FAQ
HappyPear, on 25 August 2012 - 03:37 PM, said:
Does this mean passive mobs or monsters, plus what difficulty should be assume this map will be played on?
I am going for difficulty 'easy'. Monsters on. Although.... can the command block change it to peaceful?
HappyPear, on 25 August 2012 - 03:37 PM, said:
Considering the overall map will make use of command blocks and will be played in 1.4, are we allowed to build our entries in the latest snapshot and make use of the new spawner mechanics and command blocks (to tell our story)?
Yes.
HappyPear, on 25 August 2012 - 03:37 PM, said:
You stated that we are not allowed to expand the iron wall up, but are we allowed to expand the iron walls down (into the area given for redstone etc)
You can do anything you need under the story area, yes. Break all the dirt, place whatever.
Faume, on 25 August 2012 - 04:07 PM, said:
Can we assume that mob griefing will be turned off?
That's a good idea I had forgotten. Yes!
Faume, on 25 August 2012 - 04:07 PM, said:
Can we assume KeepInventory will be on?
I don't think so, but I will consider it.
jGazMom, on 25 August 2012 - 07:39 PM, said:
Will there be overall map rules that we should take into consideration (such as allowing to craft, break blocks, etc,) or will each level have it's own rules?
Basic rules:
Play on survival mode, at least easy difficulty.
No breaking blocks unless a room specifies that it is ok, and then it is ONLY ok in that room.
Crafting is allowed if you are given the items to do so.
Placing blocks/items is allowed, but only in the room you receive them.
Room-specific rules will override these basic rules, but ONLY in the current room.
Spawning items is discouraged.
Flight/noclip/etc.. is discouraged.
Switching the time or difficulty is discouraged, unless instructed otherwise (e.g. at a checkpoint)
Anistuffs said:
Why do you prefer a pressureplate, which a mob can inadvertently activate & cause all sorts of mayhem by teleporting the nearest player to a different location in middle of a location, RATHER than a button/lever which ensures player activation?
This was my oversight. A pressure plate is a bad idea. Use buttons. Or levers or other creative mob-proof means.
Arabus, on 25 August 2012 - 10:06 PM, said:
what if we need the players to start in different hights within the "boxes" ? i mean not every one will want players to start at the bottem of the iron room they might want them to go to the basement of a house or something
Ah yes - I forgot to specify that. You can use any height within that alcove.