[PUZZLE MAP] Trap
Posted 27 January 2011 - 12:23 AM
Hello all, dueler001 & Deanox here, ready to show off our new map we've created, it's a puzzle map with various rooms with traps/puzzles in them which the player must complete to continue through the map.
The map isn't themed it's just room after room, trap/puzzle after trap/puzzle, because it originally started out as just throwing around ideas for puzzles we could use, then it turned into being a proper map we are wanting to release.
The map consists of 10 rooms, 7 of which are puzzles, 2 are traps, 1 is a corridor.
-Rooms 1-5 have been 'noob friendly'd' up as during our alpha release someone gave us feedback of things being a little too tricky.
-Room 10 is our proudest creation, it's a timed door jump trap, which requires insane amounts of redstone wiring, we can guarantee you have not seen anything like this in minecraft before, so look forward to this.
There are a few rules like with any other map, these are posted in game aswell.
1: Don't destroy any blocks.
2: You may destroy blocks you place.
3: You mustn't place blocks that allow you to jump walls, bypass switches etc. AND NO PLACING BLOCKS THAT OBSTRUCT WATER/LAVA FLOW.
4: Must have monster spawns off, we built the map without creepers, so creepers floating about will most definitely destroy a lot of unwanted stuff.
5: If playing single player, make sure it's on peaceful.
We have tried to build all of our traps/puzzles with original intent. We have not intended to plaugerise anyone's work, and if we have done so, we are sorry.
I know for a fact you people will probably disect our traps/puzzles too see how they are made, I've done it myself. I have no problems with people copying our ideas/set-ups as long as we are credited.
1-2 Player ATM.
The game was created on a SMP server, but works perfectly on Single Player.
Created by dueler001 & deanox
Room 10's redstone set up was created by Deanox (AKA Redstone god)
-Got rid of the brick/stick decoy. Was allowing people to do a few traps a different way then intended ^^
(You crafty buggers)
If playing single player, put it in your save folder as either world1-5, if playing SMP, Put it in your server folder and name it world.
I hope you all enjoy playing our map, and don't forget to leave your feedback in this post
Here is an amazing video of a fan steam rolling the map!
Here is another fan video:
Posted 27 January 2011 - 09:50 PM
Posted 27 January 2011 - 09:59 PM
Posted 27 January 2011 - 10:03 PM
yes please show us some pics
Spawning into walls, and items on floor is not intended, didn't happen to us when we both tested it. :s
Hrmm I just loaded it up in single player, and yes you're correct, fixing it now.
Updated the download link, everything should be working fine now, sorry for any inconvenience caused.
Posted 27 January 2011 - 11:31 PM
PS: that town gave me quite a scare
Posted 28 January 2011 - 12:17 AM
PS: that town gave me quite a scare
Woohoo glad you enjoyed it!
And double points for the town comment, I created that bit ^^
We are going to start work on number 2 next week aswell
Posted 28 January 2011 - 01:48 AM
Posted 28 January 2011 - 08:03 PM
Can't wait for the second part ^^
Posted 28 January 2011 - 09:53 PM
Posted 28 January 2011 - 10:16 PM
Yay i'm so glad you enjoyed it, this really gets me pumped to make a number 2 now.
Looks me and Deanox have got some work to get on with, gotta trey and top our current puzzles somehow
P.S Deanox said the drop bit would be lame, You proved him wrong! hehe
Posted 28 January 2011 - 10:17 PM
Posted 28 January 2011 - 10:20 PM
The first room has two items, a diamond in the ground furnace, which you chuck on the pressure pad, and in a hidden chest in the wall, there is a diamond helmet which is used later on, unless you get the boots from the next room, if in single player you only need either/or, playing it 2 player, each player needs one bit of armour.
Posted 28 January 2011 - 10:41 PM
Legit: I can't get through the room where you need diamond helmet/boots / has brick and stick in furnace
Trivial(Use picks and shovels to see how things work): When I looked at how big the redstone farm had to be to keep the last door open for 30 seconds... I was like... O_O (I used far render and back wall was kinda foggy)
Posted 28 January 2011 - 10:47 PM
Come back if you still fail
Posted 28 January 2011 - 11:22 PM
Posted 28 January 2011 - 11:58 PM
Posted 29 January 2011 - 12:05 AM