as you all know, the last snapshot gave us the /gamerule-command. I thought about some more gamerules that could be changed with this command, so let's just start, right?
TOOLS
=> /showgamerule <gamerule> <values(like IDs, without the <true/false>)>
- shows you whether a gamerule is set to true or false.
= original idea by Pulse_Daemon, edited by me =
BLOCKS/ITEMS
=> /gamerule breakable <ID> <data> <true/false>
- toggle whether a certain block can be broken or not. By default set to "false" for all IDs. Does only apply to adventure mode, you can still break all blocks in survival and creative. Replace <ID> with "all" to set it for all IDs.
=> /gamerule placeable <ID> <data> <true/false>
- toggle whether a certain block can be placed or not. By default set to "false" for all IDs. Does only apply to adventure mode, you can still place all blocks in survival and creative. Replace <ID> with "all" to set it for all IDs.
=> /gamerule placeable <ID> <data> <true/false> on <ID1> <data1> - <ID2> <data2> - ... - <IDx> <datax>
- toggle whether a certain block can be placed on certain blocks only. By default set to "false" for all IDs. Does only apply to adventure mode, you can still place all blocks in survival and creative. Replace <ID> with "all" to set it for all IDs.
- when set to "true" several times in a row for the same ID, only the values for <ID1> <ID2> etc from the last command will be saved.
- when set to "false", the values for <ID1> <ID2> etc will be deleted.
= original idea by Samshotz, edited by me =
=> /gamerule craftable <ID> <data> <true/false>
- toggle whether a certain block/item can be crafted or not. By default set to "false" for all IDs. Does only apply to adventure mode, you can still craft everything in survival and creative. Replace <ID> with "all" to set it for all IDs.
PLAYERS/MOBS
=> /gamerule mobdamage <true/false>
- toggle whether mobs deal damage or not. By default set to "true".
=> /gamerule playerdamage <entity-ID> <true/false>
- toggle whether the player can deal damage to a certain entity (including other players, mobs, minecarts, boats, etc.) or not. By default set to "true" for all entity-IDs.
= original idea by Pulse_Daemon, edited by me =
OTHERS
=> /gamerule autodownfall <true/false>
- toggle whether the weather changes automatically or only when using the /toggledownfall-command. By default set to "true".
=> /gamerule timechange <true/false>
- toggle whether the time changes or not. By default set to "true".
= original idea by Pulse_Daemon, edited by me =
=> /gamerule randomspawn <true/false>
- set whether the randomspawn-function is on or off (the randomspawn-function makes you not spawn exactly at the spawnpoint, but in a certain area around it. Has been designed for multiplayer-servers to prevent ppl from spawning at the same spot, but it's a problem for many custom maps). By default set to "true".
That's all I have for now, I'll add more when i have ideas. Feel free to post your ideas in the comments and i may add them to the OP (with your name).
Peace,
5ting













