#61
Posted 16 August 2012 - 12:10 PM
#62
Posted 16 August 2012 - 12:13 PM
#63
Posted 16 August 2012 - 12:15 PM
I'm looking forward to find out what the new maps will bring and what types of difficulty will become available
Congratz Slow and team for a great mod !!
#64
Posted 16 August 2012 - 12:19 PM
As to updates, my intention is to make this pack the most up to date pack possible. In other words expect regular updates oh and of course it will have an auto update feature.
#65
Posted 16 August 2012 - 12:20 PM
#66
Posted 16 August 2012 - 12:28 PM
Failureone, on 16 August 2012 - 04:07 AM, said:
and a long answer is hell no....
slow and the ftb team are forever against technic/tekkit and so are many of the mod developers...
if your just trolling however just leave there is no room for trolls here
If you think asking a question is trolling you must be one jaded dude.
In any case this looks like a cool mod pack and I await its release.
#68
Posted 17 August 2012 - 01:52 AM
#70
Posted 17 August 2012 - 04:56 AM
Stekenxu, on 16 August 2012 - 05:04 AM, said:
Long ago, Notch made Minecraft, and everything was good. It was fun, and everyone was happy.
Then, people started making mods. The great titans of the mods rose in that era, the staples of the automation experience. Buildcraft, IndustrialCraft, and Redpower. Slowly others followed: Forestry, Thaumcraft, Portal Gun, and many more.
However, the people complained. Installing mods themselves was too hard, they said. And so, a group of people released the mods they had been compiling and making compatible. And the people were satisfied, for a while.
But then, the titans of the mods notices, and were angry. They were losing traffic and revenue to their sites, losing attention and recognition. They first made a polite request for their mods to be removed. The Technic Pakkers consented, but alas, they lied.
This war of begging went on for a long time...
Until, the conflict came to a head.
Sengir, developer of Forestry, added EXPLOSIVE BEES to his mod, which awakened from their slumber when the presence of the vile Technic launcher was present. And so, his mod was removed.
Now there is peace for SirSengir. But alas, the people still complain about Forestry's removal, and raise a din in the night, giving him no peace.
But a day shall come when the reign of Technic is ended-forever.
How'd I do? Is that about an accurate history?
#71
Posted 17 August 2012 - 12:43 PM
CraftmeMax, on 17 August 2012 - 04:56 AM, said:
I like that story! Also yes, pretty accurate. Once this official modpack, that all the mod authors agreed on, is popular, I think the technic pack will soon be uppopular and obsolete. That is, if people actually TRY to install the modpack right and don't make noobish mistakes!
#72
Posted 17 August 2012 - 04:29 PM
This will be way better than tekkit ever was or will be
#73
Posted 17 August 2012 - 06:24 PM
---edit---
omg I'm back here again also I think I'm drooling.
#75
Posted 18 August 2012 - 12:08 AM
Just when all mods are 1.3.1/1.3.2?
#76
Posted 18 August 2012 - 12:20 AM
kells97, on 18 August 2012 - 12:08 AM, said:
Just when all mods are 1.3.1/1.3.2?
slowpoke, on 16 August 2012 - 12:19 PM, said:
As to updates, my intention is to make this pack the most up to date pack possible. In other words expect regular updates oh and of course it will have an auto update feature.
#77
Posted 18 August 2012 - 12:42 AM
Anyway, looking forward to this. I'll definitely use it and won't take it for granted.
#78
Posted 18 August 2012 - 04:05 AM
its great that people are suggesting more mods, but id say let the team keep working on what they have in mind and after its released can worry about adding extras and updates
i do have a question, would any server be allowed to run this modpack for the server and their members?
.................
my second thanks for making me laugh today
Stekenxu, on 16 August 2012 - 05:04 AM, said:
Long ago, Notch made Minecraft, ..............
Sengir, developer of Forestry, added EXPLOSIVE BEES to his mod, which awakened from their slumber when the presence of the vile Technic launcher was present. And so, his mod was removed.
Now there is peace for SirSengir. But alas, the people still complain about Forestry's removal, and raise a din in the night, giving him no peace.
But a day shall come when the reign of Technic is ended-forever.
How'd I do? Is that about an accurate history?
this is a totally awesome thanks for making it happen haha!
#79
Posted 18 August 2012 - 10:00 AM
#80
Posted 18 August 2012 - 10:12 AM
Bannanas, on 18 August 2012 - 10:00 AM, said:













