IMPORTANT NEWS :
I'm back guys! I won't really be checking this topic much, but I will add more enchantments as I think of more. Thank you for all of the support. It means a lot.
All of these enchantments work on players and mobs unless noted otherwise.
Why do we need more enchantments? :
In a tweet Jeb posted, he said that he would like to see some more enchantments in the game. Also, it adds more variety to the game, and who wouldn't want more enchantments?
Haven't we seen this a many other posts? :
Yes, it is true that other posts talk about this, but the enchantments on this page will blow you away! Many of the comments here have great feedback about this thread, and trust me it will be worth reading. These are very unique enchantments!
LOVE THIS! I am going to spam this at Dinnerbone and Jeb! :
NO! DO NOT DO THIS! It is very disrespectful and although I like the support, we should respect Dinnerbone and Jeb. There are better ways to support this thread like sharing with other Minecraftians!
Enchantments with * next to them means that that enchantment is not my original
idea. The links to the original enchantments will be at the bottom of the page.
New Sword Enchantments :
Spark | Max Lv. III | Uncommon
What the spark enchantment does is, when you hit a mob, lightning strikes onto the mob, but it doesn't light it on fire (that would take away the Fire Aspect enchantment). It deals a half heart more, and knocks the mob a bit (knocks far less than Knockback). Now, I know that it kinda takes away the Knockback enchantment and sharpness a bit, but the effect doesn't work under a roof and the nether because lightning wouldn't be able to go through the roof. The higher the level, the more damage the lightning will deal.
Gravity | Max Lv. III | Uncommon
The Gravity enchantment makes it so that when you hit a mob/player they will be tossed 2 blocks into the air. This works well with Knockback. The bad thing about this enchantment
though is that it will be hard for you to hit your opponent when they get knocked into the air.
Don't think this is an unfair enchantment because it really doesn't help you to much. Every
level, 1 block will be added to the toss.
Exhaust | Max Lv. III | Rare
When you hit a player with the Exhaust enchantment there is a 10% chance that they will lose
half-hunger. If they already ran out of food, they will take a half heart of damage. Every level,
the chances of them losing hunger increases by 10%. This enchantment is good because if
they lose all of their hunger, they will be damaged from it. Also, if they only have 3 hunger bars
left, they can't sprint. When you hit a MOB, they will be slowed for a second.
Incise | Max Lv. III | Uncommon
With the Incise enchantment, you have a 10% chance of getting a critical hit on your opponent. Right now, the only possible way of getting a critical hit is by jumping and hitting your target which could be annoying and makes your hit less accurate. Every level, an extra 5% is added to the probability of getting a critical hit.
Noxious | Max Lv. II | Uncommon
The Noxious enchantment gives you a 15% chance to poison your opponent and a 15% chance of giving your opponent the nausea effect. If you didn't know, the nausea effect is an unused potion effect that disorientates your opponent. Similar to the effect when you walk into a Nether portal. Anyways, at level one, the effects only last for 5 seconds. Noxious II makes the potion effects last 2 seconds longer, and makes the chances of getting the potion effects higher also. It is IMPOSSIBLE to give someone both the poison and nausea effect.
Everlasting | Max Lv. III | Common
The Everlasting enchantment makes your sword's durability last longer. This is exactly the same as the Unbreaking enchantment for tools, but I think this should now be implemented into a sword enchantment. You know how Unbreaking works, so I won't explain what this enchantment does since they are the same.
Repulse | Max Lv. II * | Common
This sword enchantment causes blocking to be buffed by a 1/2 heart more. This makes the total of damage blocked 1 heart. This makes you invulnerable to fists. At level 2, you block 1.5 hearts in total. When you block while being hit by any projectile, it is countered back at the target at 40% of the original speed.
Insight | Max Lv. II | Rare
When you kill a mob, you get +5 XP. At level two, when you kill a mob, you get +8 XP. This can be a very helpful enchantment because you get more XP and can enchant more gear!
Cleric | Max Lv. III | Very Rare
When you critical hit a player/mob with the Cleric enchantment, you get a 50% chance to get a random potion effect. The chances of each potion effect are 40% Swiftness I, 27% Fire Resistance (1 minute), 27% Night Vision (1 minute), 2% Regeneration (3 seconds), 2% Invisibility (30 seconds), and 2% Strength (5 seconds). This is not an overpowered enchantment because you have to critical hit by jumping which most people don't do, and the chances for getting Regeneration, Invisibility, and Strength are really low. Plus, they don't last for long (except for Invisibility because they will see your armor, if any). This enchantment is impossible to get with Bust because it would be easy to get the potion effects.
Hell | Lv. IV | Common
With the Hell enchantment, you deal extra damage to mobs in the Nether. This is very similar to the Smite enchantment, but it's for the hellish mobs.
Clutch | Lv. I | Very Rare
After you hit a player or mob, they are pulled back to you. This is the exact opposite of Knockback. What can this be useful for? If you are in a PVP situation and someone is running away from you, you can pull them back to the fight and kill them. This can also be useful for passive mobs. When you try to get food from pigs, cows, etc. they run from you after you hit them, but the Clutch enchantment would make this easier.
Faith | Lv. III | Very Rare
When you hit a player/mob, you make their armor durability decrease faster. This can be great for when fighting against players or mobs with weak diamond armor. Every level, your opponent's durability will drop even faster. This is somewhat similar to the Toughness enchantment.
Stagger | Max Lv. I | Rare
With the Stagger enchantment, you can completely ruin your opponents aim just by hitting them. Say I hit someone with a Stagger enchanted sword. They would be looking somewhere else instead of me. This may be a little OP, but the victim's aim wouldn't be completely ruined. They would be looking right next to you, or somewhere very close to you.
Fortify | Max Lv. I | Very Rare
Every time you hit something with the Fortify enchantment, your sword gets stronger. Every 25 hearts of damage you deal, 1/2 more damage is added to your sword. This enchantment cannot be with the Legend enchantment because the sword would become WAY overpowered. The most damage you can add to the sword is +5 hearts, and the sword has less durability.
Proximity | Max Lv. II *| Rare
Any surrounding mob/player in a 2 block radius are damaged half a heart when you hit another player/mob. This can be useful for fighting zombie hordes and such. At level two, the radius is 3 blocks. Do not say this is overpowered because it is only a 2-3 block radius.
Chronic | Max Lv. I | Rare
When you click while holding a Chronic enchanted sword, you will swiftly swing your sword two times. This can be used to start an attack and finish off your opponent quickly. Spam clicking will not work because after you click, you will have to wait about a second before clicking again. Though this may be hard to program, it will be very cool to see this enchantment in the game.
Assassination | Max Lv. III | Uncommon
Your first attack on a player/mob will do 30% more damage than normal! This can be useful for sneaking up on any mob/player and can give you a quick advantage without the enchantment being super overpowered. Let's say every 30 seconds if you don't hit any mob/player, you deal the extra damage. Every level, 5% will be added to the extra damage.
Buzzkill | Max Lv. I | Rare
With the Buzzkill enchantment, you deal one extra heart to players/mobs that have 40% health left. This can be used for quickly finishing off hurt mobs or for quickly killing weak players. This will give you an advantage against hurt players/mobs.
Obliteration | Max Lv. IV | Rare
The Enderdragon and Wither are no match to you with the Obliteration enchantment! What this enchantment does is make your attacks do 30% more damage to boss mobs such as the Wither. This enchantment is perfect for prepping for Enderdragon fights. Not to much explaining needed. Every level, 10% is added to the extra damage.
New Bow Enchantment :
Rapid Fire | Max Lv. I | Very Rare
The Rapid Fire enchantment allows you to draw back your bow 1.5x faster. This has probably
been in a couple of other posts, but I decided to go further into detail. If you have missed the instant drawback of your bows from beta, this is the right enchantment for you. Also, after 5 shots, you will have a 1 second cool-down before you can fire your arrows again.
Marksman | Max Lv. III | Uncommon
Marksman allows you to shoot targets from much farther. The distance of the arrow will increase by about 5-10 blocks every level. If I'm not mistaken, the Power enchantment for the bow does not increase your bow range, so this might be a convenient enchantment. This DOES NOT increase the damage of your bow though because that would be like the Power enchantment.
Frost | Max Lv. III | Uncommon
This has been posted in many other threads, so this is not my original idea, but I'm still including this into my list of enchantments. The frost enchantment makes it so that when your arrow hits a player or a mob, they will get a slowness effect for 1 second. Blue swirls will be seen coming from the player hit. Why blue swirls? Because it fits the name. When you hit someone with Frost II they will have slowness for one extra second.
Volley | Max Lv. V | Rare
The Volley enchantment makes it so that when your arrow is in mid-air, it splits into 3 different arrows in different directions. This can be possible if Dinnerbone programs the arrow to split after 1/2-1 seconds. I wouldn't say this is an OP enchantment because there's a very little chance that not all of the arrows will hit your target. If you have less than the number of required arrows needed for the split, it will just fire a single arrow. Every level, 1 arrow will be added to the volley.
Bullseye | Max Lv. I | Uncommon
Have you ever seen that curve up the y axis and it made your accuracy worse? Well, with the
Bullseye enchantment, that is completely removed! The arrow shoots straight without the
gravity pulling it down. After the arrow has reached however far your normal shot would be, the arrow would immediately drop. This enchantment would be good for accuracy, but it would not go farther than what a normal arrow could go.
Gunk Shot | Max Lv. II | Uncommon
The Gunk Shot enchantment allows you to poison or give your opponent nausea. This is the same as the Noxious enchantment, just for bows. I feel the Gunk Shot enchantment should be a bit worse than the Noxious enchantment because it is ranged. You have a 20% chance of giving your opponent poison or nausea, and the effects only last for 4 seconds.
Penetration | Max Lv. IV * | Rare
The Penetration enchantment makes your arrows penetrate 15% of the armor your opponent has. If the other player does not have armor, nothing will happen. Every level, 5% will be added to the armor penetration.
Phase | Max Lv. I | Very Rare
The Phase enchantment allows you to have a 25% chance to go through your opponent. If the arrow does go through the opponent, it does 1/2 heart less. The arrow cannot go through 2 people, but it can still damage 2 people at once. When the arrow hits the second person, it deals 1 heart less. The arrow also has a 5% chance to go through 1 block wide walls, and does less damage if it hits someone behind the wall. This enchantment will be as rare as Silk Touch. This enchantment does not add more damage.
Hawk Shot | Max Lv. I | Rare
Do you have bad aim with a bow? Well with the Hawk Shot enchantment, you won't have to worry about it as much! What this enchantment does is make your shot a bit more accurate. How? Well first you aim, but of course you aim badly, so say you hit to the side of who you're aiming. The arrow will slightly drift to the left, but not completely to the left to make Hawk Shot a bit more fair. Do not think this is OP because again the arrow only drifts to your target, nothing more. If you shoot a bit more than three blocks to your target's left, the arrow will not hit the target.
Necromancer | Max Lv. III | Common
You do 1.5 hearts more damage to skeletons and wither skeletons. This is pretty similar to Smite, but it's only for skeletons, and it does more damage to them. Every level, half a heart will be added to the extra damage.
Scope | Max Lv. III | Uncommon
When you drawback the bow, you zoom in a bit more. That might sound a bit confusing, but basically when you aim with the bow, everything will look closer. This can be useful for aiming things farther away. Every level, it zooms in a bit more.
Brisk | Max Lv. III | Uncommon
The speed of your arrow is increased when your bow has the Brisk enchantment. The arrow will travel 10% faster than normal which gives your opponent less time to react. This enchantment does NOT increase the power or range of the bow. Every level, 5% more speed will be added to the arrow.
Specialist | Max Lv. I | Rare
With the Specialist enchantment, you can shoot more than just plain old arrows! You can now shoot splash potions, fire charges, etc. This can be useful for shooting splash potions at your enemy from far away! Fire charges don't take away the Flame enchantment because you would only have a limited amount of flaming projectiles. Shooting snowballs could be used for longer ranged snowball fights! As you can see, this enchantment would allow players to have a bigger variety of things to shoot.
New Tool Enchantment :
Alacrity | Max Lv. II | Uncommon
Have you ever felt that small pause when you are strip mining or when you are just breaking some blocks? That's because there actually is a small pause between breaking blocks! This enchantment completely removes that small pause which will result in faster mining. This enchantment is very similar to the Efficiency enchantment, but they can actually have different uses. The difference between the two are the Efficiency enchantment breaks blocks faster while the Alacrity enchantment removes that pause between a block breakage. That is the difference.
Microwave | Lv. I * | Rare
The Microwave enchantment makes it so that when you mine items such as wood, iron ore, and others, you get the furnaced form of it. An example is, you mine gold ore, and you get a gold ingot instead. It is IMPOSSIBLE to get the Silk Touch enchantment and the Microwave enchantment because this would create too many problems.
New Pickaxe Enchantment :
Prospect | Max Lv. III | Uncommon
What the Prospect enchantment does is, when mining stone there is a 1/500 chance of
getting a gold ore when under level 31, a 1/500 chance of getting an iron ore, and a 1/150 chance of getting bone or rotten flesh. Why do you say bone or rotten flesh? It makes sense. Bones for those skeletons that died for whatever reason, and same with rotten flesh just with zombies. The higher level the enchantment, the higher chances of getting iron and gold rises; bone and rotten flesh don't rise because it would clutter up one's inventory.
Reward | Max Lv. I | Uncommon
Every ore you mine, you get +5 XP from it. This does not work with gold ore and iron ore. To get the extra XP from gold and iron, you must smelt it, otherwise you will be able to get infinite XP.
New Shovel Enchantment :
Excavate | Max Lv. III | Uncommon
The Excavate enchantment is the same enchantment as Prospect, just for shovels, though. It
is the exact same thing except that the chances are higher with shovels.
New Axe Enchantment :
Timber | Max Lv. III * | Very Rare
What this enchantment does is, when you mine a tree, the 2 wood blocks above the wood
you mined will also drop. Every level, +1 wood blocks will drop. About griefing; It's going to
take the griefer a lot of time to get this enchantment, and many griefers aren't that dedicated,
so you won't have to worry about them that much. For lag, well, it's only 4 blocks at most; it
won't cause any major problems.
Deadly | Max Lv. II | Rare
Many people know that axes do more damage than a fist, but not as great as a sword. The
Deadly enchantment makes your axe deal a half-heart more. At level 2, you can deal 1 heart
more. Some people might hate on this enchantment because you could just craft another
sword, but if you had an axe as a weapon, it would be a multi-purpose tool; You could chop
down trees and use it as a reliable weapon. Why is this enchantment rare? It's because some people may not want to use an axe as a weapon, so they should have a better chance to get a normal tool enchantment.
Upshot | Max Lv. III | Uncommon
With the Upshot enchantment, if you break some leaves from a tree, there is a higher chance that an apple or sapling will drop. This can be useful for people who need food, and the same to those who need more saplings.
New Armor Enchantment :
Soul Steal | Max Lv. I | Very Rare
Every 3 hearts of damage you take while having the Soul Steal enchantment, the player/mob
who last attacked you will take 1/2 a hearts of damage. This is not an OP enchantment because 1/2 hearts is very, very little.
Toughness | Max Lv. III | Rare
When a player or mob hits you with any item with durability, more durability will be used. This can be a nifty enchantment if a player/mob has a low durability sword. It will break much faster which will give you a window of opportunity to kill them. At level three, they will deal 1/2 heart less damage, and their tool or whatever they are using will break even faster. This enchantment is not stackable.
Revenge | Max Lv. II | Uncommon
When you have a half heart of life left, the mob/player who last hit you will have a 50% chance of burning or poison for 5 seconds. At level 2, the effects will happen when you have 1.5 hearts left. Would this be too OP? Would this be too similar to the Soul Steal enchantment? Please comment below!
Burnout | Max Lv. III | Rare
The Burnout enchantment increases the time between damage while burning by 2 seconds. This is very similar to the Respiration enchantment. Every level, 1 second is added to the damage delay. This can be very useful in the Nether, and this is not like the Fire Resistance potion because you can still catch on fire.
Focus | Max Lv. III | Uncommon
When you get hit, you don't flinch as much. Why is this useful? The Focus enchantent can be
useful if you try to spam click someone. Every level, you don't flinch as much. Pretty simple
enchantment.
Final Strike | Max Lv. II | Rare
After you run out of health, you have one second to hit your opponent one last time! At level two, you have two seconds of life after death. This is not really overpowered because one second isn't much time to react and even if you do hit your opponent, they might not even die.
Prosaic | Max Lv. IV | Common
The Prosaic enchantment makes negative potion effects have less potency on you. Another way to think of this enchantment is anti-potion I guess. At level one, the negative potion effect does only 10% less damage/duration on you. Every level, 5% is added to the resistance. This can be useful on witches, withers, and spider jockeys. Not to mention on multiplayer servers when other players are using potions against you.
Cyanide | Max Lv. IV | Uncommon
Poison does less damage to you with the Cyanide enchantment. This could be good for fighting cave spiders, players with poison splash potions, etc. The only downside about this is that it does damage to your armor. At level one, the poison does 15% less damage. Every level, 10% more will be added to the resistance.
Knock Resistance | Max Lv. IV | Common
With the Knock Resistance enchantment, you will not be knocked back as far as you would normally be knocked back. What can this be useful for? Say you're near a cliff and a skeleton hits you with its arrow. Knock Resistance would be very useful in a situation like this. Some may think this would be a pointless enchantment, but it actually can be an enchantment that saves your life in certain situations. The higher the level, the less you will be knocked back.
New Helmet Enchantment :
Breath | Max Lv. III | Rare
The Breath enchantment makes it so that when you are suffocating in a block, the damage rate is slower. The higher the level, the slower you take damage. This is a somewhat similar to the Respiration enchantment just for blocks.
Clarity | Max Lv. I
The Clarity enchantment allows you to see through water easily. Currently, when you look into the water, a blue haze is seen, but with Clarity, you can see clearly under and over water with a lighter opacity which results into clearer water. Also, a night vision potion only makes the darkness go away, not the haze. A night vision potion results in brighter, but not clearer water. The Clarity enchantment could be useful for underwater combat or for constructing an underwater building.
Detection | Max Lv. I
With the Detection enchantment, hostile mobs, neutral mobs, and other players glow. They do not actually emit light, but they simply glow. This can be used to be aware of hostile mobs when exploring a cave. This may create more light problems, but I am pretty sure Mojang can fix it.
Awareness | Max Lv. I
With the Awareness enchantment, You can hear mob and player footsteps from a far. Another
feature of this enchantment is creeper footsteps are louder, and when a player is sneaking, you can hear their footsteps also. This is to prevent creeper sneak attacks and player sneak attacks. Also, when mining, you can hear water and lava a bit better.
New Boots Enchantment :
Trudge | Max Lv. III | Very Rare
When walking in the water with the Trudge enchantment, it's almost like walking on land. You
walk 1.25x faster than you would be walking when in water. Basically, this means that water
does not affect your speed as much. At level three, you walk as fast as you would on land. This enchantment can be convenient if you're being chased in the water.
Agility | Max Lv. I | Rare
The Agility enchantment allows you to climb ladders/vines 1.5x faster and run up stairs. Also,
soul sand doesn't slow you anymore, and when running on ice, you instantly run faster; No more of that wierd slow then fast movement. Currently, when you are climbing stairs, you cannot run, so this can be useful for that.
Stealth | Max Lv. I | Common
When you walk behind a mob, no noise will be made, and the mob will not attack you until you attack them or walk in front of them. This can be useful for trying to sneak across a desert without mobs attacking you. Also, in multiplayer, you can sneak up on someone and not make a sound!
Leap | Max Lv. I | Uncommon
With the Leap enchantment, you will be able to jump a tad bit farther. This will allow players to jump over ravines and make daring moves. This enchantment could possibly be useful for map makers when creating parkour maps.
I spent a lot of time doing this. It would be great if you : DON'T FORGET TO FOLLOW!(You will be kept up to date when I add new enchantments) DON'T FORGET TO COMMENT!(It will help me know of what you think of these enchantments. This also is the most important to me!) DON'T FORGET TO PRESS UPREPUTATION!(It helps me a lot and it supports this thread and it takes a second) DON'T FORGET TO CAST A VOTE!(Also lets me know of what you guys think!) DON'T FORGET TO SHOW YOUR SUPPORT! (It really helps a lot, and makes me remember that you guys are still supporting this!) DON'T FORGET TO COME BACK LATER!(I am still adding more features and enchantments to this thread)
Also, RAINBOWS FTW!!!!
Supporters :(If you leave good feedback and/or press up reputation your name will be added to one or both of the lists! If you don't want your name added just say it in the comments and we won't!)
Grand Poll :
All of the recorded votes will be here!
(Last Updated - 10/5/12) Positive Votes : 104 Votes Negative Votes : 5 Votes Positive/Negative Ratio : 20.80
Links :
Enchantments with stars next to them mean they are not my original idea. The links will
be in the bottom spoiler. Also, I am promoting a few threads. One is a thread similar to
mine about potions and other enchantments. Check it out!
EDIT: Aug 24 : Started thread
Added Gravity and Marksman enchantment
Added "More Enchantments" achievement banner
Added and Modified Poll
Renamed Worth enchantment into Prospect enchantment
Improved Prospect enchantment
Aug 25 : Nerfed Endurance enchantment a bit
Nerfed Spark enchantment a bit
Added New Banner
Added Timber, Exhaust, Clarity, and Frost enchantment
Improved Rapid Fire, Prospect, Frost, Spark, and Soul Stealer enchantment
Renamed Endurance enchantment into Soul Stealer
Modified Poll
Aug 26 : Improved Spark, Gravity, and Prospect
Nerfed many enchantments
Added Alacrity, Trudge, Volley, Extreme Conditioning, Bust, Awareness,...
...Noxious, Toughness, Reward, and Breath enchantment
Added intro questions
Added Supporters spoiler
Aug 27 : Added Bullseye and Legend enchantment
Nerfed Bust, Exhaust, and Reward enchantment
Removed Clarity and Awareness enchantment
Renamed Extreme Conditioning into Obstacle
Aug 28 : Nerfed Rapid Fire enchantment
Added Gunk Shot enchantment
Aug 30 : Improved Gunk Shot, Noxious, and Exhaust enchantment
Renamed Obstacle into Agility
Aug 31 : Improved Gunk Shot and Noxious enchantment
Added Microwave and Penetration enchantment
Sept 1 : Added Deadly, Revenge, and Repulse enchantment
Added Links spoiler
Improved Exhaust and Bust enchantment
Sept 3 : Added Burnout and Insight enchantment
Sept 4 : Moved Deadly enchantment
Improved Gravity enchantment
Sept 6 : Nerfed Gravity and Noxious enchantment
Sept 8 : Added Cleric enchantment
Sept 9 : Added Phase, Clutch, Hawk Shot, and Hell enchantment
Nerfed Phase enchantment
Improved Agility enchantment
Moved Deadly enchantment
Sept 10 : Added Vulnerability and Focus enchantment
Renamed Vulnerability to Faith
Sept 25 : Nerfed Reward, Everlasting and Insight enchantment
Split Soul Steal enchantment into two different enchantments
(Added Final Strike enchantment)
Sept 27 : Added Proximity enchantment
Oct 5 : Added Brisk, Assassination, and Chronic enchantment
Nerfed Everlasting
Oct 7 : Added Stealth enchantment
Brought back Clarity enchantment
Oct 11 : Added Prosaic enchantment
Oct 12 : Added Buzzkill and Specialist enchantment
Oct 13 : Added Cyanide enchantment
Oct 20 : Renamed Everlasting to Fortify
Renamed Legend to Everlasting
Added Detection enchantment
Oct 21 : Improved Faith enchantment
Oct 22 : Added Knock Resistance enchantment
Renamed Bust to Incise
Nov 4 : Added Obliteration enchantment
Nov 8 : Added Upshot enchantment
Mar 29 : Added Leap enchantment
~\/~BANNERS~\/~
If you liked this thread, please support it by putting one of these banners into your signature. To do this, copy the code under the banner you like, and just paste it into your signature. Thank you.
A few things:
One, what's the code for the enchantment signature link thingy?
Second:
Diamond!
Rollback Post to RevisionRollBack
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
A few things:
One, what's the code for the enchantment signature link thingy?
Second:
Diamond!
Umm I actually have no clue. I'm kinda new to minecraft forums and yah. If you like it though,
please share with others! I really want this to get to Dinnerbone or Jeb or someone.
Umm I actually have no clue. I'm kinda new to minecraft forums and yah. If you like it though,
please share with others! I really want this to get to Dinnerbone or Jeb or someone.
Ok i got the code, now. You can now use my achievement thingy.
Pretty neat, I especially like the lightning one, that would look totally badass. Maybe add a freeze enchantment, that slows the target's movement by half for a few seconds?
Cucumber
Rollback Post to RevisionRollBack
"Any sufficiently advanced technology is indistinguishable from magic."
Prospect is useless since even diamond picks break after 1562 uses, so it will never have a chance to work. You tried FAR too hard to not make this overpowered.
Pretty neat, I especially like the lightning one, that would look totally badass. Maybe add a freeze enchantment, that slows the target's movement by half for a few seconds?
Cucumber
I didn't add a freeze one cuz you can just splash the guys with a slowness potions, but thanks for the idea anyways!
Prospect is useless since even diamond picks break after 1562 uses, so it will never have a chance to work. You tried FAR too hard to not make this overpowered.
You say the current enchantments are crappy... Theres spells that make things burst into flame when struck, make more super effective attacks on mobs, protect you from many vast dangers, throw your enemies back, give you infinite arrows, give you more loot, increae your loot gained per second, and the current enchanments are crap... Your Ideas seems really OP for Minecraft. Lightning strikes, a sword like an iron golem, another diamond obtaining idea, a boomerang like armor, and YOU think the current enchantments are crap? These are not legit.
We can use pickaxes with a high enchantment almost for hours on end without it taking full damage. We can set mobs on fire, one hit them, send them flying with knock back, loot more stuff from them, smite them, do over 8 hearts of damage to them, shoot infinite arrows, and kill mobs easier than ever before with the current enchantments. We do not need anymore. No Support.
Eh... I guess I will put the achievment in my sig now. Good job!
Rollback Post to RevisionRollBack
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
You say the current enchantments are crappy... Theres spells that make things burst into flame when struck, make more super effective attacks on mobs, protect you from many vast dangers, throw your enemies back, give you infinite arrows, give you more loot, increae your loot gained per second, and the current enchanments are crap... Your Ideas seems really OP for Minecraft. Lightning strikes, a sword like an iron golem, another diamond obtaining idea, a boomerang like armor, and YOU think the current enchantments are crap? These are not legit.
Um. I actually didn't say at all that the current enchantments were crappy, and for the Endurance enchantment, its only half a heart; not gonna help too much. I might nerf the lightning just a tad bit.
We can use pickaxes with a high enchantment almost for hours on end without it taking full damage. We can set mobs on fire, one hit them, send them flying with knock back, loot more stuff from them, smite them, do over 8 hearts of damage to them, shoot infinite arrows, and kill mobs easier than ever before with the current enchantments. We do not need anymore. No Support.
Did you read the beginning at all? Here let me just say it for you. Jeb said that he wanted to add some more enchantments to the game. Yes, its true we do have some pretty neat enchantments already, but it would still be nice to have more enchantments, right?
I'm back guys! I won't really be checking this topic much, but I will add more enchantments as I think of more. Thank you for all of the support. It means a lot.
All of these enchantments work on players and mobs unless noted otherwise.
Why do we need more enchantments? :
In a tweet Jeb posted, he said that he would like to see some more enchantments in the game. Also, it adds more variety to the game, and who wouldn't want more enchantments?
Haven't we seen this a many other posts? :
Yes, it is true that other posts talk about this, but the enchantments on this page will blow you away! Many of the comments here have great feedback about this thread, and trust me it will be worth reading. These are very unique enchantments!
LOVE THIS! I am going to spam this at Dinnerbone and Jeb! :
NO! DO NOT DO THIS! It is very disrespectful and although I like the support, we should respect Dinnerbone and Jeb. There are better ways to support this thread like sharing with other Minecraftians!
Enchantments with * next to them means that that enchantment is not my original
idea. The links to the original enchantments will be at the bottom of the page.
New Sword Enchantments :
Spark | Max Lv. III | Uncommon
What the spark enchantment does is, when you hit a mob, lightning strikes onto the mob, but it doesn't light it on fire (that would take away the Fire Aspect enchantment). It deals a half heart more, and knocks the mob a bit (knocks far less than Knockback). Now, I know that it kinda takes away the Knockback enchantment and sharpness a bit, but the effect doesn't work under a roof and the nether because lightning wouldn't be able to go through the roof. The higher the level, the more damage the lightning will deal.
Gravity | Max Lv. III | Uncommon
The Gravity enchantment makes it so that when you hit a mob/player they will be tossed 2 blocks into the air. This works well with Knockback. The bad thing about this enchantment
though is that it will be hard for you to hit your opponent when they get knocked into the air.
Don't think this is an unfair enchantment because it really doesn't help you to much. Every
level, 1 block will be added to the toss.
Exhaust | Max Lv. III | Rare
When you hit a player with the Exhaust enchantment there is a 10% chance that they will lose
half-hunger. If they already ran out of food, they will take a half heart of damage. Every level,
the chances of them losing hunger increases by 10%. This enchantment is good because if
they lose all of their hunger, they will be damaged from it. Also, if they only have 3 hunger bars
left, they can't sprint. When you hit a MOB, they will be slowed for a second.
Incise | Max Lv. III | Uncommon
With the Incise enchantment, you have a 10% chance of getting a critical hit on your opponent. Right now, the only possible way of getting a critical hit is by jumping and hitting your target which could be annoying and makes your hit less accurate. Every level, an extra 5% is added to the probability of getting a critical hit.
Noxious | Max Lv. II | Uncommon
The Noxious enchantment gives you a 15% chance to poison your opponent and a 15% chance of giving your opponent the nausea effect. If you didn't know, the nausea effect is an unused potion effect that disorientates your opponent. Similar to the effect when you walk into a Nether portal. Anyways, at level one, the effects only last for 5 seconds. Noxious II makes the potion effects last 2 seconds longer, and makes the chances of getting the potion effects higher also. It is IMPOSSIBLE to give someone both the poison and nausea effect.
Everlasting | Max Lv. III | Common
The Everlasting enchantment makes your sword's durability last longer. This is exactly the same as the Unbreaking enchantment for tools, but I think this should now be implemented into a sword enchantment. You know how Unbreaking works, so I won't explain what this enchantment does since they are the same.
Repulse | Max Lv. II * | Common
This sword enchantment causes blocking to be buffed by a 1/2 heart more. This makes the total of damage blocked 1 heart. This makes you invulnerable to fists. At level 2, you block 1.5 hearts in total. When you block while being hit by any projectile, it is countered back at the target at 40% of the original speed.
Insight | Max Lv. II | Rare
When you kill a mob, you get +5 XP. At level two, when you kill a mob, you get +8 XP. This can be a very helpful enchantment because you get more XP and can enchant more gear!
Cleric | Max Lv. III | Very Rare
When you critical hit a player/mob with the Cleric enchantment, you get a 50% chance to get a random potion effect. The chances of each potion effect are 40% Swiftness I, 27% Fire Resistance (1 minute), 27% Night Vision (1 minute), 2% Regeneration (3 seconds), 2% Invisibility (30 seconds), and 2% Strength (5 seconds). This is not an overpowered enchantment because you have to critical hit by jumping which most people don't do, and the chances for getting Regeneration, Invisibility, and Strength are really low. Plus, they don't last for long (except for Invisibility because they will see your armor, if any). This enchantment is impossible to get with Bust because it would be easy to get the potion effects.
Hell | Lv. IV | Common
With the Hell enchantment, you deal extra damage to mobs in the Nether. This is very similar to the Smite enchantment, but it's for the hellish mobs.
Clutch | Lv. I | Very Rare
After you hit a player or mob, they are pulled back to you. This is the exact opposite of Knockback. What can this be useful for? If you are in a PVP situation and someone is running away from you, you can pull them back to the fight and kill them. This can also be useful for passive mobs. When you try to get food from pigs, cows, etc. they run from you after you hit them, but the Clutch enchantment would make this easier.
Faith | Lv. III | Very Rare
When you hit a player/mob, you make their armor durability decrease faster. This can be great for when fighting against players or mobs with weak diamond armor. Every level, your opponent's durability will drop even faster. This is somewhat similar to the Toughness enchantment.
Stagger | Max Lv. I | Rare
With the Stagger enchantment, you can completely ruin your opponents aim just by hitting them. Say I hit someone with a Stagger enchanted sword. They would be looking somewhere else instead of me. This may be a little OP, but the victim's aim wouldn't be completely ruined. They would be looking right next to you, or somewhere very close to you.
Fortify | Max Lv. I | Very Rare
Every time you hit something with the Fortify enchantment, your sword gets stronger. Every 25 hearts of damage you deal, 1/2 more damage is added to your sword. This enchantment cannot be with the Legend enchantment because the sword would become WAY overpowered. The most damage you can add to the sword is +5 hearts, and the sword has less durability.
Proximity | Max Lv. II * | Rare
Any surrounding mob/player in a 2 block radius are damaged half a heart when you hit another player/mob. This can be useful for fighting zombie hordes and such. At level two, the radius is 3 blocks. Do not say this is overpowered because it is only a 2-3 block radius.
Chronic | Max Lv. I | Rare
When you click while holding a Chronic enchanted sword, you will swiftly swing your sword two times. This can be used to start an attack and finish off your opponent quickly. Spam clicking will not work because after you click, you will have to wait about a second before clicking again. Though this may be hard to program, it will be very cool to see this enchantment in the game.
Assassination | Max Lv. III | Uncommon
Your first attack on a player/mob will do 30% more damage than normal! This can be useful for sneaking up on any mob/player and can give you a quick advantage without the enchantment being super overpowered. Let's say every 30 seconds if you don't hit any mob/player, you deal the extra damage. Every level, 5% will be added to the extra damage.
Buzzkill | Max Lv. I | Rare
With the Buzzkill enchantment, you deal one extra heart to players/mobs that have 40% health left. This can be used for quickly finishing off hurt mobs or for quickly killing weak players. This will give you an advantage against hurt players/mobs.
Obliteration | Max Lv. IV | Rare
The Enderdragon and Wither are no match to you with the Obliteration enchantment! What this enchantment does is make your attacks do 30% more damage to boss mobs such as the Wither. This enchantment is perfect for prepping for Enderdragon fights. Not to much explaining needed. Every level, 10% is added to the extra damage.
New Bow Enchantment :
Rapid Fire | Max Lv. I | Very Rare
The Rapid Fire enchantment allows you to draw back your bow 1.5x faster. This has probably
been in a couple of other posts, but I decided to go further into detail. If you have missed the instant drawback of your bows from beta, this is the right enchantment for you. Also, after 5 shots, you will have a 1 second cool-down before you can fire your arrows again.
Marksman | Max Lv. III | Uncommon
Marksman allows you to shoot targets from much farther. The distance of the arrow will increase by about 5-10 blocks every level. If I'm not mistaken, the Power enchantment for the bow does not increase your bow range, so this might be a convenient enchantment. This DOES NOT increase the damage of your bow though because that would be like the Power enchantment.
Frost | Max Lv. III | Uncommon
This has been posted in many other threads, so this is not my original idea, but I'm still including this into my list of enchantments. The frost enchantment makes it so that when your arrow hits a player or a mob, they will get a slowness effect for 1 second. Blue swirls will be seen coming from the player hit. Why blue swirls? Because it fits the name. When you hit someone with Frost II they will have slowness for one extra second.
Volley | Max Lv. V | Rare
The Volley enchantment makes it so that when your arrow is in mid-air, it splits into 3 different arrows in different directions. This can be possible if Dinnerbone programs the arrow to split after 1/2-1 seconds. I wouldn't say this is an OP enchantment because there's a very little chance that not all of the arrows will hit your target. If you have less than the number of required arrows needed for the split, it will just fire a single arrow. Every level, 1 arrow will be added to the volley.
Bullseye | Max Lv. I | Uncommon
Have you ever seen that curve up the y axis and it made your accuracy worse? Well, with the
Bullseye enchantment, that is completely removed! The arrow shoots straight without the
gravity pulling it down. After the arrow has reached however far your normal shot would be, the arrow would immediately drop. This enchantment would be good for accuracy, but it would not go farther than what a normal arrow could go.
Gunk Shot | Max Lv. II | Uncommon
The Gunk Shot enchantment allows you to poison or give your opponent nausea. This is the same as the Noxious enchantment, just for bows. I feel the Gunk Shot enchantment should be a bit worse than the Noxious enchantment because it is ranged. You have a 20% chance of giving your opponent poison or nausea, and the effects only last for 4 seconds.
Penetration | Max Lv. IV * | Rare
The Penetration enchantment makes your arrows penetrate 15% of the armor your opponent has. If the other player does not have armor, nothing will happen. Every level, 5% will be added to the armor penetration.
Phase | Max Lv. I | Very Rare
The Phase enchantment allows you to have a 25% chance to go through your opponent. If the arrow does go through the opponent, it does 1/2 heart less. The arrow cannot go through 2 people, but it can still damage 2 people at once. When the arrow hits the second person, it deals 1 heart less. The arrow also has a 5% chance to go through 1 block wide walls, and does less damage if it hits someone behind the wall. This enchantment will be as rare as Silk Touch. This enchantment does not add more damage.
Hawk Shot | Max Lv. I | Rare
Do you have bad aim with a bow? Well with the Hawk Shot enchantment, you won't have to worry about it as much! What this enchantment does is make your shot a bit more accurate. How? Well first you aim, but of course you aim badly, so say you hit to the side of who you're aiming. The arrow will slightly drift to the left, but not completely to the left to make Hawk Shot a bit more fair. Do not think this is OP because again the arrow only drifts to your target, nothing more. If you shoot a bit more than three blocks to your target's left, the arrow will not hit the target.
Necromancer | Max Lv. III | Common
You do 1.5 hearts more damage to skeletons and wither skeletons. This is pretty similar to Smite, but it's only for skeletons, and it does more damage to them. Every level, half a heart will be added to the extra damage.
Scope | Max Lv. III | Uncommon
When you drawback the bow, you zoom in a bit more. That might sound a bit confusing, but basically when you aim with the bow, everything will look closer. This can be useful for aiming things farther away. Every level, it zooms in a bit more.
Brisk | Max Lv. III | Uncommon
The speed of your arrow is increased when your bow has the Brisk enchantment. The arrow will travel 10% faster than normal which gives your opponent less time to react. This enchantment does NOT increase the power or range of the bow. Every level, 5% more speed will be added to the arrow.
Specialist | Max Lv. I | Rare
With the Specialist enchantment, you can shoot more than just plain old arrows! You can now shoot splash potions, fire charges, etc. This can be useful for shooting splash potions at your enemy from far away! Fire charges don't take away the Flame enchantment because you would only have a limited amount of flaming projectiles. Shooting snowballs could be used for longer ranged snowball fights! As you can see, this enchantment would allow players to have a bigger variety of things to shoot.
New Tool Enchantment :
Alacrity | Max Lv. II | Uncommon
Have you ever felt that small pause when you are strip mining or when you are just breaking some blocks? That's because there actually is a small pause between breaking blocks! This enchantment completely removes that small pause which will result in faster mining. This enchantment is very similar to the Efficiency enchantment, but they can actually have different uses. The difference between the two are the Efficiency enchantment breaks blocks faster while the Alacrity enchantment removes that pause between a block breakage. That is the difference.
Microwave | Lv. I * | Rare
The Microwave enchantment makes it so that when you mine items such as wood, iron ore, and others, you get the furnaced form of it. An example is, you mine gold ore, and you get a gold ingot instead. It is IMPOSSIBLE to get the Silk Touch enchantment and the Microwave enchantment because this would create too many problems.
New Pickaxe Enchantment :
Prospect | Max Lv. III | Uncommon
What the Prospect enchantment does is, when mining stone there is a 1/500 chance of
getting a gold ore when under level 31, a 1/500 chance of getting an iron ore, and a 1/150 chance of getting bone or rotten flesh. Why do you say bone or rotten flesh? It makes sense. Bones for those skeletons that died for whatever reason, and same with rotten flesh just with zombies. The higher level the enchantment, the higher chances of getting iron and gold rises; bone and rotten flesh don't rise because it would clutter up one's inventory.
Reward | Max Lv. I | Uncommon
Every ore you mine, you get +5 XP from it. This does not work with gold ore and iron ore. To get the extra XP from gold and iron, you must smelt it, otherwise you will be able to get infinite XP.
New Shovel Enchantment :
Excavate | Max Lv. III | Uncommon
The Excavate enchantment is the same enchantment as Prospect, just for shovels, though. It
is the exact same thing except that the chances are higher with shovels.
New Axe Enchantment :
Timber | Max Lv. III * | Very Rare
What this enchantment does is, when you mine a tree, the 2 wood blocks above the wood
you mined will also drop. Every level, +1 wood blocks will drop. About griefing; It's going to
take the griefer a lot of time to get this enchantment, and many griefers aren't that dedicated,
so you won't have to worry about them that much. For lag, well, it's only 4 blocks at most; it
won't cause any major problems.
Deadly | Max Lv. II | Rare
Many people know that axes do more damage than a fist, but not as great as a sword. The
Deadly enchantment makes your axe deal a half-heart more. At level 2, you can deal 1 heart
more. Some people might hate on this enchantment because you could just craft another
sword, but if you had an axe as a weapon, it would be a multi-purpose tool; You could chop
down trees and use it as a reliable weapon. Why is this enchantment rare? It's because some people may not want to use an axe as a weapon, so they should have a better chance to get a normal tool enchantment.
Upshot | Max Lv. III | Uncommon
With the Upshot enchantment, if you break some leaves from a tree, there is a higher chance that an apple or sapling will drop. This can be useful for people who need food, and the same to those who need more saplings.
New Armor Enchantment :
Soul Steal | Max Lv. I | Very Rare
Every 3 hearts of damage you take while having the Soul Steal enchantment, the player/mob
who last attacked you will take 1/2 a hearts of damage. This is not an OP enchantment because 1/2 hearts is very, very little.
Toughness | Max Lv. III | Rare
When a player or mob hits you with any item with durability, more durability will be used. This can be a nifty enchantment if a player/mob has a low durability sword. It will break much faster which will give you a window of opportunity to kill them. At level three, they will deal 1/2 heart less damage, and their tool or whatever they are using will break even faster. This enchantment is not stackable.
Revenge | Max Lv. II | Uncommon
When you have a half heart of life left, the mob/player who last hit you will have a 50% chance of burning or poison for 5 seconds. At level 2, the effects will happen when you have 1.5 hearts left. Would this be too OP? Would this be too similar to the Soul Steal enchantment? Please comment below!
Burnout | Max Lv. III | Rare
The Burnout enchantment increases the time between damage while burning by 2 seconds. This is very similar to the Respiration enchantment. Every level, 1 second is added to the damage delay. This can be very useful in the Nether, and this is not like the Fire Resistance potion because you can still catch on fire.
Focus | Max Lv. III | Uncommon
When you get hit, you don't flinch as much. Why is this useful? The Focus enchantent can be
useful if you try to spam click someone. Every level, you don't flinch as much. Pretty simple
enchantment.
Final Strike | Max Lv. II | Rare
After you run out of health, you have one second to hit your opponent one last time! At level two, you have two seconds of life after death. This is not really overpowered because one second isn't much time to react and even if you do hit your opponent, they might not even die.
Prosaic | Max Lv. IV | Common
The Prosaic enchantment makes negative potion effects have less potency on you. Another way to think of this enchantment is anti-potion I guess. At level one, the negative potion effect does only 10% less damage/duration on you. Every level, 5% is added to the resistance. This can be useful on witches, withers, and spider jockeys. Not to mention on multiplayer servers when other players are using potions against you.
Cyanide | Max Lv. IV | Uncommon
Poison does less damage to you with the Cyanide enchantment. This could be good for fighting cave spiders, players with poison splash potions, etc. The only downside about this is that it does damage to your armor. At level one, the poison does 15% less damage. Every level, 10% more will be added to the resistance.
Knock Resistance | Max Lv. IV | Common
With the Knock Resistance enchantment, you will not be knocked back as far as you would normally be knocked back. What can this be useful for? Say you're near a cliff and a skeleton hits you with its arrow. Knock Resistance would be very useful in a situation like this. Some may think this would be a pointless enchantment, but it actually can be an enchantment that saves your life in certain situations. The higher the level, the less you will be knocked back.
New Helmet Enchantment :
Breath | Max Lv. III | Rare
The Breath enchantment makes it so that when you are suffocating in a block, the damage rate is slower. The higher the level, the slower you take damage. This is a somewhat similar to the Respiration enchantment just for blocks.
Clarity | Max Lv. I
The Clarity enchantment allows you to see through water easily. Currently, when you look into the water, a blue haze is seen, but with Clarity, you can see clearly under and over water with a lighter opacity which results into clearer water. Also, a night vision potion only makes the darkness go away, not the haze. A night vision potion results in brighter, but not clearer water. The Clarity enchantment could be useful for underwater combat or for constructing an underwater building.
Detection | Max Lv. I
With the Detection enchantment, hostile mobs, neutral mobs, and other players glow. They do not actually emit light, but they simply glow. This can be used to be aware of hostile mobs when exploring a cave. This may create more light problems, but I am pretty sure Mojang can fix it.
Awareness | Max Lv. I
With the Awareness enchantment, You can hear mob and player footsteps from a far. Another
feature of this enchantment is creeper footsteps are louder, and when a player is sneaking, you can hear their footsteps also. This is to prevent creeper sneak attacks and player sneak attacks. Also, when mining, you can hear water and lava a bit better.
New Boots Enchantment :
Trudge | Max Lv. III | Very Rare
When walking in the water with the Trudge enchantment, it's almost like walking on land. You
walk 1.25x faster than you would be walking when in water. Basically, this means that water
does not affect your speed as much. At level three, you walk as fast as you would on land. This enchantment can be convenient if you're being chased in the water.
Agility | Max Lv. I | Rare
The Agility enchantment allows you to climb ladders/vines 1.5x faster and run up stairs. Also,
soul sand doesn't slow you anymore, and when running on ice, you instantly run faster; No more of that wierd slow then fast movement. Currently, when you are climbing stairs, you cannot run, so this can be useful for that.
Stealth | Max Lv. I | Common
When you walk behind a mob, no noise will be made, and the mob will not attack you until you attack them or walk in front of them. This can be useful for trying to sneak across a desert without mobs attacking you. Also, in multiplayer, you can sneak up on someone and not make a sound!
Leap | Max Lv. I | Uncommon
With the Leap enchantment, you will be able to jump a tad bit farther. This will allow players to jump over ravines and make daring moves. This enchantment could possibly be useful for map makers when creating parkour maps.
I spent a lot of time doing this. It would be great if you :
DON'T FORGET TO FOLLOW! (You will be kept up to date when I add new enchantments)
DON'T FORGET TO COMMENT! (It will help me know of what you think of these enchantments. This also is the most important to me!)
DON'T FORGET TO PRESS UP REPUTATION! (It helps me a lot and it supports this thread and it takes a second)
DON'T FORGET TO CAST A VOTE! (Also lets me know of what you guys think!)
DON'T FORGET TO SHOW YOUR SUPPORT! (It really helps a lot, and makes me remember that you guys are still supporting this!)
DON'T FORGET TO COME BACK LATER! (I am still adding more features and enchantments to this thread)
Also, RAINBOWS FTW!!!!
Supporters : (If you leave good feedback and/or press up reputation your name will be added to one or both of the lists! If you don't want your name added just say it in the comments and we won't!)
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Grand Poll :
All of the recorded votes will be here!
(Last Updated - 10/5/12)
Positive Votes : 104 Votes
Negative Votes : 5 Votes
Positive/Negative Ratio : 20.80
Links :
Enchantments with stars next to them mean they are not my original idea. The links will
be in the bottom spoiler. Also, I am promoting a few threads. One is a thread similar to
mine about potions and other enchantments. Check it out!
Here are the links to the original enchantments that I found!
Penetration - http://www.minecraft...8#entry14625028
Microwave - http://www.minecraft.../#entry17700033
Timber - http://www.minecraft...e-enchantments/
Proximity - http://www.minecraft...nt-suggestions/
History :
Aug 24 : Started thread
Added Gravity and Marksman enchantment
Added "More Enchantments" achievement banner
Added and Modified Poll
Renamed Worth enchantment into Prospect enchantment
Improved Prospect enchantment
Aug 25 : Nerfed Endurance enchantment a bit
Nerfed Spark enchantment a bit
Added New Banner
Added Timber, Exhaust, Clarity, and Frost enchantment
Improved Rapid Fire, Prospect, Frost, Spark, and Soul Stealer enchantment
Renamed Endurance enchantment into Soul Stealer
Modified Poll
Aug 26 : Improved Spark, Gravity, and Prospect
Nerfed many enchantments
Added Alacrity, Trudge, Volley, Extreme Conditioning, Bust, Awareness,...
...Noxious, Toughness, Reward, and Breath enchantment
Added intro questions
Added Supporters spoiler
Aug 27 : Added Bullseye and Legend enchantment
Nerfed Bust, Exhaust, and Reward enchantment
Removed Clarity and Awareness enchantment
Renamed Extreme Conditioning into Obstacle
Aug 28 : Nerfed Rapid Fire enchantment
Added Gunk Shot enchantment
Aug 30 : Improved Gunk Shot, Noxious, and Exhaust enchantment
Renamed Obstacle into Agility
Aug 31 : Improved Gunk Shot and Noxious enchantment
Added Microwave and Penetration enchantment
Sept 1 : Added Deadly, Revenge, and Repulse enchantment
Added Links spoiler
Improved Exhaust and Bust enchantment
Sept 3 : Added Burnout and Insight enchantment
Sept 4 : Moved Deadly enchantment
Improved Gravity enchantment
Sept 6 : Nerfed Gravity and Noxious enchantment
Sept 8 : Added Cleric enchantment
Sept 9 : Added Phase, Clutch, Hawk Shot, and Hell enchantment
Nerfed Phase enchantment
Improved Agility enchantment
Moved Deadly enchantment
Sept 10 : Added Vulnerability and Focus enchantment
Renamed Vulnerability to Faith
Sept 11 : Added Necromancer enchantment
Sept 12 : Improved Repulse enchantment
Added Stagger enchantment
Sept 15 : Added enchantment rarity
Sept 21 : Added Excavate enchantment
Sept 23 : Added Everlasting and Scope enchantment
Sept 25 : Nerfed Reward, Everlasting and Insight enchantment
Split Soul Steal enchantment into two different enchantments
(Added Final Strike enchantment)
Sept 27 : Added Proximity enchantment
Oct 5 : Added Brisk, Assassination, and Chronic enchantment
Nerfed Everlasting
Oct 7 : Added Stealth enchantment
Brought back Clarity enchantment
Oct 11 : Added Prosaic enchantment
Oct 12 : Added Buzzkill and Specialist enchantment
Oct 13 : Added Cyanide enchantment
Oct 20 : Renamed Everlasting to Fortify
Renamed Legend to Everlasting
Added Detection enchantment
Oct 21 : Improved Faith enchantment
Oct 22 : Added Knock Resistance enchantment
Renamed Bust to Incise
Nov 4 : Added Obliteration enchantment
Nov 8 : Added Upshot enchantment
Mar 29 : Added Leap enchantment
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I added the More Enchantments achievement thingy!
Hopefully, you will like it and use it! In fact, please use it.
One, what's the code for the enchantment signature link thingy?
Second:
Diamond!
Umm I actually have no clue. I'm kinda new to minecraft forums and yah. If you like it though,
please share with others! I really want this to get to Dinnerbone or Jeb or someone.
Ok i got the code, now. You can now use my achievement thingy.
Cucumber
BUMP!
Great idea. Hope it gets added.
I didn't add a freeze one cuz you can just splash the guys with a slowness potions, but thanks for the idea anyways!
Ok I changed it now. Thanks for your feedback!
Yeah, now you just need to use 15-18 diamonds to get one iron ingot...
Nice ideas, though.
Um. I actually didn't say at all that the current enchantments were crappy, and for the Endurance enchantment, its only half a heart; not gonna help too much. I might nerf the lightning just a tad bit.
Did you read the beginning at all? Here let me just say it for you. Jeb said that he wanted to add some more enchantments to the game. Yes, its true we do have some pretty neat enchantments already, but it would still be nice to have more enchantments, right?