- Download Google Sketchup (free)
- Download the Sketchup base .skp file
- Open .skp file when Sketchup is installed.
- Watch Video Tutorial
- (Optional) Sharper textures by bockyBT - Extract to textures folder.
- Sketchup 7 components/textures to build minecraft structures inside Sketchup for those who use it.
- To quickly rough out large structures you might want to build in-game to see if they look nice, before you commit to building them in Custom Client or MCEdit.
- For creating cool renders/art using Vray/Shaderlight/whatever.
- Components are in (Window > Components > Home button)
- Textures are in (Window > Materials > Home button)
- Never edit a component, always "Explode/Make Unique" (right-click menu) before editing it. If you don't, changing one will change every other instance of that component including the one embedded in the file by default.
- Group after exploding to keep seperate from other geometry. Triple-click > right-click > Group.
- Double-click to edit Groups/Components.
- The units are metres. An MC block (and, therefore, the grid) is 1x1x1m in this.
- 3 grid components are provided. These are good for creating the base of cylindrical structures or irregularly shaped terrain (go crazy with the eraser tool to clean the middles). Increase grid size by duplicating.
- To duplicate, press CTRL with Move/Rotate/Etc active. Also makes Push/Pull tool an Extrude tool.
- After drawing a Line, Extruding, or Moving anything, you can type a number then hit enter to move it an exact amount. You should be doing this almost all the time. Look bottom-right for measurements.
- Arrow keys while moving stuff snaps to that axis.
- Example: Draw a rectangle any size. Type "1,1". Press Enter. Extrude any size, type "1", press Enter. You have a block now. Group it. To move 9 blocks up, click the Move tool on a corner, press UP ARROW once, move any distance, type "9", press Enter. A block now floats in the air exactly 9 blocks up.
- Try not to stack individual blocks/components that are the same, because the polygon count will increase. A 1x9x1 (X = <>, y = up/down, z = in/out) should be one rectangular box (6 faces), not 9 stacked (54 faces).
- No flowers/signs/mine tracks/ladders etc because I couldn't be assed, and it's mostly for testing out structures. It should be easy for you to create your own new materials and apply them if you want.
Q: I can't afford those good renderers and can't export to much because I don't own Sketchup Pro.
- Google these Sketchup plugins to get the limited/free trials - Shaderlight, Podium, Twilight, VRay for Sketchup, LightUp, IDX Renditioner
- Try Kerkythea. I think it can render using the free Sketchup exporters.
Q: Can I export my current level and make a render of it?
- Not unless there's a program that exports levels. And it probably wouldn't import into Sketchup afterwards anyway and certainly not with proper textures applied.