I already have it planned out for multiplayer and just need to code it when I get a few things working). I like your idea but I have a spin on it that you might be able to figure out if you can find out what the staff of destruction will do.

Anyone who reads this do you want turrets soon or later (defend your base/home)? I will take a while though and I want to know if I should start it now or later as it might take me a month to perfect it with trial and error.
Check out my WIP mod War and Magecraft Here.

#16

MrCubanCrusader
  • Minecraft: Cuban_Crusader

Posted 14 September 2012 - 01:44 AM

I am Uploading A Mod REview For this current version check it out when its done tommorrow      and sub if u like Remember Tommorrow

#17

diesel9012
  • Minecraft: Diesel9013

Posted 16 September 2012 - 06:11 AM

New update is up... Should of been up 9 hours ago but bukkit was being slow... This just fixes bugs.  I had to re-make my post because the post decided to display the code without my doing so if you see anything wrong with it (like random code pieces or spelling mistakes) I will fix it tomorrow (Not looking over it now... its 2 AM where I live and need some sleep). Also added a pool to get some opinions. Expect the crossbow to be replaced with dart gun in next update, and the arrows will become darts (same image, different entity).

If you want to see something or see a bug please let me know. Also if you hear any audio bugs like lightning staff not making any sound let me know as I cannot test that because I don't have speakers to test them with.
Check out my WIP mod War and Magecraft Here.

#18

Mr_boness
  • Location: Wherever you want me to be.
  • Minecraft: mr_boness

Posted 16 September 2012 - 07:52 AM

I seriously love this mod, but whenever i try to install it it says something about trying to render an entity that does not exist?


Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_Weapons has tried to register an entity tracker for a non-existent entity type EntityFire
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity

^^
Also, the link is broken, the download one.
Ωηυ δο υου ινσιστ ον με χabινγκ a bίττι πυνχλινε ιν μυ σιγνιτυρε, ωηεν η κaν συμπλη σπεaκ γρεεκ?

#19

diesel9012
  • Minecraft: Diesel9013

Posted 16 September 2012 - 03:04 PM

View PostMr_boness, on 16 September 2012 - 07:52 AM, said:

I seriously love this mod, but whenever i try to install it it says something about trying to render an entity that does not exist?


Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_Weapons has tried to register an entity tracker for a non-existent entity type EntityFire
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity

^^
Also, the link is broken, the download one.
Ok I fixed the link. What mods are you using? It works for me with just modloader, so if it is not compatible with another mod I will change it so it works for it. The mod might have an entityfire class that is screwing up, and I will just change the class for you.
Check out my WIP mod War and Magecraft Here.

#20

MrCubanCrusader
  • Minecraft: Cuban_Crusader

Posted 16 September 2012 - 03:29 PM

diesel9012 u got skype i can be a reviewing your mod to help u and my youtube channel

my skype is d2303dani

o and add melee weapons to the mod because its war and magecraft And i loved this idea