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Four Kingdoms [CONCEPT SERVER]

minecraft pvp four kingdoms rpg roleplay rp server new idea

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#1

Tyyr
    Tyyr

    Carpenter

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  • Location: Bemidji, MN, USA
  • Minecraft: Mexicano_69
  • Xbox:Destroyer01101

Posted 25 August 2012 - 11:31 PM

Recently 3 friends and I got bored of all the generic PvP/Factions/Greif/Raid/RP servers that are rolling around Minecraft, and we wanted something new. Something that would combine the experience that RPG servers brought with their community, quests and lore; while still having the feeling of danger in a PvP server. The result of our ideas and planning is: Four Kingdoms


VvV-Go to this website-VvV

http://realmofeteria.enjin.com/

^^^-Do not post on this forum-^^^


When you first enter the Four Kingdoms world you will find yourself on an island. On the Starter Island there are tutorials For basic and elder players. Each one will be run though shops. At the start you will recieve $100 to spend on items for each tutorial. An Example would be a tree tutorial as in order to start it you need to buy one bonemeal and one Sapling. Then you would go into the next room, grow the tree and cut it down. This tutorial would cost $10 (5 for the sapling and 5 for the bonemeal). Another would be Enchanting In which you would buy 2 Bottles O enchanting, one wooden sword and the ingredients to make and enchating table. This one would show you how to craft the table as enchanting your Sword. This one would cost $30 as it is more complex. This should keep the normal player occupied for about 30 minutes. After that you will go to the last free tutorial in which you will die and respawn as a spirit in which you can choose The race you Want to play as. Then your adventure begins.

After your wait has ended you will be allowed to rank yourself up, this rank up will allow you to choose one of the four factions that we have in place on the server. The four factions, or races if you will, are as follows:
-Humans
-Elves
-Dwarves
-Undead

After picking from one of these four factions you will be allowed access to the faction home, once in the faction home you will be given a house and your adventure begins.

The main world of the server contains many adventures to be had within the large island of Eteria. On the island you will find quests, ruins, rebels, villages, other races, open-world PvP, and many mini-games to keep your time occupied in between your adventures. The server will have a lot to offer and we have already begun to fill out the island.

OFFICIAL STAFF
OF
"Realm of Eteria"

Tyyr

imVultra

Cjkirocracer

Ravenide

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Now onto the development side of this post. Now that you have seen a glimpse of our image, we need your help to complete that image. Currently we are running the brain-storm off of a 4-man Admin team that throws around of lot of ideas. In order to grasp the idea of what we have in mind, let me show you the island:

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Now we need the communities help to power more of this idea forward, here are a few of the Race Capitols we have in place currently. Remember, these are under construction and will look a lot different at the release of the actual server:

-Human
Spoiler:

-Elves
Spoiler:

-Undead
Spoiler:

-Dwarves
Spoiler:

-Rebel
Spoiler:


The idea behind the server is that there are 4 Kingdoms, one of each race. These kingdoms are ruled over by a server Admin. Each kingdom controls 1 LargeBiome on the map above and any Mods/TrustedPlayers will be given the ability to make Sub-Clans of the Main Kingdom which allows for several benefits.
1. The main kingdom expands it's reach through these sub-clans
2. The sub-clans are allowed to effectively be their own town, but they must adhere to the rules of their King or bear the consequences.
3. The new towns will not only expand the reach of the kingdom, but they will also protect Capitol. When a war starts between any of the factions, you must claim biome's in order to progress towards the Capitol of another race. In order to capture a Biome you must capture the towns/villages/cities that make up these Biomes.

More features include:
Roads:
There will be roads linking all of the cities and towns within a Kingdom, which means as an Empire grows they will need to build new and improved roads.

Ruins:
Will be scattered across the landscape that could contain either treasure or certain death (or both)

War:
When war breaks out, the admins will organize times for 'major battles' on the server that will determine the fate of the war. In between these major battles, smaller battles can be fought anywhere just for the sake of killing enemy soldiers.

Active player to server interaction:
If you give us ideas, we will do our best to add it within the realm of reason to the server. This is also further expanded in the 'Capitol Expansion' below.

'Expansion Packs':
As the server progresses into the finished stages we will be adding quests, but don't think that once you finish all of the quests you will have nothing else to do. See all of those small islands around the main one? Well those are off-limits for war because those will be the sites of future additions to quest lines. They are effectively expansions of the quest line the server will have.

Gods:
Each Kingdom will have an orientation of Gods that it will follow. But these Gods are not your generic do-nothing gods. If you pray and support the Gods of your faction you can ask the priest of the God make requests for ill or good (by the hand of the God).

Rebel 'Raids':
The day of a raid a Rebel ship will appear near the town/city and within a certain amount of time (hours) the rebel's will be allowed to warp to the ship. They will then proceed to use a drop-mechanism to raid the town/city.

Organized server events:
Will range from server WoW style dungeons (massive dungeons with a boss at the end); 2-team Capture the Flag, and any other sort of events like this that we deem awesome!

A highly active staff:
That is dedicating time and passion to this server. This is not just another server that you never see Admins/Owners on. We are building this server because we not only wanted to see our idea come true. But because we want to PLAY inside of our idea as well!

Custom plugins:
Will come later in the development (P.S. we are looking for someone that can make custom plug-ins). We will be adding these after the server release to see what kind of added plugins we need and obviously to cram a few of the servers plugins into one (potentially) to allow a simpler use for both players and Admins (especially Admins).

Capitol Expansion:
As you can see with the dwarf area, it seems quite ruined and incomplete. This is due to two major server specific reasons.
1. The cities that you first join into on the server are not large because they do not have any players in them! We are planning to expand the cities as the actual membership grows. This will create a realistic growth to the server (I am the servers builder and I made this decision as I am very fast).
2. As these cities continue to expand and grow, the exterior look will also improve. The walls will upgrade, the cities will begin to look better, etc..

Replenishing Mines:
As many of you may have questioned, there appears to be only a limited land and if the server begins to develop many members this land will quickly go from natural beauty to barren mine-filled wasteland. Well fear not! Each race will have 1-2 mines in their Capitol which will replenish (at first) daily, this frequency may increase as the server grows. This feature is being added to avoid ruining the natural beauty of the island. Also, there will be certain villages that will be deemed 'mining villages'. When an Empire captures one of these villages the replenishing ores and stone will be activated and the village will begin to function.

Expansion of an Empire (sub-factions):
As was previously mentioned, Empires will expand through capturing of towns/cities. These towns/cities will be run by Mods/trusted players. But where are these cities going to come from? Well, the answer to that question is simple. There will be 'ruined' (or abandoned, if you will) towns scattered across the land. These towns will be filled with dangerous mobs, ruined structures and possibly treasure. When a player/Mod has gained enough trust with a race leader they will be given the option to occupy one of these towns and claim it as an expansion of the empire. The individual player will be give the ownership of a sub-clan of the faction (again, it is still an extension of the Empire itself).

More to come in the future. Please leave your ideas in the comments. We have a lot to do on this map, but we are always looking for greater ideas to turn this good idea, into an amazing idea.
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#2

Draconano
  • Location: St. George, Utah
  • Minecraft: Draconano

Posted 26 August 2012 - 12:56 AM

Let start off by saying, I WANT TO PLAY ON THIS! Amazing idea! I've been looking for something like this! I want in lol!

#3

Draconano
  • Location: St. George, Utah
  • Minecraft: Draconano

Posted 26 August 2012 - 01:03 AM

Sorry for that short post lol. I love this idea of a RP kingdom server. IS the server still in progress or is it finished and ready to be populated? If you need help (Which I doubt from the images above) Just ask me! I love building and I'm not half bad at it (I hope lol) The 4 kingdoms concept is awesome. I also love the idea of giant kingdom wars. Well, thats all I've got to say for now!

#4

BlackBird1696
  • Location: The World of Minecraftia, Bringing New Civilizations into Being.
  • Minecraft: metakid96
  • Xbox:BlackBird1696

Posted 26 August 2012 - 01:11 AM

You can deal me in man! I'm good with building large underground complexes in spaces that already existed(ex. mineshafts, strongholds, large caves, etc...), If you want any help building just let me know!



-EDIT-
P.s. The Nations at war server has used this idea for quite a long time now.
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#5

muirb09
    muirb09

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Posted 26 August 2012 - 01:16 AM

I would start off by saying I'm brand new to minecraft (have had it for like 2 weeks now?). I love this idea!
But when do you think the server will be released or how far are you into the development of it?

Some ideas I noticed from the pictures to give them more of a "real" feel.
1. That undead should be in a huge crypt or in a similiar type of environment (not open to air)?
2. Elves live in trees, thus they should be covered in forest and many farms etc. to make the feel of a "peaceful but deadly" feel.
3. Dwarves should have many forges and be underground surrounded by lava and diamonds? (no pictures for this but some ideas)
4. Rebels should have a base that pops up that residents of the raided city could retaliate against and (maybe) find treasures and if they destroyed the rebel base the raid was finished (so that they work to defeat the rebels and not just leave the city in ruins).

Just ideas trying to make some constructive criticism. :D

#6

BlackBird1696
  • Location: The World of Minecraftia, Bringing New Civilizations into Being.
  • Minecraft: metakid96
  • Xbox:BlackBird1696

Posted 26 August 2012 - 01:24 AM

View Postmuirb09, on 26 August 2012 - 01:16 AM, said:

I would start off by saying I'm brand new to minecraft (have had it for like 2 weeks now?). I love this idea!
But when do you think the server will be released or how far are you into the development of it?

Some ideas I noticed from the pictures to give them more of a "real" feel.
1. That undead should be in a huge crypt or in a similiar type of environment (not open to air)?
2. Elves live in trees, thus they should be covered in forest and many farms etc. to make the feel of a "peaceful but deadly" feel.
3. Dwarves should have many forges and be underground surrounded by lava and diamonds? (no pictures for this but some ideas)
4. Rebels should have a base that pops up that residents of the raided city could retaliate against and (maybe) find treasures and if they destroyed the rebel base the raid was finished (so that they work to defeat the rebels and not just leave the city in ruins).

Just ideas trying to make some constructive criticism. Posted Image
Took the words right outta my mouth dude.
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#7

muirb09
    muirb09

    Out of the Water

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Posted 26 August 2012 - 01:49 AM

View PostBlackBird1696, on 26 August 2012 - 01:24 AM, said:

Took the words right outta my mouth dude.

Great minds think alike.

And I also believe that if there is a war then there has to be a war "general" or "leader" or "king" and thus to end the war or make advances through enemies boundaries they should have to be online to "lead" their army and along with that, I think that a cool idea would be that if this "leader" is assassinated the war is thus ended. This would give both nations a feel of protect this guy, but kill the other. And with that being said, if one side focuses too much on just killing one person then the other side will take their land first. This could create an awesome dynamic! :)

#8

Cjkirocracer
  • Location: Hyrule

Posted 26 August 2012 - 01:57 AM

Hey guys Thanks for the Feedback. I'm one of the Owners of the server and an estimated time till this is open will be about 10 to 15 days depending on multiple aspects such as Building, Plugins,and  Inspiration for the day.

Hope To see you all Soon

-Cj

#9

Craigalopilis
  • Location: Queensland, Australia
  • Minecraft: Craigalopilis

Posted 26 August 2012 - 02:22 AM

Hey, great idea for a server, though it may have been done before, I am not 100% sure, but you seem to have it all planned out very well. If you need any help building, or even if its just making roads, I'd be glad to help out.

Also, you could have one of the islands a Pirate Town or something like that, if you did, i could start making that, add a few ships to it or something. Other than that idea, and what everyone else has said so far, I can't think of anything else.

If you need my help, my IGN is Craigalopilis. Just message me on here if you want me to help.

Thanks.

#10

xTerrozZ
  • Location: Australia
  • Minecraft: TheTerrorBite
  • Xbox:Jiyro y0

Posted 26 August 2012 - 02:25 AM

I would have never thought of this kind of server! This is one of the best idea I've seen since I joined the Minecraft community and I'm pumped to play on it!

~~~>> +1 My reputation and get a free cookie in return! <<~~~

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#11

Kronosys

Posted 26 August 2012 - 02:36 AM

Count me in. Following topic.

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#12

Skyicewolf

Posted 26 August 2012 - 02:38 AM

^^^^^

Count me in.

Following topic.

I'd love to join <3

#13

muirb09
    muirb09

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Posted 26 August 2012 - 03:38 AM

Np Cj

But if you're needing any help IGN: muirb09
Or any other ideas or creativity :D

BUT! Post more pix of new additions! If you don't need me to help out I'd love to see how things are coming along.

#14

samrin06
    samrin06

    Tree Puncher

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Posted 26 August 2012 - 03:51 AM

This sounds amazing. I am so keen to play once it is up and running and also to help build the kingdoms

#15

Tyyr
    Tyyr

    Carpenter

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  • Location: Bemidji, MN, USA
  • Minecraft: Mexicano_69
  • Xbox:Destroyer01101

Posted 26 August 2012 - 02:04 PM

View Postmuirb09, on 26 August 2012 - 01:16 AM, said:


Some ideas I noticed from the pictures to give them more of a "real" feel.
1. That undead should be in a huge crypt or in a similiar type of environment (not open to air)?
2. Elves live in trees, thus they should be covered in forest and many farms etc. to make the feel of a "peaceful but deadly" feel.
3. Dwarves should have many forges and be underground surrounded by lava and diamonds? (no pictures for this but some ideas)
4. Rebels should have a base that pops up that residents of the raided city could retaliate against and (maybe) find treasures and if they destroyed the rebel base the raid was finished (so that they work to defeat the rebels and not just leave the city in ruins).


These are all good ideas and all idea's and some of them we have already implimented, let me start:

1. I know the pictures make this unclear, but the above ground picture that you see is a graveyard in a swamp, this graveyard acts as a sort of hide-out for the undead. Inside the main crypt there is pressure-plate that opens one of 3 tombs in there. When you go into the open tomb it leads to the massive underground crypt structure that you see in the other picture.

2. For the Elves I wanted to go against a traditional Wood/High/Dark elf and I decided to combine Wood and High elf styles. From the picture that is available You can see the High Elf building and road style and as soon as I finish a few of the buildings I will be adding trees, as far as the eyes can see inside and outside of the city. I also plan on probably intertwining a few of the buildings WITH trees.

3. I was thinking of how to start the dwarf city, but I found a perfect mountain-face that I was thinking about last night while I slept. So now I will start the Dwarves today and you can expect a screenshot of the Dwarf entrance later today.

4. I really like the idea of the Rebel base that can be counter-raided. Considering it now it would be slightly unfair if the Rebels were the only ones that raid. Maybe on a bi-weekly basis the Rebel base will be moved into the commercial open of the world for players to explore and raid and treasure they find. My friends and I will discuss this today.
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#16

Draconano
  • Location: St. George, Utah
  • Minecraft: Draconano

Posted 26 August 2012 - 02:55 PM

Amazing! Another thing that makes this awesome, you guy's respond! Once again I'm so pumped! And I can see so are some other people. Will you be publicly posting the ip?

#17

brater8
    brater8

    Stone Miner

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Posted 26 August 2012 - 03:09 PM

This seems like a very amazing server, and I hope to play on it when it is completed.  However, I really dont understand what the Rebels are.  There was no description about it.  Can someone explain what it is?
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

#18

avenater06
  • Minecraft: avenater06

Posted 26 August 2012 - 03:21 PM

Is the server done? If it is what is the ip? Sounds like an amazing server can't wait to play on it. :D

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#19

imVultra
    imVultra

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Posted 26 August 2012 - 03:33 PM

View Postavenater06, on 26 August 2012 - 03:21 PM, said:

Is the server done? If it is what is the ip? Sounds like an amazing server can't wait to play on it. Posted Image
No, it is not up. We are currently still working on it, but will alert you all when it is complete.

#20

Tyyr
    Tyyr

    Carpenter

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  • Location: Bemidji, MN, USA
  • Minecraft: Mexicano_69
  • Xbox:Destroyer01101

Posted 26 August 2012 - 03:34 PM

View PostBulletAnts, on 26 August 2012 - 02:55 PM, said:

Amazing! Another thing that makes this awesome, you guy's respond! Once again I'm so pumped! And I can see so are some other people. Will you be publicly posting the ip?

Yea we respond, to run a server like this we have to be active. The IP will be publicly posted when we are done, in this forum. We are also making a forum for the map. Also, if any of you could help us decide on a name that would be awesome. We are having a little bit of trouble with it, currently we want "Realm of [something]".

View Postbrater8, on 26 August 2012 - 03:09 PM, said:

This seems like a very amazing server, and I hope to play on it when it is completed.  However, I really dont understand what the Rebels are.  There was no description about it.  Can someone explain what it is?

Basically, the Rebels will be an un-joinable faction by normal means. They Rebels will be there for anyone that breaks the rules of any of the 4 major kingdoms. When you break the rules, you will be outcast from the main server play and sent to the Rebels. As a Rebel you are basically an outcast, the Rebel's will effectively be outcasts from society. We are still working out exactly how the effects of being an outcast will work. So for now that is all I can say.
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